Movespeed Cap?
check the wiki, there are some notes with regards the stacking (or not) of passive and active move speed buffs.
As far as we know, move-speed does not stack. You simply get the largest increase, and ignore the rest. This includes swiftness, which is 33% (or 40% with the Superior Rune of Speed).
As far as we know, move-speed does not stack. You simply get the largest increase, and ignore the rest. This includes swiftness, which is 33% (or 40% with the Superior Rune of Speed).
So basically several of our traits are useless…
So basically several of our traits are useless…
Yes, basically. This is why I feel that “One with Air” (the 10 pts trait) is completely useless. With 5 pts in Air you automatically get a 10% speed increase. I believe it takes 20seconds for One with Air to get up to 15% speed (5% for 0s through 9s, 10% for 10s through 19s, then 15%), so it does nothing for that time. During combat, how often do you stick with one attunement for more than 20 seconds?!?
If you’re using it for fast travel in PvE, just drop on a staff and use one of several ways to build infinite 33% swiftness. One with Air does essentially nothing.
Also, Windborne Dagger, the 20pt arcana trait that is supposed to give 15% faster movement with a dagger MH, doesn’t work at all (it’s bugged). And if it did work, it would make the 5 pt Air trait redundant to the point of repeating itself. So yah…
Legion of Anvil Rock [XXIV] – Anvil Rock
But wouldn’t it be cool if we could run at 60% run speed without swiftness?