(edited by Zintrothen.1056)
Maximizing Burning Speed Damage
Hi friend. It is known that if you angle your camera downwards it will slightly decrease how far the skill will travel. A neat trick is incorporating lighting flash onto the target during the animation
Bad Elementalist
Hi friend. It is known that if you angle your camera downwards it will slightly decrease how far the skill will travel. A neat trick is incorporating lighting flash onto the target during the animation
This is for PvE, so no room for Lightning Flash.
Upon further testing, I’ve noticed that I can maximize my BS distance and use it in the same place over and over and sometimes get it to hit 4 times a second, but most of the time it’s 3 times a second. And literally just a few minutes ago it hit once a second! Is this really just how the skill works or is there still something I can do to consistently get it to hit 4 times a second?
Edit: I tried again but changed my positioning just slightly so that my character was just outside the target ring. Suddenly I’m getting 4 hits over and over. But I swear I did this earlier and was getting 3 hits! What the heck! And my positioning can change slightly after that and I’ll still get 4 hits. It’s like there’s a sweet spot and it’s really strict. I think it would be really nice if someone made a diagram for each boss on where to start BS in order to maximize its damage.
(edited by Zintrothen.1056)
Hey,
This is something I’ve spent some time looking at and it’s pretty important if you want to squeeze the maximum amount of DPS out of a D/ build (condi or power).
I’ve explained it to some extent on reddit before and I made a short video showcasing it on a medium hitbox.
Basically ever since the FGS “Fiery Rush” nerf a few years ago, fire trails cannot stack closely together. This fixed the admittedly broken fiery rush skill, but also affected burning speed as well as burning retreat (Flame axe version as well but w/e). The fix was that multiple trails that spawn too close to each other will be voided, making it impossible to stack a large number of them on the same spot.
This means that we want to stack the Burning speed trails as closely as possible under the hitbox without putting the trails all on each other. There’s a sweet spot dependant on the travel distance and the size of the hitbox, but I’ve had more success getting a feeling for how to do it right rather than giving it exact numbers I can’t relate to in a real fight.
From what I’ve tested a medium hitbox can only get 2 trails under, and a large hitbox can get all 4 if used correctly. This is pretty difficult on the large golem, but much easier on a stationary Slothasor/Samarog (in which case you pretty much want to travel as far as possible, starting outside the hitbox circle).
(edited by Snowball.3497)