(edited by Neko.9021)
Please don't change Heat Sync
No, it’s too powerful in its current form. You can stack crazy amounts of low duration boons (e.g. quickness/resistance) for your party in seconds. It’s crazy OP currently.
Probably still playing ranger.
Where did they say this was changing?
If this does change, it is hilarious: it just makes warhorn even more indistinguishable from focus off-hand (it def. isn’t dagger b/c it lacks RtL).
Honestly, the effect might be incredibly strong, but for a spec that is purely about support it really is the only one that makes you say “maybe it can kinda do that.” If you share stab, what is the point? Further, tempest is so crappy that it needs very strong effects to make up for its general poor design.
If they do take away that capability, what unique thing does tempest bring to the table that other ele specs can’t do? Sharing might – every ele build I have ever had already did that.
There is already a lot of boon removal in the game, so if it got changed to just spread might, it would be incredibly boring and underpowered.
twitch.tv/doctorbeetus
Where did they say this was changing?
If this does change, it is hilarious: it just makes warhorn even more indistinguishable from focus off-hand (it def. isn’t dagger b/c it lacks RtL).
Honestly, the effect might be incredibly strong, but for a spec that is purely about support it really is the only one that makes you say “maybe it can kinda do that.” If you share stab, what is the point? Further, tempest is so crappy that it needs very strong effects to make up for its general poor design.
If they do take away that capability, what unique thing does tempest bring to the table that other ele specs can’t do? Sharing might – every ele build I have ever had already did that.
They said it here: https://forum-en.gw2archive.eu/forum/professions/elementalist/BWE-3-Tempest-Specialization-Changes/first#post5491455
Agreed with Coax: in its current form it is OP. However if Heat Sync does only spread might it’s use is extremely limited. Would spreading a limited amount of boons (say 3 or 4) , possibly in combination with a list of boons to spread first, still make it viable?
Re-phrasing: whitelist what boons it is allowed to spread (imo: might, fury, and swiftness).
If the fear is that sharing Quickness and Resistance is too strong, I can somewhat understand. But the skill needs to at least be able to share the boons that Ele can already self-generate (Might, Swiftness, Regeneration, Protection, Vigor, and Fury).
If the fear is that sharing Quickness and Resistance is too strong, I can somewhat understand. But the skill needs to at least be able to share the boons that Ele can already self-generate (Might, Swiftness, Regeneration, Protection, Vigor, and Fury).
Yeap those boons sound reasonable.
Just putting this out there, Mesmers can already boon share a rediculous amount of most of these boons like mad. Other day in WvW was a few Mesmers stacked up and they were boon sharing around 60 seconds of Resistance to everyone.
Not exactly sure what the problem is when it already exists in game.
Just putting this out there, Mesmers can already boon share a rediculous amount of most of these boons like mad. Other day in WvW was a few Mesmers stacked up and they were boon sharing around 60 seconds of Resistance to everyone.
Not exactly sure what the problem is when it already exists in game.
Because obviously the one thing Tempest did well, it shouldn’t be allowed to do.
If the fear is that sharing Quickness and Resistance is too strong, I can somewhat understand. But the skill needs to at least be able to share the boons that Ele can already self-generate (Might, Swiftness, Regeneration, Protection, Vigor, and Fury).
Totally agree with this. If the patch goes through as currently announced, Heat Sync is about only as useful as a Blast Finisher.
Thanks, I only saw it when I went on reddit because who looks at the stickies ever?
But yes, this is a terrible change. “Tempest gives support…well it shares might, some regen here and here, maybe a condi clear….you know what, just play water/arcana/X and forget this thing every happened!”
No, it’s too powerful in its current form. You can stack crazy amounts of low duration boons (e.g. quickness/resistance) for your party in seconds. It’s crazy OP currently.
Signet of inspiration has the same CD, range, and function as heat sync. And the signet can be cast twice through a trait or four times on a chronomancer.
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it does need nerf but this is too much. heat sync with chronomancers quickness is ridiculous though
Heat sync is now officially a skill that’s required for warhorn to be even usable. Treat it as a blast finisher with 30s cooldown because to spread might it’d have to be in other attunement.
