(edited by Frostmane.9734)
New talent/elite idea
1. Meh
2. Meh
3. Meh
None of these changes would go towards fixing/improving the class and the issues it currently has
This helps our sustained damage how? We already have decent burst if specced right, but what we are horrible in is sustained damage (without lightning hammer).
Endless Petrification Tonic
They should turn the Conjure weapons into “kits” Adjust the damage down 5-10% but allow us to use them for as long as we have them “equipped”
Leave the Greatsword the way it is. The others however would work better as weapons we could equip. Maybe give them 15seconds or so cool down when you switch out of them
This helps our sustained damage how? We already have decent burst if specced right, but what we are horrible in is sustained damage (without lightning hammer).
It’s a way to increase both sustained and burst damage. Your primary combinations will benefit from the bonus as well as auto attacks (provided you are switching attonements). It may not be much but it encourages the way the class is intended to be played and rewards you for doing so.
As to the conjured weapons; I persoanlly wouldn’t use them….ever. They are very filler/fluff to me. We have enough skills at our disposal to NOT have to deal with kits and conjured weapons that, for a short time, override our base skills. That is the core mechanic of the engineer and it works for them as they only have 4 weapon skills….we have 16. If we are ever better off replacing the use of those 16 skills with the 4 from a conjured weapon, something is wrong. Just my opinion, yours may vary.
Interesting ideas. However I don’t see 1 helping at all. Due to the way many auto attacks work, changing attunements to get the bolstered 10-20% damage would be waisted by either auto attacks or the damage on change attunement skills (if far enough down that tree – generally 15 points).
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