Legendary SoloQ
(edited by Fortus.6175)
I know that some of you have already noticed, but for the vast mayority who still doesnt know, AoE only affect a maximun of 5 people at the same time.
“yes, so? O_o” Well, the argument why staff has not been buffed for the last 9 months is because it is “too strong” in WvW zergs and keeps sieging. But in a big zerg, all those #4 water, #5 air, #2 earth, #2 & #3 fire can only affect 5 people at the same time, period.
ln aa zerg of 70+ people, 5 is barely anything, especially if they are chasing after you and all you can do is a mere #4 water or #5 air, the other 65+ will still keep going and wont even notice. The reason it looks like it affects more people is because if it stuns 5 people and one of them breaks free while the duration is still on, it will stun the closest(random) person.
Also, you might be deceived to believe otherwise since fire #5 seems to be hitting a lot, but here is the thing, thats actually the only skil who caounts “different” and makes staff “viable”. Each meteorite counts as an AoE spell, if both were to fall on top of enemies at the same time, in between them it would only hit 5 targets, but if one falls and it can potentially hit 5 people, it will. Thats why you dont see infinite # of meteorites hitting even though you are pretty sure by the density (100+) of the zerg and the actual animation tells you otherwise.
It can be quite rewarding but I didnt sign up an ele for a one trick pony…. Either gives more reliability on putting out damage outside WvW zerg sieges or make ALL AoE NOT have a cap, it pains me to see everytime I ask for a buff on staff to hear the noob answer " hur durr but in zergs everyone gets hit and CCed, its ok, just l2p, or go to D/D" I want a mage, burster, ranged, period. No, S/D is not completely ranged, and focus…..well, lets say I might as well get a shield.
(edited by Fortus.6175)
Aoe cap should be removed……period. At least change it to 10 instead of 5 imo.
Not changed to 10, not changed to 20, not changed to 100. Taken out entirely. I’m sick of blocking chokes with Air #5 or tossing Fire #5 onto a swarm of people at the keep’s gate only for it to affect a fraction of the enemies. In dungeons my elementalist is a force to be reckoned with, in WvW I might as well just take a warrior.
best part is….
Against zergs you don t have any #4 and #5 skill due to lag
Also you have -60 points in arcana because your attunement swa kitten omething about 30 seconds….
But on some skills there is no aoe cap…
Possibly air 5
Also using fields you can bypass cap i think….mesmer/necro does that continuosly…..that is why a lvl 41 necro can get 300 badge in few hours (seen with my eyes).
Look at www vids and start to notice how some professions bypass aoe caps.
Staff is terrible, that’s all that needs to be said.
Hmmm… I have my thoughts about this tbh..
It’s ok if AOE’s capped, but ofc, 5 is too low..
But, if cap would be removed, every class (especially ele staff) would be considered OP (again).. Why?
Imagine this: +80 zerg going to do portal bombing, so they’ll be at one spot.. you see them as Ele, going there and just use Air skill nr 5 on them.. And be like “sup,got stuck?” to a 80 man zerg.. I mean.. xD..
Ok, maybe bad example but to make things clear, some classes will be considered OP since they can do “Crowd Control” skills and others can’t..
You’ll see alot of complaining again from others like guardians, warriors, etç and I wouldn’t blame them… (although my main is Ele aswell)
People QQ’ed about this culling effect right? Well, Anet made a great job to delete it..
Now, ppl QQ cuz there is so much lag (skill-lag etç)… Then some friends and me are like “what else did you expect?”
Some need to think further and don’t look to their main skills only but also look in position of other classes..
Well, this is my 2 cents..
Hmmm… I have my thoughts about this tbh..
It’s ok if AOE’s capped, but ofc, 5 is too low..
But, if cap would be removed, every class (especially ele staff) would be considered OP (again).. Why?
No ._.
Ele staff aoes are not an issue…maybe D/D not staff for sure.
I used D/D before cap….well it possibly was really OP (maybe only earthquake).
Staff never was….you can avoid all his aoes….
Considering game status and aoe cap would be acceptable to buff staff ele as much as it was nerfed at release.
After all necro and mesmers got staff ele role.
Hmmm… I have my thoughts about this tbh..
It’s ok if AOE’s capped, but ofc, 5 is too low..
But, if cap would be removed, every class (especially ele staff) would be considered OP (again).. Why?
