I finally got to use the ‘Conjure Fiery Greatsword’ elite, and it has been a blast. With this in my hands I am able to destroy everything in my path, it’s really great. But could someone explain to me what is the point of having to actually lay your spare 20-charge weapon on the ground, having to go back for it after my initial sword has expired? This makes no sense, it is absolutely annoying and unnecessary. I am always moving in a forward direction, but whenever I use this ability I am actually forced to go back and pick it up. Not just that, if I want to be efficient I need to spawn the spare sword ahead of me, which often gets me unnecessarily murdered by a bunch of mobs, while trying to get the perfect far-away casting distance and not a single bit closer. I have to stand still while casting it, so it often bugs and goes into a 3 second recharge.
The poor sword has no synergy with the rest of my spells – If I ever decide to go underwater – it’s gone. If I ever need to pop mist form – IT’S GONE. If I accidentally pick some random worthless item from the ground – it’s gone. I can’t even leave it on the ground and pick it up later, the way I can with all those hundreds of practically useless tools (shovels, water buckets and whatnot). Not only this, but ANYONE can pick up my spare sword, anyone. I usually wouldn’t mind donating one to a fellow player, but when I have absolutely no choice of keeping it for myself – that is different. The control has been swept away and occasionally my survival depends on pure chance, which is ridiculous if we are to talk about a skill-driven game.
Why has it been so hard for you to just make it possible for the Elementalists to drop and pick up the sword whenever they want to? Or simply spawn one single sword with 20 (40 traited) charges? Why does my sword disappear nowhere to be found as soon as I use my Mist Form? You are punishing me for using my own spells?! And what is most annoying is that I am even being punished if I decide to be FULLY efficient with my sword – that is trying to use mostly the auto-attack, which throws 3-4 fireballs for the price of 1 charge. If I do that – as soon as my sword disappears, which happens just about after 1 minute has passed – my other sword is gone too. So I can’t even use my second charge because apparently I am not supposed to take my time and put my sword into full usage, not if I want to use both swords.
Furthermore, the sound effects… This is beyond comprehension – we (me and a large bunch of other players) are forced to turn off our sound effects, because every now and then the sword’s SFX will start glitching and producing unbearable noises of over-layered sounds, phasing and bugging me out of this world. This, combined with the amazing, most annoying bug of the scepter’s lightning auto-attack , makes playing an elementalist with sound effects turned on impossible. Unless the player is a sonic masochist and really wants to hear all those dying kittens for what seems to be practically 90% of the time. (Most eles roam in air mode for the speed buffs, the scepter will always bug, you can do the math)
I strongly hope that these problems will be fixed with the next patch. I did not write in the bug thread mostly because half of these ‘bugs’ are actually working as you intended them. Having to pick up my sword and losing it like I have described above – this is not a bug but it sure works and feels like one. The elementalist is by far the most fun, versatile and interesting profession to play and such issues do nothing but ruin the adventure for me (and I presume the rest of us, eles).
Please show us some love and make it right!