Maximum PVE DPS: Lightning Hammer Build

Maximum PVE DPS: Lightning Hammer Build

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Posted by: Swiftwynd.1685

Swiftwynd.1685

Hey all, I’ve had this build up on GW2 Guru’s PvE Elementalist section (I’m Kitsune on there) for a while, and we’ve been improving it as we go. I currently do NOT have full ascended accessories, so that could skew the stats a bit higher, and in my current set up I’m not personally optimized as strongly as I could be, but despite that I’ve yet to find a build that comes close to the potential, and realized, damage my build can achieve.

If you want the full details of the build, it can be found here .

For now I’ll go over the highlights and answer any questions anyone has.

The Build and the Rational


The most important features of the build require a little explaining, and probably the most important thing to understand is “unlocked” potential. I use this to refer to the notion that, in a group who knows what they are doing and can offer you specific Boons and Conditions, they can unlock your full potential to unleash the highest damage in the game.

What I mean is, this build does not stack might, it is not a durable bunkery support, it does not apply its own vulnerability (to eek out those last bits of damage), and it has absolutely no Boon duration. You are not the nice-guy for the group, you are the guy that the other nice-guys enable to become a behemoth damage dealer.

You are frail. You have little room for error. If downed, you need good team mates who, at the very least, know how to use two people to almost instantly rally you should you go down for what ever reason (the damage loss from a support-built player reviving you is minimal for what you will be bringing during your up time).

That said, it does have excellent heal per second potential of over 300 hps, so if you are dinged every so often, you can recover in a reasonable time.

Damage Amplification

You want to maintain your multiplicative stacking damage increases as often as possible, which are the following:

NOTE: to the best of my knowledge and testing, damage increases scale in a multiplicative fashion, and even if they do not, I do not believe any other profession can achieve the same level of damage amplification even if it is merely cumulative.


  • 20% from Piercing Shards (effects all skills, not just attunement-weapon skills) if foe is Vulnerable and you are in Water Attunement. This should not be a problem with most groups, but you could find yourself with out this. Again, there are other options with less potential damage if you do not have a consistent team, such as taking the 25 air minor trait to keep this applied yourself.
  • 10% and another 10% from Rune of Scholar and Vital Strikes when your Health is > 90% (this will reward you for avoiding any possible damage, and WILL improve how you play this game out of necessity. Maintain this at least more than 33% of the time will result in more damage than any other rune combination).
  • 5% and another 5% if your target is Burning, easy for some groups to maintain, if not then you do have options, but it will cut into your normal damage potential, if you have to pop Signet of Fire for example and lose the free crit chance.
  • 2% Per Boon on you (18% max). This is completely up to your allies to maintain and mostly out of your control since we lack boon duration. (assuming on average you have at least 3 boons, that’s a 6% bonus, but likely could be over 10% with some group compositions. Assuming Might and Fury permanently, that’s a hard minimum of 4%. Swiftness Fury Might and Regeneration usually have high up-times, but with the full list of 9 Boons, that’s a gigantic 18% bonus)
  • 5% from Superior Sigil of Force. I’ve tested this thoroughly, the weapon sigils do work. Ideally, the Blood Lust Sigil fully stacked would be higher, so for pure min-maxing that is ideal, but Force is more reliable and consistent. You could always abuse the stacking of Blood Lust and THEN swap to Force for absolute highest potential, but I don’t abuse that bug.

This results in a normal damage amplification of +78.2%

  • 20% Once foes reach under 33% health. Very, very powerful, since all foes eventually reach this point, and it makes finishing off foes your primary goal in a group, as your damage will absolutely soar with this additional large bonus.

With this bonus, it yields an impressive 113.8% damage amplification.

These stipulations are maintained with what easily accessible in a normal group, with someone keeping vulnerability and burning on a foe, while the rest completely depends on your ability to avoid taking damage and dipping bellow 90% health for an extended period of time.

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Posted by: Swiftwynd.1685

Swiftwynd.1685

Rules of How to Play:


Restoration Signet for is amazing heal over time potential, NEVER cast it unless absolutely no other option. Take Conjure Lighting, Fire Signet, and any other skill of choice, with FGS as elite.

