(edited by Xae Isareth.1364)
[PvE] Churning Earth needs a buff?
I don’t know what are you talking about, only a few mobs can evade.
But Imo the casting could pull enemies in the area towards you, like a 80-120 units pull per second, and unblockable. Cast time is the same.
Pretty much the same effect the champ in Statuary has.
I think a cast time reduction would be most useful for both pve and pvp.
Let me tell you something – ANet do their balance based on PvP and I’ve seen some eles pulling mad tricks with CE in there, I highly doubt they’d buff the skill even though it’s indeed useless for PvE. Least that could happen in my opinion is that they’d nerf it just like any other burst damage skill we have.
I don’t know what are you talking about, only a few mobs can evade.
But Imo the casting could pull enemies in the area towards you, like a 80-120 units pull per second, and unblockable. Cast time is the same.
Pretty much the same effect the champ in Statuary has.
It’s a DPS loss in almost all situations, even with the blast finisher accounted for. A 3-4 second delayed heal isn’t exactly useful, so the only thing you’re gonna blast is a fire field.
A DPS skill which doesn’t pull it’s weight in DPS is the very definition of ‘this needs a buff’.
Let me tell you something – ANet do their balance based on PvP and I’ve seen some eles pulling mad tricks with CE in there, I highly doubt they’d buff the skill even though it’s indeed useless for PvE. Least that could happen in my opinion is that they’d nerf it just like any other burst damage skill we have.
The only way you can land CE in PvP is with a teleport. A skill which requires am utility to make it work just doesn’t sound right.
Let me tell you something – ANet do their balance based on PvP and I’ve seen some eles pulling mad tricks with CE in there, I highly doubt they’d buff the skill even though it’s indeed useless for PvE. Least that could happen in my opinion is that they’d nerf it just like any other burst damage skill we have.
The only way you can land CE in PvP is with a teleport. A skill which requires am utility to make it work just doesn’t sound right.
a lot of skills r like that, 100b needs immob or knockdown
dragontooth
etc
(no dragontooth is fine the way it is, doesnt need ground targetting(saying cause i am pretty sure someone is gonna bring tha up))
its mostly about comboing skills so they can hit
Let me tell you something – ANet do their balance based on PvP and I’ve seen some eles pulling mad tricks with CE in there, I highly doubt they’d buff the skill even though it’s indeed useless for PvE. Least that could happen in my opinion is that they’d nerf it just like any other burst damage skill we have.
The only way you can land CE in PvP is with a teleport. A skill which requires am utility to make it work just doesn’t sound right.
a lot of skills r like that, 100b needs immob or knockdown
dragontooth
etc
(no dragontooth is fine the way it is, doesnt need ground targetting(saying cause i am pretty sure someone is gonna bring tha up))
its mostly about comboing skills so they can hit
I would argue that with the warrior’s tanky nature, 100b is pretty effective as a area-denial, and with the fact that it’s damage isn’t completely back-logged but pretty evenly spread out, there’s no need to absolutely land the full cast.
With CE, there is just one specific way to use it.
And the most important problem is that in PvE, even if you do land it, what’s the point? It’s a DPS loss.
What they could do if they really don’t want to change anything is to just make it blast at the start instead of the end. That way, it can at least be used as a quick blast finisher in PvE.
Let me tell you something – ANet do their balance based on PvP and I’ve seen some eles pulling mad tricks with CE in there, I highly doubt they’d buff the skill even though it’s indeed useless for PvE. Least that could happen in my opinion is that they’d nerf it just like any other burst damage skill we have.
The only way you can land CE in PvP is with a teleport. A skill which requires am utility to make it work just doesn’t sound right.
a lot of skills r like that, 100b needs immob or knockdown
dragontooth
etc
(no dragontooth is fine the way it is, doesnt need ground targetting(saying cause i am pretty sure someone is gonna bring tha up))
its mostly about comboing skills so they can hit
I would argue that with the warrior’s tanky nature, 100b is pretty effective as a area-denial, and with the fact that it’s damage isn’t completely back-logged but pretty evenly spread out, there’s no need to absolutely land the full cast.
With CE, there is just one specific way to use it.
