Shorter FireGrab CD +reason (Devs welcomed)

Shorter FireGrab CD +reason (Devs welcomed)

in Elementalist

Posted by: Jackial.2457

Jackial.2457

Since I realize Devs rarely visit professions’ thread, I’ll cont anyway
Be aware that this discussion is based on PvP/WvW

Reason for Fire Grab (same as many other skills) to have shorter CD:

1. It is a purely DPS with no extra effects
It is interesting that most of the DPS skills of other professions have a relatively short CD, and they are no worst than Fire Grab
e.g.(I played all these):
-Warriors’ burst skills(Eviscerate,KillShot,Earthershaker), dont argue with adrenline, 8s is more than enough to fill the bar in battle. Also FinalThrust & Arcing Arrow.
-Mesmers’ Mind Wrack, again 11~15 sec is plenty for making 3 clones
-Thiefs’ BackStab, NO CDs and thief can easily stealth if properly built

2. It has low reliability, its hard to hit
If you actually use Ele and FireGrab, you know it is hard to aim, objectively hard
It has a weird hitting box and it almost only hit enemy in the front
So, with such a low reliability combined with the excessive 45sec CD, it is extremely punishing to miss a FireGrab in a fight.
This is sometimes why GC Eles is so vunlnerable in dualing.
With 45sec CD, in a dual or even a team fight, there is only 1 chance to use FireGrab

For Fire Grab, imo, 30sec CD would be much reasonable

In general, there is one huge shortcoming in Eles not sure devs is aware of.
Eles basically have no 2nd mechanic, their uniqueness is the 4 weapon skills bar.
But some of the weapon skills are just not catching up with other professions’ skills, in terms of either/both the effect or CD.

e.g.:
-IceShard: 180(0.54) in 3/4s
VS DualShot(War): 212(0.66) in 3/4s
-Stone Shard: 3stacks of 6s bleed in 1.9s
VS ScepterAuto(Necro): 2stacks bleed and 1stacks poison of 4s in 1.5s
-Gale: 2s KD no dmg on 50s CD
VS MagicBullet(Mes): 2s stun-2s daze- 5s blind with dmg on 25s CD
-Geyser: Heals for 808(0.75) with 120 radius on 20s CD (Water field though)
VS Orb of Light Detonated: Heals for 788(0.6) with 240 radius and dmg on 12s CD

Hope you can see the catch, and I am sure I can find more if I got the time

So, with the 4 bars of imperfect weapon skills, Eles may be only 50% stronger than the other professions with only the weapon skills taken into account. But with the profession mechanism, Eles are a bit inferior to the others

(edited by Jackial.2457)

Shorter FireGrab CD +reason (Devs welcomed)

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Posted by: Reckless.6325

Reckless.6325

never hits anyway, so your wall of text is invalid

Shorter FireGrab CD +reason (Devs welcomed)

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Posted by: MyPuppy.8970

MyPuppy.8970

I think Anet assumes that Ele players are much more talented and skilled by far than other players, and the class would be OP if not constantly nerfed.

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

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Posted by: oZii.2864

oZii.2864

The problem is technical but the real question is should the fact that it has it’s wonky hit box justify a shorter cd. My vote is that it should.

- Fire Grab is unreliable hitting because of how they skills hit box is setup. It isn’t the only skill that is like this. Wall of Doom for necromancer warhorn is probably coded the same way because it acts the same way and isn’t reliable to hit either. It is on a 30 sec cd though and is pretty powerful as you can get 4 second daze out of it if you trait and put a sigil of para on it.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: PSX.9250

PSX.9250

never hits anyway, so your wall of text is invalid

^This. Lol.

Shorter FireGrab CD +reason (Devs welcomed)

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Posted by: Navzar.2938

Navzar.2938

Let’s just make it a 180 degree arc

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Posted by: Adastra.9821

Adastra.9821

Wrong, completely wrong! All ele skills and traits must have double the cooldown or have half the effect because they have 20 skills. That’s 100% more than all the other professions! Keeping in line with this ele balance philosophy, the incoming line of warding clone will last 3 seconds and the cooldown will stay the same or about the same.