No ._.
Ele staff aoes are not an issue…maybe D/D not staff for sure.
I used D/D before cap….well it possibly was really OP (maybe only earthquake).Staff never was….you can avoid all his aoes….
So using water skill 4, then water skill 2, then earth skill 2 and 4 +5 followed by Fire 2 and 5, air 5 (all in a row) against a 80man zerg not OP with staff? O.O
That’s heavily OP for 1 Ele against a 80men zerg imo
But nvm me, I’m just thinking about the problems afterwards..
Ofc, I would be happy as a fellow Ele if cap was gone.. But remember, everything needs to be balanced so our AoE’s will be nerfed for sure..
EDIT: This with Arcana’s Blasting Staff ofc in traits…
(edited by Terrorsquad.2349)
its not:
…if you stand still for seconds in a red circle you deserve to die…..
For healing its the same…if you stand in a circle stacked than you are vulnerable to opponent aoes.
Zerging is BAD.
What is OP is the chance to RTL into siege machines behind enemy lines into earth 4.
Thing that worked insanley good pre aoe cap.
That was unreactable.
I actually tried both staff than D/D a lot before cap….and never had any issue against staff eles.
Only thing a staff ele could do is nuking rams from top of walls…
Note that it still works the same.
My issue with the AoE cap is that it makes it very difficult for smaller groups to battle the zerg.
For anyone who played Dark Age of Camelot, it was very possible for a much smaller skilled group to take on the zerg via AoE CC – divide and conquer. It took a lot of skill and coordination, but it could be done.
In GW2, the tiny AoE cap of 5 makes defeating the zerg very difficult without equivalent numbers – and in my mind, that’s a real shame. I have no problem with zerging – it was part of DAoC too, and I was often part of it – but it should be beatable by skilled, coordinated play.
ln aa zerg of 70+ people, 5 is barely anything, especially if they are chasing after you and all you can do is a mere #4 water or #5 air, the other 65+ will still keep going and wont even notice.
What are you saying, you want to stop or hurt the whole +70 zerg by your own?
Because it surely looks like this.. Saying 65 men don’t notice you.. Ofcourse they don’t, you’re not God xD
Keep cap up but let’s say 10 men can be hit in AoE’s.. Don’t turn cap off
Imo!
its not:
…if you stand still for seconds in a red circle you deserve to die…..
For healing its the same…if you stand in a circle stacked than you are vulnerable to opponent aoes.Zerging is BAD.
What is OP is the chance to RTL into siege machines behind enemy lines into earth 4.
Thing that worked insanley good pre aoe cap.
That was unreactable.I actually tried both staff than D/D a lot before cap….and never had any issue against staff eles.
Only thing a staff ele could do is nuking rams from top of walls…
Note that it still works the same.
Yes, that’s indeed true but if you rly know how to nuke zergs with Ele (when cap would be gone ofc), Ele would be considered OP again..
But indeed, same goes for D/D Ele’s ofc with air skill 5, then rtl back in, dodge, use fire 3 back in..
Both would be considered OP after a while, Im sure of this.. So it will be a battle which server got most Ele’s :p (again, if cap would be removed)
ln aa zerg of 70+ people, 5 is barely anything, especially if they are chasing after you and all you can do is a mere #4 water or #5 air, the other 65+ will still keep going and wont even notice.
What are you saying, you want to stop or hurt the whole +70 zerg by your own?
Because it surely looks like this.. Saying 65 men don’t notice you.. Ofcourse they don’t, you’re not God xDKeep cap up but let’s say 10 men can be hit in AoE’s.. Don’t turn cap off
Imo!
So you are saying I can beat an entire zerg of 70 people alone if AoE cap was removed?
Because it surely looks like this. Saying that 65 people wont attack me with gap closers/ranged attack…Ofcourse they will, Im not God.
Turn off Cap or make it a lot more people, Imo!
Its not about numbers…
If 70 players are so bad to stack in a spot they deserve to lose
Air5 is a field it already have no cap…..
You can react to almost any staff skill to completely avoid damage…….
Even D/D ele is not an issue damage wise….only earthquake KD against siege machines.
Also the cap is due to technical issue than balance imho…..
Realize that stacking gives advantages thus should have disadvantages like in real life..
That disadvantage is the vulnerability to aoes….
Remove it and you have only 1 viable strategy called deathball or zerg or what you like….
