Its to do with the main topic because Laraley is asking for the game to change to suit him/her. But yes i grow tired of this, I thought i made the point pretty obvious that i was talking about the community hassling the devs to change things. Guess not…
This is hardly true, I am asking for more choices for ele. It has had the same support build since launch and there is plenty of people who would like to have a different thing to play, let it be dps or condi. Fresh air ele didn’t used to be at such a poor state before and honestly that would be enough for me, but right now it’s completely unplayable. Why do you have such a huge problem with having options?
I don’t get it, I’ve been playing fresh air Scepter/Dagger for more than a year now, mostly on fractals (just switching to Staff when needed). I have very decent survivability (3 heals + water switching, air 5 dodge, water 4 and earth 2 for damage reduction, vigor) as well as control. I do not feel like doing much more damage when I’m with staff. I’m at lvl 76 at fractals now and never felt useless.
What I feel like is that I do less damage overall than my warrior, but I offer much more utility
Yes, sorry. I forgot to say I was talking about pvp. In pve you can make anything viable.
Why somebody should even play a high risk build anyway?
Given the tremendous power creep other professions have seen, to ask for buffs at fresh air ele at this point is hazardous because inevitably those in favour of buffs to scepter burst like the OP, will use the D/D build as a trading chip with the devs.
Given the base sustain an ele can reach through traits, I strongly doubt the devs will ever buff scepter in any considerable manner without before greatly reducing the efficiency of D/D
Just take a look around guys! Everybody is running low risk/high reward build like herald rev, chronomancer, scrapper, reaper, DH and you people want to have a nice high risk build on ele for ?…c’mon.
No offense to the OP, I’d love to see substantial buffs to scepter but this can’t come at the cost of d/d ele ( benchmark for ele efficiency in GW2 2015/2016.
I don’t think any ele here wants to give up the comfort zone that is current d/d to get their hands on what obviously will be an inferior version of mesmer/thief/rev/guard/reaper as burst role.
At this point it would be wise to ask for buffs on scepter in the line of bruiser/roamer role the ele covers so well, leave the burst to dedicated professions
D/D ele should have been nerfed ages ago regardless of fresh air. There are actually people who would give up the d/d sustain to be able to play burst ele and there is no reason why this shouldn’t be possible. Ever since launch the game was supposed to offer different specs to different classes, not to pigeonhole them into one specific spec that will be the only viable thing forever.
I did also state there needs to be something done about the base survability vs traited one. Guards have already proven you can have a both support and dps spec for the same class, not sure why that couldn’t happen to ele.
Actually no, it was Ment to give Several Options to how u play the proffession not entirely entirely different playstyles, at the end of the day, all traitlines need to synergise, if they all give u a Completely different Playstyle ur going to end up so much worse then currently.
At the end of the day, whatever has been beleived each proffession is pretty pidgeon holed into their role realistically, look at SPVP, does SERIOUSLY the team composition change at all in any Meta change?… no it doesnt, Top tier Players Simply slap it onto what they were using from the start and Change very little in weapons or utilities
imho, this is good and bad
GOOD: because u can pick a proffession and know what role your going to fulfill, not it just randomly swap constantly forcing you to either deal with it or reroll to once again play what you orginally wanted to
BAD: because it limits the proffession to only those who enjoys its Overall Playstyle.
Druids have simply recieved this, as their statically made to heal to use their elite now, to be anything else they cant even use Druid cause it synergises with basically no DPS traitlines outside BM.
U all shout how Incredible the Chronomancer is, but it REALLY isnt as different in playstyle as you think, GS still does the majority of its Damage, its Mechanic (alacrity) is Still built off the exact same rotations they used previously, in tournaments Chrono is used for Nothing but its Alacrity and F5 Skill Helseth DIDNT even use the kitten shield.
Its just got Some More mechanics to Use in its old rotations and Play, seriously the playstyle feels almost the exact same overall, Druid and Scrapper are the only ones who REALLY do feel completely different to their orginal Proffessions,
Chronomancer still is Stacking 3 clones and blowing them up and Bursting targets down.
Reaper is Still Swinging Dagger/Warhorn to build Life force to Spam into Shroud for More Damage and survivability.
Berserker is Still upfront melee with abit of Condi Damage added to it via the torch.
Dragonhunter although the specc has given it a massive Power leap in its terms of Greatness. its still really the same thing at heart… All its builds revolve around Medis only thing REALLY new to it is the trap abuse.
Daredevil is Still using standard D/P builds andf only using Daredevil for increase evasion.
Herald is still wielding Swords and if not Axes in off hand.. Just have More boon access.
Everyone seems to be envyous of one anothers elites, but they really arnt all that gamebreaking playstyle wise, the issue Tempest is having is the fact its the only elite which actually has penalties to their mechanics where others Just straight forwardly boost what they did.
Sure it adds a higher risk to the proffession, but it doesnt make it unviable really, Tempest is pretty capable its Just not as good as it was expected to be, specially when u look at how much the other proffessions elite improve the proffessions out there :P