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Posted by: Asurmir.7956

Asurmir.7956

Adastra, you spoke about the CD of a Staff Skill in a thread about a Dagger skill.

Do you even play the Elementalist?

In any case, the number of skills does not make up for the cool downs, the skill delays, or the poor hitboxes on our skills. The skills of the elementalist are lacking in quality. I am sure many here on the forum would prefer to have 10 reliable, low cool down skills at their disposal, rather than the 20 skills that barely allow us to affect our environment.

Asurmir “The Heretic” Ravenclaw
http://tinyurl.com/oaxdkgt

(edited by Asurmir.7956)

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Posted by: Navzar.2938

Navzar.2938

* woosh *

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Posted by: Kamui.3150

Kamui.3150

Frankly, lots of Ele skills need some shorter cooldowns. For example, one common D/D combo is to use RtL, Updraft, Burning Speed, Fire Grab, Ring of Fire, Earthquake, Churning Earth. This is a pretty good combo, and if you use Signet of Earth to stop the enemy from getting away or dodging during the last step, you land some heavy damage. Main problem is that if ANY step of this combo is left out, it can bork things. And several of these skills have a cooldown of 40 secs or more. If one of the key attributes of an Elementalist is attunement dancing and setting up these kinds of combos, then they NEED to have shorter CDs so that we can actually use these combos instead of being reduced to using our auto-attacks.

Fire Grab in particular really needs the change though, making it a PBAoE could maybe work, even if it means lowering the damage a touch. Just about anything could work better than how Fire Grab works now.

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Posted by: Ptolomy.6984

Ptolomy.6984

Still wondering why it doesnt grab your foes and then deals the damage imo it would make the damage more reliable.

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Posted by: Adastra.9821

Adastra.9821

Adastra, you spoke about the CD of a Staff Skill in a thread about a Dagger skill.

Do you even play the Elementalist?

In any case, the number of skills does not make up for the cool downs, the skill delays, or the poor hitboxes on our skills. The skills of the elementalist are lacking in quality. I am sure many here on the forum would prefer to have 10 reliable, low cool down skills at their disposal, rather than the 20 skills that barely allow us to affect our environment.

I think you missed the point of my post. I guess sarcasm is difficult to get across in typed text. Perhaps a glimpse into my post history will tell you which class I play. My reasoning for firegrab having a 45(s) cd is perfectly visible from my post.

Edit: In case it’s not obvious, I’m alluding to the fact that we have nearly double the number of skills that are half as effective.

(edited by Adastra.9821)

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Posted by: ImProVocateur.5189

ImProVocateur.5189

Isn’t everyone playing ele just to cast for graphic effects? I know I am. The best thing they could do is make all our skill one-quarter as effective as all other classes and give us weapon swap, so we have access to 40 fx. Sweeeeeet!

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Posted by: Jackial.2457

Jackial.2457

Yes the only reason I still playing Elementalist is I like their skill visuals and play style.
Frankly speaking, I simply have love to elementalist.

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Posted by: STRanger.5120

STRanger.5120

Wrong, completely wrong! All ele skills and traits must have double the cooldown or have half the effect because they have 20 skills. That’s 100% more than all the other professions! Keeping in line with this ele balance philosophy, the incoming line of warding clone will last 3 seconds and the cooldown will stay the same or about the same.

Well, maybe we have 100% more skills than other classes, but we have 300% worse skills than the other classes, doesn’t sound fair to me….
1) Bigger CDs on weap skills
2) Longer attunement recharge rate (16 secs vs 10 secs)
3) Lot of the skills have huge delay/casting time or are much weaker.

That equals 300% more disadvantage to our weap skills, so we were basically screwed by every nerf we got since beta….

#ELEtism 4ever