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Posted by: Laraley.7695

Laraley.7695

to make fresh air zerker ele viable.

Before HoT came out, I quit the game due to the fact it just got extremely stale and nothing new was happening. After HoT came out, I stopped playing ele in every game mode and swapped to revenant. Not gonna say it’s bad, obviously it’s pretty fun, but today I thought I could mess around with the old fresh air build and I can tell you it made me realize how much fun it actually was. I miss playing it a lot. It’s lots of fun, but it’s just so weak.

I would like you to consider what direction you’re pushing this class. It goes from one support spec to another, witht little differences. I’m sure there are people who enjoy it and people who find tempest fun, but to me this support auramancer is the dullest build I’ve ever seen. It’s okay to have this for people who enjoy it, but for the love of god let us have at least one dps spec viable. Just one, it’s all I ask.

I’m not sure why fresh air never really got buffs like mesmers and other classes did, why it got rather nerfed, but zerker fresh air was just slowly losing viability with each buff other classes got. And in the end of the day ele couldn’t compete with buffed classes while itself it recieved pretty much nothing.

First of all, please fix scepter already. There have been tons and tons of threads and requrests and I really really cannot believe the weapon is still as bad as it was a year ago. The changes it got was rather a joke. And if I should be honest I rather dislike the change to Dragon’s tooth, I prefered when I was able to cast it from LOS, when it was faster and possible from any angle. Not asking for this to be reverted, just saying.

There really needs to be done something about ele survability. Base survability is pathetic, while traited it’s insanely strong. Why keep forcing eles into taking survability traits all the time? Why can’t eles run mostly dps stuff and be fine just like other classes? Why do we have no utility outside of support stuff? Why do we depend on boons so much? Why such high cooldowns on essential things? Why are all the AA’s on scepter so bad? All of this is the reason why fresh air zerker ele build is near to extinct.

Another huge issue is the fact it lacks sustained damage greatly. It’s almost hilarious marauder ele will have less damage than celestial specs. Yeah, it has burst, but one skill on 20 second cooldown is not really gonna cut it. Other than that? Some decent skills, a lot of trash skills, but in the end you just give up trying to deal any damage to people who facetank everything, but will still outsustain you. With all these high sustain high damage builds running around, ele can just alt f4. It doesn’t have enough damage, it doesn’t have enough sustain, nothing.

The spec has a lot of wrong with it right now and I’m not saying it needs to be this one exactly, but come on let us have a choice. If you need to revamp the class, I don’t care, just do something, please.

I really wanna play ele again.

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

I’d love a viable zerker ele build just as much as I’d love a viable condition ele build. No matter what weapons, no matter what traitlines, all we basically have is celestial amulet.

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Posted by: Kraiz.6720

Kraiz.6720

Op post is definition of irony. GW2 community complained hard ele’s were op since launch so they got nerfed and others got buffed. Community still complained so they nerfed us harder and buffed a lil on some others. Now we are under powered (according to some) So we will complain hard that that other classes are op and we are useless.

Sometimes i wish the devs would just just ignore us completely.

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Posted by: Laraley.7695

Laraley.7695

Op post is definition of irony. GW2 community complained hard ele’s were op since launch so they got nerfed and others got buffed. Community still complained so they nerfed us harder and buffed a lil on some others. Now we are under powered (according to some) So we will complain hard that that other classes are op and we are useless.

Sometimes i wish the devs would just just ignore us completely.

You’re comparing apples and oranges. People were complaining about celestial d/d ele being too strong for the last year and a half. During that time elementalist players were complaining fresh air zerker build was too weak. How is that irony? Two completely different things.

For the recod, there very very very very few people complainig about fresh air zerker build and those were just probably new and didn’t know how to deal with it.

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Posted by: Kraiz.6720

Kraiz.6720

I am talking before celestial gear, during the celestial period, right up till the tempest of today. But ok, thats fine. The core fact remains this community is never happy with what they are given and will complain. And its ironic because the devs are trying to solve problems that were created by the community when they (the devs) listened to the community in the first place.

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

I am talking before celestial gear, during the celestial period, right up till the tempest of today. But ok, thats fine. The core fact remains this community is never happy with what they are given and will complain. And its ironic because the devs are trying to solve problems that were created by the community when they (the devs) listened to the community in the first place.

https://en.wikipedia.org/wiki/Straw_man

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Posted by: Kraiz.6720

Kraiz.6720

I am talking before celestial gear, during the celestial period, right up till the tempest of today. But ok, thats fine. The core fact remains this community is never happy with what they are given and will complain. And its ironic because the devs are trying to solve problems that were created by the community when they (the devs) listened to the community in the first place.

https://en.wikipedia.org/wiki/Straw_man

Lol, perhaps if Laraley was referring to what i was talking about in his reply. I explained why i think its irony. And i explained that i was talking about since launch not just the time period Laraley was referring to. Ever since GW2 launched Eles have always been a point of argument, usually that they are/were too strong. Now we are 3 years down the road and due to community input, we get posts like the OP.

(then subsequently my post and so on….)

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Posted by: Laraley.7695

Laraley.7695

I am talking before celestial gear, during the celestial period, right up till the tempest of today. But ok, thats fine. The core fact remains this community is never happy with what they are given and will complain. And its ironic because the devs are trying to solve problems that were created by the community when they (the devs) listened to the community in the first place.

https://en.wikipedia.org/wiki/Straw_man

Lol, perhaps if Laraley was referring to what i was talking about in his reply. I explained why i think its irony. And i explained that i was talking about since launch not just the time period Laraley was referring to. Ever since GW2 launched Eles have always been a point of argument, usually that they are/were too strong. Now we are 3 years down the road and due to community input, we get posts like the OP.

(then subsequently my post and so on….)

