Retaliation damage...

Retaliation damage...

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Posted by: Otaur.9268

Otaur.9268

Why is retaliation damage so high…? Cast 1 Meteor shower on a zerg and it does 11k damage to yourself… As a class with a base of 11k Hit points this is horrible…

Blackfang’s Demon Alliance [BfDA]

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Posted by: OneKlicKill.4285

OneKlicKill.4285

It’s not that it’s high, its that if every meteor connects with 3 targets all with ret, that’s 72 instances of retaliation. (I think it is more of an issue) at an average of 350 a tick and a 33% reduction from pvp sources your looking at a solid 16k damage return.

Abillites like rapid fire and other instance ticking damage suffer from this to a degree, as does all aoe.

Its just how it works, they could possibly reduce it to only one instance of damage per meteor but they aren’t going to put forth the effort to code that for such a little thing.

Please skill/trait split and give control to the PvP team. Karl is fucking killing us

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Posted by: Jski.6180

Jski.6180

The way necro leech aura effect works now a lot of the retaliation dmg is mitigated. Its also a nice boots to ele pAoEs.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Valento.9852

Valento.9852

Just burst heal, or go invulnerable. It works like a charm.

Attempts at ele specs:
Shaman
Conjurer

Retaliation damage...

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Posted by: Ragnarox.9601

Ragnarox.9601

Then dont attack with meteor shower :P