I feel useless in PvP as Tempest??

I feel useless in PvP as Tempest??

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Posted by: Tomiyou.3790

Tomiyou.3790

I haven’t felt more useless in PvP, since I started playing the game 2 years ago, when I didn’t have any clue how the game works. It’s literally: why would you bring Tempest, when a Scrapper or Herald does its job 10x times better? The fact that you are basically torn between Invigorating Torrents and Harmonious Conduit is so annoying, since you choose between condi cleanse or “chance” to not get interrupted while overloading (lets be real, 1 stack of stability is nothing, I’m looking at you Dragonhunter traps). And don’t start about how you can take soldier runes to get condition cleanse with your shouts, well if you can only remove 5 conditions with a massive CD on shouts, that’s not really worth it. Water overload is even worse, 5s waiting, 4s channel and 20s CD for 4 conditions cleansed and 8k heal!? I dunno if Anet doesn’t realize this is worse than simply swapping into water, getting 2 conditions removed and getting healed for 4k health overall, while it doesn’t screw your rotation and NO waiting. Oh, and you get to keep permanent Soothing Mist, with 20s CD on overload, you don’t.

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Posted by: Valento.9852

Valento.9852

Water Overload is actually pretty good if you know how to position. The number of stacks for Harmonious Conduit is something I agree.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Cynical.2097

Cynical.2097

Water Overload is actually pretty good if you know how to position. The number of stacks for Harmonious Conduit is something I agree.

Except for the water element lockout. 20 seconds is a long time to be without your healing. As people transition and learn, using water overload means you’ve just signaled that you are unable to do any serious healing (ie “Please nuke the living kitten out of me”)

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Posted by: Jski.6180

Jski.6180

Water Overload is actually pretty good if you know how to position. The number of stacks for Harmonious Conduit is something I agree.

Except for the water element lockout. 20 seconds is a long time to be without your healing. As people transition and learn, using water overload means you’ve just signaled that you are unable to do any serious healing (ie “Please nuke the living kitten out of me”)

Well you just heal from auras (reg and blunt heal) and casting spells. You only are locked out of an atument when you overload and switch out of that atument.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: DrDivine.5378

DrDivine.5378

I haven’t felt more useless in PvP, since I started playing the game 2 years ago, when I didn’t have any clue how the game works. It’s literally: why would you bring Tempest, when a Scrapper or Herald does its job 10x times better? The fact that you are basically torn between Invigorating Torrents and Harmonious Conduit is so annoying, since you choose between condi cleanse or “chance” to not get interrupted while overloading (lets be real, 1 stack of stability is nothing, I’m looking at you Dragonhunter traps). And don’t start about how you can take soldier runes to get condition cleanse with your shouts, well if you can only remove 5 conditions with a massive CD on shouts, that’s not really worth it. Water overload is even worse, 5s waiting, 4s channel and 20s CD for 4 conditions cleansed and 8k heal!? I dunno if Anet doesn’t realize this is worse than simply swapping into water, getting 2 conditions removed and getting healed for 4k health overall, while it doesn’t screw your rotation and NO waiting. Oh, and you get to keep permanent Soothing Mist, with 20s CD on overload, you don’t.

Tempest has sort of a weird role right now, it can’t really rez people well like an AH guard can, but has decent healing and auras, that an it can be pretty much unkillable 1v1 and have been able to hold my own in 1v2s or 1v3s. That being said, you have to sacrifice your offensive presence which is kinda lame, but if you have a team that can already being dps to the table and you want this really, really tanky bunker with a mix of support, tempest is good.

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Posted by: nearlight.3064

nearlight.3064

I’d argue that tempest is much more viable than base D/D ele in the current meta. D/D ele is still the king of slowly winning 1v1s, but that doesn’t matter when the meta has become so teamfight oriented that coodinated dragonhunter trap bursts can almost one shot a D/D ele if it doesn’t react enough to avoid it, which is difficult to do.

Tempest on the hand works a lot better because it has a a very strong teamfight presence with air overload spam that outclasses what base D/D ele can do, while using shouts/auras to sustain itself and its teammates. Being able to have so much shocking aura and so much protection (40% damage reduction) uptime is insane for survivability. Furthermore, wash the pain away is an amazing heal if you position it correctly to heal allies on a point.