Sit in Water Attunement and use Conjure lightning as primary damage weapon, spamming the auto-attack, dodging when needed, using 5th skill for control as needed. FGS if for what ever reason you do not have Conjure Lightning available, other wise support for a brief time with your normal weapon set until either are available (very, very rare to ever need to do this). I prefer staff as my weapon for its utility, and this and only this is when I ever change attunements for the control and utility the staff offers.

General Idea of Stats


Elementalists gain access to a large amount of “free” precision from Signet of Fire and Lightning Hammer’s Passive. Together these provide 90+180= 270 Precsion, +100 from Butternutt Curry.

Then the Maintence Oil provides another bonus that I can’t figure at this time with full berserker, but with Cavalier’s its providing 123 percision, so it would be a bit less with full ruby accessories. I would be receiving 184 more precision and around 1 or 2% more Crit damage if I had ruby exotic jewlery, and about more power 106 over my current accessories.

That said, I without exotic or ascended beserker accessories, I still maintain 103% crit damage and 60% Crit chance. Fury would bring this to 80%, and then there is always wiggle room left for warrior precision banner’s 180 and ranger’s spotter 90 to never worry bout wasting crit chance.

In short, I’m not missing “much” of my potential damage stats, but if one was to get the ascended beserker accessories, then they would see marked improvements.

Real-World Performance


In non-optimal group set ups, I still regularly see damage swings of 7 to 8k hits on the first two swings (x3 targets potentially, wide hit arc to boot) with a final swing of between 12 to 13k (x5 targets potentially, with a VERY generous aoe radius, enough to not be in melee range of the foes and still hit consistantly). The lowest I hit for without the normal damage amplification enablers (vulnerability and burning missing, no might) is around 4.5k x2 + 7k.

Ideally, you’d want a group that could provide every boon for at least a short period of time, 25 might stack (common from even pug groups), 25 Vulnerability (hardest to maintain without someone attempting to do so), Burning (easy to maintain), and you’d ideally want some kind of regular application of Aegis and Protection to make keeping your health above 90% that much easier.

Conclusion

That’s pretty much the focus of the build. You become a damage focal point that can out damage any other profession (besides a good mesmer who can maintain their phantasms WHILE also using your lightning hammer). You are squishy, so you have to play well, especially since you are rewarded for keeping your health high with Vital Strikes and Scholar runes.

This is not a PvP build, nor really a WvW build with its mobility lacking. There is a more self-sufficient option for general open world if you prefer that in which you proc your own burning and vulnerability, but you lose out on potential damage from other traits if others can provide this for you.

What IS this build good for? Its the absolute highest dps dungeon build in GW2, bar-none, in a coordinated group situation, but its not for the faint of heart

We’ve had a lot of vigorous debate about this build on Guru, so I figured we’d open it up to a larger audience to test it and provide feedback on any improvements or tweaks that could be made.

Hope you enjoy the build and that the read wasn’t too tedious, have a good day everyone!

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Posted by: Lillian Wandom Hale.7102

Lillian Wandom Hale.7102

If Conjures were Kits
Hell yeah ….

I tried this for a day or 2 not that long ago ..pretty much irritating when you have to care for both charges and time

Not to mention how “lovely” it is when somebody picks up you’r hammer … -.-"

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Posted by: Lillian Wandom Hale.7102

Lillian Wandom Hale.7102

PS, I never said for what it is :

Strictly PvE …when you’re lvl 80 in lvl 1-17 Map

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Posted by: haviz.1340

haviz.1340

PS, I never said for what it is :

Strictly PvE …when you’re lvl 80 in lvl 1-17 Map

It is for pve which thread title explains rather well. If you think it’s for lvl 1-17 maps, I’d rather not comment that.

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Posted by: Swiftwynd.1685

Swiftwynd.1685

If people are using your hammer in a coordinated group, and they aren’t mesmers or rangers who actually could benefit from its increased sustained DPS, then just ask them to kindly stop doing so. If they refuse, the build isn’t at fault, but you might want to trade in for better allies

25 Charges are more than enough for most fights, and you DO have the FGS if range is needed or if someone else is using your spare hammer.

