So what about mesmers and engineers?

So what about mesmers and engineers?

in Elementalist

Posted by: Senjun.8149

Senjun.8149

Hello so I made a thread about a month ago saying that I was gonna quit for about a month or so giving anet time to fix DD eles and nerf the obviously OP proffessions. They didn’t do a kitten thing. This is terrible service to your customers and im considering leaving for good (and when i leave a game, believe me it stays gone i have no interest in playing a game where taking advantage of obvious and lazy imbalances is the key to victory.)

My question is why was it so imperative to nerf DD eles when we could 3v1? But mesmers could always 5v1 and now engineers 3v1 with ease. Why aren’t you in a rush to nerf them?

Ive been pvping all day and this is the conclusion ive come to.

Engineers are just as strong as DD bunker eles use to be, their healing, their utility, their damage and their survivability are just about the same as vanilla DD bunkers. One of them was kiting 3 players around doing mass amounts of damage as i watched and dropping them (none were uplveled) he did this for quite a while!

Every mesmer i run into is using a sword/torch i think? not 100% sure but what i am sure of is that mesmers are stealthing just as much as vanilla thieves now lol… they have no many invises and other other ways to get away from melee range of someone it is utterly ridiculous. Meanwhile their clones are doing consistant 3k damage to you while the mesmer himself has a burst of about 10k and u can never keep a good mesmer targeted for more than 5 seconds which is a terrible way to pvp.

In reality all a mesmer has to do is run around, spam invis, and let his clones burst you down, if you chase him you’re dead, if you don’t you’re dead. I can’t even imagine fighting one of these 1 on 1 its impossible 2 on 1 and only slightly possible 3 on 1 with average pvpers.

a few more weeks i expect some change or ill find a new source of casual entertainment.

So what about mesmers and engineers?

in Elementalist

Posted by: Fade.1743

Fade.1743

Well for one, don’t expect major changes until after the PAX tourney is over. Anet said they aren’t releasing major ones since people in that tournament won’t have time to adjust strategies.

They have said that major trait changes are coming after that for some classes. The latest major change patches haven’t revamped Ele yet, but we’ll probably have our turn either in August or September.

What really confuses me is that when talking about PvP most people seem to talk about players just killing others without any or with very little regard to the objectives. If a certain player is consistently locking down a team, then the whole team should focus on that player.

But, if you’re talking about where players are killing each other and ignoring objectives, then that’s never going to be fixed…because it doesn’t matter. sPvP is objective based, not kill based. Sure…there are matches where one team has all the kills…but loses because the other team was doing better at objectives.

Magichemist Zeke – Asura Elementalist [TC]
An Insane(ly Intelligent) Genius!
“Did you just tell me the rules? Never tell me the rules!”

So what about mesmers and engineers?

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Posted by: Bovinity.8610

Bovinity.8610

. If a certain player is consistently locking down a team, then the whole team should focus on that player.

The logic of, “Hey if one player is taking out your entire team, you can just 5v1 him!” is kinda…lacking.

Any sufficiently advanced skill is indistinguishable from luck.

So what about mesmers and engineers?

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Posted by: Fade.1743

Fade.1743

Locking down != taking out.
A team != entire team.

The point I was making is referring to another thread made in this forum about a strong staff build. Yes, a player can lock down a team by only keeping a few members chasing them. (Again, play the objective not the kill counter…but that’s obvious…so I’ll hope people get that.)

If one person is causing trouble for a team, then change your strategy to either exploit the fact that one person on the opposing team is more focused on kills than objectives. Or, play to that person’s weaknesses. EVERY build has a weakness. And every class has tools to take advantage of that. Some have more tools than others…but if recent patches have anything to say is that Anet realizes this and is starting to spread those tools out more. (More forms of stability for Necromancer, as an example).

Magichemist Zeke – Asura Elementalist [TC]
An Insane(ly Intelligent) Genius!
“Did you just tell me the rules? Never tell me the rules!”

So what about mesmers and engineers?

in Elementalist

Posted by: jonathan.7862

jonathan.7862

I feel your pain bro

So what about mesmers and engineers?

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

HUGE exaggeration on some of the Mesmer stuff – at Most Mesmer have Torch, Decoy, Veil and Mass Invis for stealth and guess what- taking them makes them WEAKER in other aspects. Even if timed exactly right (they dont stack iirc) they get like 10seconds give or take of stealth and then what? Nothing.

Also Clones DONT do 3k damage, you are thinking of Phantoms (the purple ones) and ALL Phantoms and Clones pretty much die the moment you throw a little bit of AoE about.

As stated they can NOT spam Invis. with the fact the shortest cool down is like 30seconds so even if they burst all the stealth they have they will be out of it for atleast 20seconds before the shortest cool down one is up.

It is also VERY easy to chase down a Mesmer, they have VERY little/ no access to Swiftness if they take staff its easy to figure out the real one based on the position they were facing – if they were facing you it will be the one behind. They have Blink but that means less stealth and 900range is meh. Pretty much every class has the ability to chase down a Mesmer if the Mesmer skills are on cool down.

I would say its L2P issue myself. Thought about playing the class a bit? Try out the skills and fine tune your understanding of the mechanics of the class you will soon find it quite easy to fight them.

As for the “Nerf Them” comment, the recent update was the FIRST update they have had in which they didnt get something nerfed. Not blame the players that play one of the very few viable builds, blame Anet for nerfing everything else so that they have no choice.

What sort of build you running? I have no issues against Mesmers in Staff, of course that gets a little more tricky in Melee weapons but you are not forced to fight them, Plenty of skills to escape if you run they have VERY little they can do to chase you down unless they run with Focus (ONLY way to get Swiftness without RNG)

So what about mesmers and engineers?

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Posted by: Kanto.1659

Kanto.1659

5 VS 1? Link build plz!

So what about mesmers and engineers?

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Posted by: buppor.4827

buppor.4827

5 vs 1 easy (and more sometimes and not only this mesmer, all mesmer of my guild can take 5 vs 1)

So what about mesmers and engineers?

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

5 vs 1 easy (and more sometimes and not only this mesmer, all mesmer of my guild can take 5 vs 1)

you cant really compare that for WvW to many variables

- Other people Level
- Other People Skill Level
- Other Peoples Build (Most run glass cannon in WvW)
- Other People Gear (not as important but Ascended Vs blues…who would win?)
- Food and other buffs

As shown in the video killing that group who were ALL up leveled ANY class can beat a group of up leveled people so that really doesnt show how powerful or over powered the Mesmer is, for all you know they could be really low levels >20.

They were pretty awful as well, constantly attacking your clones and would have killed him if they were that little bit better several times down to under 2k health

Next fight and oh shock more upleveled people. He is also running what is pretty much our ONLY viable build and in S/TPvP its not even Viable. He is also Rank 118, so he knows his class and he knows it very well i see no problem in that.

The Fight around 5-6mins when hes against some class and a Mesmer he goes for the Mesmer for obvious reasons, again this is down to experience. The next fight despite all the numbers – they ALL stack which is a VERY stupid thing to do, so yeah that is down to skill and experience on his part again to take advantage of silly decisions by the other people.

In TPvP he wouldnt likely do very well because we are AWFUL thanks to the condition heavy Meta. WvW is ALOT different and thus you cant say that a class needs to be nerfed due to the above reasons.