No!
Tempest should offer a different playstyle respect to the rest, no dev ever said that you must like this playstyle and that it must be superior to the rest.
We already have a reality where teams run 2-3 eles and completely ignore what other classes got to offer
Now that ele get nerfed, we really don’t need something to take its place as support king which would bring even more nerfs
No!
Tempest should offer a different playstyle respect to the rest, no dev ever said that you must like this playstyle and that it must be superior to the rest.We already have a reality where teams run 2-3 eles and completely ignore what other classes got to offer
Now that ele get nerfed, we really don’t need something to take its place as support king which would bring even more nerfs
Why is it that because D/D Fire-Water-Arcana Cele Ele is completely broken, every other spec must suffer for it?
Heat Sync is a largely selfless skill that mainly buffs others. It offers a particular niche to the Tempest in the form of an actual Support Spec that can reliably share its boons to allies that aren’t right up on top of it. While it sounds similar to the current Ele, the actual Ele in practice doesn’t commonly share all its boons with allies due to distance issues.
To be honest, the power creep done to Arcana Tree and such was crazy, and I want the current D/D Fire Water Arcana Cele Ele nerfed as well.
Bur Tempest, and Warhorn, are actually pretty middling to mediocre choices right now. Which I was actually fine with, because it had one really cool thing it did thay the rest of Ele couldn’t really do – be a consistent large area boon sharing support spec.
I would sooner they nerf Evasive Arcana, Elemental Attunement, Soothing Mist, Healing Ripple, Cantrip Mastery, Pyromancer’s Training, and Burning Fire (things that actually are currently too strong on the Ele, and largely benefit a selfish do-it-all spec) over an actually interesting and somewhat (still gives you 3 might so in that way benefits you; heck remove the 3 might it grants yourself, that’d be an OK nerf) selfless weapon skill.
(edited by Neko.9021)
To be honest, the power creep done to Arcana Tree and such was crazy, and I want the current D/D Fire Water Arcana Cele Ele nerfed as well.
Hard to do that while leaving the Ele with other viable specs. We rely so heavily on Arcane and Water to stay alive and kicking regardless of which weapons we use.
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Everything I say is only in reference to PvE and WvW.
To be honest, the power creep done to Arcana Tree and such was crazy, and I want the current D/D Fire Water Arcana Cele Ele nerfed as well.
Hard to do that while leaving the Ele with other viable specs. We rely so heavily on Arcane and Water to stay alive and kicking regardless of which weapons we use.
At the very least, nerfing the damage in Fire (both the trait line and burn application on skills) would go a long way. Right now, Cele Ele does too much damage and sustain. Nerfing the damage and leaving just a bunker would make it probably not all that great. You don’t really see any Earth-Water-Arcana Eles around, for example.
Its in RoF and mainhand dagger. Otherwise you hit less viable builds even more.
Also moving the water/cantrip synergy would globally help ele´s build diversity. But this is hard to do right.
To be honest, the power creep done to Arcana Tree and such was crazy, and I want the current D/D Fire Water Arcana Cele Ele nerfed as well.
Hard to do that while leaving the Ele with other viable specs. We rely so heavily on Arcane and Water to stay alive and kicking regardless of which weapons we use.
At the very least, nerfing the damage in Fire (both the trait line and burn application on skills) would go a long way. Right now, Cele Ele does too much damage and sustain. Nerfing the damage and leaving just a bunker would make it probably not all that great. You don’t really see any Earth-Water-Arcana Eles around, for example.
Nerf Fire and Air/Water/Arcane Celestial D/D will become the new meta. Nerf Air too much and then it’d be Earth/Water/Arcane (or maybe we’d switch back to Fire until that got nerfed again).
The Elementalist will never have significant build diversity until we are given the tools we need to survive outside of the Water and Arcane trait lines. It wouldn’t hurt to give Scepter and Focus some love, either, particularly the Scepter’s autoattacks. That alone would go a long way towards loosening us up a bit (though since I main S/D out of sheer stubbornness I may be a bit biased here).
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Everything I say is only in reference to PvE and WvW.
