So, no more blasts on evasive arcana [Merged]
that was expected to be changed for a pretty long time.
Is that changing in the patch?
Well time to change my build, there goes might stacking with the nerfs on boon duration too.
I can’t say I’m surprised, but it’s still sad to see ;_;
As I understand it, the change only means that you need to switch attunements between dodge rolls to produce chain blast finishers, because previously even when the spell was on its 10 sec internal cooldown (remember, each element’s evasive arcana spell has its separate 10 second cooldown), it still acted as a blast finisher.
Chain blasts should only be a bit more tricky with more attunement dancing, but still possible.
I just tested in the mists, there are 0 blast finishers on evasive arcana now, I do not get any might rolling in ring of fire no matter which attunement I am in.
Are you in combat?
Tested it, no more blasts not even on the fire/earth dodge even though those are blast finish skills. So the trait is basically useless except for the water dodge…
that was expected to be changed for a pretty long time.
Is that changing in the patch?
http://wiki.guildwars2.com/wiki/Game_updates/2012-11-15
" Evasive Arcana: This trait no longer creates unintended blast finishers."
wow…sad asuras all around.
There are NO blast finishers anymore. Zero.
It wasn’t just a fix for the lack of cooldown. There are no blast finishers at all.
great nerf something that makes it actually enjoyable to use the staff, sigh
80 Elementalist
“Effect will only activate during combat. "
Meaning if there is nothing attacking you, u’re not in combat, then the blast will not activate.
Are you guys testing this on dummies or foes?
i think they are just trying to turn elementalists into a lovehate drama beta= ele is powahhh, opening =ele is nerff, major patch = ele down skill fixed and from a big community of eles meta game improves, major patch = nerf everything.. enjoy!!!
try it on the practice NPC’s.
I can confirm that ALL the blast finishers are gone, not just the “extra” ones. Ouch… this is a HUGE nerf. My entire build was centered around those blast finishers.
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is
“Effect will only activate during combat. "
Meaning if there is nothing attacking you, u’re not in combat, then the blast will not activate.
Are you guys testing this on dummies or foes?
It does not work in combat, either. There are zero blast finishers whatsoever.
" Evasive Arcana: This trait no longer creates unintended blast finishers."
Even so, it should at the VERY LEAST create a blast finisher on Churning Earth. Since, you know, the dagger version also has a blast finisher.
Seems like Anet was a bit too thorough with the blast removing. This cannot have been intentional.
“Effect will only activate during combat. "
Meaning if there is nothing attacking you, u’re not in combat, then the blast will not activate.
Are you guys testing this on dummies or foes?
Worked with dummies before didn’t it? I’ll go test it against a real mob though.
I tested on real mobs, in combat. They are gone…
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is
I’ve tested it against the PvP engineering mob and combat or no combat, it doesn’t work.
well that makes staff support ele pretty much redundant now… it’s interesting as I used to play d/d and only recently fell in love with the staff, now I’ll need to return to daggers, which would be cool if I didn’t feel forced to…
" Evasive Arcana: This trait no longer creates unintended blast finishers."
Even so, it should at the VERY LEAST create a blast finisher on Churning Earth. Since, you know, the dagger version also has a blast finisher.
Seems like Anet was a bit too thorough with the blast removing. This cannot have been intentional.
No where in Evasive Arcana does it state the intended effects are supposed to be Blast Finishers at all which could also mean that they were never intended from the start.
Wow, expected an adjustment but not the total gutting of staff builds.
Guess it’s D/D or bust.
Time to melt my staff, it’s worthless now.
Oh and nado will never be on my bar ever again. A garbage elite made even worse, who would have thunk it?
Time to roll warrior, they get buffs when they didn’t need it ftw.
You guys did read this correctly?
Evasive Arcana: This trait no longer creates unintended blast finishers.
To me that sounds like no secondary blast finisher
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
TGSlasher we read it correctly and it appears all blast finishers where unintended, either that or they kittened it up.
To everyone still suffering from denial. The blast finishers are completely gone. It has been tested. Move on to the next stage of grief: Forum posting… err i mean anger.
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is
kitten Anet. Seriously. I just finished my build, gear and all last night. Now it’s ducking worthless. It makes sense to take away the extra blast finishers, that was a bit OP. we now have 5 useless trait lines that in no way compliment each other. I’m going to go buy Halo 4.
You guys did read this correctly?
Evasive Arcana: This trait no longer creates unintended blast finishers.
To me that sounds like no secondary blast finisher
Technically, it never said the spells at the end of dodge were supposed to be blast finishers to begin with, either. So, yea, we can argue the wording all day long, but the fact remains that currently, as tested in game, there are no blast finishers at all.
" Evasive Arcana: This trait no longer creates unintended blast finishers."
Even so, it should at the VERY LEAST create a blast finisher on Churning Earth. Since, you know, the dagger version also has a blast finisher.
Seems like Anet was a bit too thorough with the blast removing. This cannot have been intentional.
