Oct. 1st Elem updates

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Posted by: wertyuio.8630

wertyuio.8630

i think they might’ve fixed the issue with dagger air’s autoattack now with the 3-target thing… at least…

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Posted by: Puandro.3245

Puandro.3245

Conjures still useless in tPvP

GW2 Videos WvW Ele/Thief/Mesmer/Ranger/Warrior PvP Videos
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild

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Posted by: drinkmore.8053

drinkmore.8053

We haven’t got to where ANet expects us to go too sharp.

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Posted by: veeblight.9736

veeblight.9736

Yes! It would be wonderful to get some clarity on what exactly they plan on doing with the elementalists. If the bugs are just very difficult to fix (i can understand how ride the lightning can be a hard bug to fix) and they need more time, fine, whatever, just please COMMUNICATE with us.

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Posted by: Zanryu.3417

Zanryu.3417

All they did was make it so more of our skills don’t work on targets behind us. sigh Oh well, I still have a blast on me Ele, wouldn’t mind a power boost though.

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Posted by: Hagge.5780

Hagge.5780

“Ride the lighting” skill…where the fix for that? I mean common are you even listening to us? I often get in trouble for using this skill, let me give u a picture..

I see an enemy..I target the enemy..I use the skill, get stuck midway, stunned, then I get killed or something..Im not complaining about damage..or unbalanced profession..I’m happy with my ele, just fix those annoying bugs! For the love of god!

(edited by Hagge.5780)

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

The lightning whip fix looks like a band-aid… and a bad one at that. They couldn’t figure out how to get it to work so they made it with an AoE for 3 enemies and didn’t worry about whip pathing or w/e.

@Zanryu That is exactly what I’m talking about. They are bugs and they deserve to be fixed but why are we only getting weaker? There are plenty of bugs that are weakening us right now that also deserve to be fixed and in fact are noticed a LOT more than these are. I never even noticed that these skills were firing backwards…

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Posted by: SiNiquity.6203

SiNiquity.6203

ArenaNet doesn’t owe you or me anything, so please stop crowing from the rooftops what they must do. I’m sure they’re working on the bugs and balance, and you’ll get their insights when you read the patch notes. Sadly just not these patch notes.

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Posted by: Pawstruck.9708

Pawstruck.9708

Yyyyyyyup. Disappointed that there are no straight up Ele buffs. It’s such a pathetic profession balance-wise. :/

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Posted by: Temperantia.3207

Temperantia.3207

Yeah, I REALLY want to know what they think about this profession. Is it ok to them? Broken? A few bugs? Critical bugs? Are they so proud they won’t acknowledge this? Are they working on it or just aware of the “problems”? Please respond.

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Posted by: DrTenma.7249

DrTenma.7249

Just wow, talk about incompetence.
Any miraculous way to get a refund?

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Posted by: veeblight.9736

veeblight.9736

they may not ‘owe us anything’ but completely ignoring us and not being vocal with what their PLAN is, is just bad PR. They’ve always talked big about being ‘transparent’ but the fact of the matter is that we haven’t heard ANYTHING about what their plans for the Elementalist is post launch.

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

ArenaNet doesn’t owe you or me anything, so please stop crowing from the rooftops what they must do. I’m sure they’re working on the bugs and balance, and you’ll get their insights when you read the patch notes. Sadly just not these patch notes.

I’m glad that you don’t think they owe you anything… maybe you didn’t purchase their product… but I did. I’m a paying customer and they owe people. If you bought a computer part from some company that was promised to work but then got one that didn’t work, would you feel entitled then? The only reason this is different is because of company loyalty AKA fanboyism.

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Posted by: Arheundel.6451

Arheundel.6451

Are you guys for real?
Literally we have just received some pretty nice buffs, I dunno you but being finally able to hit 3 people with lightning whip-touch is a great thing for d/d lovers and what about staff? God now blasting staff trait work with lightning surge ( shame the 2s cast still there but oh well….)

But more importantly they have fixed the broken berserker-duellist illusions which now cannot magically teleport near you anymore, so now you can disengage mesmer with LoS ( about kittening time Cheers Anet thx a lot ^^)

But also the freaking line of warding on guardian has been finally nerfed( next i hope the tone down spirit hammer), and even more nerfs on the overly defensive guardian ^^

All in all, we did receive some good buffs and the PvP environment also has received soem good changes ( fixed auto-balance and volunteer bonus..epic), but more than anything I’m happy regarding the nerfs on guardian and fixes on mesmer, we’re slowly moving toward a more balanced team composition ( lately all you see is double guardian/mesmer/thief )

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Posted by: DiogoSilva.7089

DiogoSilva.7089

The necromancer is the most broken profession, and is clearly getting the most attention. Out of all those changes, most of them were bug fixes or nerfs for all professions, while the necromancer was the one who actually got meaningful skill buffs/ changes. Not only that, but mesmers and guardians have gotten some interesting nerfs.

