Maximizing Burning Speed Damage

Maximizing Burning Speed Damage

in Elementalist

Posted by: Zintrothen.1056

Zintrothen.1056

I was practicing my condi ele “rotation” against the training golem earlier and noticed that I was sometimes able to get Burning Speed to hit 4 times per second against a large hitbox. Previously, I had only thought 3 hits was the maximum. I experimented with positioning and camera angles for a good while, but wasn’t able to achieve a consistent result. Most of the time it hit 3 times per second, but when I tilted my camera flat on the ground, it would often hit 4 times, but then sometimes it also only hit 3 times. More annoyingly, sometimes it would even just hit twice. To add even more annoyance, the length of my trail at times isn’t maximized.

So does anyone know the exact way to achieve 4 hits consistently? Or is this just the nature of the skill? It’s quite a boost in damage when it can hit that one extra time. I would really appreciate any advice on how to do this successfully and consistently because it’s quite a big boost to burning damage.

(edited by Zintrothen.1056)

Maximizing Burning Speed Damage

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Posted by: FrownyClown.8402

FrownyClown.8402

Hi friend. It is known that if you angle your camera downwards it will slightly decrease how far the skill will travel. A neat trick is incorporating lighting flash onto the target during the animation


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Maximizing Burning Speed Damage

in Elementalist

Posted by: Zintrothen.1056

Zintrothen.1056

Hi friend. It is known that if you angle your camera downwards it will slightly decrease how far the skill will travel. A neat trick is incorporating lighting flash onto the target during the animation

This is for PvE, so no room for Lightning Flash.

Upon further testing, I’ve noticed that I can maximize my BS distance and use it in the same place over and over and sometimes get it to hit 4 times a second, but most of the time it’s 3 times a second. And literally just a few minutes ago it hit once a second! Is this really just how the skill works or is there still something I can do to consistently get it to hit 4 times a second?

Edit: I tried again but changed my positioning just slightly so that my character was just outside the target ring. Suddenly I’m getting 4 hits over and over. But I swear I did this earlier and was getting 3 hits! What the heck! And my positioning can change slightly after that and I’ll still get 4 hits. It’s like there’s a sweet spot and it’s really strict. I think it would be really nice if someone made a diagram for each boss on where to start BS in order to maximize its damage.

(edited by Zintrothen.1056)

Maximizing Burning Speed Damage

in Elementalist

Posted by: Snowball.3497

Snowball.3497

Hey,

This is something I’ve spent some time looking at and it’s pretty important if you want to squeeze the maximum amount of DPS out of a D/ build (condi or power).
I’ve explained it to some extent on reddit before and I made a short video showcasing it on a medium hitbox.

Basically ever since the FGS “Fiery Rush” nerf a few years ago, fire trails cannot stack closely together. This fixed the admittedly broken fiery rush skill, but also affected burning speed as well as burning retreat (Flame axe version as well but w/e). The fix was that multiple trails that spawn too close to each other will be voided, making it impossible to stack a large number of them on the same spot.

This means that we want to stack the Burning speed trails as closely as possible under the hitbox without putting the trails all on each other. There’s a sweet spot dependant on the travel distance and the size of the hitbox, but I’ve had more success getting a feeling for how to do it right rather than giving it exact numbers I can’t relate to in a real fight.
From what I’ve tested a medium hitbox can only get 2 trails under, and a large hitbox can get all 4 if used correctly. This is pretty difficult on the large golem, but much easier on a stationary Slothasor/Samarog (in which case you pretty much want to travel as far as possible, starting outside the hitbox circle).

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(edited by Snowball.3497)