Well, you’re still talking about two different things. If one spec is close to unviable and another spec too strong, then the community is not the problem but rather devs failing at balancing them out.

Edit: Still don’t understand how this has anything to do with the topic. If you think fresh air zerker ele is viable, feel free to say how and why. If you don’t, well then no need for this conversation.

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Posted by: Kraiz.6720

Kraiz.6720

Its still the same issue though but now your getting me. Your totally right except (and in my opinion) that the devs made the balance changes BECAUSE of the community, which has lead to the imbalance. Like when people realized D/D was good just after launch, so ppl starting playing it. Some ppl got really good at it (pre celestial btw) then it was nerfed because someone couldnt be bothered changing there spec to figure out how to beat him/her. Then celestial came out and it was the same all over again. All i im saying really is this : The game would serve better if the devs would take what we say with a grain of salt and stick to their guns a bit more.

Its to do with the main topic because Laraley is asking for the game to change to suit him/her. But yes i grow tired of this, I thought i made the point pretty obvious that i was talking about the community hassling the devs to change things. Guess not…

(edited by Kraiz.6720)

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Posted by: BMKLD.4602

BMKLD.4602

to make fresh air zerker ele viable.

Before HoT came out, I quit the game due to the fact it just got extremely stale and nothing new was happening. After HoT came out, I stopped playing ele in every game mode and swapped to revenant. Not gonna say it’s bad, obviously it’s pretty fun, but today I thought I could mess around with the old fresh air build and I can tell you it made me realize how much fun it actually was. I miss playing it a lot. It’s lots of fun, but it’s just so weak.

I would like you to consider what direction you’re pushing this class. It goes from one support spec to another, witht little differences. I’m sure there are people who enjoy it and people who find tempest fun, but to me this support auramancer is the dullest build I’ve ever seen. It’s okay to have this for people who enjoy it, but for the love of god let us have at least one dps spec viable. Just one, it’s all I ask.

I’m not sure why fresh air never really got buffs like mesmers and other classes did, why it got rather nerfed, but zerker fresh air was just slowly losing viability with each buff other classes got. And in the end of the day ele couldn’t compete with buffed classes while itself it recieved pretty much nothing.

First of all, please fix scepter already. There have been tons and tons of threads and requrests and I really really cannot believe the weapon is still as bad as it was a year ago. The changes it got was rather a joke. And if I should be honest I rather dislike the change to Dragon’s tooth, I prefered when I was able to cast it from LOS, when it was faster and possible from any angle. Not asking for this to be reverted, just saying.

There really needs to be done something about ele survability. Base survability is pathetic, while traited it’s insanely strong. Why keep forcing eles into taking survability traits all the time? Why can’t eles run mostly dps stuff and be fine just like other classes? Why do we have no utility outside of support stuff? Why do we depend on boons so much? Why such high cooldowns on essential things? Why are all the AA’s on scepter so bad? All of this is the reason why fresh air zerker ele build is near to extinct.

Another huge issue is the fact it lacks sustained damage greatly. It’s almost hilarious marauder ele will have less damage than celestial specs. Yeah, it has burst, but one skill on 20 second cooldown is not really gonna cut it. Other than that? Some decent skills, a lot of trash skills, but in the end you just give up trying to deal any damage to people who facetank everything, but will still outsustain you. With all these high sustain high damage builds running around, ele can just alt f4. It doesn’t have enough damage, it doesn’t have enough sustain, nothing.

The spec has a lot of wrong with it right now and I’m not saying it needs to be this one exactly, but come on let us have a choice. If you need to revamp the class, I don’t care, just do something, please.

I really wanna play ele again.

I don’t get it, I’ve been playing fresh air Scepter/Dagger for more than a year now, mostly on fractals (just switching to Staff when needed). I have very decent survivability (3 heals + water switching, air 5 dodge, water 4 and earth 2 for damage reduction, vigor) as well as control. I do not feel like doing much more damage when I’m with staff. I’m at lvl 76 at fractals now and never felt useless.
What I feel like is that I do less damage overall than my warrior, but I offer much more utility

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Posted by: Raif.9507

Raif.9507

What I feel like is that I do less damage overall than my warrior, but I offer much more utility

The fact that you feel like you do less damage than your warrior should tell you something. For a very long time now elementalists have been the #1 damage dealers (yes, yes sinister engi’s blah blah no fights over 30 seconds existed yet) in instanced PvE (not talking about linecasting and such) and warriors have been relegated to doing decent damage but there for might stacking so that elementalists and other classes can do the damage needed.

Scepter and dagger mainhand are so far behind the damage capabilities of staff for instanced PvE that it isn’t even funny. I love scepter, it’s my favorite weapon, but even I have had to put it aside for the sheer power and utility that staff has over it.

Regardless, knowing Laraley, he’s not talking PvE but PvP and WvW where scepter mainhand is sorely lacking.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

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Posted by: posthumecaver.6473

posthumecaver.6473

to make fresh air zerker ele viable.

Before HoT came out, I quit the game due to the fact it just got extremely stale and nothing new was happening. After HoT came out, I stopped playing ele in every game mode and swapped to revenant. Not gonna say it’s bad, obviously it’s pretty fun, but today I thought I could mess around with the old fresh air build and I can tell you it made me realize how much fun it actually was. I miss playing it a lot. It’s lots of fun, but it’s just so weak.

I would like you to consider what direction you’re pushing this class. It goes from one support spec to another, witht little differences. I’m sure there are people who enjoy it and people who find tempest fun, but to me this support auramancer is the dullest build I’ve ever seen. It’s okay to have this for people who enjoy it, but for the love of god let us have at least one dps spec viable. Just one, it’s all I ask.

I’m not sure why fresh air never really got buffs like mesmers and other classes did, why it got rather nerfed, but zerker fresh air was just slowly losing viability with each buff other classes got. And in the end of the day ele couldn’t compete with buffed classes while itself it recieved pretty much nothing.