Meanwhile, our MH Dagger skills are aoe now, which is seriously relevant to spread weakness when we’re being ganked by mobs, and saved auto-attacks on conjures should make them interesting to keep our dps up when dedicating our time kiting from foes. Blasting Staff affecting Lightning Surge is interesting for a more efficient blind spreading, especially for WvW.

(edited by DiogoSilva.7089)

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Posted by: Laivine.9308

Laivine.9308

A company has to deliver a non faulty product to customers. If the customers are unhappy with the services of the product, the company has problem. Simple as that!

I loled so much with the “ArenaNet doesn’t owe you or me anything”. Do you have any idea of how companies actually should work? Sooner or later they will have to fix those issues.

Apart from that, disappointment on this last patch, for one more time…meh

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Those weren’t buffs…. they were band-aids and they didn’t do anything. I run a pretty tough build but I don’t know how often I ever get in the face of 3 enemies at a time. I’m safe in saying that it doesn’t happen often without a lot of damage being taken on my part. Lightning surge is a dreadful spell that needs a lot more than a blasting staff change. And how could I count other class nerfs as an elementalist buff? Those classes are all still far better than the elementalist in efficiency and effectiveness. I’m not a big sPvPer but those are all problems for that realm and can’t really translate to the rest of the game that Anet said was just as important for balancing.

And I’m pretty sure that it is VERY debatable whether the necro or elem is most broken, but I suppose Anet believes it to be necros. The worst part is that it looks like we will have to keep waiting through patch after patch and wade through all the other changes until necros are perfect before we get any fixes at all. If they want to spend some time on necro first, go ahead. But I bet a post on these forums about their views on this would go a LONG LONG LONG way in repairing trust in Anet. PR has been atrocious of late, as another poster said.

(edited by DaedalusDragon.3754)

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Posted by: Rhyse.8179

Rhyse.8179

Guys, chill. It could be worse. You could be a necromancer.

“I care nothing for a festering industry that wantonly refuses to
provide a service that I’m willing to purchase.” – Fortuna.7259

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Posted by: DiogoSilva.7089

DiogoSilva.7089

A company has to deliver a non faulty product to customers. If the customers are unhappy with the services of the product, the company has problem. Simple as that!

A company also has priorities, issues that are more pressing than others. There’s a clear intention of fixing the necromancer before the elementalist. It’s perfectly justified.

We are in the elementalist’s board. Like as typicall seen in any profession boards, the people of said profession think they are the only victims and everyone else is better than them. Oh sure, we elementalists are one of the most underpowered professions out there, but the necromancers have have been broken with 90-100+ bugs, and overpowered skills from other professions affect the entire playerbase (include us eles which will give us a better time against illusions and guardian’s retaliation), while the underpowered skills of the elementalist only affect the elementalist’s fanbase. It’s perfectly understandable why those matters were given priority.

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Posted by: veeblight.9736

veeblight.9736

A company has to deliver a non faulty product to customers. If the customers are unhappy with the services of the product, the company has problem. Simple as that!

A company also has priorities, issues that are more pressing than others. There’s a clear intention of fixing the necromancer before the elementalist. It’s perfectly justified.

We are in the elementalist’s board. Like as typicall seen in any profession boards, the people of said profession think they are the only victims and everyone else is better than them. Oh sure, we elementalists are one of the most underpowered professions out there, but the necromancers have have been broken with 90-100+ bugs, and overpowered skills from other professions affect the entire playerbase, while the udnerpowered skills of the elementalist only affect the elementalist’s fanbase. It’s perfectly understandable why those matters were given priority.

That doesn’t justify them not giving us ANY idea of when we can expect any sort of dedication. Most of us are just tired of being left in the dark, it seems. It’s frustrating to not know what direction my favorite profession is going to be headed in, or when any sort of change will be made.