That results in a watered down experience….with almost no tactic.
ln aa zerg of 70+ people, 5 is barely anything, especially if they are chasing after you and all you can do is a mere #4 water or #5 air, the other 65+ will still keep going and wont even notice.
What are you saying, you want to stop or hurt the whole +70 zerg by your own?
Because it surely looks like this.. Saying 65 men don’t notice you.. Ofcourse they don’t, you’re not God xDKeep cap up but let’s say 10 men can be hit in AoE’s.. Don’t turn cap off
Imo!So you are saying I can beat an entire zerg of 70 people alone if AoE cap was removed?
Because it surely looks like this. Saying that 65 people wont attack me with gap closers/ranged attack…Ofcourse they will, Im not God.Turn off Cap or make it a lot more people, Imo!
No, I’m saying u want a +70 zerg to notice u.. I never said “beating an entire zerg” I said hurt or stop (delaying) them.. No need to get angry now))))
AoE cap encourages bad mob mentality; remove it and you make people think before they throw their stupid everywhere the map will allow.
I think they key point with AoE in WvW is that you have one zerg versus an other. Meaning, even though yourself only hit 5 targets with one skill, say you have an other 19 eles hitting with Meteor Shower. Let’s pretend you they all hit 5 targets each, so the enemy zerg will receive a total of 100 hits with meteor shower. This is roughly speaking of course, but all together it’s a ton of damage still.
I don’t think AoE limit is something unusual in mmorpgs (at least not those I’ve played), though their numbers were slighly increased (around 8-14 targets/aoe). The only reason is that I have never really thought much about it in those games, cause there haven’t been the same zerg vs zerg gameplay.
I find Meteor Shower in general PvE play just horrible, and is best used in zerg cause the meteors are so randomly spread that you can only hope for 1-2 hits in pve if you’re lucky.
ln aa zerg of 70+ people, 5 is barely anything, especially if they are chasing after you and all you can do is a mere #4 water or #5 air, the other 65+ will still keep going and wont even notice.
What are you saying, you want to stop or hurt the whole +70 zerg by your own?
Because it surely looks like this.. Saying 65 men don’t notice you.. Ofcourse they don’t, you’re not God xDKeep cap up but let’s say 10 men can be hit in AoE’s.. Don’t turn cap off
Imo!So you are saying I can beat an entire zerg of 70 people alone if AoE cap was removed?
Because it surely looks like this. Saying that 65 people wont attack me with gap closers/ranged attack…Ofcourse they will, Im not God.Turn off Cap or make it a lot more people, Imo!
No, I’m saying u want a +70 zerg to notice u.. I never said “beating an entire zerg” I said hurt or stop (delaying) them.. No need to get angry now
))))
nobody is angry, im just showing your flawed logic in a attempt to justify the AoE cap
I think they key point with AoE in WvW is that you have one zerg versus an other. Meaning, even though yourself only hit 5 targets with one skill, say you have an other 19 eles hitting with Meteor Shower. Let’s pretend you they all hit 5 targets each, so the enemy zerg will receive a total of 100 hits with meteor shower. This is roughly speaking of course, but all together it’s a ton of damage still.
and so we sould let people stand stacked in a red circle without moving for 5+ seconds at least and even tell them they don t deserve taking damage?
Next patch will we have afk players invulnerable because its unfair they get hit?
._.
If people plays extremely bad they SHOULD lose…and not win just due to the number.
>If 70 players are so bad to stack in a spot they deserve to lose
exactly, right now primitive zerg ball is the way to go in wvw – I condider this an epic fail.
>If people plays extremely bad they SHOULD lose…
>and not win just due to the number.
exactly, this is why there is no real strategy in wvw at the moment.
>If 70 players are so bad to stack in a spot they deserve to lose
exactly, right now primitive zerg ball is the way to go in wvw – I condider this an epic fail.
>If people plays extremely bad they SHOULD lose…
>and not win just due to the number.exactly, this is why there is no real strategy in wvw at the moment.
In a real siege, 70 people did not bang on a door while explosions from above hit 5 invaders at a time; they used SIEGE weapons to blow things up then send in their peeps so that their peeps wouldn’t get slaughtered during the attempt to get in. Changes need to be made to AoE cap and in WvW how siege weapons are made.