A berserker gear mesmer or ranger using your hammer will vastly increase the groups damage potential, but if other berserker professions are using your hammer, their damage will improve but not by nearly as much.

As such, its fine to be “selfish” in those scenarios and please ask that they not use your hammer. If no one uses your hammer, the down time on it is insanely short, IF you have been able to spam auto-attack during the entire duration. Even then, if you pre-cast it a little before a fight, you rarely run up against the reuse timer. I estimate that I’m not using a hammer around 5 to 10% of the time when I’m in random groups, less so when in coordinated groups.

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Posted by: Swiftwynd.1685

Swiftwynd.1685

Anyone have a chance to try out the build in some dungeons groups yet? Love to get more feedback on it!

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Posted by: Dub.1273

Dub.1273

Haviz could probably give you better feedback than me, i’ve seen him smashing Hunters in Arah for 10k+ in Solo Runs. For some reason the loghtning hammer seems to not work normal since i autoattack for less than 3k on a full berserker build :/.

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: kubetz.3058

kubetz.3058

Haviz could probably give you better feedback than me, i’ve seen him smashing Hunters in Arah for 10k+ in Solo Runs. For some reason the loghtning hammer seems to not work normal since i autoattack for less than 3k on a full berserker build :/.

Are you using traits that are multiplying your damage? Because those can make a big difference.

(edited by kubetz.3058)

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Posted by: Dub.1273

Dub.1273

No, i’m not using traits or even spend skillpoints.

Jokes aside: always using berserker equip with scholar runes, 30/30/0/10/0 focusing on damage (sometimes for bosses 30/20/0/0/20 for vigor). Im somehow dealing more damage with staff autoattacks than with lightning hammer.

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: Provost.6210

Provost.6210

That’s pretty impressive damage. When I run my berserker ele dungeon I can solo take down the elemental core at the end of p2 in COF. Just have all my allies help with coordinating Gaheron’s aggro and killing the acolytes, which I finish mine off by lava font + arcane wave for the might stack, then I just lay down Meteor Storm and #4 from Conjure Frost Bow. The core’s health drops faster than Lindsey Lohan’s skirt after a beer.

I’ll have to give this build a try. If I’m running p1 it would make things quicker.

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Posted by: kubetz.3058

kubetz.3058

No, i’m not using traits or even spend skillpoints.

Jokes aside: always using berserker equip with scholar runes, 30/30/0/10/0 focusing on damage (sometimes for bosses 30/20/0/0/20 for vigor). Im somehow dealing more damage with staff autoattacks than with lightning hammer.

Very funny!

The whole point of this build is to use damage multiplying traits and recommended setup is 25/20/0/25/0.

Those 25 points in Water: Piecing Shards (20% dmg), Vital Striking (10% dmg) and Bountiful Power (lets say 6% average) minor trait. That is +40% damage right there.

Of course to get that damage there must be lot of variables met and thefore it is hard to test it by yourself, but even then I am definitely not getting lower damage than my autoattack :/.

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Posted by: Sabull.5670

Sabull.5670

Think there is strong argument for running 25 air instead of fire. For better self sustainability for 20% bonus (vulnerability, around 3 stacks self mayby? haven’t checked) and more stats as condition duration doesn’t help.
Even in worst case solo loss is small, and party will always win out.

[TA]

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Posted by: Swiftwynd.1685

Swiftwynd.1685

Sabull, thats absolutely what I would run, or only 20 in water, if it was the normal “self sustained” version.

You really need 25 in Air IF you are trying to make a wvw/pvp/solo version of my build, since you want reliable sources of Vulnerability while hammer-smashing.

Alternatively, and something I’m really thinking of trying on my own, is using scepter+focus as my weapon set so that I can place a Vulnerability on crit sigil along side the 5% damage sigil. This would allow the same vulnerability application without needing the air trait, or to stack with the air trait just to squeek in some more group damage.

Scepter + Focus might be the ideal “secondary” weapon set if you dont need staff’s control set up. Focus provides the much needed “projectile defense” in Air and Invulnerability and condition removal in earth, and some chill and stun from water for fun. Fire could produce a decently long fire field to get some extra might when you first use the hammer (swapping to water of course).