First of all, please fix scepter already. There have been tons and tons of threads and requrests and I really really cannot believe the weapon is still as bad as it was a year ago. The changes it got was rather a joke. And if I should be honest I rather dislike the change to Dragon’s tooth, I prefered when I was able to cast it from LOS, when it was faster and possible from any angle. Not asking for this to be reverted, just saying.

There really needs to be done something about ele survability. Base survability is pathetic, while traited it’s insanely strong. Why keep forcing eles into taking survability traits all the time? Why can’t eles run mostly dps stuff and be fine just like other classes? Why do we have no utility outside of support stuff? Why do we depend on boons so much? Why such high cooldowns on essential things? Why are all the AA’s on scepter so bad? All of this is the reason why fresh air zerker ele build is near to extinct.

Another huge issue is the fact it lacks sustained damage greatly. It’s almost hilarious marauder ele will have less damage than celestial specs. Yeah, it has burst, but one skill on 20 second cooldown is not really gonna cut it. Other than that? Some decent skills, a lot of trash skills, but in the end you just give up trying to deal any damage to people who facetank everything, but will still outsustain you. With all these high sustain high damage builds running around, ele can just alt f4. It doesn’t have enough damage, it doesn’t have enough sustain, nothing.

The spec has a lot of wrong with it right now and I’m not saying it needs to be this one exactly, but come on let us have a choice. If you need to revamp the class, I don’t care, just do something, please.

I really wanna play ele again.

I don’t get it, I’ve been playing fresh air Scepter/Dagger for more than a year now, mostly on fractals (just switching to Staff when needed). I have very decent survivability (3 heals + water switching, air 5 dodge, water 4 and earth 2 for damage reduction, vigor) as well as control. I do not feel like doing much more damage when I’m with staff. I’m at lvl 76 at fractals now and never felt useless.
What I feel like is that I do less damage overall than my warrior, but I offer much more utility

He is speaking about PVP, the combos you have to pull damage are 10 times harder then a Mesmer but Mesmer does have twice the damage and survivability of a fresh air scepter ele thx to invisiblity/clones and etc.

To play fresh air secpter ele is taking big risk, big risk must have big rewards but at the moment playing D/D is lower risk but has much higher rewards.

When this is not imbalance I don’t know what is.

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Posted by: lucadiro.4519

lucadiro.4519

I have the same fellings laraley. I did always played scepter fresh air since fresh air trait was released.
I just switched to the revenant. It’s crazy the dps output (burst AND sustained damage) you can get… And in the while you are so tanky and it have the second best mobility in the game.
But It’s not only a revenant issue, every other dps classes (DH, crhonomancer, daredevil, reaper… But every old dps spec too) are simply better in everything, sustain… Burst… Sustained damage.

And well i don’t know if Phoenix has got a stealth nerf but, the few time i played since HoT came out, i felt it a lot less bursty…. Even land a full Phoenix lighting flash combo, with air swap and air 2 in the while, make me fell like I’m doing very low damage.

Parabrezza

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Posted by: Supreme.3164

Supreme.3164

to make fresh air zerker ele viable.

Before HoT came out, I quit the game due to the fact it just got extremely stale and nothing new was happening. After HoT came out, I stopped playing ele in every game mode and swapped to revenant. Not gonna say it’s bad, obviously it’s pretty fun, but today I thought I could mess around with the old fresh air build and I can tell you it made me realize how much fun it actually was. I miss playing it a lot. It’s lots of fun, but it’s just so weak.

I would like you to consider what direction you’re pushing this class. It goes from one support spec to another, witht little differences. I’m sure there are people who enjoy it and people who find tempest fun, but to me this support auramancer is the dullest build I’ve ever seen. It’s okay to have this for people who enjoy it, but for the love of god let us have at least one dps spec viable. Just one, it’s all I ask.

I’m not sure why fresh air never really got buffs like mesmers and other classes did, why it got rather nerfed, but zerker fresh air was just slowly losing viability with each buff other classes got. And in the end of the day ele couldn’t compete with buffed classes while itself it recieved pretty much nothing.

First of all, please fix scepter already. There have been tons and tons of threads and requrests and I really really cannot believe the weapon is still as bad as it was a year ago. The changes it got was rather a joke. And if I should be honest I rather dislike the change to Dragon’s tooth, I prefered when I was able to cast it from LOS, when it was faster and possible from any angle. Not asking for this to be reverted, just saying.

There really needs to be done something about ele survability. Base survability is pathetic, while traited it’s insanely strong. Why keep forcing eles into taking survability traits all the time? Why can’t eles run mostly dps stuff and be fine just like other classes? Why do we have no utility outside of support stuff? Why do we depend on boons so much? Why such high cooldowns on essential things? Why are all the AA’s on scepter so bad? All of this is the reason why fresh air zerker ele build is near to extinct.

Another huge issue is the fact it lacks sustained damage greatly. It’s almost hilarious marauder ele will have less damage than celestial specs. Yeah, it has burst, but one skill on 20 second cooldown is not really gonna cut it. Other than that? Some decent skills, a lot of trash skills, but in the end you just give up trying to deal any damage to people who facetank everything, but will still outsustain you. With all these high sustain high damage builds running around, ele can just alt f4. It doesn’t have enough damage, it doesn’t have enough sustain, nothing.

The spec has a lot of wrong with it right now and I’m not saying it needs to be this one exactly, but come on let us have a choice. If you need to revamp the class, I don’t care, just do something, please.

I really wanna play ele again.

