Inscription Trait *Bugged*– Need attention!!

Inscription Trait *Bugged*– Need attention!!

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Posted by: Diva.1476

Diva.1476

So after picking up the trait “Inscription” in Air (which should reduce the recharge of Glyphs by 20%), the glyph healing (Glyph of Elemental Harmony) recharge remains of 25 secs instead of changing to 20, same with another Glyph skill “Glyph of Elemental Powder” remains 45 secs, however, the cd did change for the rest of the Glyphs i.e. Ice Storm, Glyph of Lesser Elementals, Glyph of Elementals (Glyph Elite).

This is pretty much the reason why we still can’t play a glyph build yet, the only glyphs trait is bugged/unfixed/not tested properly.

Can other players test this as well please and report so devs could have a look at this as early as possible?

I’m attaching a screenshot of it as well.

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Posted by: Conncept.7638

Conncept.7638

Well that has to be pretty recent, I use inscriptions+Elemental Harmony and Elemental Power fairly often (it was my launch build) and last time I used it I know the CD reduction worked.

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Posted by: Electro.4173

Electro.4173

I’m guessing the changes they made to Glyphs in the quarterly patch to give them unique icons is to blame. Specifically, I’m guessing that all glyphs are now considered separate skills in every attunement and they forgot to program all the different skills into the trait.

The Elemental summoning glyphs already had unique icons, so they weren’t affected by the change and thus still work. And Glyph of Storms, while it didn’t have unique icons before, did have unique names based on what attunement you were in, so they were probably already individual skills before as well.

That’s just a guess, though.

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Posted by: Alekt.5803

Alekt.5803

Good luck fixing one of the least used stuff.

Alerie Despins

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Posted by: BlackBeard.2873

BlackBeard.2873

This is pretty much the reason why we still can’t play a glyph build yet, the only glyphs trait is bugged/unfixed/not tested properly.

I appreciate people testing out abilities constantly, but I really don’t think this is the only reason glyphs aren’t used. Yes, I agree Glyph of ele Power has potential to be usable someday, and the elite can be nice (decent damage in pve, rocky is a good tank for old Tom, water heal is great in pvp), but all other glyphs are basically garbage, and inscription is hilariously bad as well (partially b/c all other glyphs are bad, and partially b/c…lol, 1 might?!?!). While this trait should be fixed, you probably shouldn’t be making a glyph build anyway.

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Posted by: Alekt.5803

Alekt.5803

This is pretty much the reason why we still can’t play a glyph build yet, the only glyphs trait is bugged/unfixed/not tested properly.

I appreciate people testing out abilities constantly, but I really don’t think this is the only reason glyphs aren’t used. Yes, I agree Glyph of ele Power has potential to be usable someday, and the elite can be nice (decent damage in pve, rocky is a good tank for old Tom, water heal is great in pvp), but all other glyphs are basically garbage, and inscription is hilariously bad as well (partially b/c all other glyphs are bad, and partially b/c…lol, 1 might?!?!). While this trait should be fixed, you probably shouldn’t be making a glyph build anyway.

Glyph of Elemental Power is quite good (I am talking about the instant condition giver buff). The inscription trait remains thrash tier (at least in PvP). It does not even give 3 might, and if it did, it would still remain thrash tier. It would still be thrash tier if it reduced the cooldown of the elemental special abilities by 20% too.

For Glyphes uselessness theories, it’s simple. 1. Individually, the utilities are not very good (2 summons, 1 bottom tier heal, 1 AoE skill mostly for PvE and bad anywhere else, 1 niche rez skill, 1 condition build utility). 2. They make no sense together. 3. The trait improving the glyphs is out-dated, seems ignored with the 1 stack of might, and is bottom tier. 4. The trait benefits mostly the use of many Glyphs together while they have no solid synergy together.

So, the solutions to inscription would be to either do;

A) Rework the trait for issue number 4, which means a trait that is good enough when only 2 or less Glyphs are used.
B) Flat-out buff the Glyph healing skill. The heal value itself is amongst the lowest and the boons themselves follow an old boon duration logic.
C) Try to avoid going the boring way by adding some Auras to Glyphs.
D) Glyph of Elemental Power is an awesome design; that’s how glyphs should look like.

