Glyph of Renewal resets in Mist Form
Does glyph of renewal even work? On dungeons I can only seem to get it to work on npc but when I click on a downed teammate and use glyph of renewal with air attunement, nothing happens.
It should work on downed players, not dead ones tho
Seems really useless then, such a long cooldown and a pretty long channel time just to get people back up from downed state. I’d rather put on staff and pop some heals
Does glyph of renewal even work? On dungeons I can only seem to get it to work on npc but when I click on a downed teammate and use glyph of renewal with air attunement, nothing happens.
It doesn’t rev dead players anymore, although it used to. It now rev down players, and dead NPCs.
Seems really useless then, such a long cooldown and a pretty long channel time just to get people back up from downed state. I’d rather put on staff and pop some heals
It has its uses just a bit limited. It has a nice long range so you don’t have to be on top of play to rez him incase he’s surrounded by aoe. And using it with some attunements is nice like with fire.
Back on topic though, it does sound like a bug so enjoy while it lasts.
The Re… i mean the cast time is too damm high.
They really should tone down the cast time a little to make the skill usable outside super hiper niche situations.
Game Design Lead
We made some changes to Mist Form because it wasn’t interacting well with Glyphs. Basically you are now in an actual attunement during Mist Form, and therefore can now swap attunements and also cast Glyphs.
Thanks to whomever the forum member was that pointed this out a little while ago.
12/14 on this change.
Jon
Thanks for clarifying Jon The communication is really appreciated
That’s actually a huge buff. Does evasive arcana proc’ now during mist form? And have you finally fixed its cooldown reduction trait?…
We made some changes to Mist Form because it wasn’t interacting well with Glyphs. Basically you are now in an actual attunement during Mist Form, and therefore can now swap attunements and also cast Glyphs.
Thanks to whomever the forum member was that pointed this out a little while ago.
12/14 on this change.
Jon
I don’t want to sound really silly here, but did you read the initial post? It’s not the fact that we can use Glyphs in Mistform, it’s the fact that it resets! We can cast a Glyph whilst not in Mistform, press mistform and then cast it again… immediately! It’s not just Glyph of renewal, but also storms etc.
Did you really intend for us to cast Glyph of Storms -> Mistform -> Glyph of Storms to get two AoE’s at the same time?
Guild Leader
[EU] Desolation
Oh the new change that Jon mentioned seems very nice and a buff indeed. Being able to switch attunements within mist form will add some interesting utility to it, glad to hear it
I think the real question is what were you doing with Glyph of Renewal on your bar?
It is really really bad, hands down the worst glyph and arguably the worst ele skill.
arguably the worst ele skill.
I’m torn between Glyph of Renewal and Shatterstone.
The glyph at least serves a unique purpose, something no other skill can give us. At the same time, though, it’s just a zazzed up version of something we can do without a skill. Is that zazz worth it? Most would say no.
Shatterstone, on the other hand, does not serve a unique purpose, and it has been mathematically calculated to be detrimental to anyone using it in any rotation. In every case in which you can use Shatterstone, using any other skill instead of Shatterstone will put you in a better position. I think Shatterstone is a viable contender for worst (correctly working) skill in the game.
Say you’re limiting yourself to just water attunement on the scepter. Is Shatterstone a good choice? NOPE! Using just the auto-attack will do more damage.
Say you’re limiting yourself to using just #2 skills on the scepter. Is Shatterstone a good choice? Heck no, every other scepter #2 beats it by miles.
Say you want to stack vulnerability on something. Is Shatterstone a good choice? It’s not awful for this, but you can do just as well with less effort while dealing more damage simply using Vapor Blade in conjunction with on-crit proc like the Air and Arcana grandmaster minor traits. As an added bonus, Vapor Blade will at least do something if your target moves around.
(edited by MrQuizzles.6823)
arguably the worst ele skill.
I’m torn between Glyph of Renewal and Shatterstone.
