I’ve always tried to avoid Arcane and Water. But I always ended up with 10 points in Water and 30 Arcane.
In PvP you cannot avoid 30 traitpoints in Arcane. Its not possible at all if you want enough condition cleanse.
You have enough stamina to dodge and you still have a dagger in your offhand. Staff is still too slow, especially for condition cleaning.
Diamond Skin is useless, especially as a Grandmaster trait in Earth. 10% healthpoll is way too easy to break, especially as an Elementalist.
The idea of Auto-condi-cleanse as a Fire-Master trait is a good idea. But there is no other really useful fire-trait.
The idea of +10% damage against burning foes ist also good but the Elementalist is not able to build up enough condition pressure like the Necromancer, Mesmer or even sword/sword Warrior.
You HAVE to compare it to other classes. Condition-pressure is always the same tactic. For every profession. You could have … 2 conditions – Burning and bleeding. And its still not enough because even the Mesmer was able to clean two conditions pretty easy before the patch. Now its even easier.
Thus +25% burning duration is also not really useful. You could have perma-burning with more condition-pressure. But one condition is too easy to clean. You cannot build around burning in PvP-aspects actually.
Actually, I hoped that I would be able to play my Elementalist again. But its still far too worse. Maybe it was a cool change for PvE-players, I don’t know.
But PvP-wise I don’t know why I should play an Elementalist when I even have more fun with a sword/sword Warrior.
4 “Weaponsets” / Earth, Air, Fire, Water do not justify the current state of Elementalist. Absolutely not. All professions have more mobility, all professions could specify themselves on something (Necromancer: Condition-pressure, Warrior: Stunlock, and so on), all professions do have enough sustain and enough damage.
All of them just use 2 weaponsets and do work excelent. Why is it not possible to do the same for the Elementalist?
I don’t know why he should not be able to do a lot of damage with Fire-skills, especially if the Elementalist invests 30 trait-points in FIRE, which actually is a classic damage-spec. If Fire is not a damage-spec then I don’t know why it is in the game at all … Because it does not really enhance the damage of the Elementalist.
Water does work really good. It heals and cures conditions – as it should be.
Arcane also works really good if you specialize your Elementalist on Arcane. You are able to combine all Elements; thats the cause of Arcane as far as I understood.
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I don’t know how to develop games. Actually, you guys at ArenaNet should know it.
My suggestion would be: Rework or enhance the skills of the Elementalist. I also don’t know if something like this is too expensive for you or if you just have way too little time for it.
But I know one thing: The Elementalist class should work like other professions. Thief, Engineer, Warrior, Mesmer, Guardian and so on. I played all of them. I had one good reason to delete my Ranger. Please, don’t push me to delete my Elementalist because I feel that he is useless compared to my Warrior or Mesmer. My other classes have much more possibilities, especially after that patch.