I don’t get it, I’ve been playing fresh air Scepter/Dagger for more than a year now, mostly on fractals (just switching to Staff when needed). I have very decent survivability (3 heals + water switching, air 5 dodge, water 4 and earth 2 for damage reduction, vigor) as well as control. I do not feel like doing much more damage when I’m with staff. I’m at lvl 76 at fractals now and never felt useless.
What I feel like is that I do less damage overall than my warrior, but I offer much more utility

He is speaking about PVP, the combos you have to pull damage are 10 times harder then a Mesmer but Mesmer does have twice the damage and survivability of a fresh air scepter ele thx to invisiblity/clones and etc.

To play fresh air secpter ele is taking big risk, big risk must have big rewards but at the moment playing D/D is lower risk but has much higher rewards.

When this is not imbalance I don’t know what is.

Why somebody should even play a high risk build anyway?
Given the tremendous power creep other professions have seen, to ask for buffs at fresh air ele at this point is hazardous because inevitably those in favour of buffs to scepter burst like the OP, will use the D/D build as a trading chip with the devs.

Given the base sustain an ele can reach through traits, I strongly doubt the devs will ever buff scepter in any considerable manner without before greatly reducing the efficiency of D/D

Just take a look around guys! Everybody is running low risk/high reward build like herald rev, chronomancer, scrapper, reaper, DH and you people want to have a nice high risk build on ele for ?…c’mon.

No offense to the OP, I’d love to see substantial buffs to scepter but this can’t come at the cost of d/d ele ( benchmark for ele efficiency in GW2 2015/2016.

I don’t think any ele here wants to give up the comfort zone that is current d/d to get their hands on what obviously will be an inferior version of mesmer/thief/rev/guard/reaper as burst role.

At this point it would be wise to ask for buffs on scepter in the line of bruiser/roamer role the ele covers so well, leave the burst to dedicated professions

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Posted by: Laraley.7695

Laraley.7695

Its to do with the main topic because Laraley is asking for the game to change to suit him/her. But yes i grow tired of this, I thought i made the point pretty obvious that i was talking about the community hassling the devs to change things. Guess not…

This is hardly true, I am asking for more choices for ele. It has had the same support build since launch and there is plenty of people who would like to have a different thing to play, let it be dps or condi. Fresh air ele didn’t used to be at such a poor state before and honestly that would be enough for me, but right now it’s completely unplayable. Why do you have such a huge problem with having options?

I don’t get it, I’ve been playing fresh air Scepter/Dagger for more than a year now, mostly on fractals (just switching to Staff when needed). I have very decent survivability (3 heals + water switching, air 5 dodge, water 4 and earth 2 for damage reduction, vigor) as well as control. I do not feel like doing much more damage when I’m with staff. I’m at lvl 76 at fractals now and never felt useless.
What I feel like is that I do less damage overall than my warrior, but I offer much more utility

Yes, sorry. I forgot to say I was talking about pvp. In pve you can make anything viable.

Why somebody should even play a high risk build anyway?
Given the tremendous power creep other professions have seen, to ask for buffs at fresh air ele at this point is hazardous because inevitably those in favour of buffs to scepter burst like the OP, will use the D/D build as a trading chip with the devs.

Given the base sustain an ele can reach through traits, I strongly doubt the devs will ever buff scepter in any considerable manner without before greatly reducing the efficiency of D/D

Just take a look around guys! Everybody is running low risk/high reward build like herald rev, chronomancer, scrapper, reaper, DH and you people want to have a nice high risk build on ele for ?…c’mon.

No offense to the OP, I’d love to see substantial buffs to scepter but this can’t come at the cost of d/d ele ( benchmark for ele efficiency in GW2 2015/2016.

I don’t think any ele here wants to give up the comfort zone that is current d/d to get their hands on what obviously will be an inferior version of mesmer/thief/rev/guard/reaper as burst role.

At this point it would be wise to ask for buffs on scepter in the line of bruiser/roamer role the ele covers so well, leave the burst to dedicated professions

D/D ele should have been nerfed ages ago regardless of fresh air. There are actually people who would give up the d/d sustain to be able to play burst ele and there is no reason why this shouldn’t be possible. Ever since launch the game was supposed to offer different specs to different classes, not to pigeonhole them into one specific spec that will be the only viable thing forever.

I did also state there needs to be something done about the base survability vs traited one. Guards have already proven you can have a both support and dps spec for the same class, not sure why that couldn’t happen to ele.

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Posted by: Supreme.3164

Supreme.3164

The devs have not changed their mind for the last 3 years, they’re hell bent on keeping ele sustain entirely trait based for this very reason it’s not possible to buff one style without nerfing to the ground the other.

When it comes to that, as you realize even as burst, a spec requires a certain level of self-sustain which current fresh air lacks.

The only way a burst spec would ever be considered viable atm if it is at the same level of rev ( blocks, mobility, heals ect ect) or mesmer ( stealth, block, invulnerability ect ect) so unless we create a cardboard copy of any of the two, the only thing left would be to add a burst version of current d/d but with scepter.

Anything less than that and nobody ( me included at that would be really epic coming from an ele die hard fan) would touch an ele ( because in all this we assume the current d/d would cease to exist to allow burst ele to exist)

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Posted by: Laraley.7695

Laraley.7695

The devs have not changed their mind for the last 3 years, they’re hell bent on keeping ele sustain entirely trait based for this very reason it’s not possible to buff one style without nerfing to the ground the other.

When it comes to that, as you realize even as burst, a spec requires a certain level of self-sustain which current fresh air lacks.

The only way a burst spec would ever be considered viable atm if it is at the same level of rev ( blocks, mobility, heals ect ect) or mesmer ( stealth, block, invulnerability ect ect) so unless we create a cardboard copy of any of the two, the only thing left would be to add a burst version of current d/d but with scepter.

