(edited by Zaviel.1245)
One-Handed Sword Elementalist
Very nice ideas man! Care to work on a whip or offhand version ala. Gandalf Vs. Balrog?
Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}
Id like 1200 range weapon that works while both you and your target are on the move
Seeing as we are the squishiest class we dont need more ‘in your face weapons’
Thanks for the feedback I had ideas for off-hand sword too, but I wanted to test the water before I went too far into this. What are your guys’ ideas for offhand? My ideas were mainly regarding disruption. Focus is defensive/support, OH-Dagger is pretty offensive, I was imagining OH-Sword as a middle-ground focused on control.
(edited by Zaviel.1245)
Cool. I also love spellswords
This would be awesome, and would fit my desire to play a Wheel of Time Asha’man type character!
I’d love to see Elementalists getting more weapons to choose. 1H Sword would be awesome although I have a hard time seeing an Ele duel weilding swords but that’s just me. I’d also like to see torch as a choice. That could be cool. Along with Greatsword, somewhat simular to the current conjured one.
I do however seriously doubt Anet will ever do any of this. To much work.
We can dream though. Beyond completely new classes they would surely they would need to release new weapons for classes eventually. New weapons/alternate skills for current weapons seams like the easier alternative.
I like sword. I like gauntlet too. They fit the play style of Ele
I’d love to see a fiery dragon sword on my elementalist
Great ideas. I especially love the earth attunement.
I wanna dual wield scepters. I posted a list of skills in another thread. Skills could be something like:
Fire 4: Lava Arrows, fire a volley of 5 lava arrows at target that cause 1 second of burning each and the 5th arrow explodes.
Fire 5: Incendiary Bonds, bond the target foe and immobilize them for 2 seconds. When the immobilize ends a fiery explosion occurs and nearby foes take damage
Water 4: Ice Spear, fire a Spear of Ice at target foe. Pierces foes
Water 5: Maelstrom, you place an AoE on target area that lasts 5 seconds causing 2 vulnerability every second and healing allies every second
Air 4: Lightning Orb, launch an Orb of Lightning that causes 5 vulnerability to the target and does alot of damage
Air 5: Enervating Charge: Electricute your foe with an Envervating Charge that causes weakness
Earth 4: Sliver Armor, an Aura that does 75% damage back to foe. Lasts 3 seconds
Earth 5: Crystal Wave, place a pulsing wave of crystals on target location that does damage, cripples, and bleeds
These could probably be tweaked. Original Guild Wars players will recognize these skill names. This is all copy and pasted from another thread
i really like the idea of a dual wiel scepters. I don’t know about the skills but to have a scepter in the off hand is cool.
About the idea of a one hand sword, i’d really like that but i don’t think it fit the class.
Maelstorm that doesn’t interrupt enemies? You’re making no sense! How about a small (Geyser-sized) Water-Combofield that lasts 6 seconds and pulses a 0.25/0.5 second daze every 2 seconds?
Sliver Armor: If anything, it would be implemented as reflection skill, or something granting Retaliation – both are not the same as Sliver Armor, but look what they did to Pain Inverter…
Until that, I’ll play GW2.
I kind of came up with them on the spot. And didn’t bother to look through and change anything this time
I miss my earth Hammer E/W from GW1 T_T
Stop it with the GS and Sword… Ele’s need HAMMER.
:P
We already have a hammer, in the form of electrical awesomeness our hammer is the best of all our conjures.