Alerie Despins

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Posted by: Glacial.9516

Glacial.9516

Can confirm, and while it may not be a good usage for the trait per-say, I often use Inscription when I know I’ll be running around a lot with little combat (ie. Map completion). Glyph of Elemental Harmony (Air) can maintain perma swiftness on its own.

And just throwing it out there, what if Inscription worked on up to 5 party members within range? (In addition to Fire being fixed/changed to give 3 might instead of 1.)

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Posted by: Alekt.5803

Alekt.5803

Can confirm, and while it may not be a good usage for the trait per-say, I often use Inscription when I know I’ll be running around a lot with little combat (ie. Map completion). Glyph of Elemental Harmony (Air) can maintain perma swiftness on its own.

And just throwing it out there, what if Inscription worked on up to 5 party members within range? (In addition to Fire being fixed/changed to give 3 might instead of 1.)

It’s not bad per-se.

But one should compare Glyph of Elemental Harmony (Heal value, cooldown, cast time, secondary effects) to other heals like Heal as One. There is a 2k heal value missing.

Alerie Despins

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Posted by: Gorani.7205

Gorani.7205

Guys, please send in more bug reports about this.

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

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Posted by: Conncept.7638

Conncept.7638

Slightly off topic but glyphs really do need to be moved OUT of the air tree.

They are a set of SUPPORT and CONDITION skills completely nonsensically placed in the EVASION and SPIKE DAMAGE tree. They’re some of my favorite skills but I can’t use more than 1 or 2 because a full bar of them is worthless without the CD reduction, which you have to take at the cost of the selection of an entire trait tree that is otherwise worthless for them.

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Posted by: FrownyClown.8402

FrownyClown.8402

Slightly off topic but glyphs really do need to be moved OUT of the air tree.

They are a set of SUPPORT and CONDITION skills completely nonsensically placed in the EVASION and SPIKE DAMAGE tree. They’re some of my favorite skills but I can’t use more than 1 or 2 because a full bar of them is worthless without the CD reduction, which you have to take at the cost of the selection of an entire trait tree that is otherwise worthless for them.

Well, anet put conjures in the fire tree


Bad Elementalist

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Posted by: Glacial.9516

Glacial.9516

Agreed with moving them out of Air, but I have no idea where to put them.

-Signets are a good fit for earth imo (primarily condi-based). Also swapping Signets and Glyphs just repeats the problem of having to take an entire trait line if you want it.

-Arcane should stay in Arcane for obvious reasons. If there were any good reason to move them, I think this would be the most fitting choice. Arcanes always crit which benefits from Ferocity in the Air line (not precision, but if it’s competing with Aeromancer’s Training that’s not a problem).

-Swapping Glyphs and Conjures might be decent? I’d think Inscription would have to swap with One with Fire and then swap that with Conjurer? Either way Inscription would be competing with Burning Precision or with Power Overwhelming and Pyromancer’s Training for condi in fire.

-I don’t even want to guess what switching Glyphs and Cantrips would do. Soothing Disruption would need a serious rework to fit the Air line. The defensive nature of Cantrips isn’t terrible with Air though.

The more I think about it, the more I think Arcane would be the best choice, especially with Elemental Surge adding more Ferocity to Air. I just don’t like it thematically.

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Posted by: FrownyClown.8402

FrownyClown.8402

I don’t really thinking swapping will fix the problems. They just need to change glyphs to themeatically match air attunement, which is damage.

Also, anet hasn’t touched glyphs since the start of the game and I seriously think they intend it to be used in low-level pve


Bad Elementalist

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Posted by: Conncept.7638

Conncept.7638

Agreed with moving them out of Air, but I have no idea where to put them.

-Signets are a good fit for earth imo (primarily condi-based). Also swapping Signets and Glyphs just repeats the problem of having to take an entire trait line if you want it.

-Arcane should stay in Arcane for obvious reasons. If there were any good reason to move them, I think this would be the most fitting choice. Arcanes always crit which benefits from Ferocity in the Air line (not precision, but if it’s competing with Aeromancer’s Training that’s not a problem).

-Swapping Glyphs and Conjures might be decent? I’d think Inscription would have to swap with One with Fire and then swap that with Conjurer? Either way Inscription would be competing with Burning Precision or with Power Overwhelming and Pyromancer’s Training for condi in fire.