Either way, to get back on topic, I think it’s important to note that Tempest does little compared to the other trees to increase the Ele’s personal damage or survivability. As it is, it’s somewhat unlikely to be taken over the other trees.
The Boon Share on Heat Sync was the big thing you could build around on the spec, building towards Support, and now it’s pretty much gone. Even with fully decked out Shouts and other Support Traits, it’ll be pretty mediocre compared to what already exists without the Boon Share. The Boon Share isn’t even much of an upgrade to the Ele as much as it is a sidegrade to its specs (as Elite Specs should provide). Rather than increasing your personal damage or sustain, you’re sacraficing both for supporting the team.
I kind of hope stab makes the list it was nice to have a good aoe stab effect from ele all be it on a longer cd. That and you could be in a melee pt and reflect back your team mates aoe stab so you could give up an gurd for a tempest running d/wh.
Added note this is a realty good example of ppl letting there “hate” of a class clouded there views on what the class gets in that a know op effect tempest had that made them THE support class yet ppl over looked it so they could keep hating on the class.
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(edited by Jski.6180)
There is already a lot of boon removal in the game
Off-topic but don’t spread obvious lies please.
The Dhuumfire thread
If the changes to Heat Sync go forward as planned, the skill goes from unique and useful to boring and redundant.
Elementalist already throws AoE might around like beads at Mardi Gras. So now instead of being a unique option for passing around boons Ele normally can’t provide (or provide nearly as well as might) it just becomes redundant filler. Use it because its there and off cooldown, not because you really want / need it.
Its a huge overnerf. I can agree that the skill may have been a little overpowered, but this is basically dropping a nerf-nuke on it. Adding some limitations on it would be one thing (limit the number of boons it can pass at a time, blacklist a few of the OP boons, whatever). This is just… no.
It doesn’t help that they aren’t even buffing anything to make up for it. Warhorn could use plenty of buffs on other skills, and instead they’re basically buffing nothing (Sand Squall is just a fix, Dust Storm is a more selfish side-grade change). Heck, it seems they even ditched the idea of giving Warhorn an aura in the form of Magnetic Aura on Sand Squall.
I’d like to know where this supposed “buffing of warhorn’s utility applications” they mentioned is supposed to come in, because from where I stand we’ve gotten 2 utility nerfs (Heat Sync and no more vuln on Dust Storm) and nothing in return.
mmmm I can already spread might, plus… Is any other prof not able to get high stack of might by them selves? If anything limit the type of buffs you can share. (edit: btw, don’t make it so you only share might and swiftness either… everyone can get swiftness in this game)
But I do understand this change… In PvP 1 Tempest was extremely bad, but 3 tempest (sharing Armor of Earth) and upping the durability of all buffs by 2 secs before sharing was OP.
But I do understand this change… In PvP 1 Tempest was extremely bad, but 3 tempest (sharing Armor of Earth) and upping the durability of all buffs by 2 secs before sharing was OP.
That is like saying having 3 staff eles is OP b/c none of them will ever die (due to so much supporting of one another). Support has a place, but a team with 3 support players will inevitably lose due to lack of mobility and damage to actually win fights.
Let’s be honest, now X/W can’t even compete on the same level as staff for support (I’m not sure it ever could), and X/W is supposed to be the “support spec.”
The whole tempest concept is so ill-conceived.
Heat sync was completely ripped from the Mesmer anyway, and totally stepped all over Signet of inspiration. The difference here is that Mesmer can’t self-generate many boons especially not the way ele can. (Based on my own research, I’m actually kind of lying, but that’s the general consensus so Ima totally run with it.)
I’d rather see Heat Sync reworked instead of nerfed, maybe like an inverse plague signet: “Turn up to 3 conditions on allies into boons.”
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If the fear is that sharing Quickness and Resistance is too strong, I can somewhat understand. But the skill needs to at least be able to share the boons that Ele can already self-generate (Might, Swiftness, Regeneration, Protection, Vigor, and Fury).
Eles can also generate Stability.
I must agree that heat sinc whas one of the most interesting warhorn skills and letting it only share might is a terrible letdown and overnerf.