The glyph at least serves a unique purpose, something no other skill can give us. At the same time, though, it’s just a zazzed up version of something we can do without a skill. Is that zazz worth it? Most would say no.
Shatterstone, on the other hand, does not serve a unique purpose, and it has been mathematically calculated to be detrimental to anyone using it in any rotation. In every case in which you can use Shatterstone, using any other skill instead of Shatterstone will put you in a better position. I think Shatterstone is a viable contender for worst (correctly working) skill in the game.
True. From the lack of AOE to the difficulty hitting people with Trident, Water + Scepter is pretty much all around terrible.
We made some changes to Mist Form because it wasn’t interacting well with Glyphs. Basically you are now in an actual attunement during Mist Form, and therefore can now swap attunements and also cast Glyphs.
Thanks to whomever the forum member was that pointed this out a little while ago.
12/14 on this change.
Jon
Nice, looking forward to this.
Maguuma
If you go mist form and reset glyph skill and use it, it doesnt work.. Try on storms. You use skill but the 2nd storm never happens.
I dont know what is the thing which is bug which should work in here lol…
If you go mist form and reset glyph skill and use it, it doesnt work.. Try on storms. You use skill but the 2nd storm never happens.
I dont know what is the thing which is bug which should work in here lol…
because it still isn’t the 14/12 ^^
the patch will come tomorrow… and with it will come this fix… (and with hope no new bug due to it…)
If you go mist form and reset glyph skill and use it, it doesnt work.. Try on storms. You use skill but the 2nd storm never happens.
I dont know what is the thing which is bug which should work in here lol…
because it still isn’t the 14/12 ^^
the patch will come tomorrow… and with it will come this fix… (and with hope no new bug due to it…)
Hmm lets see. Quite interesting
If you go mist form and reset glyph skill and use it, it doesnt work.. Try on storms. You use skill but the 2nd storm never happens.
I dont know what is the thing which is bug which should work in here lol…
When Glyph of Renewal was used, it goes into cool down. But when you enter Mist Form, the utility skill seems to reset its cool down, and be usable again for that 3 seconds you are in mist form, and it does work.
Did anyone else have this problem?
Would just like to point out that these bugs have not only been reported in a thread in the bug forums, but they are also in the pinned thread at the top of the page.
Basically, Glyph of Renewal got a separate cooldown (in and out of mist form), but when in form, it didn’t work according to the attunement you had on before entering it, because mist form was removing all attunements. So you got a revive out of that glyph, but none of the attunement attributes (air – teleport revived to your location. earth – revive several players and so on) worked.
Same deal for Glyph of Storms – didn’t work because it required an active attunement. It’s also in a separate cooldown while inside mist form.
Same for Glyph of Elementals (lesser and elite).
Same for Glyph of Elemental Power.
The change happened because they wanted to remove class influence out of transformation skills involved in activities. So, for example, you were transformed during the Halloween jumping puzzle, but you could still use your traits to get a passive speed increase, while other classes could not. If they had made this change before, all classes would be on equal footing.
The consequence to this is that transformation skills in PvE and PvP were also affected, including Mist Form, RtL and the stealth buff in the WvW jumping puzzle.
Similarly, trait stats were removed (which was fixed), as well as traits themselves, because they required either one or any of the attunements to be present – transformation skills removed them completely.
It’s good to know that
We made some changes to Mist Form because it wasn’t interacting well with Glyphs. Basically you are now in an actual attunement during Mist Form, and therefore can now swap attunements and also cast Glyphs.
Thanks to whomever the forum member was that pointed this out a little while ago.
12/14 on this change.
Jon
And I hope that they also fixed the cooldown issues associated with glyphs cast while in form;
For reference
https://forum-en.gw2archive.eu/forum/professions/elementalist/NEW-Elementalist-bugs-and-glitches-thread/page/7#post919104
(edited by konosh.4721)