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Posted by: Dronin.3957

Dronin.3957

Wait….. we are the most broken class and we still get nothing. I know these bug fixes were in fact bugs, but the only fixes we ever get generally make us worse. I’m not saying that the bug fixes that let us fire spells behind us or other beneficial things should stay, but could we get bug fixes that actually help us play our profession? What about all of the balancing? Every other class continuously gets lots of fixes and balance changes but we are getting absolutely nothing. ArenaNet, you have to tell us now. Do you want us to stop playing the elementalist? If not, at the very least you MUST tell us what you are going to do to help us out.

I’m issuing a call to action from Anet. Tell us what you are doing. What are you thinking? Should I just give up and stop playing? Are you siding with the minority (even on the forums) and keeping everything as broken as they are? Why aren’t we at least getting bug fixes for these very important skills? I think we deserve a response from you. And to everybody who thinks “you don’t deserve anything”, please remember that we paid for this game. I’m not saying I’m entitled to a lot, just some answers from a company who used to pride themselves on being transparent.

whoa necros are the most broken

but don’t complain when we get something… it is far better than nothing, every class apart from warriors needs a look at right now

the philosophy of every class performing every role is so far from true

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Posted by: Chewie.7389

Chewie.7389

I agree OP, I was totally dismayed to see barely anything changed with our class. It sucks enough that they aren’t balancing the classes yet but now they have to leave ele’s out of the majority of bug fixing too? Mist form and Ride the lightning being the obvious fixes. The sad part is I would rather take fixes that make our class viable for anything over bug bug fixes at this point, it get’s really depressing…

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Posted by: DiogoSilva.7089

DiogoSilva.7089

I do agree they should make an official commentary. So far, they have only talked about the state of the professions in one of the boards: the necromancer.

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Being a necromancer would be a great thing because they are getting fixed. I started this thread with this and I’ll say it again. I’m not even asking for a fix at this moment. We deserve one and desperately need one, but all they would have to do to make everyone here so much happier would be to make a long post describing their views on this topic and what they have planned for the future. If you think that they shouldn’t have to do this then please look up business structure. A business doesn’t get a good rep by ignoring their customers for weeks on end.

I ask everybody to try and stay on topic. For now, I, and many others, would just like some information from Anet… and not some insulting paragraph saying that they know about our problems and are looking into it.

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Posted by: Dibrom.6408

Dibrom.6408

The necromancer is the most broken profession, and is clearly getting the most attention. Out of all those changes, most of them were bug fixes or nerfs for all professions, while the necromancer was the one who actually got meaningful skill buffs/ changes.

I can assure you necros were nerfed as well. I can’t even use my #3 staff skill but green light those balance changes Anet.

Sorry, just pop’d into other professions threads to see what they felt of this patch.

Arenanet: The paragon of truth.

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Posted by: Laivine.9308

Laivine.9308

A company has to deliver a non faulty product to customers. If the customers are unhappy with the services of the product, the company has problem. Simple as that!

A company also has priorities, issues that are more pressing than others. There’s a clear intention of fixing the necromancer before the elementalist. It’s perfectly justified.

We are in the elementalist’s board. Like as typicall seen in any profession boards, the people of said profession think they are the only victims and everyone else is better than them. Oh sure, we elementalists are one of the most underpowered professions out there, but the necromancers have have been broken with 90-100+ bugs, and overpowered skills from other professions affect the entire playerbase (include us eles which will give us a better time against illusions and guardian’s retaliation), while the underpowered skills of the elementalist only affect the elementalist’s fanbase. It’s perfectly understandable why those matters were given priority.

Read this thread. https://forum-en.gw2archive.eu/forum/professions/elementalist/NEW-Elementalist-bugs-and-glitches-thread/first#post305328
All elementalist skills are bugged as well! Even healing rain lasts 4 secs instead of 9 as stated, are you kidding me? Is this a fanboy/fangirl contest? I used to be one as well, but now I am starting to claim my rights and I am not blinded anymore from hype. I am supporting Anet for over 5 years and I want a final product sooner or later. I will not justify any priorities anymore. My profession is as broken as others. Fix it! Soon!

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Posted by: Fishbait.6723

Fishbait.6723

So I guess we`re still either squishy melee D/D,
Tanky D?D lower damage,
or ranged low damage Staff.
Can`t alternate

As for downed state…That was my main concern.

Really can`t believe this hasn`t changed in any form. I know there`s probably loads to do. Hell, Underworld has been plagued with lag in some zones & Jormar canons firing & not a dragon in sight etc as I can imagine loads of others have been.
Guess I`ll change my characters name to Alt F4

Just can`t stand getting downed, knowing there`s sod all I cn do & staring at the map thinking “Get it over with already!!”.

