Simple Suggestion for Conjured Weapons

Simple Suggestion for Conjured Weapons

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Posted by: Gaius.2781

Gaius.2781

DISCLAIMER: I like the way things appear to be moving; the developers at ArenaNet appear to be fixing bugs and making small moves; I approve. Though I personally feel that a few imbalances remain, particularly with Scepter/Focus and Staff skills, I’m not too worried. Furthermore, I like the direction the devs are moving with conjured weapons, by allowing them to provide you with an indirect benefit.

My suggestion? Allow Elementalists to switch attunements whilst using conjured weapons, the conjured weapon replacing only the appropriate skill bar, regardless of the weapons you have equipped:

  • Lava Axe/Fiery Greatsword: replaces the Fire Attunement skill bar
  • Frost Bow: replaces Water Attunement skill bar
  • Earth Shield: replaces Earth Attunement skill bar
  • Lightning Hammer: replaces Air Attunement skill bar

I’m not sure this will work with the engine, but it’s worth a shot.

What say you?

Simple Suggestion for Conjured Weapons

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Posted by: Korath.7402

Korath.7402

My suggestion is to delete all 5 conjure spells and give us new abilities that might actually be useful.

Simple Suggestion for Conjured Weapons

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Posted by: thetreebranch.4831

thetreebranch.4831

Signed for this. As it stands now, you give up 21 skills (5 for each attunement + utility) for 5 skills with charges and a timelimit. No thanks.

Simple Suggestion for Conjured Weapons

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Posted by: Minion of Vey.4398

Minion of Vey.4398

Yeah if conjured weapons were removed, they wouldn’t feel tempted to buff them as some sort of tradeoff for nerfing things we’ll actually use.

Simple Suggestion for Conjured Weapons

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Posted by: Melchior.2135

Melchior.2135

If it wouldn’t step all over another the proprietary trick of another class, I’d want Conjures to work like Engineer Kits. Zero cooldown for swapping in or out, dispense with the backup weapon entirely. Or maybe shove the backup weapon off in Trait Glyph somewhere, and if you take that trait, make it just crap out wherever you’re standing instead of making you target and cast. Sadly, that’ll never happen, since Engineer’s easy access to Kits is dependent on them only having three weapon options and no alt weapon slot. For them to give that kind of mojo to us with our attunements, they’d probably have to nerf everything we’ve got left even harder to make us pay the Versatility Tax.

Former Guild Wars 2 fan. RIP, ArenaNet’s integrity.