Grand master trait idea Conjure weapons
I main as a conjure Ele, and to me this post is simply offensive. You are only suggesting a flat 10% buff across the board to every conjure, that is not creative/helpful at all. Wide buffs like that only serve to change “flavor of the month.”
If I were to really want a conjured weapon grand-master trait it would be to remove the charges on the weapons, it already has a time limit. In doing so the Fire-Master trait could be changed to something more useful, such as a cooldown reduction.
Allow me to sum up the weapons for anyone who is unfamiliar.
Flame Axe: Powerful semi-long range, decent aoe.
Frost Bow: Strong burst, AMAZING for killing structures.
Lightning Hammer: Great sustain and aoe.
Earth Shield: Low damage, low control, a 600 range aoe pull. Least useful conjure except for WvW.
I main as a conjure Ele, and to me this post is simply offensive. You are only suggesting a flat 10% buff across the board to every conjure, that is not creative/helpful at all. Wide buffs like that only serve to change “flavor of the month.”
If I were to really want a conjured weapon grand-master trait it would be to remove the charges on the weapons, it already has a time limit. In doing so the Fire-Master trait could be changed to something more useful, such as a cooldown reduction.
Allow me to sum up the weapons for anyone who is unfamiliar.
Flame Axe: Powerful semi-long range, decent aoe.
Frost Bow: Strong burst, AMAZING for killing structures.
Lightning Hammer: Great sustain and aoe.
Earth Shield: Low damage, low control, a 600 range aoe pull. Least useful conjure except for WvW.
Would be awesome to have trait remove charges
To complicated. A trait that removes charges however, could be interesting.
i would like to see one of the following options:
casting a conjure weapon replaces the current atunement for that conjure weapon. maybe you just want to use 1 or 2 skills, play around in other atunements and than swap back to the atunement in where you casted the weapon to obtain it again.
or
casting a conjure weapon should replace the atunement of the conjure weapon type. for example if you conjure your ice bow it will replace your water atunement skills.
than there should also be a “weapon swap button” available to drop the weapon at any time. also i think either the timer or the charges need to be removed. one of them is enough.
I’m simply explaining why I’m right.