Glyph of Renewel Broken?

Glyph of Renewel Broken?

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Posted by: Kaden.3162

Kaden.3162

this is skill is bad in a number of ways but id like some opinions.

1. this skill fails so many times, i think its mainly a issue with terrain, unless you are very close and on perfectly level terrain, this skill 90% of the time will play the cast animation and do nothing.

2. the attunements dont work, water supposedly revives a ally fully, i always revive with +1000 life not full life.
earth revives 3 allies, ive only seen in res 1 target, the one im targeting.
air is supposed to teleport them to you, ive never seen this work, at best i might get them to revive.
fire im not sure, sometimes i just die and only once i was rezed when a ally downed but i think it might have been his rally.

3. it ONLY revives downed players, which is fine, but the cast timer is so unbelievably long that who cares, because your target is probably already dead then or in WvW they will be impaled long before you finish the channel time.

long channel time is fine if it gets the dead back up but for a simple revive its far to long making it very impractical even without the problem of the attunements not working.

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Posted by: Aiglos.2907

Aiglos.2907

Agreed, skill is garbage and buggy.

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Posted by: Riyuka.2719

Riyuka.2719

Also noticed this. But water and air (mostly) worked fine on me – only earth and fire are always buggy.

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Posted by: RizziVanizzi.1532

RizziVanizzi.1532

It’s totally bugged.
I got to work it twice in air attunement (out of 20 attempts?).
Looking forward to seeing this fixed, teleport rez ftw.

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Posted by: MasterK.2394

MasterK.2394

Yeah this skill really disappointed me once I got it. They either need to reduce the cast time to 1 second and just make it work on downed players, or keep the cast time and make it work on defeated players as well. As well as fixing the bugs.

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Posted by: Otaur.9268

Otaur.9268

Well I have tested it in several situations, and it only seemed to revive defeated npcs for me… This skill was broken since BWE 1 when I reported it back then. Seems they are ignoring this skill… Why, I do not know Hope to see a fix soon, as I am a friendly person who likes reviving 3 players who are defeated to get them back into the fray!

Blackfang’s Demon Alliance [BfDA]

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Posted by: Redfeather.6401

Redfeather.6401

As Otaur said the skill has been broken since Beta started.
So seriously, this skill isn’t going to be fixed anytime soon. Just ignore it’s existence.

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Posted by: Serindial.8973

Serindial.8973

The skill is useless as it stands. You can rally a downed player faster than using this skill and the benefits don’t outway the time. Here’s my suggestion on how it should work.

The cast time should be much shorter but the cooldown long. Based on attunement:

Fire – Rally target downed player instantly
Earth – Rally all downed players in short range (600) rather quickly
Water – Revive target defeated player very quickly
Air – Rally/revive target player at normal speed and teleport him to your location (This will be useful even if a downed player becomes defeated in the time it took to cast. This would be a useful skill in sieges.)

These will not be overpowered if the cooldown timer is sufficiently long and movement is not possible while casting.

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Posted by: Purple.4853

Purple.4853

A-Net should atleast fix the skill so if it get interupted or fails, the skill wont go into a full duration cd, which imo is the only thing that makes this skill soo bad, since u litterly have the skill on constant cd without reviving anyone because of the long cast time.

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Posted by: Contagion.7206

Contagion.7206

Same here. Tried to revive a friend and only saw a cool animation, and my friend still on the ground. Please fix!

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Posted by: MuzakFan.5073

MuzakFan.5073

I wouldn’t mind the long casting animation and cooldown if it revived defeated players (and worked as it should). Even if it wasn’t bugged it’s not all that useful right now. I’ve only gotten it to work only sometimes on NPCs with Earth attunement, and it still fails a lot.

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Posted by: ZigatorERM.2109

ZigatorERM.2109

I found that this skill will rally teammates as long as they do not use a downed skill that makes them invisible or teleports them. Doesn’t matter if you start it before or after they use it. It just won’t work. Also definately doesn’t always give the attunement bonus. Also will not work if you start casting the spell before you are in range even if you finish in range. But I am okay with that. For now not using it unless in a dungeon. I’m confident ArenaNet will fix it soon.

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Posted by: Nikodarius.8270

Nikodarius.8270

When it works (especially under the earth effect) it can become a powerful utility, but at the current state it’s only a blind bid.
Water’s effect has never worked and earth and fire work randomly and in dungeons the 3 revive effects prefers NPCs over players, only with air attunement I got this skill to work quite often.

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Posted by: emikochan.8504

emikochan.8504

It’s been clutch a couple times for me, but yes, not hugely reliable.

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