Additionally, Shatter Stone is one of the longest vulnerabilities in the game, and would be easy to toss in right as a fight begins before swapping to hammer.

Going to go pick up a beserker scepter and give that a go today

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Posted by: Swiftwynd.1685

Swiftwynd.1685

That’s pretty impressive damage. When I run my berserker ele dungeon I can solo take down the elemental core at the end of p2 in COF. Just have all my allies help with coordinating Gaheron’s aggro and killing the acolytes, which I finish mine off by lava font + arcane wave for the might stack, then I just lay down Meteor Storm and #4 from Conjure Frost Bow. The core’s health drops faster than Lindsey Lohan’s skirt after a beer.

I’ll have to give this build a try. If I’m running p1 it would make things quicker.

It works excellently in Path 1 and 2, though you wouldn’t melee the crystal in p2 just meteor-shower and icebow 4 and Signet of Stroms: Air and Conjure Lightning’s 4 if really frisky and want to one-shot it.

Path 1 though, the first bosses, if not taken down super rapidly, will actually rack up some decent damage on you if you arent careful. I often have to break out my FGS if my group mate’s damage isnt up to par with my own, otherwise we would kill it fast enough to not have to bother.

Path 2 defending Magg, Lightning Hammer + staff’s CC and aoe + FGS = cleared waves, if the group is also contributing and pulling their weight.

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Posted by: Swiftwynd.1685

Swiftwynd.1685

No, i’m not using traits or even spend skillpoints.

Jokes aside: always using berserker equip with scholar runes, 30/30/0/10/0 focusing on damage (sometimes for bosses 30/20/0/0/20 for vigor). Im somehow dealing more damage with staff autoattacks than with lightning hammer.

The most important thing is to be IN water attunement while wielding the hammer, AND to have Vulnerability on the foe, AND to be over 90% health, and have burning on it if you can.

A quick Flame Burst > swap water > Frozen Ground > Ice Spike > Conjure Hammer and melee combo will give a very accurate idea of the damage potential of the build, though you are missing the group Might, Fury, and Vulnerability stacking potential boosts

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Posted by: Swiftwynd.1685

Swiftwynd.1685

Additionally, nothing is wrong about blowing your “big skills” pre-hammer during a fight then slipping into the hammer’s damage rotation. Its a bit more work preping your Attunement cooldowns before a fight (ie start in Fire, make sure not to be in water when a fight engages so you arent accedentally locked out of it for 15 seconds), which can greatly add to your utility and overall damage.

Casting Meteor Shower + Flame Burst + Waterswap + Ice Spike + Frozen Ground + Hammertimeagogo = a LOT of damage.

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Posted by: Dirame.8521

Dirame.8521

The perfect Lightning hammer build; Give it to a Warrior.

I kid. :P

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Swiftwynd.1685

Swiftwynd.1685

The perfect Lightning hammer build; Give it to a Warrior.

I kid. :P

Actually, to a Mesmer or Ranger. A Mesmer with 3 phantasm out, with a Lightning hammer, is the highest potential damage in the entire game bar-none.

Warriors only get a very mild damage increase with the hammer over their Axe, moreso over their Greatsword too, but warriors actually have quite poor Damage Amplification traits, so a warrior will never approach the damage capabilities of an elementalist, which is ironic given everyone’s notion of warrior damage potential.

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Posted by: Dub.1273

Dub.1273

With 30/30/0/10/0 i have:

5% to burning foes
10% attuned to fire
5% to burning foes again
(30% chance to cause burning on hit)
same air traits plus vuln&one of choice (20% to disabled foes)
10% while health is above 90% (mostlikely always)

So a total of 30% + ~5% through vuln and in quick fights (like silvermobs) extra 20% → 55% in best case.
But only 35% in most situations.

So overall 20/25/0/25/0 would turn out with some slightly better results, but not a difference of 4k on AA’s.

As i said, whatever it is, it just didn’t work for me.