I understand that in its original version it was OP, but limiting the amount of shared boons should be enough to balance that. Heck even limiting the kind of boons that can be shared is somewhat reasonable. (because its not like other classes cant give tons of boons, in fact the revenant was a boon sharing beast in BWE2)
No, it’s too powerful in its current form. You can stack crazy amounts of low duration boons (e.g. quickness/resistance) for your party in seconds. It’s crazy OP currently.
Signet of inspiration has the same CD, range, and function as heat sync. And the signet can be cast twice through a trait or four times on a chronomancer.
this.
full boon share is one of the only reasons you’d even use warhorn.
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this.
full boon share is one of the only reasons you’d even use warhorn.
Not any more. It lost boonshare, stun-breaking and the long forgotten boon-rip. And for what? For 20% boon duration…
Devs have absolutely no clue how to make this spec decent, unique and fun. Because, at the end of a day, all we want from this spec is to be fun. And right now it’s a very poor version of d/d ele.
Never felt it was overpowered at all. Tempest doesn’t even do good damage and now they nerf its utility. It was the only unique thing Warhorn could do and now they just broke it. This is so lame.
How do you give a new playstyle to a class that’s good at everything?
Make it good at nothing.
(I’m not really too upset about it, I just find it kind of amusing that its supportive capabilities took a nerf when that’s nearly all it can do in the first place. :P)
Only sharing might? Well, I guess you will never use heat sync in pve again.
Because obviously the one thing Tempest did well, it shouldn’t be allowed to do.
There’s literal mountains of text on this forum explaining why Tempest just doesn’t work with dozens of great ideas and endless constructive feedback and it’s almost entirely ignored at this stage. You can go to literally any other forum and see how constructive feedback is making a positive impact on the each specialization except here.
To be honest I’m at the tinfoil hat stage of believing they’re gonna leave Tempest as a huge dud just to offset how strong we doing in every other game mode currently. None of the decisions make sense in any other capacity.
The concept is questionable, but won´t change. Now its only to get the best out of it.
It´s doable and can lead to a useful elite.
Boonshare on fire4 and boon-rip on fire5 made warhorn unique and gave us a (little) reason to use it over the awesome offhand dagger (ring of fire, firegrab, RTL, updraft, cleansing wave, earthquake) or the sheer defensive power of focus.
With both gone (we already share might like no tomorrow, no need for might-only boonshare) there’s basically no reason to use warhorn anymore, especially with the 20% warhorn cooldown trait ALSO gone.
If Heat Sync needed nerfing just limit it to boons eles can give or even just boons you’ve applied to yourself if that can be done. And the fire field should really rip a boon again or have SERIOUSLY reduced its cooldown.
(edited by SchmendrickTheMagician.8247)
An ideal could be making heat sync only work with aggressive boons (might, fury swiftness, retaliation, and vigor) and rework sand squall (keep the blast or add some type of heal effect to make up for only having 4 def boons) to only work with def boons (protection stab, reg, and aegis).
Boonshare on fire4 and boon-rip on fire5 made warhorn unique and gave us a (little) reason to use it over the awesome offhand dagger (ring of fire, firegrab, RTL, updraft, cleansing wave, earthquake) or the sheer defensive power of focus.
With both gone (we already share might like no tomorrow, no need for might-only boonshare) there’s basically no reason to use warhorn anymore, especially with the 20% warhorn cooldown trait ALSO gone.
Boon rip dose not belong on ele or tempest its the weakness of the class type. I think the old wild fire was a type-o becuse even in the video it did not remove boons all though it said it did.
WH is still a major support wepon of the 3 off hand for ele/tempest. Its the only wepon ele has other then staff that makes water fields (this one moves too). 20% boon duration is good for self more the others where most boon duration effects have been pushed out of the game 20% is big. There still uniqueness to WH on tempest all though i hope they make heat sink into more then just a “fake” fire blast.
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(edited by Jski.6180)
Yeah, it seems like Wildfire might have just been a mistake. I hadn’t even heard of the boonrip until now.
To be honest, Tempest is going to receive a rather large nerf to its Support spec anyway when they bugfix Sand Squall to only give 4 seconds of Protection, not 8. This is fine, since as it was, the skill was a bit too strong.
