Fix Fire Grab and Dragons tooth.

Fix Fire Grab and Dragons tooth.

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Posted by: Hanako.1827

Hanako.1827

First of all I will list the problems with Fire Grab

Fire grab

-CD is far too long for the amount of damage it does and lot more other professions have harder hitting abilities on their “2” ability
-It seem to require a re-occurrence of the big bang to land the thing on anyone that moves even the slightest bit.
-Animation is weird, the width of the blast is shorter than the animation at most times, and the width of the blast goes further then the animation itself.

Dragons tooth

-For how long the dragons tooth takes to land and how much it hits for, trying to catch a player in it is not worth it.
-Not placeable
-Easy as sin to move out of.

What could be simple solutions for these do degrading as all sin spells.

-At least Triple the animation speed of dragons tooth.
-If not make it either placeable or make the tooth follow the player

-Double the width of the blast of flame grab, make the cast time a tad quicker and lower the cooldown to a 15-20s cd.
-Or change the mechanic of fire grab to be a target spell that does a more powerful flame blast (still make the CD shorter).

But still, there are too many problem with Elementalists in pvp that don’t going like bunker builds, it’s doubtful any of the criticism we display will be taken into account.

(edited by Hanako.1827)

Fix Fire Grab and Dragons tooth.

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Posted by: Grevender.9235

Grevender.9235

dragon’s tooth is fine

Attachments:

Fix Fire Grab and Dragons tooth.

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Posted by: Benji.9203

Benji.9203

dragons tooth is fine the way it is.

Its perfect for:
zoning
ress denial
stomp denial
blast finishers

In a 1v1 in an open area you should RARELY ever cast dragons tooth (unless you want to stack might). It will not work.

Even after an updraft combo it is way more beneficial to go straight for a phoenix than dragons tooth.

Some of your suggestions for dragons tooth would put it out of line IMO.

One thing I think could be changed though is how dragons tooth will do zero damage when you are interrupted even after its been cast but that’s it.

Aiming wise I think fire grab is fine. Just takes some practice. I’ve come to accept that you need to be on top or in the face of your opponent to land it near 100%.

Could the damage be higher?….sure… (saying this tentatively cuz this thing can HURT when it crits when target is burned) but all in all I’m fine with everything.

The game needs more skill shots IMO.

Fix Fire Grab and Dragons tooth.

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Posted by: TGSlasher.1458

TGSlasher.1458

If your lucky enough you can land a DT in combination with an immobilize.

However, I think Fire Grab could use some work. ATM if you are lagging it will miss regardless of where you are relative to your target. You have to predict where they will be in order to hit them.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Fix Fire Grab and Dragons tooth.

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Posted by: Ptolomy.6984

Ptolomy.6984

Or make it actually a grab so like hold your target if hes in range and deal the damage

Fix Fire Grab and Dragons tooth.

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Posted by: TGSlasher.1458

TGSlasher.1458

Or make it actually a grab so like hold your target if hes in range and deal the damage

Like a grappling punch, that would be interesting

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Clivar.3176

Clivar.3176

dragons tooth is fine the way it is.

Its perfect for:
zoning
ress denial
stomp denial
blast finishers

In a 1v1 in an open area you should RARELY ever cast dragons tooth (unless you want to stack might). It will not work.

Even after an updraft combo it is way more beneficial to go straight for a phoenix than dragons tooth.

Some of your suggestions for dragons tooth would put it out of line IMO.

One thing I think could be changed though is how dragons tooth will do zero damage when you are interrupted even after its been cast but that’s it.

Aiming wise I think fire grab is fine. Just takes some practice. I’ve come to accept that you need to be on top or in the face of your opponent to land it near 100%.

Could the damage be higher?….sure… (saying this tentatively cuz this thing can HURT when it crits when target is burned) but all in all I’m fine with everything.

The game needs more skill shots IMO.

Atm this happens with all our delayed skills. for example: staff water 2 and earth 2

Fix Fire Grab and Dragons tooth.