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: Swiftwynd.1685

Swiftwynd.1685

With 30/30/0/10/0 i have:

5% to burning foes
10% attuned to fire
5% to burning foes again
(30% chance to cause burning on hit)
same air traits plus vuln&one of choice (20% to disabled foes)
10% while health is above 90% (mostlikely always)

So a total of 30% + ~5% through vuln and in quick fights (like silvermobs) extra 20% -> 55% in best case.
But only 35% in most situations.

So overall 20/25/0/25/0 would turn out with some slightly better results, but not a difference of 4k on AA’s.

As i said, whatever it is, it just didn’t work for me.

Sorry if i didnt say it earlier, but the 8k + 8k + 13k hits are in a group setting with 25 might stacks, if i didnt make that clear earlier! That could explain a lot of the discrepancy.

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Posted by: haviz.1340

haviz.1340

With 0/30/0/20/20 (only vital striking) solo damage achieved was like this. That’s without ember rage, ember might and piercing shards which combined increase damage by 32.3%

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Posted by: Dub.1273

Dub.1273

No clue why, my thunderclap keeps hitting for ~5k, even with 20/25/0/25/0 with vuln and burning on foes. 0 Might though.

@Swiftwynd:
Yes, that explains it. I’ve been testing solo^^.

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: Provost.6210

Provost.6210

That’s pretty impressive damage. When I run my berserker ele dungeon I can solo take down the elemental core at the end of p2 in COF. Just have all my allies help with coordinating Gaheron’s aggro and killing the acolytes, which I finish mine off by lava font + arcane wave for the might stack, then I just lay down Meteor Storm and #4 from Conjure Frost Bow. The core’s health drops faster than Lindsey Lohan’s skirt after a beer.

I’ll have to give this build a try. If I’m running p1 it would make things quicker.

It works excellently in Path 1 and 2, though you wouldn’t melee the crystal in p2 just meteor-shower and icebow 4 and Signet of Stroms: Air and Conjure Lightning’s 4 if really frisky and want to one-shot it.

Path 1 though, the first bosses, if not taken down super rapidly, will actually rack up some decent damage on you if you arent careful. I often have to break out my FGS if my group mate’s damage isnt up to par with my own, otherwise we would kill it fast enough to not have to bother.

Path 2 defending Magg, Lightning Hammer + staff’s CC and aoe + FGS = cleared waves, if the group is also contributing and pulling their weight.

I think you misunderstood me. I use lava font + arcane wave to finish off my acolyte so that I have might stacks when I drop meteor shower and bow #4 on the core. I don’t waste time running all the way down there to melee it.

As for defending Magg… pick-up groups are notorious for not being able to pull their weight. I usually have to CC the mobs, target fire the assassins, and run in pansy circles away from all the angry charr while half my party dies. I can kite and CC melee based champions until I whittle their health down to zero, but twenty or thirty charr I can’t take on myself.

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Posted by: Swiftwynd.1685

Swiftwynd.1685

That’s pretty impressive damage. When I run my berserker ele dungeon I can solo take down the elemental core at the end of p2 in COF. Just have all my allies help with coordinating Gaheron’s aggro and killing the acolytes, which I finish mine off by lava font + arcane wave for the might stack, then I just lay down Meteor Storm and #4 from Conjure Frost Bow. The core’s health drops faster than Lindsey Lohan’s skirt after a beer.

I’ll have to give this build a try. If I’m running p1 it would make things quicker.

Path 2 defending Magg, Lightning Hammer + staff’s CC and aoe + FGS = cleared waves, if the group is also contributing and pulling their weight.

I think you misunderstood me. I use lava font + arcane wave to finish off my acolyte so that I have might stacks when I drop meteor shower and bow #4 on the core. I don’t waste time running all the way down there to melee it.

As for defending Magg… pick-up groups are notorious for not being able to pull their weight. I usually have to CC the mobs, target fire the assassins, and run in pansy circles away from all the angry charr while half my party dies. I can kite and CC melee based champions until I whittle their health down to zero, but twenty or thirty charr I can’t take on myself.

Yea no joke, best we can do is hit 5 targets at a time with most skills, although Meteor Shower and the Fiery GS’s spin move hit far more with how their targeting works, and the cripple from the whirl on GS is ammmmaaazing, as is the Static Ring in Air staff / Conjure Lightning, Frozen Ground is good too

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Posted by: Kamahl.3621

Kamahl.3621

Very interesting build, I might level up my elementalist now past 40. Intriguing to see the potential playstyle changes that could result in such hefty damage output.

