(PvE) Staff build for Dungeons/Fractals
My build and playstyle is rather similar and still runs great at fractals 20+.
Three biggest differences:
30 arcane, I also have the trait that gives vigor.
Signet of restoration, I get more healing out of this because I already have permanent regeneration.
traut 10% extra damage above 90% health, I have above 90% health during 90% of the fights and this gives more damage then the fire trait.
I try for all my gear to have knight stats (or close to it). This means I only have 15000 hp, but that’s enough for since I am usually the one that dies least and rezz most.
Sigil of battle is great, that and elemental attunement gives me 10 stacks all the time.
I prefer ether renewal as the heal skill since it has a much lower cooldown and helps out a lot during the more intense fractal fights.
It also removes a condition each pulse and I’m pretty sure there is a total of 8 pulses over the 3.5 second channeling time.
Not using a glyph also allows me to free up my air 10 trait and go with an extra 20% damage to enemies below 33% health.