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Posted by: Conncept.7638

Conncept.7638

dragons tooth is fine the way it is.

Its perfect for:
zoning
ress denial
stomp denial
blast finishers

It would be both more efficient and less frustrating at all of the above were it ground targeted.

Fix Fire Grab and Dragons tooth.

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Posted by: Dalo.3941

Dalo.3941

Stop using your keyboard to turn around and you might hit with the skill. Fire Grab is an amazing skill and it should be untouched.

Ele – COG – Gandara

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Posted by: Benji.9203

Benji.9203

It would be both more efficient and less frustrating at all of the above were it ground targeted.

^I feel like it would still only be useful in those situations. Idk I’m just content. I’ve preferred scepter over dagger for a long time now and the buffs keep giving me less of a reason to look back. Plus Phoenix does everything I need it to and more in terms of damage from fire.

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Posted by: TGSlasher.1458

TGSlasher.1458

Stop using your keyboard to turn around and you might hit with the skill. Fire Grab is an amazing skill and it should be untouched.

My keyboard doesn’t turn, its bound to strafe on a and d. Skill still misses though on my end its more a lag issue I believe.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: scerevisiae.1972

scerevisiae.1972

DT is a #2 skill on a 6sec CD. No way should it be a press’n’pray spam skill, it’s stupid.

Would be better for Eles and the game if DT were the ground-target skill, and phoenix fired in a straight line or homed to a target.

downed state is bad for PVP

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Posted by: Ptolomy.6984

Ptolomy.6984

Noo no ground targeted DT just make it slightly homing, reduce time it is hovering in the air and dont let it do 0 dmg wen u get cc’ed after its cast

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Posted by: BlackBeard.2873

BlackBeard.2873

What about if DT were moved to focus #4 (with a slightly longer CD), as its actual uses are an offensive form of defense (area denial, zoning, stomp denial), and instead give scepter 2 a proper offensive skill that can be used to more reasonably do damage. This would make S/F way more useable as it is not a complete sacrifice on offense vs. S/D, and fits the theme of offensive-defense for fire.

Scepter-2 on fire should be more reliable damage, perhaps similar to staff 3. For comparison, Dagger 2 (dragon’s breath) and staff 2 (lava font) both do decent damage, burn, and can be used frequently. They are also more reliable for getting a few hits. A new suggestion for Fire Scepter-2

Firebomb
Cast time: 0.75 s, Recharge: 6s
Damage: 300, area 200
Burning: 2s
Call down a single bomb of fire from the sky, dealing damage in the area

Animation: similar to comet.

Of course, the numbers need to be tuned. Dragon’s tooth should be given a longer cooldown and make a fire field after falling. The idea is that Dragon’s tooth will act like engineer’s BoB for area control. Perhaps it should be cast at the player’s area as opposed to the enemies.

Fix Fire Grab and Dragons tooth.

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Posted by: Zoid.2568

Zoid.2568

Dragon’s Tooth should be ground targeted.

Fix Fire Grab and Dragons tooth.

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Posted by: Zoid.2568

Zoid.2568

What about if DT were moved to focus #4 (with a slightly longer CD), as its actual uses are an offensive form of defense (area denial, zoning, stomp denial), and instead give scepter 2 a proper offensive skill that can be used to more reasonably do damage. This would make S/F way more useable as it is not a complete sacrifice on offense vs. S/D, and fits the theme of offensive-defense for fire.

Scepter-2 on fire should be more reliable damage, perhaps similar to staff 3. For comparison, Dagger 2 (dragon’s breath) and staff 2 (lava font) both do decent damage, burn, and can be used frequently. They are also more reliable for getting a few hits. A new suggestion for Fire Scepter-2

Firebomb
Cast time: 0.75 s, Recharge: 6s
Damage: 300, area 200
Burning: 2s
Call down a single bomb of fire from the sky, dealing damage in the area

Animation: similar to comet.