I’d like to note though that your ‘highest PVE damage’ isn’t considering a lot of options from other classes bar mesmer. Engineer juggling their kits can be completely pants-on-head stupid damage, although it got kicked slightly last patch (dealing 22k damage with Flame Blast in CoE? Golly!), and.. well, sadly a warrior facerolling with greatsword against a wall can be more stupid. But regardless of my nitpicking, I’m interested to level out my ele and abuse the plethora of +damage traits. I actually abandoned my 80 necro for that reason – I can’t compete with my engineer or warrior for damage, due to the lack of said traits, and conditions are better done by an engineer for PvE.

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Posted by: Ramethzero.3785

Ramethzero.3785

Heh. This is almost the exact same build my ele uses.

For the Toast!
Tarnished Coast Server

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Posted by: Zenith.7301

Zenith.7301

frost bow skill 4 also does monstrous damage per activation, and skill 5 is amazing on fractals, for example the harpies.

I would suggest the optional slot be the frost bow so that you open with a weapon that applies vulnerability, then skill 4, and switch into lightning hammer.

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Posted by: Swiftwynd.1685

Swiftwynd.1685

Certainly a fine option Zenith! I’m always toying around with that I want that last utility to be. Certainly some good merits to use Glyph of Power or Storms, as well as the Ice Bow being the obvious choice as you’ve stated. I generally start fights with Frozen Ground + Ice Spike then swap into the hammer, but going into ice bow for more chill vuln and the rain of pain before slapping out the hammer might also be a good idea.

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Posted by: SoliSnake.9457

SoliSnake.9457

tested yesterday in coe, is awesome doned 8k-8k-12k with soldier back and neck (rest zerker), the only problem not all party can take you

Solisnake(Elementalist)Lighting Rajin (Guardian)
YamataNoOrochi(Warrior)Ziggy Th White Duke(Mesmer)Aleandro De La Vega(Ranger)

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Posted by: Kimeni.2509

Kimeni.2509

Tried the ‘lite’ version of this build last night on my tiny level 32 elementalist, absolutely thundered through a couple levels of widescale devastation.
This build, even at low levels is a riot. Happened to have Power/healing gear, worked great.
Went with Heal Signet/Hammer/Arcane Power/Fire Signet/elemental summon for my 6-10. I found Arcane Power for the on demand crits realy nice. I like to play my elementalist aggressively and mobile, and used D/D whenever I couldn’t have a hammer out.
Oh, I was 4/10/0/10/0 by the end of the night. (10 in lightening and water, putting points into fire, in case I forgot the order of trait lines.) For most of my test I was grouped with a guildie necro dishing out vulnerability. Vulnerabilty on crits will help me be alot less dependant when I unlock the next teir of traits.

Sorry for format and spelling. Posted from my phone.

(edited by Kimeni.2509)

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Posted by: Swiftwynd.1685

Swiftwynd.1685

Really thrilled you guys are enjoying the build! It gets even better at level 40 when you unlock Conjurer trait in Fire to have 25 charges!

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Posted by: Swiftwynd.1685

Swiftwynd.1685

Finally got around to editing a video of a fight that’s a “decent” display of the damage potential of the build. Although not perfectly optimized with 25 might stacks, 25 vulnerability, and full list of boons, this is quite a good display of an easy boss beat down.

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Posted by: Provost.6210

Provost.6210

Finally got around to editing a video of a fight that’s a “decent” display of the damage potential of the build. Although not perfectly optimized with 25 might stacks, 25 vulnerability, and full list of boons, this is quite a good display of an easy boss beat down.

Yep, I think for sure I’ve found my new high level dungeon build.

I’m curious, how would you address taking a build like this into Ascalonian Catacombs against the Spider Queen and her ridiculously overpowered poison? I swear, it’s the hardest fight in the whole dungeon unless you have the perfect warrior in the party. Nine out of every ten parties I’m in wipes once against her.

