(edited by starlightx.3728)
In-depth look at Healing Runes
These are nice comparisons! I’ve seen questions asking which of the healing runes are best for eles in WvW, so it’s awesome to see someone took the time to compare them in detail.
I do prefer Water runes on my ele; that’s what I’ve used in WvW ever since they changed them, after doing some calculations with how much it heals with my healing power (and Aquatic Benevolence) to allies. With Arcane Brilliance to blast on water fields, you can spike AoE heal for quite a lot depending on your healing power.
Also, the problem with relying on regeneration, like with Dwayna, is that it’s easily overwritten in groups by people who have little healing power, making your increased regen (and regen duration) pretty ineffective. The burst heal runes are much better, imo, but the reliable AoE heal with Water runes is preferable, for me at least.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Personally I enjoy flock for the blinding.
I use altruism for the might+fury :P Where water gives the aoe heal on your heal, altruism gives the fire traited blasted fire field (kinda)
Though my build is weird so whatevs
I use altruism for the might+fury :P Where water gives the aoe heal on your heal, altruism gives the fire traited blasted fire field (kinda)
Though my build is weird so whatevs
Altruism is great! It’s just hard to compare them with the 3 runes above that are more heal focused.
At least for dungeons it’s probably superior with all the hype on might stacking.
I prefer rune of the grove, its root has saved me and annoyed foes soooo often. Plus since I use signets passive healing I have no use for the healing runes that provide a bonus upon healing skill usage.
I can atest that runes of grove is amazing for the root which only is removed when the vines are destroyed. The enemy take ages to realize that.
What about all that stuff with healing power not scaling well and not really doing allies any good?
There is a thread in this forum that essentially argues that eles should not bother with healing power at all.
What about all that stuff with healing power not scaling well and not really doing allies any good?
There is a thread in this forum that essentially argues that eles should not bother with healing power at all.
Healing power and healing power runes are very good. I get the feeling that most people who argue against healing power just don’t like healing people. The scaling can be bad on certain heals, but that isn’t the case for most ele heals. Healing not helping allies is just ridiculous. If we’re talking about directly adding allies in a typical support manner or even ccing enemies, healing power is the only option. There is no cc stat and boon duration armor is 1%. There is no reason you can’t cc, apply boons and spec into healing power.
I’m going to say that runes of dwayna are actually very nice. At the very least water and dwayna are equal. The condi removal on water is random; I used to use it. There were times when it would remove long immobilizes almost instantly and save me. There were times when it would activate on a single stack of vulnerability. Dwayna’s regen on hit is pretty much always going to be as useful as it could possibly be. If you have 700 healing power, you’re looking at about 3500 hp from 16 seconds of regen. The aoe heal from water is weaker than dwayna. Water has boon duration in its favor though. Out of the 3 runes, Dwayna has the best balance of reliability, personal sustain, and aoe healing.
What about all that stuff with healing power not scaling well and not really doing allies any good?
There is a thread in this forum that essentially argues that eles should not bother with healing power at all.
Healing power and healing power runes are very good. I get the feeling that most people who argue against healing power just don’t like healing people. The scaling can be bad on certain heals, but that isn’t the case for most ele heals. Healing not helping allies is just ridiculous. If we’re talking about directly adding allies in a typical support manner or even ccing enemies, healing power is the only option. There is no cc stat and boon duration armor is 1%. There is no reason you can’t cc, apply boons and spec into healing power.
I’m going to say that runes of dwayna are actually very nice. At the very least water and dwayna are equal. The condi removal on water is random; I used to use it. There were times when it would remove long immobilizes almost instantly and save me. There were times when it would activate on a single stack of vulnerability. Dwayna’s regen on hit is pretty much always going to be as useful as it could possibly be. If you have 700 healing power, you’re looking at about 3500 hp from 16 seconds of regen. The aoe heal from water is weaker than dwayna. Water has boon duration in its favor though. Out of the 3 runes, Dwayna has the best balance of reliability, personal sustain, and aoe healing.
I’d definitely use Rune of Dwayna if they fixed the bug of it not working with the Cleansing Water trait.
Support this thread here: https://forum-en.gw2archive.eu/forum/support/bugs/Rune-of-Dwayna-Cleansing-Water-Ele/first#post4240978