Anything less than that and nobody ( me included at that would be really epic coming from an ele die hard fan) would touch an ele ( because in all this we assume the current d/d would cease to exist to allow burst ele to exist)

You confuse two different things. Elementalist players haven’t been asking for easy faceroll burst spec, but for a viable one. The word viable is an important thing there. While fresh air ele does need a boost in survability, it’s not the whole issue. The damage is just simply pathetic. If I’m squishy, but gonna have enough damage to get around that, I’ll be okay with that, too.

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Posted by: Drayos.8759

Drayos.8759

Its to do with the main topic because Laraley is asking for the game to change to suit him/her. But yes i grow tired of this, I thought i made the point pretty obvious that i was talking about the community hassling the devs to change things. Guess not…

This is hardly true, I am asking for more choices for ele. It has had the same support build since launch and there is plenty of people who would like to have a different thing to play, let it be dps or condi. Fresh air ele didn’t used to be at such a poor state before and honestly that would be enough for me, but right now it’s completely unplayable. Why do you have such a huge problem with having options?

I don’t get it, I’ve been playing fresh air Scepter/Dagger for more than a year now, mostly on fractals (just switching to Staff when needed). I have very decent survivability (3 heals + water switching, air 5 dodge, water 4 and earth 2 for damage reduction, vigor) as well as control. I do not feel like doing much more damage when I’m with staff. I’m at lvl 76 at fractals now and never felt useless.
What I feel like is that I do less damage overall than my warrior, but I offer much more utility

Yes, sorry. I forgot to say I was talking about pvp. In pve you can make anything viable.

Why somebody should even play a high risk build anyway?
Given the tremendous power creep other professions have seen, to ask for buffs at fresh air ele at this point is hazardous because inevitably those in favour of buffs to scepter burst like the OP, will use the D/D build as a trading chip with the devs.

Given the base sustain an ele can reach through traits, I strongly doubt the devs will ever buff scepter in any considerable manner without before greatly reducing the efficiency of D/D

Just take a look around guys! Everybody is running low risk/high reward build like herald rev, chronomancer, scrapper, reaper, DH and you people want to have a nice high risk build on ele for ?…c’mon.

No offense to the OP, I’d love to see substantial buffs to scepter but this can’t come at the cost of d/d ele ( benchmark for ele efficiency in GW2 2015/2016.

I don’t think any ele here wants to give up the comfort zone that is current d/d to get their hands on what obviously will be an inferior version of mesmer/thief/rev/guard/reaper as burst role.

At this point it would be wise to ask for buffs on scepter in the line of bruiser/roamer role the ele covers so well, leave the burst to dedicated professions

D/D ele should have been nerfed ages ago regardless of fresh air. There are actually people who would give up the d/d sustain to be able to play burst ele and there is no reason why this shouldn’t be possible. Ever since launch the game was supposed to offer different specs to different classes, not to pigeonhole them into one specific spec that will be the only viable thing forever.

I did also state there needs to be something done about the base survability vs traited one. Guards have already proven you can have a both support and dps spec for the same class, not sure why that couldn’t happen to ele.

Actually no, it was Ment to give Several Options to how u play the proffession not entirely entirely different playstyles, at the end of the day, all traitlines need to synergise, if they all give u a Completely different Playstyle ur going to end up so much worse then currently.

At the end of the day, whatever has been beleived each proffession is pretty pidgeon holed into their role realistically, look at SPVP, does SERIOUSLY the team composition change at all in any Meta change?… no it doesnt, Top tier Players Simply slap it onto what they were using from the start and Change very little in weapons or utilities

imho, this is good and bad

GOOD: because u can pick a proffession and know what role your going to fulfill, not it just randomly swap constantly forcing you to either deal with it or reroll to once again play what you orginally wanted to

BAD: because it limits the proffession to only those who enjoys its Overall Playstyle.

Druids have simply recieved this, as their statically made to heal to use their elite now, to be anything else they cant even use Druid cause it synergises with basically no DPS traitlines outside BM.

U all shout how Incredible the Chronomancer is, but it REALLY isnt as different in playstyle as you think, GS still does the majority of its Damage, its Mechanic (alacrity) is Still built off the exact same rotations they used previously, in tournaments Chrono is used for Nothing but its Alacrity and F5 Skill Helseth DIDNT even use the kitten shield.

Its just got Some More mechanics to Use in its old rotations and Play, seriously the playstyle feels almost the exact same overall, Druid and Scrapper are the only ones who REALLY do feel completely different to their orginal Proffessions,

Chronomancer still is Stacking 3 clones and blowing them up and Bursting targets down.

Reaper is Still Swinging Dagger/Warhorn to build Life force to Spam into Shroud for More Damage and survivability.

Berserker is Still upfront melee with abit of Condi Damage added to it via the torch.

Dragonhunter although the specc has given it a massive Power leap in its terms of Greatness. its still really the same thing at heart… All its builds revolve around Medis only thing REALLY new to it is the trap abuse.

Daredevil is Still using standard D/P builds andf only using Daredevil for increase evasion.

Herald is still wielding Swords and if not Axes in off hand.. Just have More boon access.

Everyone seems to be envyous of one anothers elites, but they really arnt all that gamebreaking playstyle wise, the issue Tempest is having is the fact its the only elite which actually has penalties to their mechanics where others Just straight forwardly boost what they did.

Sure it adds a higher risk to the proffession, but it doesnt make it unviable really, Tempest is pretty capable its Just not as good as it was expected to be, specially when u look at how much the other proffessions elite improve the proffessions out there :P

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Posted by: Kraiz.6720

Kraiz.6720

Its to do with the main topic because Laraley is asking for the game to change to suit him/her. But yes i grow tired of this, I thought i made the point pretty obvious that i was talking about the community hassling the devs to change things. Guess not…

This is hardly true, I am asking for more choices for ele. It has had the same support build since launch and there is plenty of people who would like to have a different thing to play, let it be dps or condi. Fresh air ele didn’t used to be at such a poor state before and honestly that would be enough for me, but right now it’s completely unplayable. Why do you have such a huge problem with having options?