OP, you may not be building your tempest correctly. The old water-arcane synergies don’t apply here anymore, the best builds are a total 180 of that playstyle and trait spread, and you can’t get by with doing specific rotations over and over again.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Tomiyou.3790

Tomiyou.3790

I’d argue that tempest is much more viable than base D/D ele in the current meta. D/D ele is still the king of slowly winning 1v1s, but that doesn’t matter when the meta has become so teamfight oriented that coodinated dragonhunter trap bursts can almost one shot a D/D ele if it doesn’t react enough to avoid it, which is difficult to do.

Tempest on the hand works a lot better because it has a a very strong teamfight presence with air overload spam that outclasses what base D/D ele can do, while using shouts/auras to sustain itself and its teammates. Being able to have so much shocking aura and so much protection (40% damage reduction) uptime is insane for survivability. Furthermore, wash the pain away is an amazing heal if you position it correctly to heal allies on a point.

OP, you may not be building your tempest correctly. The old water-arcane synergies don’t apply here anymore, the best builds are a total 180 of that playstyle and trait spread, and you can’t get by with doing specific rotations over and over again.

Link your build? I’m desperate to find something, that will feel rewarding to play.

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Posted by: nearlight.3064

nearlight.3064

I’d argue that tempest is much more viable than base D/D ele in the current meta. D/D ele is still the king of slowly winning 1v1s, but that doesn’t matter when the meta has become so teamfight oriented that coodinated dragonhunter trap bursts can almost one shot a D/D ele if it doesn’t react enough to avoid it, which is difficult to do.

Tempest on the hand works a lot better because it has a a very strong teamfight presence with air overload spam that outclasses what base D/D ele can do, while using shouts/auras to sustain itself and its teammates. Being able to have so much shocking aura and so much protection (40% damage reduction) uptime is insane for survivability. Furthermore, wash the pain away is an amazing heal if you position it correctly to heal allies on a point.

OP, you may not be building your tempest correctly. The old water-arcane synergies don’t apply here anymore, the best builds are a total 180 of that playstyle and trait spread, and you can’t get by with doing specific rotations over and over again.

Link your build? I’m desperate to find something, that will feel rewarding to play.

http://metabattle.com/wiki/Build:Tempest_-_Celestial_Auramancer

Yeah, I kinda wrote the metabattle page for it.., so the formatting is still kinda bad since I don’t know how to edit things properly, but yeah, true credit goes to phantaram for discovering this combo first while I spent most of my beta time playing with the slightly inferior water variant of the build thats also listed.

I plan to touch up the usage section with more tips on positioning with overloads and some nice stuff on shouts and projectile hates (theres a lot of depth) but this should get you started. Let me know if you have any questions, and try soldier runes if you have trouble maintaining diamond skin, which can happen since solo queue is more fulled with condi builds than the higher tier MMR bracket I play in.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Ironically, Tempest has become my favorite and most rewarding class to play atm.. And as a dedicated Mesmer that’s really saying something.

I run a fresh air staff auramancer using Water/Air/Tempest and I’ve been having a blast.

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Posted by: Xillllix.3485

Xillllix.3485

It’s even worse in WvW. I think the core issue is that the Tempest trait line is bad.

Arcane has both better damage and defense
Water has more defense, cleanses and damage modifiers as well
Earth has just the most defenses

I tried Staff Fire-Air-Tempest and Air-Water-Tempest for 2 days. It was kinda “ok”. Then I went back to my old build and wow, what a difference; damage and defense went way up. Arcane is just so much better than Tempest, just the boons on attunements are alone better than the whole tempest line.

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Posted by: The Comfy Chair.7265

The Comfy Chair.7265

I’ve been finding that, whilst not amazing in 1v1, a Tempest really shines in group fights. If you can keep static aura on (which you can do for roughly ~75% of a 18s+ fight [and 100% of a short fight] with the right setup) your team, you’ve essentially won already whilst the enemy team get stunlocked into the ground. Combine that with frost aura (of which there’s a few sources available) and magnetic aura (again, a couple of easy sources, even if you don’t run the shout) and suddenly your team is insanely hard to deal with. Pushes into lord rooms on either side are much easier to handle when there’s auras everywhere!