-I don’t even want to guess what switching Glyphs and Cantrips would do. Soothing Disruption would need a serious rework to fit the Air line. The defensive nature of Cantrips isn’t terrible with Air though.

The more I think about it, the more I think Arcane would be the best choice, especially with Elemental Surge adding more Ferocity to Air. I just don’t like it thematically.

Thematically speaking, I’d have to say cantrips in the water tree really are the best thing to swap them with. Cantrips really don’t fit water, they’re active almost twitch-gaming-like defense skills set in a tree based on sustain and support. But I can’t imagine how the arcane/water bunker crowd would react to making that change, even now when the original build is all but dead.

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Posted by: Alekt.5803

Alekt.5803

Slightly off topic but glyphs really do need to be moved OUT of the air tree.

They are a set of SUPPORT and CONDITION skills completely nonsensically placed in the EVASION and SPIKE DAMAGE tree. They’re some of my favorite skills but I can’t use more than 1 or 2 because a full bar of them is worthless without the CD reduction, which you have to take at the cost of the selection of an entire trait tree that is otherwise worthless for them.

It’s not out. Those are actually a old design where elements have a tertiary specialization. Air 3rd strenght is healing power.

Air: Precision, Crit, -Healing-.
Fire: Power, burning, -cleansing-.
Earth: Thoughness, bleeding, -physical-.
Water: Healing, Vitality, Ice (Power and Vulnerability)

Alerie Despins

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Posted by: Alekt.5803

Alekt.5803

Slightly off topic but glyphs really do need to be moved OUT of the air tree.

They are a set of SUPPORT and CONDITION skills completely nonsensically placed in the EVASION and SPIKE DAMAGE tree. They’re some of my favorite skills but I can’t use more than 1 or 2 because a full bar of them is worthless without the CD reduction, which you have to take at the cost of the selection of an entire trait tree that is otherwise worthless for them.

It’s not out. Those are actually a old design where elements have a tertiary specialization. Air 3rd strenght is healing power.

Air: Precision, Crit, -Healing-. Soothing Winds along with the Glyph trait (which is essentially support)
Fire: Power, burning, -cleansing-. (Still very much in effect)
Earth: Thoughness, bleeding, -physical-. Enduring Damage
Water: Healing, Vitality, Ice (Power and Vulnerability) (Still in effect)

Alerie Despins

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Posted by: FrostSpectre.4198

FrostSpectre.4198

Perhaps make that Inscriptions gives another boon, the said boon to nearby allies (and make glyphs that don’t have a boon by attunement, to have one), while granting the Elementalist itself Fury.

All glyphs would give a boon like Glyph of Elemental harmony un-traited?

Fire attunement with inscriptions could grant fury (5 seconds on all glyphs) and AoE quickness (2 seconds)
Water attunement with inscriptions could grant fury and AoE resistance (2-4 seconds)
Air attunement with inscriptions could grant fury and AoE stability (5 seconds)
Earth attunement with inscriptions could grant fury and AoE retaliation (5 seconds)
I just threw boons abit random with this example…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)

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Posted by: Alekt.5803

Alekt.5803

Perhaps make that Inscriptions gives another boon, the said boon to nearby allies (and make glyphs that don’t have a boon by attunement, to have one), while granting the Elementalist itself Fury.

All glyphs would give a boon like Glyph of Elemental harmony un-traited?

Fire attunement with inscriptions could grant fury (5 seconds on all glyphs) and AoE quickness (2 seconds)
Water attunement with inscriptions could grant fury and AoE resistance (2-4 seconds)
Air attunement with inscriptions could grant fury and AoE stability (5 seconds)
Earth attunement with inscriptions could grant fury and AoE retaliation (5 seconds)
I just threw boons abit random with this example…

Yeah, I once had an idea of a major boon, with ICD per glyph uses. Though, let’s remember that the regen on glyph when used on water (with cleansing water) removes 2 conditions, which is nothing to laugh at. I’d like inscription to keep that synergy.

Alerie Despins

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Posted by: Atori.5308

Atori.5308

Regardless, this bug really needs to be fixed. It just isn’t fair for the few of us that want to run those nice hybrid condi-power glyphs.

The issue is most definitely because of the new icons, yeah. They probably forgot to associate the right traits to half of the new glyph icons now.

Anet pls, halp.