I don’t get it, I’ve been playing fresh air Scepter/Dagger for more than a year now, mostly on fractals (just switching to Staff when needed). I have very decent survivability (3 heals + water switching, air 5 dodge, water 4 and earth 2 for damage reduction, vigor) as well as control. I do not feel like doing much more damage when I’m with staff. I’m at lvl 76 at fractals now and never felt useless.
What I feel like is that I do less damage overall than my warrior, but I offer much more utility

Yes, sorry. I forgot to say I was talking about pvp. In pve you can make anything viable.

Why somebody should even play a high risk build anyway?
Given the tremendous power creep other professions have seen, to ask for buffs at fresh air ele at this point is hazardous because inevitably those in favour of buffs to scepter burst like the OP, will use the D/D build as a trading chip with the devs.

Given the base sustain an ele can reach through traits, I strongly doubt the devs will ever buff scepter in any considerable manner without before greatly reducing the efficiency of D/D

Just take a look around guys! Everybody is running low risk/high reward build like herald rev, chronomancer, scrapper, reaper, DH and you people want to have a nice high risk build on ele for ?…c’mon.

No offense to the OP, I’d love to see substantial buffs to scepter but this can’t come at the cost of d/d ele ( benchmark for ele efficiency in GW2 2015/2016.

I don’t think any ele here wants to give up the comfort zone that is current d/d to get their hands on what obviously will be an inferior version of mesmer/thief/rev/guard/reaper as burst role.

At this point it would be wise to ask for buffs on scepter in the line of bruiser/roamer role the ele covers so well, leave the burst to dedicated professions

D/D ele should have been nerfed ages ago regardless of fresh air. There are actually people who would give up the d/d sustain to be able to play burst ele and there is no reason why this shouldn’t be possible. Ever since launch the game was supposed to offer different specs to different classes, not to pigeonhole them into one specific spec that will be the only viable thing forever.

I did also state there needs to be something done about the base survability vs traited one. Guards have already proven you can have a both support and dps spec for the same class, not sure why that couldn’t happen to ele.

There are plenty of options to chose from at the moment. More than ever in fact. You can still run you fresh air Ele, it is in no way completely unplayable. Its different from before but you can still play it. Just accept the game is evolving and you can either adapt and move forward or not.

I have nothing left to do but to beg you...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Its to do with the main topic because Laraley is asking for the game to change to suit him/her. But yes i grow tired of this, I thought i made the point pretty obvious that i was talking about the community hassling the devs to change things. Guess not…

This is hardly true, I am asking for more choices for ele. It has had the same support build since launch and there is plenty of people who would like to have a different thing to play, let it be dps or condi. Fresh air ele didn’t used to be at such a poor state before and honestly that would be enough for me, but right now it’s completely unplayable. Why do you have such a huge problem with having options?

I don’t get it, I’ve been playing fresh air Scepter/Dagger for more than a year now, mostly on fractals (just switching to Staff when needed). I have very decent survivability (3 heals + water switching, air 5 dodge, water 4 and earth 2 for damage reduction, vigor) as well as control. I do not feel like doing much more damage when I’m with staff. I’m at lvl 76 at fractals now and never felt useless.
What I feel like is that I do less damage overall than my warrior, but I offer much more utility

Yes, sorry. I forgot to say I was talking about pvp. In pve you can make anything viable.

Why somebody should even play a high risk build anyway?
Given the tremendous power creep other professions have seen, to ask for buffs at fresh air ele at this point is hazardous because inevitably those in favour of buffs to scepter burst like the OP, will use the D/D build as a trading chip with the devs.

Given the base sustain an ele can reach through traits, I strongly doubt the devs will ever buff scepter in any considerable manner without before greatly reducing the efficiency of D/D

Just take a look around guys! Everybody is running low risk/high reward build like herald rev, chronomancer, scrapper, reaper, DH and you people want to have a nice high risk build on ele for ?…c’mon.

No offense to the OP, I’d love to see substantial buffs to scepter but this can’t come at the cost of d/d ele ( benchmark for ele efficiency in GW2 2015/2016.

I don’t think any ele here wants to give up the comfort zone that is current d/d to get their hands on what obviously will be an inferior version of mesmer/thief/rev/guard/reaper as burst role.

At this point it would be wise to ask for buffs on scepter in the line of bruiser/roamer role the ele covers so well, leave the burst to dedicated professions

D/D ele should have been nerfed ages ago regardless of fresh air. There are actually people who would give up the d/d sustain to be able to play burst ele and there is no reason why this shouldn’t be possible. Ever since launch the game was supposed to offer different specs to different classes, not to pigeonhole them into one specific spec that will be the only viable thing forever.

I did also state there needs to be something done about the base survability vs traited one. Guards have already proven you can have a both support and dps spec for the same class, not sure why that couldn’t happen to ele.

Actually no, it was Ment to give Several Options to how u play the proffession not entirely entirely different playstyles, at the end of the day, all traitlines need to synergise, if they all give u a Completely different Playstyle ur going to end up so much worse then currently.

At the end of the day, whatever has been beleived each proffession is pretty pidgeon holed into their role realistically, look at SPVP, does SERIOUSLY the team composition change at all in any Meta change?… no it doesnt, Top tier Players Simply slap it onto what they were using from the start and Change very little in weapons or utilities

imho, this is good and bad

GOOD: because u can pick a proffession and know what role your going to fulfill, not it just randomly swap constantly forcing you to either deal with it or reroll to once again play what you orginally wanted to

BAD: because it limits the proffession to only those who enjoys its Overall Playstyle.