But changing Heat Sync basically destroys the Support Spec. The Shouts and traits just aren’t enough to justify a Support Tempest as they are, especially when compared to the existing trees already.
What really gets me is that Tempest was advertised as a Support Elite Specialization, or at least partially. Yet once you change Heat Sync, the Tempest really doesn’t offer much in the way of support at all. So now I’m just sort of at a loss as to where the Support is. Even speccing for full Shouts and Support Traits, it really doesn’t seem to add much to a team in PvE, PvP, or WvW. The Boon Share was the thing that made the spec passable, and now that’s gone.
At the very least, there’s little reason to take Warhorn over, say, almost any other weapon set now. Staff gives two Water Fields and lots of other great team utility. OH Dagger has such a strong kit, and Focus has the best defensive kit. If we do see Tempests out there, they’re certainly not going to use Warhorn.
What really gets me is that Tempest was advertised as a Support Elite Specialization, or at least partially. Yet once you change Heat Sync, the Tempest really doesn’t offer much in the way of support at all. So now I’m just sort of at a loss as to where the Support is. Even speccing for full Shouts and Support Traits, it really doesn’t seem to add much to a team in PvE, PvP, or WvW. The Boon Share was the thing that made the spec passable, and now that’s gone.
When you look at the Tempest class in a vacuum, you can see the heavy emphasis on Auras. Every shout applies AOE auras. There are traits that generate and synergize with Auras. The class mechanic (Overloads) are short range similar to Aura Share ranges. So clearly the impression is that sharing and generating Auras for your party is unique aspect that the Tempest expands upon from the base Elementalist. There’s also some group support such as AOE Vigor, AOE Might and AOE Stunbreak in the traits and Heat Sync kinda fell into that category of stuff the Tempest gains.
Where things go horribly, horribly wrong is when you put things into practical game play. Auras, generally speaking, aren’t that useful or impactful and Tempest doesn’t really improve Auras it instead only increases the amount of Auras you can generate. The other kinds of support they added Elementalist already largely had such as generating boons (Might, Fury, etc) through self combos.
Seems like there’s a disconnect over all with what the players want, and what they developers are looking to accomplish with it. It’d probably help if Karl expanded upon the intent of the Tempest and how it’s a unique role that Elementalist doesn’t already fulfill so constructive feedback can be given in that light. Cause even if none of the players want an Auramancer specilization it seems like we’re getting one regardless.
I don’t agree with the change to being might only, but I can see the logic in not wanting to make tempest even better at boon sharing than the mesmer (which did it first).
Heat Sync was really, really good with the boon sharing. Too good I guess.
Make it a blast finisher and include fury as a boon it can share (might and fury), and it’ll be acceptable to me.
Or if that’s too OP, pick between making it a finisher and might share, or might and fury share minus the blast finisher.
But yeah, sharing just might is… meh.
Heat sync was completely ripped from the Mesmer anyway, and totally stepped all over Signet of inspiration. The difference here is that Mesmer can’t self-generate many boons especially not the way ele can. (Based on my own research, I’m actually kind of lying, but that’s the general consensus so Ima totally run with it.)
I’d rather see Heat Sync reworked instead of nerfed, maybe like an inverse plague signet: “Turn up to 3 conditions on allies into boons.”
I like this idea also.
Cause even if none of the players want an Auramancer specilization it seems like we’re getting one regardless.
Mm, I remember at least several threads with people complaining about how the new trait revamp ruined their aura share signet builds.
I didn’t use that variety much myself (maybe a couple times in WvW), but it was a thing apparently.
Good news, everyone! It’s back!
Seems like there’s a disconnect over all with what the players want, and what they developers are looking to accomplish with it.
Heat Sync was the only really cool new skill and now it does the same as we’ve always done blasting might, more might. Didn’t they nerf might in the first place because of the ele? All of this makes no sense.
These are just bad decisions. It was a cool skill with a high cooldown. Warhorn doesn’t do good damage anyway.
A version that i would like:
Instant burn spread 360r + spread fury and be a blast finisher.
The CD depends on how much burn stacks.
Mm, I remember at least several threads with people complaining about how the new trait revamp ruined their aura share signet builds.