Just rlly LOL at this all.. You guys aren’t thinking.. Same goes to that culling effect.. Everyone thought WvW was going to be so much more fun.. Well, is it now? No, cuz every second you see someone saying “Lag here” or “wow, skill-lag, kitten this”.. Same will happen if u delete the cap since the server will need to proccess a whole lot more HP bars, skills, debuffs…
You can flame all u want, but you’ll see when they should delete cap again..
ln aa zerg of 70+ people, 5 is barely anything, especially if they are chasing after you and all you can do is a mere #4 water or #5 air, the other 65+ will still keep going and wont even notice.
What are you saying, you want to stop or hurt the whole +70 zerg by your own?
Because it surely looks like this.. Saying 65 men don’t notice you.. Ofcourse they don’t, you’re not God xDKeep cap up but let’s say 10 men can be hit in AoE’s.. Don’t turn cap off
Imo!So you are saying I can beat an entire zerg of 70 people alone if AoE cap was removed?
Because it surely looks like this. Saying that 65 people wont attack me with gap closers/ranged attack…Ofcourse they will, Im not God.Turn off Cap or make it a lot more people, Imo!
No, I’m saying u want a +70 zerg to notice u.. I never said “beating an entire zerg” I said hurt or stop (delaying) them.. No need to get angry now
))))
nobody is angry, im just showing your flawed logic in a attempt to justify the AoE cap
Same goes to your logic when u want to be noticed by 70 men + you’ll ruin the servers like hell with your idea since we have skill-lag and such since “culling-effect” has been deleted.. When cap get’s deleted, server needs to process a whole lot more => more lag => more hate => deleting cap = stupid choice.. Easy logic, not flawed lol..
Or maybe you just don’t play in a high crowded server, which could be the reason why you’re not thinking about the lags which will carry with it..
Trust me, in big EU servers like FSP and stuff, it lags enough and we DONT need to have cap deleted.. It will just ruin everything and wvw wouldn’t be playable no more.. There is a reason why they capped it
Bye and gl
Just rlly LOL at this all.. You guys aren’t thinking.. Same goes to that culling effect.. Everyone thought WvW was going to be so much more fun.. Well, is it now? No, cuz every second you see someone saying “Lag here” or “wow, skill-lag, kitten this”.. Same will happen if u delete the cap since the server will need to proccess a whole lot more HP bars, skills, debuffs…
You can flame all u want, but you’ll see when they should delete cap again..
It needs to be higher than 5 to punish bad mob mentality.
Just rlly LOL at this all.. You guys aren’t thinking.. Same goes to that culling effect.. Everyone thought WvW was going to be so much more fun.. Well, is it now? No, cuz every second you see someone saying “Lag here” or “wow, skill-lag, kitten this”.. Same will happen if u delete the cap since the server will need to proccess a whole lot more HP bars, skills, debuffs…
You can flame all u want, but you’ll see when they should delete cap again..
It needs to be higher than 5 to punish bad mob mentality.
I can agree on that one, it might be fun having a bit higher cap.. But I’m against deleting cap for sure… Not only for myself, but also for others who don’t have a massive game rig in front of them..
>It needs to be higher than 5 to punish bad mob mentality.
exactly this is current “meta” on wvw – zergbals with AI comparable to mobs
and this is how a slolution to this should looks like:
http://youtu.be/LsOY3JHxVZ8?t=2m45s
I say leave the 5 limit. Because if you remove it, people will be screaming “OP!!!”, “WE CAN”T DO kitten WHEN 100 ELES ARE CCing US!!"….etc…
Either buff the AoE or just leave elelmentalist alone. anymore nerfing, Eles can only be statues in Lion’s Arch.
At a minimal increase AOE cap to 10. Class skills aside though I’d like to see the AOE cap for siege weapons removed entirely. Break the back of the zerg for more organized WvW.
i mainly do wvw and run staff, and i think it’s fine at 5. If AoEs hit everyone, it would be waaay to powerful. I never get more than 5 people in my AoEs for long anyway, because anyone with half a brain is going to move out of the red circle.
AoEs are mostly effective for controlling zerg movement. Put a big red circle to the left of the zerg and theyll move right. I also cast my AoEs over my teammates (wars and guardians) to add dmg support to their pushes.
tldr you are not a one man army! You can still take advantage of bottlenecks with your AoEs, you just can’t down 10 people at once…it takes 2 eles to do that
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