Movespeed Cap?

Movespeed Cap?

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Posted by: LordXy.4278

LordXy.4278

I have a level 80 thief with signet of shadows it’s a passive that adds 25% move speed, i can say is that when i unequip it, i can really see the big difference.

Now I have an elementalist, with signet that gives 10% movespeed , trait with 10% movespeed when im attuned to air plus the one that gives 25% movespeed max as long as i stay attuned to air.

I’m not sure if it’s bugged or anything, but I can’t seem to see the difference on the movespeed of my thief and elementalist. My elem should have 45% move speed passive if I add everything and it should be noticeable. But when i’m comparing it, it’s as if my elem only have 25% movespeed because she moves the same as my thief.

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Posted by: NerfedWar.8749

NerfedWar.8749

check the wiki, there are some notes with regards the stacking (or not) of passive and active move speed buffs.

Movespeed Cap?

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Posted by: Qwert.2950

Qwert.2950

As far as we know, move-speed does not stack. You simply get the largest increase, and ignore the rest. This includes swiftness, which is 33% (or 40% with the Superior Rune of Speed).

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Posted by: Dumbo.8167

Dumbo.8167

As far as we know, move-speed does not stack. You simply get the largest increase, and ignore the rest. This includes swiftness, which is 33% (or 40% with the Superior Rune of Speed).

So basically several of our traits are useless…

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Posted by: Bsquared.3421

Bsquared.3421

So basically several of our traits are useless…

Yes, basically. This is why I feel that “One with Air” (the 10 pts trait) is completely useless. With 5 pts in Air you automatically get a 10% speed increase. I believe it takes 20seconds for One with Air to get up to 15% speed (5% for 0s through 9s, 10% for 10s through 19s, then 15%), so it does nothing for that time. During combat, how often do you stick with one attunement for more than 20 seconds?!?

If you’re using it for fast travel in PvE, just drop on a staff and use one of several ways to build infinite 33% swiftness. One with Air does essentially nothing.

Also, Windborne Dagger, the 20pt arcana trait that is supposed to give 15% faster movement with a dagger MH, doesn’t work at all (it’s bugged). And if it did work, it would make the 5 pt Air trait redundant to the point of repeating itself. So yah…

Nerfedname – Elementalist
Legion of Anvil Rock [XXIV] – Anvil Rock

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Posted by: Eicherjw.3926

Eicherjw.3926

But wouldn’t it be cool if we could run at 60% run speed without swiftness?