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Posted by: Swiftwynd.1685

Swiftwynd.1685

For fun numbers:

6.6k dps if adjusting to account for damage without timewarp (added 5 seconds, for 23 seconds with 153.7k)

8.5k dps with Time Warp accounted (153.7k damage in a 18 second time frame)

This is without a few things:

I forgot my crit-food so my crits werent as high nor as reliable.

Our warrior forgot his Power boosting banner.

I didnt have maximum Might, Vulnerability, or all-boons, for absolute maximum damage.

Lastly, my accessories are not Ascended Beserker, and are in fact ascended celestial amulet and Cavalier with rubies in other slots (so i get more toughness but lose crit chance and a small amount of power).

I will be replacing these with ascended beserker eventually to see the absolute maximum damage potential.

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Posted by: Azure.8670

Azure.8670

Actually Elementalist was my first character, and I leveled him to level 30 and gave up on him. (this was at launch time) leveled a guardian to 80, and went back to my ele when I heard of the thors hammer build. Basically, its similar to what youre stating. I leveled from 30 or so to 80 and did dungeons with no food and crap armor/trinkets and did rather well. It does work, im curious to how it works now that im a much better player and better geared

Maximum PVE DPS: Lightning Hammer Build

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Posted by: Lanoitakude.5380

Lanoitakude.5380

Hey Swiftwynd, I really like your build! I’m leveling my Elementalist in solo play (lvl65 at the moment), and have been running a D/D signet aura build. I’m considering mixing it up a bit to better synergize with your Water-heavy Hammer setup, while maintaining a similar level of self-buffs (as I do not have any other players to supply conditions/boons).

Here’s the rough build at lvl65:

http://www.guildhead.com/skill-calc#mcszz9moaNCmoaNCmGaVG0cszMm

The idea behind this build is to provide myself with Burning and Vulnerability, in order to trigger some of the damage stacking, while still gaining much of the signet/aura benefits I was using before (on-demand Swiftness and Fury, and later Protection).

Casting Signet of Fire provides the following for me:
Swiftness
Fury
Fire Shield
Burning
Vulnerability
+20% damage (Piercing Shards)
+5% damage (Ember’s Might)

My question to you is: do you think this set-up is more efficient for solo-leveling via questing than going with a ‘lite’ version of your max-dps build?

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Posted by: Jester.1546

Jester.1546

For the person asking about the spider fight. I really love this build, though on the spider I’ve found that either just staying in staff or going scepter / dagger rather than trying to stay up on it will let you put out alot of healing to the group to sort of “carry” them. You can also go scepter/focus if you feel you need more personal survival. Also, if you are having trouble with Lupi in Arah, scepter/focus entirely kittens that fight in phase 2. This is my general dungeon build and I’ve been following the conversation on guru, I really enjoy it.

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

If you want to nitpick and boost your damage with sigils, you could also, if you want to spend your time in it, get an AC weapon skin and 2 sigils of the night. Equip them in an alternative set of weapons (double weapons, dagger scepter or focus, your call) and use them when you see the AC weapon is shining. That will mean the map is in nightime and therefore you’ll have a 20% damage increase.
If what the wiki says is true and you can’t stack permanent stat bonuses, you can still do this with just one weapon

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Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

Very interesting. I just blew all my money on some pet projects, but I will definitely try this in the group I regularly run with when I have the money to buy the sigils and runes. I already have zerkers ascended rings and amulet, so I’ll probably tweak the other gear a bit for some toughness. My normal group contains Guard+Ele(me)+Ranger+Warr, which seems like an ideal comp for this build. I’ll report back when we get some Fractal/CoF/other dungeon runs done… probably give me a week or two for gearing and that.

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Posted by: Crossplay.2067

Crossplay.2067

I’m currently running WoodenPotato’s signet support build. It gives the entire party any aura I grant myself, gives fire aura anytime I use a signet and grants fury, swiftness and protection every time I gain any aura. Basically all I have to do is spam my signets and buffs literally fly everywhere! I was getting bored with it but, from reading this build, I had a Eureka moment!

These two builds synergize so well!