Of course, the numbers need to be tuned. Dragon’s tooth should be given a longer cooldown and make a fire field after falling. The idea is that Dragon’s tooth will act like engineer’s BoB for area control. Perhaps it should be cast at the player’s area as opposed to the enemies.

No thank you i don’t want Dragon’s Tooth on my focus. Rework the skill and make it ground targeted or replace it with a new skill.

Fix Fire Grab and Dragons tooth.

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Posted by: Mattmatt.4962

Mattmatt.4962

If it become gorund targeted, it’s the end of ele cleaning WvW defense … don’t want it to happen :’(

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

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Posted by: Zoid.2568

Zoid.2568

If it become gorund targeted, it’s the end of ele cleaning WvW defense … don’t want it to happen :’(

Ground targeting doesn’t affect objects? O_o

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Posted by: TGSlasher.1458

TGSlasher.1458

If it become gorund targeted, it’s the end of ele cleaning WvW defense … don’t want it to happen :’(

Ground targeting doesn’t affect objects? O_o

I goes through line of sight, what he means to say is his ele career in WvW will end due to no longer being able to exploit the crap out of it.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: VitalSuit.1980

VitalSuit.1980

Ground target dragon’s tooth is a dumb idea. It’s already hard enough to hit on someone that has half a brain, making it ground target would require you to lead it to where the enemy would be running which is what phoenix is for. Dragon’s tooth just wouldn’t work as a ground target skill, look at the staff’s #2 water skill.

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Posted by: Conncept.7638

Conncept.7638

Ground target dragon’s tooth is a dumb idea. It’s already hard enough to hit on someone that has half a brain, making it ground target would require you to lead it to where the enemy would be running which is what phoenix is for. Dragon’s tooth just wouldn’t work as a ground target skill, look at the staff’s #2 water skill.

If it’s ground targeted, whether or not it hits will be up to your skill as a player. As it is now, it’s practically an automatic miss in spite of that or any other factors.

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Posted by: Zoid.2568

Zoid.2568

TGSlasher: I see. Well that is an exploit, so doesn’t really change anything else than fixing the issues the skill has.

Dragon’s Tooth is only effective in PvE, in some scenarios where you either kite your enemy into it or mobs are standing still.

With ground targeting you could put it where they are running next.

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Posted by: TGSlasher.1458

TGSlasher.1458

TGSlasher: I see. Well that is an exploit, so doesn’t really change anything else than fixing the issues the skill has.

Dragon’s Tooth is only effective in PvE, in some scenarios where you either kite your enemy into it or mobs are standing still.

With ground targeting you could put it where they are running next.

Yea, focus water 5 (comet) is the same, as long as you are in range. I use DT for 7-9k crits in pvp, how? Focus air 5 (on a good day with no lag) or signet of earth. Hold them still and murder the cap out of them. This works 20% of the time, usually the cleanse or stun break.

The problem I see with them making it ground target is they will possibly remove a chunk of damage off it.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Malcastus.6240

Malcastus.6240

If you put 10 points in fire and use a Signet of Earth, you can immobilize someone long enough for the DT to hit. However I do believe that making the animation time shorter might make the burst build a tad too wild, although I believe it could be lowered a tad to work with updraft/gale/EQ.

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Posted by: TGSlasher.1458

TGSlasher.1458

If you put 10 points in fire and use a Signet of Earth, you can immobilize someone long enough for the DT to hit. However I do believe that making the animation time shorter might make the burst build a tad too wild, although I believe it could be lowered a tad to work with updraft/gale/EQ.

This can be done without 10 in fire. Use the 10% bonus from Lyssa runes, or the food in WvW (I don’t play WvW atm, spvp all the way). This can help to not terribly change your build (as finding 10 points can be a pain)

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Malcastus.6240

Malcastus.6240

You are right, but personally I do not like sacrificing runes and find the 10 points in fire to be alright if you focus on damage. I would prefer putting the 10 points elsewhere, though.