Druids have simply recieved this, as their statically made to heal to use their elite now, to be anything else they cant even use Druid cause it synergises with basically no DPS traitlines outside BM.

U all shout how Incredible the Chronomancer is, but it REALLY isnt as different in playstyle as you think, GS still does the majority of its Damage, its Mechanic (alacrity) is Still built off the exact same rotations they used previously, in tournaments Chrono is used for Nothing but its Alacrity and F5 Skill Helseth DIDNT even use the kitten shield.

Its just got Some More mechanics to Use in its old rotations and Play, seriously the playstyle feels almost the exact same overall, Druid and Scrapper are the only ones who REALLY do feel completely different to their orginal Proffessions,

Chronomancer still is Stacking 3 clones and blowing them up and Bursting targets down.

Reaper is Still Swinging Dagger/Warhorn to build Life force to Spam into Shroud for More Damage and survivability.

Berserker is Still upfront melee with abit of Condi Damage added to it via the torch.

Dragonhunter although the specc has given it a massive Power leap in its terms of Greatness. its still really the same thing at heart… All its builds revolve around Medis only thing REALLY new to it is the trap abuse.

Daredevil is Still using standard D/P builds andf only using Daredevil for increase evasion.

Herald is still wielding Swords and if not Axes in off hand.. Just have More boon access.

Everyone seems to be envyous of one anothers elites, but they really arnt all that gamebreaking playstyle wise, the issue Tempest is having is the fact its the only elite which actually has penalties to their mechanics where others Just straight forwardly boost what they did.

Sure it adds a higher risk to the proffession, but it doesnt make it unviable really, Tempest is pretty capable its Just not as good as it was expected to be, specially when u look at how much the other proffessions elite improve the proffessions out there :P

I’m just gonna assume wrong thread here.

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Posted by: Laraley.7695

Laraley.7695

There are plenty of options to chose from at the moment. More than ever in fact. You can still run you fresh air Ele, it is in no way completely unplayable. Its different from before but you can still play it. Just accept the game is evolving and you can either adapt and move forward or not.

I’m sorry but I have the feeling you do not not what you’re talking about. Lots of options? Do we have viable burst and condition specs? Viable to the point that at least sometimes show in tournies? Definitely no. And if you’re talking about celestial fresh air aruamancer build, then no thanks. That’s a completely different build and playstyle to what fresh air used to be. Hey, guess what? People can complain and ask for buffs. There is zero reasons why fresh air would have to work 10 times harder for just quarter of a damage other burst specs, too. You know what is? It’s called imbalance.

Just because you enjoy tempest doesn’t mean the game should revolve around what you like and don’t. Fresh air getting buffed should be last of your concerns.

I have nothing left to do but to beg you...

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Posted by: Kraiz.6720

Kraiz.6720

There are plenty of options to chose from at the moment. More than ever in fact. You can still run you fresh air Ele, it is in no way completely unplayable. Its different from before but you can still play it. Just accept the game is evolving and you can either adapt and move forward or not.

I’m sorry but I have the feeling you do not not what you’re talking about. Lots of options? Do we have viable burst and condition specs? Viable to the point that at least sometimes show in tournies? Definitely no. And if you’re talking about celestial fresh air aruamancer build, then no thanks. That’s a completely different build and playstyle to what fresh air used to be. Hey, guess what? People can complain and ask for buffs. There is zero reasons why fresh air would have to work 10 times harder for just quarter of a damage other burst specs, too. You know what is? It’s called imbalance.

Just because you enjoy tempest doesn’t mean the game should revolve around what you like and don’t. Fresh air getting buffed should be last of your concerns.

You have lots of options as a class yes. What you are determining is viable is based on pre HoT.
“That’s a completely different build and playstyle to what fresh air used to be.”

I don’t do lots of pvp but i have been having fun with the dagger/warhorn (seperate thread) and that certainly wasn’t around before. Im sorry but you just seem like your stuck in your ways and you cant accept change. Hot has been out 2 weeks and your claiming your class is unplayable.
"The spec has a lot of wrong with it right now and I’m not saying it needs to be this one exactly, but come on let us have a choice. If you need to revamp the class, I don’t care, just do something, please.

I really wanna play ele again."

Fair enough i understand you really want more burst damage. But give it some time maybe there something good to be found yet.

Also your right, im not trying to push that the game should revolve around what i like/dislike. I simply stated my opinion. You however are asking for changes, now why should the game revolve around you?

I have nothing left to do but to beg you...

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Posted by: Laraley.7695

Laraley.7695

There are plenty of options to chose from at the moment. More than ever in fact. You can still run you fresh air Ele, it is in no way completely unplayable. Its different from before but you can still play it. Just accept the game is evolving and you can either adapt and move forward or not.

I’m sorry but I have the feeling you do not not what you’re talking about. Lots of options? Do we have viable burst and condition specs? Viable to the point that at least sometimes show in tournies? Definitely no. And if you’re talking about celestial fresh air aruamancer build, then no thanks. That’s a completely different build and playstyle to what fresh air used to be. Hey, guess what? People can complain and ask for buffs. There is zero reasons why fresh air would have to work 10 times harder for just quarter of a damage other burst specs, too. You know what is? It’s called imbalance.

Just because you enjoy tempest doesn’t mean the game should revolve around what you like and don’t. Fresh air getting buffed should be last of your concerns.

You have lots of options as a class yes. What you are determining is viable is based on pre HoT.
“That’s a completely different build and playstyle to what fresh air used to be.”

I don’t do lots of pvp but i have been having fun with the dagger/warhorn (seperate thread) and that certainly wasn’t around before. Im sorry but you just seem like your stuck in your ways and you cant accept change. Hot has been out 2 weeks and your claiming your class is unplayable.
"The spec has a lot of wrong with it right now and I’m not saying it needs to be this one exactly, but come on let us have a choice. If you need to revamp the class, I don’t care, just do something, please.