I know how UP Ele` can be. I`m targetted first even if surrounded by countless others & I do the same to other Ele`.

Ah well….

sniffle

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

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Posted by: Arheundel.6451

Arheundel.6451

People are forgetting that now we’ve got a direct dmg non ground targeted aoe spell on staff, which is not as easy to dodge as fireball, sure the 2s cast is still annoying as hell but it’s something very good nevertheless.

Also the change to lightning touch/whip is epic to say the least, basically lightning touch it’s our only aoe weakness attack and with d/d is far too easy to find myself surrounded by multiple enemies and an aoe weakness will surely increase my survivability.

I can understand people frustation ( still hoping for : a dmg buff on firegrab, rtl fix, instant cast signet of fire, buff on glyph of elemental power/lesser elementals/storms, fix on mist form, buff on dmg of arc lightning and few more)

But all in due time, I don’t believe we can have many buffs all in one go ( that would lead to huge nerfs at the end of the day)

I’m much more happy for nerfs on overly defensive guardians and illusions attacking outside LoS, this means that Anet is paying attention to the trend of tPvP where people are running with double guardian

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Lightning touch is only slightly less useless than before. Good luck staying in close range with a build that makes using LW worth the damage. And I would wager that it will still have issues hitting enemies but if it can hit enemies, it will hit up to 3…. Odds are that nothing was fixed. That air staff skill is still cruddy. Why even use it? It is incredibly weak and still has a HUGE cast time. That pitiful buff doesn’t even matter when I have to decide to change to another attunement or spend 2 seconds casting a very weak AoE attack with a blind. AND what makes it comedic is the fact that we are now just a little bit more dependent on Arcana trait tree…. ridiculous. There can only be one…. build and that involves heavy Arcana investment.

And I don’t see how they are paying attention to tPvP if they are still leaving one class completely out of it.

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Posted by: Korath.7402

Korath.7402

Are you guys for real? Anet is focusing on exactly what they said they would: fixing bugs and exploits. There are a lot more of them to fix, so really I wouldn’t expect any systematic attempts at class balancing any time soon.

Give the Chicken Little routine a rest. The sky is not falling.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

As a D/D elementalist, I’m always at close range in pve, and about half the times I’m going against two or more mobs. Lightning Touch was honestly a decent defensive skill against a single target, but it was pointless to waste time using it when mob’ed. Lightning Whip is decent to use while you have Shocking Aura on, your enemy is weakened, and you’re waiting for the aura to end to updraft, for two-three rupts in a row. It keeps a single target or a small crowd on check, but once again, the single-target effect of the first two skills made this strategy weaker when against more than one enemy.

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Posted by: TheWarKeeper.5374

TheWarKeeper.5374

If i didnt make an engi few days ago i would probably RQ the game untill most or everything about this class was fixed, this is quite embarrassing since they have claimed for them 5 weeks is alot, yet one of the most broken classes and easelly the most underpowered class gets no attention at all, the only bug fixes that were done were the ones that actually helped us.
A demonstration of quality and costumer caring by A-net is starting to form on my mind however its far from pleasant, i see the class balance fixes are as good as class balance fixes in gw1, and for those who do not know, class fixes in gw1 were an utter joke, same applied to the professionalism executing them (pointing at Smiter’s Boon)

(edited by TheWarKeeper.5374)

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Posted by: Arheundel.6451

Arheundel.6451

What Korath say.

We should be very grateful to Anet for fixing asap all these exploits from other professions( guardians/mesmer/thief) which can ruin the game.

The illusion breaking LoS was a freaking big deal, and line of warding was kittening broken as it cause Kd also by simply stay close to it ( not even trying to cross it, you still get KDed), big buffs would be meaningless if the professions above would be left free to use broken tactics, you guys should thing about it

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

That is all a PvP change and still has nothing to do with the elementalist. They might have effected us but they effected everybody. They fixed two things and you think we should be grateful? Dude, this sounds like fanboyism to the extreme. I want the game to be balanced and fixed but why are we not even getting a word out of them about the elementalist?

@Korath
If they were fixing bugs before balancing then they would start by fixing the elementalist bugs too. So far all we have gotten were the ones that actually helped us while we still have dozens that effect us negatively so much so that some even ruin builds. I’m at the point where I don’t care that some bugs are harder to fix. 5 weeks in and we don’t even know what they think about all of this, nonetheless have we had any actual bug fixes. And to add insult to injury, most of their bug fixes end up either not working or going backwards… looking at you dungeons for the last two weeks.

