Found a new Elementalist bug

Found a new Elementalist bug

in Elementalist

Posted by: Rafe Mathews.2308

Rafe Mathews.2308

“The elementalist has the unique ability to attune to different elements using special skills. There are four attunement skills in total, representing the elements of fire, air, earth and water. When one of these attunement skills is activated, the weapon skills of the player change to reflect the chosen element. These attunement skills can be used in combat, allowing players to effectively switch between four different sets of skills.

The flexibility of switching between attunements means that the elementalist is restricted to only one weapon set in combat. They also have much lower health in comparison to other professions, so they have to make up for their lack of durability under fire by managing their attunements and skills carefully and avoid putting themselves in dangerous situations.

Elementalist trait lines are also rather unique in that each of the lines directly improve one of the attunements specifically. For instance, Fire Magic trait line mostly improves use of fire attunement spells."
- taken from the Wiki itself.

Anet, this bug is horrendous. It actually draws people in and makes them believe that the Ele profession is both strong and interesting, but it is neither. Please fix your description.

Suggestions
“Elementatlists have a flashy way of doing nothing and upon entering combat die nearly instantly, don’t get excited about downed-state we’ve shafted them with that too.”

Found a new Elementalist bug

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Posted by: Carcinogin.7654

Carcinogin.7654

Elementalist: (description) the one class that makes every battle feel epic. whether it be a normal deer, or a champion golem your fight will have all the look and feel as if you are a pro. You will be in a constant fight for your life and the outcome is almost certainly already determined before you even begin.

I would like to hear others description of the elementalist as well

(o.O) Mr.Snow
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Found a new Elementalist bug

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Posted by: thetreebranch.4831

thetreebranch.4831

Our down state is actually pretty decent now that mist form is available immediately (unless you’re soloing PvE and the mobs lock onto you). Great in WvW though.

Rest of the description though is fairly accurate. We’re shafted with the smallest health pool and lowest armor. We are basically forced into a couple of trait lines (earth, water, arcana), which get nerfed without any buffs to Fire/Air. Not to mention a lot of our minor/major traits are extremely lack luster.

As it stands now, there isn’t as much cohesion within the class at all. You’ve got traits telling you to stay in attunement, and traits telling you to swap attunements, and Conjure Weapons which are asking you to give up 21 skills to gain 5.

Found a new Elementalist bug

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Posted by: Nonlinear.9823

Nonlinear.9823

pushing a sequence of 20 buttons in an exacting order for 12 stacks of might when other classes can do it by spamming 1 button is pretty epic.

Found a new Elementalist bug

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Posted by: Carcinogin.7654

Carcinogin.7654

told ya every battle is epic, no matter what enemy you face you will be fighting for your life. If they made all classes like this they would have one hell of a game, sure it wouldn’t be appealing for most casuals but the dedicated players or “hard core” or more experienced players would appreciated. If all other classes had to some how know and use game mechanics it would make those duller classes fun to play, but as it is now Elementalist is the only fun class. Just my opinion.

(o.O) Mr.Snow
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Found a new Elementalist bug

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Posted by: Victor.5819

Victor.5819

I feel pity for ele too. Wordless silent grief…….
Not that Arena Net cares about the “bALAncE”
No longer playing the game.

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Posted by: Nonlinear.9823

Nonlinear.9823

I made the mistake of rolling an ele first and leveled it all the way to 80 before playing another class. then I rolled warrior and picked up a greatsword. lol…

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Posted by: Nonlinear.9823

Nonlinear.9823

ah, my warrior alt. he is level 25, he has 75% crit in wvw and pve. Surely, WORKING AS INTENDED!!!!

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Posted by: Essa.5826

Essa.5826

ah, my warrior alt. he is level 25, he has 75% crit in wvw and pve. Surely, WORKING AS INTENDED!!!!

Running signetbuild and not contributing anything to the group? Oh, also it doesnt scale well after lvl 60.

FSP

Found a new Elementalist bug

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Posted by: Chaede.7348

Chaede.7348

Lol at the Carcinogen’s post. Sadly very true.

Elementalists are an example of poorly thought out design. I am guessing Anet changed the vision and team working on them.

A class that is pretty much forced to attunement swap to be almost as effective as other classes with trait-lines specialising only in 1 attunement. So I get to specialise in 1/4 of the the skills class gets.

Instead of 10 solid skills, elementalist’s get 20 halfway useful skills that accomplish the same as other classes can do with their 1-3 skills on each weapon set. Which means my traited specialty is even worse as my skill don’t hit as hard, don’t combo well with themselves and have longer cooldowns.

Can’t swap weapons in combat meaning I am either locked in AoE combat single target combat, since weapons lock play style rather than being based on damage/utility/support. Conjured weapons will never make up for this as they replace skills and versatility that elementalists as well as taking away equipped weapon bonuses.

Long lead time on some spells making them easy for enemies to avoid.

Seriously, Elementalists need a decent design pass as well as a balance pass.

If traits are only going to affect 1 attunement then the reliance on Attunement swapping needs to be massively reduced. Auto attack damage needs to be on part with other classes.

It would be better if traits were based either weapons or cantrips.

Conjured weapons need to work like engineer kits (where they can be swapped to without cd) and need to use the stats on the equipped weapon(s). That or they need to be a significant damage and utility increase while in effect instead of making up for a lack of versatility from being locked in 1 place style from weapon choice.

Traits need to be made more interesting, specially minor traits. Ele’s need a better way to combo their own traits. Ground target skills need to be faster.

I have 3 level 80s and my ele is by far the most annoying to play with the least interesting spec options. Hell necro’s are considered broken and my Necro is far hardier, far easier to play and capable of better damage than my ele for half the amount of work.

Found a new Elementalist bug

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Posted by: Nonlinear.9823

Nonlinear.9823

ah, my warrior alt. he is level 25, he has 75% crit in wvw and pve. Surely, WORKING AS INTENDED!!!!

Running signetbuild and not contributing anything to the group? Oh, also it doesnt scale well after lvl 60.

what group is there at level 25 besides a zerg? I also know how the scaling works, that must make it OK?

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Posted by: Carcinogin.7654

Carcinogin.7654

@Vanguardian
I can actually take quite a few mobs on myself , I do not use zerker gear as you say, I rarely die of course I was playing a bunker staff ele, full of vit/tough/condition
I have TA set and AC set depending on if i need more healing power but as it turns out healing power stat is rather lacking imo. And my comments in this thread havent been Ele sucks and I am whining, rather I think ele is good and all other classes should be brought to this lvl instead of spam 1 or 2 and wins. Now go to your guildy that plays Ele and tell him good job.

(o.O) Mr.Snow
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