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Posted by: Crusic.6531

Crusic.6531

In PvP I constantly told that Tempest is OP " probably because I also /s TEMPEST OP! after 1v2 or holding nodes for days, you are unkillable in a 1v1. I laugh and giggle whilst getting top boon, top skirmisher, top healer, top defender, and a few more. this feeling is pure joy. my girl keeps asking me why im laughing all the time, it is because im so kitten surprised on how fun it is to be OP as all kittens.

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Posted by: Valento.9852

Valento.9852

I’d argue that tempest is much more viable than base D/D ele in the current meta. D/D ele is still the king of slowly winning 1v1s, but that doesn’t matter when the meta has become so teamfight oriented that coodinated dragonhunter trap bursts can almost one shot a D/D ele if it doesn’t react enough to avoid it, which is difficult to do.

Tempest on the hand works a lot better because it has a a very strong teamfight presence with air overload spam that outclasses what base D/D ele can do, while using shouts/auras to sustain itself and its teammates. Being able to have so much shocking aura and so much protection (40% damage reduction) uptime is insane for survivability. Furthermore, wash the pain away is an amazing heal if you position it correctly to heal allies on a point.

OP, you may not be building your tempest correctly. The old water-arcane synergies don’t apply here anymore, the best builds are a total 180 of that playstyle and trait spread, and you can’t get by with doing specific rotations over and over again.

Link your build? I’m desperate to find something, that will feel rewarding to play.

http://metabattle.com/wiki/Build:Tempest_-_Celestial_Auramancer

Yeah, I kinda wrote the metabattle page for it.., so the formatting is still kinda bad since I don’t know how to edit things properly, but yeah, true credit goes to phantaram for discovering this combo first while I spent most of my beta time playing with the slightly inferior water variant of the build thats also listed.

I plan to touch up the usage section with more tips on positioning with overloads and some nice stuff on shouts and projectile hates (theres a lot of depth) but this should get you started. Let me know if you have any questions, and try soldier runes if you have trouble maintaining diamond skin, which can happen since solo queue is more fulled with condi builds than the higher tier MMR bracket I play in.

I’ve updated that page (love wikis and formatting lol). If you need any help with that just PM me.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Axialbloom.8109

Axialbloom.8109

I’d argue that tempest is much more viable than base D/D ele in the current meta. D/D ele is still the king of slowly winning 1v1s, but that doesn’t matter when the meta has become so teamfight oriented that coodinated dragonhunter trap bursts can almost one shot a D/D ele if it doesn’t react enough to avoid it, which is difficult to do.

Tempest on the hand works a lot better because it has a a very strong teamfight presence with air overload spam that outclasses what base D/D ele can do, while using shouts/auras to sustain itself and its teammates. Being able to have so much shocking aura and so much protection (40% damage reduction) uptime is insane for survivability. Furthermore, wash the pain away is an amazing heal if you position it correctly to heal allies on a point.

OP, you may not be building your tempest correctly. The old water-arcane synergies don’t apply here anymore, the best builds are a total 180 of that playstyle and trait spread, and you can’t get by with doing specific rotations over and over again.

You have to finish your Air Overloads, though. Which means stability over regen and vigour.

Anet really needs to make the stability baseline.

(edited by Axialbloom.8109)

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Posted by: No Pulse.2967

No Pulse.2967

I’d argue that tempest is much more viable than base D/D ele in the current meta. D/D ele is still the king of slowly winning 1v1s, but that doesn’t matter when the meta has become so teamfight oriented that coodinated dragonhunter trap bursts can almost one shot a D/D ele if it doesn’t react enough to avoid it, which is difficult to do.

Tempest on the hand works a lot better because it has a a very strong teamfight presence with air overload spam that outclasses what base D/D ele can do, while using shouts/auras to sustain itself and its teammates. Being able to have so much shocking aura and so much protection (40% damage reduction) uptime is insane for survivability. Furthermore, wash the pain away is an amazing heal if you position it correctly to heal allies on a point.