I didn’t use that variety much myself (maybe a couple times in WvW), but it was a thing apparently.
Good news, everyone! It’s back!
They killed the old Auramancer because it required too many lines to be effective in the simplistic “3 lines” system compared to partial traits in the old system (IE: 20 fire, 10 air, 10 earth, 30 water). You have One with Fire (Fire), Zephyr’s Boon (Air), Elemental Shielding (Earth), and Powerful Auras (Water). When you throw on the fact that they got rid of Signet generation as well it left you with very few ways to generate auras.
With the new Auramancer, Tempest, you have shouts that generate Auras based on shouts, such as Frost/Magnetic/Fire instead of just a bunch of Fire. In addition you have other traits that generate Auras as well. This creates a kind of clear Tempest/Water base with either Fire or Air. It’s a tough call what’s better, Fire or Air, because both have Fury generation and it comes down to whether or not the ability to repeatedly overload Lightning is superior to the rest of the sustained damage Fire can add (usually only to Fire which you don’t usually stay in as Dagger/X).
I’m 100% on board with everyone else and agree that Auramancer was the last thing I was looking for on my Elementalist. But it’s what we’re getting. You want to know what they think is so unique and amazing about thee Tempest? It’s the Auramancer support. There’s around 4-5 weeks now till HOT release, the core concept isn’t going to change at this stage. Either embrace it and try to get improvements or just chaulk it up to a dud specialization and ignore it (that’s what I’m doing).
Heat Sync was the only really cool new skill and now it does the same as we’ve always done blasting might, more might. Didn’t they nerf might in the first place because of the ele? All of this makes no sense.
These are just bad decisions. It was a cool skill with a high cooldown. Warhorn doesn’t do good damage anyway.
I 100% agree with you man. I’m just trying to objectively look at the situation and the intent behind things. I get that Auras aren’t good and that most of the functionality they add already exists. Using Auras to share boons we can already share without Auras is pointless and taking away the good aspects to the new weapon will just drive us to use the old options to get the same effect.
Really what they should have done is give Auras a way to spread boons we don’t already have access too. Things like Retribution, Stability, etc or change/improve the Auras when you are Tempest like attacking a Fire Aura weakens you or attacking a Shocking Aura blinds you etc. New things, but alas more of the same.
It’s OP. Herald’s ton of boons + heat sync + mesmer share..neeeveeereeendiiiing proooootectioooooon XD I agree it should get something more interesting to compensate.
How hard would it be to grant allies something akin to thief venoms but that does burn?
My proposition
Heat Sync 30s CD
3x Might (10s)
Radius: 600
Range:: 600
Grant Fire Aura to your allies (3s)
Your allies’ next attack burns (3s)
nr of Targets: 5
(edited by Killyox.3950)
So eles get taken away the ONE thing that their elite spec did new.
Meanwhile, engineer elite spec gets a drone that rezzes and finishes people for you.
P.S. Turning condis into boons sounds like a great suggestion for Heat Sync.
It’s OP. Herald’s ton of boons + heat sync + mesmer share..neeeveeereeendiiiing proooootectioooooon XD I agree it should get something more interesting to compensate.
How hard would it be to grant allies something akin to thief venoms but that does burn?
My proposition
Heat Sync 30s CD
3x Might (10s)
Radius: 600
Range:: 600
Grant Fire Aura to your allies (3s)
Your allies’ next attack burns (3s)
nr of Targets: 5
I think Herald could give perma protection on there own as is.
The fire aura is a good ideal the burning on your next attk is a bit too gurd like all though they did jsut add in an pt buff that gives them lighting attk so maybe some type of fire attk?
I still like my own ideal about splinting the boons between the 2 wh abitly. I am some what saying the +2 sec to boon is a bit op if you use the same logic that heat sync is op some some boons.
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Another idea with different purpose:
- Heat Sync: Cast purging flames on self that converts conditions to might, and spread it to allies. If no condition is converted spread fire aura instead.
- Might: 3stacks per condition (14s)
- Fire Shield: 6s
- Conditions Converted: 2
Not sure if useless, but at least some play to it. Might require increasing cooldown…