I really wanna play ele again."

Fair enough i understand you really want more burst damage. But give it some time maybe there something good to be found yet.

Also your right, im not trying to push that the game should revolve around what i like/dislike. I simply stated my opinion. You however are asking for changes, now why should the game revolve around you?

When did I say that the whole class is unplayable?
When did I say I want more burst? I want a burst spec to be viable. Not everyone enjoys playing support specs. Before HoT and the class changes we were at least able to play zerker ele on some decent level, not anymore.

Because I’m not saying people cannot ask for buffs to specs they want to play. I’m not getting annoyed because someone would enjoy if condi build would be an actual choice. I’m not telling anyone to accept how things are, because guess what? If we just let everything be the way it is, things would never move anywhere, we would play the same old specs.

I’m sorry it’s difficult for you to accept people might want buffs to weak specs, it’s how it goes, but as you said you don’t pvp much, so I doubt you really can understand the stuff that has been happening with zerker ele in pvp.

(edited by Laraley.7695)

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Posted by: lucadiro.4519

lucadiro.4519

Lets all be auramacerpunchingbags

Parabrezza

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Posted by: Kraiz.6720

Kraiz.6720

There are plenty of options to chose from at the moment. More than ever in fact. You can still run you fresh air Ele, it is in no way completely unplayable. Its different from before but you can still play it. Just accept the game is evolving and you can either adapt and move forward or not.

I’m sorry but I have the feeling you do not not what you’re talking about. Lots of options? Do we have viable burst and condition specs? Viable to the point that at least sometimes show in tournies? Definitely no. And if you’re talking about celestial fresh air aruamancer build, then no thanks. That’s a completely different build and playstyle to what fresh air used to be. Hey, guess what? People can complain and ask for buffs. There is zero reasons why fresh air would have to work 10 times harder for just quarter of a damage other burst specs, too. You know what is? It’s called imbalance.

Just because you enjoy tempest doesn’t mean the game should revolve around what you like and don’t. Fresh air getting buffed should be last of your concerns.

You have lots of options as a class yes. What you are determining is viable is based on pre HoT.
“That’s a completely different build and playstyle to what fresh air used to be.”

I don’t do lots of pvp but i have been having fun with the dagger/warhorn (seperate thread) and that certainly wasn’t around before. Im sorry but you just seem like your stuck in your ways and you cant accept change. Hot has been out 2 weeks and your claiming your class is unplayable.
"The spec has a lot of wrong with it right now and I’m not saying it needs to be this one exactly, but come on let us have a choice. If you need to revamp the class, I don’t care, just do something, please.

I really wanna play ele again."

Fair enough i understand you really want more burst damage. But give it some time maybe there something good to be found yet.

Also your right, im not trying to push that the game should revolve around what i like/dislike. I simply stated my opinion. You however are asking for changes, now why should the game revolve around you?

When did I say that the whole class is unplayable?
When did I say I want more burst? I want a burst spec to be viable. Not everyone enjoys playing support specs. Before HoT and the class changed we were at least able to play zerker ele on some decent level, not anymore.

Because I’m not saying people cannot ask for buffs to specs they want to play. I’m not getting annoyed because someone would enjoy if condi build would be an actual choice. I’m not telling anyone to accept how things are, because guess what? If we just let everything be the way it is, things would never move anywhere, we would play the same old specs.

I’m sorry it’s difficult for you to accept people might want buffs to weak specs, it’s how it goes, but as you said you don’t pvp much, so I doubt you really can understand the stuff that has been happening with zerker ele in pvp.

I added in where you said or at least implied those things. You said you really wanna play Ele again at the start of this thread. And in your post before last you said that the damage output was 10 times weaker in your Ele spec compared to other burts specs. Oh and this one was good to

“With all these high sustain high damage builds running around, ele can just alt f4”

I can understand that you want some things buffed and that you want a viable dps spec that’s on par with others. But i think the way you went about it in your post and just attacked everything about the ele was the wrong way to do it. It just seemed like another whinging thread. Plus to be fair you didnt mention anything about pvp till your last 2 posts.

(edited by Kraiz.6720)

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Posted by: Supreme.3164

Supreme.3164

The devs have not changed their mind for the last 3 years, they’re hell bent on keeping ele sustain entirely trait based for this very reason it’s not possible to buff one style without nerfing to the ground the other.

When it comes to that, as you realize even as burst, a spec requires a certain level of self-sustain which current fresh air lacks.

The only way a burst spec would ever be considered viable atm if it is at the same level of rev ( blocks, mobility, heals ect ect) or mesmer ( stealth, block, invulnerability ect ect) so unless we create a cardboard copy of any of the two, the only thing left would be to add a burst version of current d/d but with scepter.

Anything less than that and nobody ( me included at that would be really epic coming from an ele die hard fan) would touch an ele ( because in all this we assume the current d/d would cease to exist to allow burst ele to exist)

You confuse two different things. Elementalist players haven’t been asking for easy faceroll burst spec, but for a viable one. The word viable is an important thing there. While fresh air ele does need a boost in survability, it’s not the whole issue. The damage is just simply pathetic. If I’m squishy, but gonna have enough damage to get around that, I’ll be okay with that, too.

A burst spec to be viable must at least perform equally to the other burst specs, given their sustain/dmg ratio; faceroll or not, anything less and it’s simply not viable

But in order to provide burst ele with enough sustain you would inevitably end up buffing the already strong bunkerish build and this is something anet doesn’t want ofc.

Now asking anet to nerf one build to make space for another is not the way to go, because after all as you enjoy burst specs, other people enjoy a more bunkerish style.

This community should keep pushing for a change on ele base sustain, from traits to skills so that the profession can finally enjoy a bigger build diversity