No where in Evasive Arcana does it state the intended effects are supposed to be Blast Finishers at all which could also mean that they were never intended from the start.
Sure, but it says it creates a spell. The spell for Earth Attunement (Churning Earth) is normally a blast finisher.
Maguuma
I can see the arenanet meeting a week ago:
Dev A: Elementalists have 1 viable spec!
Dev B: Preposterous! NERF TO THE GROUND!
Dev A: TO THE GROUND!
DEV C: TO THE GROUND kitten IT!
TGSlasher we read it correctly and it appears all blast finishers where unintended, either that or they kittened it up.
That is crap, also, evasive arcana in earth gives: Churning Earth (it doesn’t its bugged) and churning earth is: a blast finisher. Does earth dodge still give a blast finisher or are they all gone?
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
They are ALL gone.
TGSlasher we read it correctly and it appears all blast finishers where unintended, either that or they kittened it up.
That is crap, also, evasive arcana in earth gives: Churning Earth (it doesn’t its bugged) and churning earth is: a blast finisher. Does earth dodge still give a blast finisher or are they all gone?
All gone. Tested/testing on dummies right now, no finisher on earth dodge.
To anyone who says “Well they weren’t intended to be in in the first place”. They should have been in from the start and intended to be there. And they should never have been taken away. We were bad enough with them, now we’re pigeon holed into a certain build to be viable, and it’s nowhere near as viable as it used to be anymore.. We’re done for lads. Ele isn’t getting a fix anytime soon.
So said, this could at least have been fixed to do churning earth, you know, damage and 8x bleeding, instead of poke.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
This was just what gave more hope for support staff elementalists. My choice of playstyle since headstart.
Now only the water attunement dodge seems somewhat viable. And only if you’ve spec’d healing power.
It isn’t worth the 30 arcane points anymore! It’s no longer an actual grandmaster trait. The effects are so insignificant.
Besides, they only trigger once every ten seconds, per attunement.
Turn that cooldown to effect every attunement and you have a middle ground. Though that wouldn’t be even necessary in my opinion.
Being unintentional or not, this was a bad decision, ArenaNet :/
And it’s even worse that you didn’t introduce anything interesting in its place.
Evasive Arcana still works for me idk why but it does i dodge and i still sent them off. anyone getting this
This is just disheartening. just when I was enjoying the only useful grandmaster trait of the Ele.
Bring the blasts back and just make the internal CDs universal for all attunements. removing them even if they are unintended is such a big slap in the face to all that have loved this kind of playstyle. and yes, churning earth normal skill in dagger is a blast finisher, but the evasive arcana isn’t? what’s the point of that churning earth after dodging? poke the enemy with kittening 100 damage? WTK?
Just bring my blasts back, please? I would still accept the increase in CD for each blast finisher after dodge, but please don’t remove them entirely. Nerf them if you must but do not remove them completely, please!!! T______T
I am begging! I am at my knees!
later. It doesn’t care that I’m there.”
Well this is depressing… i really want to love elementalist but god kitten they’re making it hard.
Honestly, blast rolling into my fields was half the fun i got from staff.
And nerfing tornado? what is this…
Yea, good bye staff eles in pvp. They midas well take 20 arcane and put the extra 10 points into using your auto attack now hurts you trait. At least make the churning earth a blast finisher, and churning earth, or call it earthquake (and make it earthquake, a blast finisher and kd).
There are now 2 situational dodges, air for pbaoe blind and water for the pbaoe heal, the other to are just not as good.
Where’s our damage buff so we can do other stuff.
My build isn’t really affected by this, but my friends staff build will be gutted.
I can understand the double dodge in the same attunement being op for 2 blast finishers, but 1 dodge blast finisher then being forced to change element to get a second wouldn’t have been to bad.
So it looks like best bunker now is the unnerfed guardians.
Kill by the guardians.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Evasive Arcana still works for me idk why but it does i dodge and i still sent them off. anyone getting this
The AoE spell still triggers, but is not a Combo Finisher: Blast
kitten you, Anet.
Yea, they let other bunkers go unscathed.
Explain that logic.
Yea, they let other bunkers go unscathed.
Explain that logic.
Jon Peters said it in the ranger thread: They have 2 people working on class balance. One plays a thief and a guardian, the other a mesmer and a warrior.
Oh oh, then that explains it all lol. Pet classes ftw.
Well this is depressing… i really want to love elementalist but god kitten they’re making it hard.
Honestly, blast rolling into my fields was half the fun i got from staff.
And nerfing tornado? what is this…
lol…nerfing tornado. Nobody uses that anyway. Jokes on you, Anet.
And here i thought staff eles couldn’t get any worse, am disappoint.
Well this is depressing… i really want to love elementalist but god kitten they’re making it hard.
Honestly, blast rolling into my fields was half the fun i got from staff.
And nerfing tornado? what is this…lol…nerfing tornado. Nobody uses that anyway. Jokes on you, Anet.
They used it for the stability/cancel, which at least made sense to fix