OP, you may not be building your tempest correctly. The old water-arcane synergies don’t apply here anymore, the best builds are a total 180 of that playstyle and trait spread, and you can’t get by with doing specific rotations over and over again.

Link your build? I’m desperate to find something, that will feel rewarding to play.

http://metabattle.com/wiki/Build:Tempest_-_Celestial_Auramancer

Yeah, I kinda wrote the metabattle page for it.., so the formatting is still kinda bad since I don’t know how to edit things properly, but yeah, true credit goes to phantaram for discovering this combo first while I spent most of my beta time playing with the slightly inferior water variant of the build thats also listed.

I plan to touch up the usage section with more tips on positioning with overloads and some nice stuff on shouts and projectile hates (theres a lot of depth) but this should get you started. Let me know if you have any questions, and try soldier runes if you have trouble maintaining diamond skin, which can happen since solo queue is more fulled with condi builds than the higher tier MMR bracket I play in.

I’ve updated that page (love wikis and formatting lol). If you need any help with that just PM me.

The wiki page is still wrong, earthen proxy got replaced with the new “auras grant regen and vigor” trait. Actually, would you recommend running it over the stability on overcharge one?

Inactive member in Dark Renegatus [REN]
The Order of Calamity [OOC] is recruiting!
5/8 Champion titles

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Posted by: Dejw.5164

Dejw.5164

It’s very simple for me. I play a classic D/D ele, I only changed fire attunement for tempest, I don’t use warhorn (useless) or shouts (useless). I play classic triple cantrip + elemental or fiery GS as elite + double daggers.

I mainly overload air for nice AoE dmg (basically covers the whole capture point in contest mode), water for extra heal (but sometimes the long channel isn’t worth it! It’s nice while fleeing though), fire overcharge only on downed ppl that can’t teleport in downed state (u practically can’t ress someone when there is a fire tornado sucking their life away) and earth is a nice initiator for team fights (the protection comes in handy)

So in conclusion, I only use tempest for attunement overcharge, I feel it is somewhat better than a classic D/D and I agree Anet should boost warhorn and shout skills.

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Posted by: Valento.9852

Valento.9852

The wiki page is still wrong, earthen proxy got replaced with the new “auras grant regen and vigor” trait. Actually, would you recommend running it over the stability on overcharge one?

Fixed. Actually I’m adding a plethora of in-game-like tooltip icons, so it’s more accurate.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Wolfric.9380

Wolfric.9380

Tempest suits my playsyle better then the arcane version i used. Yes arcane ist strong, but i never liked water/cantrip much and am happy with the shouts. The shouts having 600 radius for friends and foes makes it very comftable and the cooldown 20/25s is OK. I always grumbled about the low radius of the arcane swap boons … I dish out less base damage, but i can overload as extra and contribute better in teamfights. I like tempest just wish flash freeze instant cast.

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Posted by: MadRabbit.3179

MadRabbit.3179

To be honest, my bunker abilities are way stronger with a tempest/earth/water bunker, then the old arcane/earth/water bunker.

The problem at the moment is a few things.

One, if you are queuing solo as a bunker and the rest of your team sucks, it’s going to be a very painful game.

Two, even though tempest bunker is stronger than old bunker, everything else is like way way stronger. I mean, dragonhunters, revenants, reapers, dodgeroll thieves are all pretty insane. Also, the general amount of conditions being thrown around in the current meta seems to be a lot higher than it was.

Three, if you are queuing solo casually, you are probably going to get eaten alive by all the pre-built teams who don’t have a ranked season to play in.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

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Posted by: deda.8302

deda.8302

I like tempest , feels much better just because i can use marauder over cele ,and skip signet heal for arcane heal.
unlike many i think that arcane and tempest sinergiese well and am using earth/arcane/tempest feels much like scraper thing only at range:)

(edited by deda.8302)

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Posted by: posthumecaver.6473

posthumecaver.6473

Ne forget this wortless piece of sh….t play Reaper you will be much more happy