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Posted by: Xhaiden.3891

Xhaiden.3891

Hell, I give up on Ele. I’ve been sticking with it, hoping maybe NEXT patch they might throw us a bone or at least SAY something. But nope, notta. Ele does literally nothing I can’t do better on another class with higher survivability to boot.

I figured I’d hold out just one more patch, see of there was a glimmer of hope. But just some bandaids, some fixes that somehow make us worse and still not even a “Hey, we know the class has problems, we’re working on some stuff just hold tight”.

If they would just SAY something about it, I could at least go PVE and wait it out.

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Posted by: Xagar.6512

Xagar.6512

They fixed the most egregious bug, which was Lightning Surge having infinite range.

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Posted by: Arheundel.6451

Arheundel.6451

That is all a PvP change and still has nothing to do with the elementalist. They might have effected us but they effected everybody. They fixed two things and you think we should be grateful? Dude, this sounds like fanboyism to the extreme. I want the game to be balanced and fixed but why are we not even getting a word out of them about the elementalist?

@Korath
If they were fixing bugs before balancing then they would start by fixing the elementalist bugs too. So far all we have gotten were the ones that actually helped us while we still have dozens that effect us negatively so much so that some even ruin builds. I’m at the point where I don’t care that some bugs are harder to fix. 5 weeks in and we don’t even know what they think about all of this, nonetheless have we had any actual bug fixes. And to add insult to injury, most of their bug fixes end up either not working or going backwards… looking at you dungeons for the last two weeks.

If you’d play all weapon sets equally you’d know that the changes are pretty significant in my opinion, the aoe weakness of d/d eles is very beneficial and the lightning surge now being affected by blasting staff, means finally be able to use a non – ground attack more efficiently.
Finally with 3 might stack, lightning whip hit for over 1k dmg , so now this is our most damaging auto-attack ever…or you didn’t notice?

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

They fixed the most egregious bug, which was Lightning Surge having infinite range.

EXACTLY! Thank you for understanding! lol Anets priorities are so out of whack right now. If you can only fix one bug per week for the elementalist, please make it the ones that really matter.

@Arheundel
I play D/D condition/tough/vitality build and I find it to be a very successful (for the elem at least) build. What I DON’T do is stand in front of the enemies taking a lot of damage as the class with the lowest armor and vit in the entire game to stack a few weakness… And how do you hit 1k with LW? Glass cannon builds are very weak and will get you killed in this game. Also note, other classes do that damage with their auto-attacks and they don’t have to worry about dying from a sneeze.

But…. I’m not going to change your mind and you won’t change mine so how about we stick to the topic which is about Anet’s new policy of “Silence is golden”. (Thank you KogarasuMaru… I like it lol)

(edited by DaedalusDragon.3754)

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Posted by: Xagar.6512

Xagar.6512

They fixed the most egregious bug, which was Lightning Surge having infinite range.

EXACTLY! Thank you for understanding! lol Anets priorities are so out of whack right now. If you can only fix one bug per week for the elementalist, please make it the ones that really matter.

I wasn’t being sarcastic. That really was the worst bug, because it let eles kill siege through walls in wvw while being utterly safe.

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

They fixed the most egregious bug, which was Lightning Surge having infinite range.

EXACTLY! Thank you for understanding! lol Anets priorities are so out of whack right now. If you can only fix one bug per week for the elementalist, please make it the ones that really matter.

I wasn’t being sarcastic. That really was the worst bug, because it let eles kill siege through walls in wvw while being utterly safe.

Oh…. wow….. a bug I had never heard of after weeks of sifting through this forum…. definitely most important… more important than build breaking ones. And also, the elementalist is never safe. If another class looks at us we break into a million little pieces. This sounds like a bug that really should have been held off on until more important bugs were fixed.

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Posted by: Raap.9065

Raap.9065

They fixed the most egregious bug, which was Lightning Surge having infinite range.

All good things must come to an end, and in the Elementalist’s case, your only good thing must come to an end. That ability was the only ‘cool’ thing staff air attunement had to offer, outside of swiftness and a highly unreliable stun (and lots of unwanted mob aggro).

I wish they made it 1500 range atleast, it was great in WvW to snipe people and siege equipement on walls, but ofcourse, the line of sight was an issue, but the range was nice. Having it at 1500 makes it fill a niche role without being exploitable like it was.

And ofcourse, right now because of the long lasting time it is very easy for an enemy to see this attack comming and not only timely dodge, but just run out of range.