My support build can easily have the signets traited to cause vulnerability and, since they are spammed anyway, vulnerability will be up a lot. While protection can only come close to near permanent, swiftness and fury will easily hit their 1 minute mark so that’s a guaranteed 4-6% extra damage. Fire aura grants might stacks from being hit and applies burning to foes that do the hitting. Any teammate tanking for you will ensure 10% more damage and, on the off-chance that you get hit, the extra damage will offset being below 90% health. Since the update, frost armor is nothing to sneeze at as it gives 10% damage mitigation and chills the enemy that hits it. Imagine 43% damage mitigation FOR THE ENTIRE PARTY at the press of a button! What’s even more beautiful is that support build’s magic is mostly done by utilities, runes and traits. They can pretty much choose whatever weapon, armor stats and trinkets they want.

If that’s not enough, I’m now salivating over theories that could easily make this symbiotic relationship godly. If the support is standing in an ice field and someone activates a blast finisher, will the triggered frost aura be transferred to the rest of the party? If it is, a party of 5 specialized elementalists could easily trivialize anything pve throws at them. Hell, they may be able to take on fortified forts by themselves and do it faster than a full zerg.

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Posted by: Swiftwynd.1685

Swiftwynd.1685

If that’s not enough, I’m now salivating over theories that could easily make this symbiotic relationship godly. If the support is standing in an ice field and someone activates a blast finisher, will the triggered frost aura be transferred to the rest of the party? If it is, a party of 5 specialized elementalists could easily trivialize anything pve throws at them. Hell, they may be able to take on fortified forts by themselves and do it faster than a full zerg.

Dude we are sooo going to group if you are on NA servers!

I dont think someone ELSE triggering your frost fields will give your aura buffs, but if you trigger it you can.

Adding you as a friend in game, lets test it out!

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Posted by: Swiftwynd.1685

Swiftwynd.1685

If you want to nitpick and boost your damage with sigils, you could also, if you want to spend your time in it, get an AC weapon skin and 2 sigils of the night. Equip them in an alternative set of weapons (double weapons, dagger scepter or focus, your call) and use them when you see the AC weapon is shining. That will mean the map is in nightime and therefore you’ll have a 20% damage increase.
If what the wiki says is true and you can’t stack permanent stat bonuses, you can still do this with just one weapon

That would be pretty darn beast mode and i DO have a ton of extra AC tokens lying about

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Posted by: haviz.1340

haviz.1340

Blast finisher inside ice field will give 5 people frozen aura but only the person using that blast finisher will be granted boons if traited.

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Posted by: Crossplay.2067

Crossplay.2067

That would be pretty darn beast mode and i DO have a ton of extra AC tokens lying about

Yeah, you can’t stack the same sigil. You can, however, stack Night with Justice and do 20% more damage on bandits during the night. If you have the inventory space, you could buy or craft a bunch of cheap, exotic daggers, put a different sigil on each and change them according to what’s the most beneficial to the situation.

I do play on the US servers so I’ll add you too. I’m always looking for someone to pve with because my main guild only seems interested in WvW.

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Posted by: blutstein.2468

blutstein.2468

would like to see a video with the build in action!

kitten kitten kitten kitten kitten

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Posted by: kubetz.3058

kubetz.3058

would like to see a video with the build in action!

There is a link to a short video clip few posts above.

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Posted by: naphack.9346

naphack.9346

Any chance to get something like this running in PvP?
Just to troll, you know
Bunker guardian: “Cute, an elementalist, well, this is gonna take a whi – WHAT THE EFF?”

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Swiftwynd.1685

Swiftwynd.1685

would like to see a video with the build in action!

Ask and you shall receive!

http://youtu.be/Tpf2dT9roPs

Crossplay and I bumbled through CoF Path 1 thanks to a couple of random warriors who were a bit sloppy at best, but the boss fight on this run turned out quite nice to watch, so I uploaded it

We’re going to keep working at perfecting our builds’ synergy before we take it into harder content, but ideally his boon build alone could almost stack 25 might for the group with enough practice, so my extra blast finishers tossed in should easily round it out

(edited by Swiftwynd.1685)

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Posted by: Sabull.5670

Sabull.5670

fire shield won’t give you buffs when you are not being hit. So in pve it’s often not that reliable.

[TA]