Sigil of Fire bugs
So I take it that by the lack of ele feedback, that we aren’t overly concerned about a sigil doing less damage for our class than others. Given that I play WvW as primarily staff, it is a pretty big issue for me.
I am a bit lazy to reproduce this myself, could you make a quick vid to document the issue please?
Retired elementalist theorycrafter
Don’t have the capacity to take vids. It takes about 2 minutes to reproduce though and can be done 100% of the time.
I guess most Ele’s don’t use fire sigil so we aren’t particularly concerned. If you’re certain its a bug, I’d post it in the bug section of the forums.
Not concerned it is a bug, I know it is and its been posted for a long time.
Staff eles in WvW should be using Sigil of Fire in the current state of the game tbh.
Not concerned it is a bug, I know it is and its been posted for a long time.
Staff eles in WvW should be using Sigil of Fire in the current state of the game tbh.
Why? On swap sigil are still crazy op for the ele class even if the main one got nerfed some +60 power evey 9 sec that last well over 20 sec is a lot better then rng aoe dmg.
On crit with icd sigl are not that good on aoe attks they can go off on any one you hit and put it on cd so your main target may not get hit by the sigil but some off target dose but you would never work it out.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Not concerned it is a bug, I know it is and its been posted for a long time.
Staff eles in WvW should be using Sigil of Fire in the current state of the game tbh.
Why? On swap sigil are still crazy op for the ele class even if the main one got nerfed some +60 power evey 9 sec that last well over 20 sec is a lot better then rng aoe dmg.
On crit with icd sigl are not that good on aoe attks they can go off on any one you hit and put it on cd so your main target may not get hit by the sigil but some off target dose but you would never work it out.
For a staff ele, sigil of fire does more damage than battle or strength is WvW and its not even close. Not only that, it is front loaded, which is more important than damage over time.
However, I should clarify that I only run with my guild in WvW and we coordinate our hits. Pretty much every time my melee train hits another group, I am time my AoE burst with it. Given that we run a couple of eles, having an extra 1300ish damage X number of eles front loaded on an enemy group is vastly superior. Given the nature of fights, positioning, and hit frequency …I can pretty much guarantee my fire proc adding to the burst each hit.
Now if you are just spamming abilities on whatever…. you may have a point, but the fire proc still does more damage over time. /shrug
It depends on your Guild’s Strat. If you’re front loading Eles, then yeah, Sigil means more burst which means more Downs per clash, but if you’re Melee-Train, Your role as an Ele is support and Utility, which puts weapon swap sigils FAR FAR above.
I will have to disagree. We are a heavy melee train, but our ele’s are still expected to time our damage appropriately. Really, any eles that know how to play the class and are willing to work together are already coordinating water fields, cc, and damage. Eles that limit themselves to strictly a support role are not only hurting themselves, but the people they play with because they aren’t maximizing effectiveness.
On topic: The sigil is bugged
Off topic: So which weapon swap sigils do you think are superior?
Use the 7% crit sigil.