Swift Mending – Guardian
Thorny Scrub – Thief
Desolation

(edited by Raap.9065)

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Posted by: Spoon.3826

Spoon.3826

I’ll join the angry voices.
Lighting surge was broken, sure. But hell, I’ve had more fun using (abusing) that skill this last week than I’ve had playing the rest of my elementalist. We’ve got kitten traits, underwhelming damage combined with underwhelming survivability . A whole list of documented bugs in a stickied thread.

What do we get?
The only bug that was beneficial to us in any kind of way gets speed fixed. Nothing on all the bugs that affect us negatively. No comments from Anet or anything. No nothing.

I though pretty highly of Anet but that feeling is declining rapidly with each patch.

At least TALK TO US, Anet.

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Posted by: Rainshine.5493

Rainshine.5493

These threads accomplish absolutely nothing. I’d rather Anet is actually working on bugs rather than telling us how they plan to work on them.

This is a brand spanking new MMO. If you absolutely can’t be a little patient, then yes, go play another class in the meantime. I feel like this must be the first MMO launch for a lot of people. I can’t say I really expected anything different

Ruse Torrent (elementalist) on JQ
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)

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Posted by: veeblight.9736

veeblight.9736

The blind fanboyism is ridiculous. I’ve loved Guild Wars since it first came out… but to have people constantly defend Arenanet… Yea, because the 30 minutes it takes them to write down their plan is really going to completely take away from all their bug fixing. I am in complete awe at how silent Arenanet has been, I honestly expected a HECK of a lot better.

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Posted by: Arheundel.6451

Arheundel.6451

The blind fanboyism is ridiculous. I’ve loved Guild Wars since it first came out… but to have people constantly defend Arenanet… Yea, because the 30 minutes it takes them to write down their plan is really going to completely take away from all their bug fixing. I am in complete awe at how silent Arenanet has been, I honestly expected a HECK of a lot better.

This is not fanboism, for me it’s much better to see exploits being resolved rather than receive buffs which would become null because of these exploits from other professions

Oct. 1st Elem updates

in Elementalist

Posted by: Rainshine.5493

Rainshine.5493

I imagine Anet is pretty much in constant panic mode. If the bug list for elementalist alone is as big as it is (and it’s huge) how much else needs to be fixed?

Tons.

I work with hard deadlines in my job and deadline pressure. Sometimes to get something done on time, you gotta skip the explanation/chitchat. In most cases I advocate transparency and documentation; a month after a launch this big? No.

Ruse Torrent (elementalist) on JQ
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)

Oct. 1st Elem updates

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Posted by: emikochan.8504

emikochan.8504

The other classes will be nerfed, don’t worry. Game’s only been out for a month, these things take a long time.

Welcome to my world – http://emikochan13.wordpress.com

Oct. 1st Elem updates

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Posted by: veeblight.9736

veeblight.9736

The blind fanboyism is ridiculous. I’ve loved Guild Wars since it first came out… but to have people constantly defend Arenanet… Yea, because the 30 minutes it takes them to write down their plan is really going to completely take away from all their bug fixing. I am in complete awe at how silent Arenanet has been, I honestly expected a HECK of a lot better.

This is not fanboism, for me it’s much better to see exploits being resolved rather than receive buffs which would become null because of these exploits from other professions

I’m not asking for buffs, look at my previous posts. I never demand any of that. I simply want the TRANSPARENCY that was promised by arenanet. They’ve made one post on our forums and it was to change the title of a post -.- also, i understand what it’s like to be in a high stress job, heck i’m a programmer that works on fixing bugs 90% of most days. It should be noted that the people posting on the forums ARE NOT the programmers fixing the bugs. There’s a completely separate team for Public Relations, there is NO EXCUSE for the silence in these forums. We’re running around like headless chickens.

Oct. 1st Elem updates

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Posted by: Rainshine.5493

Rainshine.5493

Try playing a Funcom game and see how much dev interaction you get, lol. Anet is head and shoulders above that for sure.

Ruse Torrent (elementalist) on JQ
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)

Oct. 1st Elem updates

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

The warrior is in the right place (Anet said so). Warrior is WAY stronger and better than ele. Ele gets buff. That is a logical and clear train of thought. What job do you do Rainshine? Does your job depend on thousands of people being happy with your work at all times? I bet it revolves around a few people who know that you have a deadline. For all we know, Anet is saving the ele for last (or not at all) which could take months. If we aren’t addressed within a few weeks I’m sure there will be many raging fans… which may not sound like much but they are a huge it to word of mouth sales. Which IS a big deal.