Found a new Elementalist bug
Elementalist: (description) the one class that makes every battle feel epic. whether it be a normal deer, or a champion golem your fight will have all the look and feel as if you are a pro. You will be in a constant fight for your life and the outcome is almost certainly already determined before you even begin.
I would like to hear others description of the elementalist as well
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Our down state is actually pretty decent now that mist form is available immediately (unless you’re soloing PvE and the mobs lock onto you). Great in WvW though.
Rest of the description though is fairly accurate. We’re shafted with the smallest health pool and lowest armor. We are basically forced into a couple of trait lines (earth, water, arcana), which get nerfed without any buffs to Fire/Air. Not to mention a lot of our minor/major traits are extremely lack luster.
As it stands now, there isn’t as much cohesion within the class at all. You’ve got traits telling you to stay in attunement, and traits telling you to swap attunements, and Conjure Weapons which are asking you to give up 21 skills to gain 5.
pushing a sequence of 20 buttons in an exacting order for 12 stacks of might when other classes can do it by spamming 1 button is pretty epic.
told ya every battle is epic, no matter what enemy you face you will be fighting for your life. If they made all classes like this they would have one hell of a game, sure it wouldn’t be appealing for most casuals but the dedicated players or “hard core” or more experienced players would appreciated. If all other classes had to some how know and use game mechanics it would make those duller classes fun to play, but as it is now Elementalist is the only fun class. Just my opinion.
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I feel pity for ele too. Wordless silent grief…….
Not that Arena Net cares about the “bALAncE”
No longer playing the game.
I made the mistake of rolling an ele first and leveled it all the way to 80 before playing another class. then I rolled warrior and picked up a greatsword. lol…
ah, my warrior alt. he is level 25, he has 75% crit in wvw and pve. Surely, WORKING AS INTENDED!!!!
ah, my warrior alt. he is level 25, he has 75% crit in wvw and pve. Surely, WORKING AS INTENDED!!!!
Running signetbuild and not contributing anything to the group? Oh, also it doesnt scale well after lvl 60.
Lol at the Carcinogen’s post. Sadly very true.
Elementalists are an example of poorly thought out design. I am guessing Anet changed the vision and team working on them.
A class that is pretty much forced to attunement swap to be almost as effective as other classes with trait-lines specialising only in 1 attunement. So I get to specialise in 1/4 of the the skills class gets.
Instead of 10 solid skills, elementalist’s get 20 halfway useful skills that accomplish the same as other classes can do with their 1-3 skills on each weapon set. Which means my traited specialty is even worse as my skill don’t hit as hard, don’t combo well with themselves and have longer cooldowns.
Can’t swap weapons in combat meaning I am either locked in AoE combat single target combat, since weapons lock play style rather than being based on damage/utility/support. Conjured weapons will never make up for this as they replace skills and versatility that elementalists as well as taking away equipped weapon bonuses.
Long lead time on some spells making them easy for enemies to avoid.
Seriously, Elementalists need a decent design pass as well as a balance pass.
If traits are only going to affect 1 attunement then the reliance on Attunement swapping needs to be massively reduced. Auto attack damage needs to be on part with other classes.
It would be better if traits were based either weapons or cantrips.
Conjured weapons need to work like engineer kits (where they can be swapped to without cd) and need to use the stats on the equipped weapon(s). That or they need to be a significant damage and utility increase while in effect instead of making up for a lack of versatility from being locked in 1 place style from weapon choice.
Traits need to be made more interesting, specially minor traits. Ele’s need a better way to combo their own traits. Ground target skills need to be faster.
I have 3 level 80s and my ele is by far the most annoying to play with the least interesting spec options. Hell necro’s are considered broken and my Necro is far hardier, far easier to play and capable of better damage than my ele for half the amount of work.
ah, my warrior alt. he is level 25, he has 75% crit in wvw and pve. Surely, WORKING AS INTENDED!!!!
Running signetbuild and not contributing anything to the group? Oh, also it doesnt scale well after lvl 60.
what group is there at level 25 besides a zerg? I also know how the scaling works, that must make it OK?
@Vanguardian
I can actually take quite a few mobs on myself , I do not use zerker gear as you say, I rarely die of course I was playing a bunker staff ele, full of vit/tough/condition
I have TA set and AC set depending on if i need more healing power but as it turns out healing power stat is rather lacking imo. And my comments in this thread havent been Ele sucks and I am whining, rather I think ele is good and all other classes should be brought to this lvl instead of spam 1 or 2 and wins. Now go to your guildy that plays Ele and tell him good job.
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