And the most important problem is that in PvE, even if you do land it, what’s the point? It’s a DPS loss.
What they could do if they really don’t want to change anything is to just make it blast at the start instead of the end. That way, it can at least be used as a quick blast finisher in PvE.
i was just replying to the guy mentioning pvp
in pve there are a lot of skills that just make u loose dps, idk why u r actually complaining
in pvp CE is devastating in some rare situations, while in pve its just a dmg loss, ppl use it in pve for pre might stacking in my experience
Let me tell you something – ANet do their balance based on PvP and I’ve seen some eles pulling mad tricks with CE in there, I highly doubt they’d buff the skill even though it’s indeed useless for PvE. Least that could happen in my opinion is that they’d nerf it just like any other burst damage skill we have.
The only way you can land CE in PvP is with a teleport. A skill which requires am utility to make it work just doesn’t sound right.
a lot of skills r like that, 100b needs immob or knockdown
dragontooth
etc
(no dragontooth is fine the way it is, doesnt need ground targetting(saying cause i am pretty sure someone is gonna bring tha up))
its mostly about comboing skills so they can hit
I would argue that with the warrior’s tanky nature, 100b is pretty effective as a area-denial, and with the fact that it’s damage isn’t completely back-logged but pretty evenly spread out, there’s no need to absolutely land the full cast.
With CE, there is just one specific way to use it.
And the most important problem is that in PvE, even if you do land it, what’s the point? It’s a DPS loss.
What they could do if they really don’t want to change anything is to just make it blast at the start instead of the end. That way, it can at least be used as a quick blast finisher in PvE.
i was just replying to the guy mentioning pvp
in pve there are a lot of skills that just make u loose dps, idk why u r actually complaining
in pvp CE is devastating in some rare situations, while in pve its just a dmg loss, ppl use it in pve for pre might stacking in my experience
When a skill makes you lose DPS, it usually has some sort of other use or utility purpose by design. Like cone of cold for example, terrible DPS loss, but it heals.
Not a very good heal, but it heals, the notion is there.
If it just makes you lose DPS and does basically nothing else, then there’s something wrong. I don’t think the developers ever intended for CE to be only used as a thing you give 3 stacks of might with in PvE, so something isn’t right.
Also, it’s design is very odd. Normally, say, in 100b’s case, the risk of standing on the spot is compensated by higher DPS; and in most games, if a skill needs a huge charge-up to use, it ends up being higher DPS than if you used some sort of a benchmarking skill, again, to compensate for the extra risk involved.
CE does the opposite. And it just doesn’t make sense.
When a skill makes you lose DPS, it usually has some sort of other use or utility purpose by design. Like cone of cold for example, terrible DPS loss, but it heals.
Not a very good heal, but it heals, the notion is there.
And why isn’t a CC PBAoE a good reason to use the skill?
You can gather mobs spread around to burst them in a corner, you can remove 3 statcks of Defiance, pull the mobs away from a NPC, etc.
When a skill makes you lose DPS, it usually has some sort of other use or utility purpose by design. Like cone of cold for example, terrible DPS loss, but it heals.
Not a very good heal, but it heals, the notion is there.And why isn’t a CC PBAoE a good reason to use the skill?
You can gather mobs spread around to burst them in a corner, you can remove 3 statcks of Defiance, pull the mobs away from a NPC, etc.
It is a good reason, but that suggestion would change a lot of the skill’s functionality.
Let me tell you something – ANet do their balance based on PvP and I’ve seen some eles pulling mad tricks with CE in there, I highly doubt they’d buff the skill even though it’s indeed useless for PvE. Least that could happen in my opinion is that they’d nerf it just like any other burst damage skill we have.
The only way you can land CE in PvP is with a teleport. A skill which requires am utility to make it work just doesn’t sound right.
I tend to call this synergy. I’m not saying lightning flash is useless on its own, but it has clear synergies with CE. All in all it feels right to me.
Well, look at it this way. Burning Speed and Firegrab is a very strong synergy but the 2 skills by themselves are also individually useful.
Churning Earth has precisely one way to be used against a competent player.
Anyways, this is very much deviating off the point of this discussion. The point was that CE is just useless in PvE in any situation apart from the initial might stack.