One-Handed Sword Elementalist

One-Handed Sword Elementalist

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Posted by: Zaviel.1245

Zaviel.1245

As a fan of magic in most fantasy games I play I always love the “mage” play-style. After some thinking though, and frustration at the lack of weapon choices of the ele, thought of giving an ele swords. A “magic swordsman” weapon set won’t derail the class at all, and though we already have daggers they are a bit to flashy for my tastes.

The sword should be a close ranged “in your face” build, like daggers, but with far shorter, and weaker, cooldowns than the dagger. Dagger should still be the ideal weapon for stance dancing, whereas sword more supports people dedicating to a single element.

The ele is still super soft, so just like the dagger the sword should have tools to keep you, and your allies alive. Sword eles get in your face and know how to stay there, proper use of control/roots will take them out.

Mainhand: 130 range average (standard melee)
Fire:
1-Flame Lash, 1/2 cast time. Cleave attack
2-Fire Wheel, 1/4 activation time. A 360 spin attack for slight damage+burning. 4 second CD
3-Searing Strike, 1/2 cast time, small dash to target (400 range) for moderate single target damage+burn. 10 second CD.

Air:
1-Static Blade, 1/4 cast time. 3 phase combo, first two single target, third(3/4 cast time)charges your blade with electricity and cleaves, adding vulnerability onto foes.
2-Discharge, 3/4 cast time. AoE shock nova, inflicts blindness. 6 second CD
3-Charged Strike, 1 second cast, single target daze. 8 second CD

Water:
1-Frost Blade, 1/2 cast time, 3 stage cleaving combo, first two add vulnerability, last has 3/4 cast time and inflicts very brief chill.
2-Hoarfrost, 3/4 cast time. Root self in place and channel for 3 seconds, inflicting damage to enemies within 400 range, inflict 2 second of chill at the end of channel to those still within. 8 second CD
3-Cool Winds, 1/2 activation, give AoE regen(4 seconds) to allies within 400 range. 15 second CD

Earth:
1-Stone Scythe, 1 second cast, bleeding(4 seconds) hybrid-range cleaving attack, three phases. Each stage boosts range by 60. First stage attacks with sword(130 range), animation pulls rocks from around you onto blade. Second stage coats blade in rocks, increasing range(190). Third stage slams coated blade onto the ground, hiting enemies in cone(250 range) and apply cripple(1 second.)
2-Tremor, 1/4 activation mobile channeling(3 seconds) attack. Pulse the ground around you damaging, crippling(1 second), and bleeding(1 second) with each pulse. 8 second CD.
3-Magnetic Repulsion, 1/2 cast AoE knock-back. Pushes foes back within 400 range with 200 range blowout, dazing for 1 second. 15 Second CD

(edited by Zaviel.1245)

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Posted by: MarzAttakz.9608

MarzAttakz.9608

Very nice ideas man! Care to work on a whip or offhand version ala. Gandalf Vs. Balrog?

YOU KNOW THERE AIN’T NO REST FOR THE WICKED, TILL WE CLOSE OUR EYES FOR GOOD.

Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}

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Posted by: Windwalker.2047

Windwalker.2047

Id like 1200 range weapon that works while both you and your target are on the move
Seeing as we are the squishiest class we dont need more ‘in your face weapons’

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Posted by: Zaviel.1245

Zaviel.1245

Thanks for the feedback I had ideas for off-hand sword too, but I wanted to test the water before I went too far into this. What are your guys’ ideas for offhand? My ideas were mainly regarding disruption. Focus is defensive/support, OH-Dagger is pretty offensive, I was imagining OH-Sword as a middle-ground focused on control.

(edited by Zaviel.1245)

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Posted by: Malcastus.6240

Malcastus.6240

Cool. I also love spellswords

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Posted by: Levian.6742

Levian.6742

This would be awesome, and would fit my desire to play a Wheel of Time Asha’man type character!

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Posted by: Calle.8746

Calle.8746

I’d love to see Elementalists getting more weapons to choose. 1H Sword would be awesome although I have a hard time seeing an Ele duel weilding swords but that’s just me. I’d also like to see torch as a choice. That could be cool. Along with Greatsword, somewhat simular to the current conjured one.

I do however seriously doubt Anet will ever do any of this. To much work.

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Posted by: Zaviel.1245

Zaviel.1245

We can dream though. Beyond completely new classes they would surely they would need to release new weapons for classes eventually. New weapons/alternate skills for current weapons seams like the easier alternative.

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Posted by: Vanillea.5764

Vanillea.5764

I like sword. I like gauntlet too. They fit the play style of Ele

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Posted by: Navzar.2938

Navzar.2938

I’d love to see a fiery dragon sword on my elementalist

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Posted by: TwoBit.5903

TwoBit.5903

Great ideas. I especially love the earth attunement.

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Posted by: Grok Krog.9581

Grok Krog.9581

I wanna dual wield scepters. I posted a list of skills in another thread. Skills could be something like:

Fire 4: Lava Arrows, fire a volley of 5 lava arrows at target that cause 1 second of burning each and the 5th arrow explodes.

Fire 5: Incendiary Bonds, bond the target foe and immobilize them for 2 seconds. When the immobilize ends a fiery explosion occurs and nearby foes take damage

Water 4: Ice Spear, fire a Spear of Ice at target foe. Pierces foes

Water 5: Maelstrom, you place an AoE on target area that lasts 5 seconds causing 2 vulnerability every second and healing allies every second

Air 4: Lightning Orb, launch an Orb of Lightning that causes 5 vulnerability to the target and does alot of damage

Air 5: Enervating Charge: Electricute your foe with an Envervating Charge that causes weakness

Earth 4: Sliver Armor, an Aura that does 75% damage back to foe. Lasts 3 seconds

Earth 5: Crystal Wave, place a pulsing wave of crystals on target location that does damage, cripples, and bleeds

These could probably be tweaked. Original Guild Wars players will recognize these skill names. This is all copy and pasted from another thread

Grok Walking Amongst Mere Mortals

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Posted by: Manakel Angel.1047

Manakel Angel.1047

i really like the idea of a dual wiel scepters. I don’t know about the skills but to have a scepter in the off hand is cool.
About the idea of a one hand sword, i’d really like that but i don’t think it fit the class.

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Posted by: pmnt.4067

pmnt.4067

Maelstorm that doesn’t interrupt enemies? You’re making no sense! How about a small (Geyser-sized) Water-Combofield that lasts 6 seconds and pulses a 0.25/0.5 second daze every 2 seconds?

Sliver Armor: If anything, it would be implemented as reflection skill, or something granting Retaliation – both are not the same as Sliver Armor, but look what they did to Pain Inverter…

I can’t wait until ANet releases the game promoted in the manifesto.
Until that, I’ll play GW2.

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Posted by: Grok Krog.9581

Grok Krog.9581

I kind of came up with them on the spot. And didn’t bother to look through and change anything this time

Grok Walking Amongst Mere Mortals

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Posted by: Rieselle.5079

Rieselle.5079

I miss my earth Hammer E/W from GW1 T_T
Stop it with the GS and Sword… Ele’s need HAMMER.

:P

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Posted by: Zaviel.1245

Zaviel.1245

We already have a hammer, in the form of electrical awesomeness our hammer is the best of all our conjures.