In-depth look at Healing Runes

In-depth look at Healing Runes

in Elementalist

Posted by: starlightx.3728

starlightx.3728

For Elementalists

Superior Rune of Dwayna (x6):
+30% Regeneration Duration
25% chance when struck to gain Regeneration for 10 seconds. (Cooldown: 45)
Casting a Heal Skill (eg. #6 key), you and nearby allies gain 5 seconds of regeneration.

With the innate 30%, and the 30% from Arcana, the regen becomes 8 seconds.
At 1428 Healing Power, that’s 2468 Regeneration. Healing 308.5 per second.

Regeneration from this rune does not work with the Cleansing Water Trait
Regeneration boon doesn’t scale with Aquatic Benevolence

Superior Rune of Water (x6):
+20% Boon Duration
25% chance when struck to remove a condition. (Cooldown: 30s)
Casting a heal skill heals you and nearby players 690 + (0.5 * Healing Power).

At 1428 Healing power, you heal an additional 1404 immediately to both yourself and allies upon using your Heal spell.
Compared to Dwayna, you’re losing out on 10% regeneration duration, for 20% longer duration on all other boons.

Superior Rune of Monk (x6)
+15% Boon Duration
25% chance when struck to heal for a small amount. (Cooldown: 15s)
+10% Out-going heal to your allies only.

Elementalists major healing spells are Geyser, Healing Ripple (Trait), and Cleansing Wave (Evasive Arcana).
Healing Rain doesn’t count because it’s Regeneration
At 1428 Healing Power, you’re healing 898 more after activating all 3 of these heals, and only to allies.
Passive on-struck effect only heals for 645 and does NOT scale with healing power.

Conclusion:
Superior Rune of Water is actually the best out of the three. Not only does it give longer boon duration than the two others, it adds an AoE heal to your 6 key.

Superior Rune of Monk is actually a bit overrated.

Superior Rune of Dwayna, pity this thing doesn’t work with the Cleansing Water Trait. Still gonna keep my set if they ever decide to change it.

Post your feedback below! If I messed up on some math let me know. Thanks!

(edited by starlightx.3728)

In-depth look at Healing Runes

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Posted by: storiessave.3807

storiessave.3807

These are nice comparisons! I’ve seen questions asking which of the healing runes are best for eles in WvW, so it’s awesome to see someone took the time to compare them in detail.

I do prefer Water runes on my ele; that’s what I’ve used in WvW ever since they changed them, after doing some calculations with how much it heals with my healing power (and Aquatic Benevolence) to allies. With Arcane Brilliance to blast on water fields, you can spike AoE heal for quite a lot depending on your healing power.

Also, the problem with relying on regeneration, like with Dwayna, is that it’s easily overwritten in groups by people who have little healing power, making your increased regen (and regen duration) pretty ineffective. The burst heal runes are much better, imo, but the reliable AoE heal with Water runes is preferable, for me at least.

Tarnished Coast

Catorii | Lustre Delacroix | Catorii Desmarais | Synalie

In-depth look at Healing Runes

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Posted by: Ryld.1340

Ryld.1340

Personally I enjoy flock for the blinding.

In-depth look at Healing Runes

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Posted by: emikochan.8504

emikochan.8504

I use altruism for the might+fury :P Where water gives the aoe heal on your heal, altruism gives the fire traited blasted fire field (kinda)

Though my build is weird so whatevs

Welcome to my world – http://emikochan13.wordpress.com

In-depth look at Healing Runes

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Posted by: starlightx.3728

starlightx.3728

I use altruism for the might+fury :P Where water gives the aoe heal on your heal, altruism gives the fire traited blasted fire field (kinda)

Though my build is weird so whatevs

Altruism is great! It’s just hard to compare them with the 3 runes above that are more heal focused.

At least for dungeons it’s probably superior with all the hype on might stacking.

In-depth look at Healing Runes

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I prefer rune of the grove, its root has saved me and annoyed foes soooo often. Plus since I use signets passive healing I have no use for the healing runes that provide a bonus upon healing skill usage.

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Posted by: Lynnie.7213

Lynnie.7213

I can atest that runes of grove is amazing for the root which only is removed when the vines are destroyed. The enemy take ages to realize that.

D O N E E
Necromancer – Ranger WvW/Spvp/Pve/Build/Guide videos:
http://www.youtube.com/donee

In-depth look at Healing Runes

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

What about all that stuff with healing power not scaling well and not really doing allies any good?

There is a thread in this forum that essentially argues that eles should not bother with healing power at all.

For the Toast!

In-depth look at Healing Runes

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Posted by: Tei.1704

Tei.1704

What about all that stuff with healing power not scaling well and not really doing allies any good?

There is a thread in this forum that essentially argues that eles should not bother with healing power at all.

Healing power and healing power runes are very good. I get the feeling that most people who argue against healing power just don’t like healing people. The scaling can be bad on certain heals, but that isn’t the case for most ele heals. Healing not helping allies is just ridiculous. If we’re talking about directly adding allies in a typical support manner or even ccing enemies, healing power is the only option. There is no cc stat and boon duration armor is 1%. There is no reason you can’t cc, apply boons and spec into healing power.

I’m going to say that runes of dwayna are actually very nice. At the very least water and dwayna are equal. The condi removal on water is random; I used to use it. There were times when it would remove long immobilizes almost instantly and save me. There were times when it would activate on a single stack of vulnerability. Dwayna’s regen on hit is pretty much always going to be as useful as it could possibly be. If you have 700 healing power, you’re looking at about 3500 hp from 16 seconds of regen. The aoe heal from water is weaker than dwayna. Water has boon duration in its favor though. Out of the 3 runes, Dwayna has the best balance of reliability, personal sustain, and aoe healing.

In-depth look at Healing Runes

in Elementalist

Posted by: starlightx.3728

starlightx.3728

What about all that stuff with healing power not scaling well and not really doing allies any good?

There is a thread in this forum that essentially argues that eles should not bother with healing power at all.

Healing power and healing power runes are very good. I get the feeling that most people who argue against healing power just don’t like healing people. The scaling can be bad on certain heals, but that isn’t the case for most ele heals. Healing not helping allies is just ridiculous. If we’re talking about directly adding allies in a typical support manner or even ccing enemies, healing power is the only option. There is no cc stat and boon duration armor is 1%. There is no reason you can’t cc, apply boons and spec into healing power.

I’m going to say that runes of dwayna are actually very nice. At the very least water and dwayna are equal. The condi removal on water is random; I used to use it. There were times when it would remove long immobilizes almost instantly and save me. There were times when it would activate on a single stack of vulnerability. Dwayna’s regen on hit is pretty much always going to be as useful as it could possibly be. If you have 700 healing power, you’re looking at about 3500 hp from 16 seconds of regen. The aoe heal from water is weaker than dwayna. Water has boon duration in its favor though. Out of the 3 runes, Dwayna has the best balance of reliability, personal sustain, and aoe healing.

I’d definitely use Rune of Dwayna if they fixed the bug of it not working with the Cleansing Water trait.

Support this thread here: https://forum-en.gw2archive.eu/forum/support/bugs/Rune-of-Dwayna-Cleansing-Water-Ele/first#post4240978