Some facts you may not have known about ele.

Some facts you may not have known about ele.

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Posted by: Bsgapollo.5364

Bsgapollo.5364

A small list of things that not a lot of people know when playing elementalist.
If you have any good ones yourself, feel free to let it know in this thread

  • Rock barrier grants a total 250 toughness when holding the rocks, you lose 50 toughness for each rock you throw at your enemy. Each rock also counts as a physical projectile, making it great to combine with a fire field since 1 projectile finisher counts as a 1 second burning.
  • Blowouts can also be used on downed body’s, so even if you’re opponent has stability and is hoping for a safe ress you can still blowout the downed body out of his ressing range. Skills that have blowout are: Updraft, Wind Blast from lightning hammer and Tornado.
  • Tornado automatically causes the blowout, it’s always better to either cast electrified tornado or dust tornado. The 120 knockback you get from debris tornado is never worth it.
  • Updraft isn’t only a blowout but also gives 10 second of swiftness and makes you evade attacks for 1 second.
  • Frost Aura doesn’t only cause chill for 2 seconds when your opponent hits you, it also decreases all incoming direct damage by 10%.
  • Phoenix removes 1 condition when it returns to you.
  • Phoenix is also unblockable.
  • Mist form can be used to guarantee a stomp if you cast the stomp animation right before you click on mistform.
  • Arcane spells always critical hit, unless you get a glancing blow from weakness
  • Fire fields grant 3 stacks of might for 20 seconds when casting a blast finisher in it. Can go up the more boon duration you have.
  • Skills such as blinding flash can be used to stomp these classes without wasting a utility that would grant stability or invulnerability: Warrior, guardian, necro, engineer, ranger (hard to time though)
  • Attunement swapping also counts as switching weapons.

Incase you wanna see more of these tips make sure to check down below and read the post of other players. They got some great stuff about ele that you probably didn’t knew before.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

(edited by Bsgapollo.5364)

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Posted by: silvermember.8941

silvermember.8941

All good tips that all elementalist should be aware of, with that said you forgot some important tip. I was going to add a tip like playing an elementalist in spvp turns you into a free kill, but I feel like it would be rude.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Fanta.8049

Fanta.8049

Gj ,but here’s a fix :
Phoenix removes ALL condition when it’s return to you ,not 1.
If it’s just remove 1 , so they (Anet “balance guys”) changed it ( Im not playing for a long time before the patch so im not sure )

(edited by Fanta.8049)

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Gj ,but here’s a fix :
Phoenix removes ALL condition when its return to you ,not 1.
If it’s just remove 1 , so they (Anet “balance guys”) change it ( Im not playing for a long time before the patch so im not sure )

http://wiki.guildwars2.com/wiki/Phoenix
Read 5th patch note.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

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Posted by: Fanta.8049

Fanta.8049

http://wiki.guildwars2.com/wiki/Phoenix
Read 5th patch note.[/quote]
Opp ,the last time im using Phoenix ,its removes all 3 conditions on me that time , and its just about 1 month since i stop logging in .

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Posted by: Phi Is Sly.1857

Phi Is Sly.1857

To do damge, go warrior
To do healing to group, go warrior
To do insane burst, go warrior
To do insane conidtion, go warrior
To bunker, go warrior
To remove conidtions from group, go warrior
To buff groups, go warrior
To Blast finisher, go warrior
To crowed control, go warrior
To roam, go warrior
To group play, go warrior

Did i miss any?

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Posted by: Griswold.2054

Griswold.2054

To do damge, go warrior
To do healing to group, go warrior
To do insane burst, go warrior
To do insane conidtion, go warrior
To bunker, go warrior
To remove conidtions from group, go warrior
To buff groups, go warrior
To Blast finisher, go warrior
To crowed control, go warrior
To roam, go warrior
To group play, go warrior

Did i miss any?

To permastealth, go thief

got you there! ;P

/edit on topic
since it seems to be aimed for beginners some smaller/obvious ones come to mind

- Arcane reduce all recharge rates, not only for the cd you set by switching out of the attunement but also notably for the “small” cd on the non selected attunements.
- under water: selfbuffed fire aura fire2 -> ice5, ice5 works similiar to warrior’s whirlwind against a wall. elite greatsword fiery rush timed with teleport lets you stack it like against a wall
- sometimes overlooked, arcane blast range is indeed 1500, very nice to finish off those pesky thieves who think they already escaped with 1% in wvw
- pheonix especially for wvw is, castable downwards but has problems when casting upwards (wiki: “The phoenix cannot travel up obstacles, but can travel down them.”)
-specific effects of some skills/traits e.g. evasive arcane and glyph of elementals are determined at the end of cast/dodge and not by the attunement you start in
-at certain obstacles you can port/flash up (midpoint forest of niflhel from the steps, while at max range, up the wall to the higher location) or through the obstacle (like mid borderland keep, inner woodfloor ring)

(edited by Griswold.2054)

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Posted by: haviz.1340

haviz.1340

Add this:

  • chill affects your “weapon swap”

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Posted by: MyPuppy.8970

MyPuppy.8970

Pick/Drop conjures counts as weapon swap.

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

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Posted by: Gorni.1764

Gorni.1764

Switching attunements also counts as casting a spell on signet of restoration
I would also mention confusion

Mist form can be used to guarantee a stomp if you cast the stomp animation right before you click on mistform.
also nice for ressing downed players

Attunement swapping also counts as switching weapons.
mention weapon swap sigils

additional stuff:
Standard Attunement-CD is 15s and can be lowered to 12,5/10,7/9,4s with 10/20/30P in Arcana.

Combos also work underwater

Attunements can be switched while weilding a conjure, Attunement-specific modifiers (like +10% damage) work with conjures.

Rachat – Elementalist (Abbadon’s Mouth)

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Posted by: haviz.1340

haviz.1340

additional stuff:
Standard Attunement-CD is 15s and can be lowered to 12,5/10,7/9,4s with 10/20/30P in Arcana.

It’s most likely 16s.

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Posted by: STRanger.5120

STRanger.5120

additional stuff:
Standard Attunement-CD is 15s and can be lowered to 12,5/10,7/9,4s with 10/20/30P in Arcana.

Actually, it’s 16 secs base attunement switch, with 30 arcana, it’s 10 secs. Therefore 14/12/10 with 10/20/30 points in arcana tree.

Edit: Haviz, why you had to be faster, why???

#ELEtism 4ever

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Posted by: Gorni.1764

Gorni.1764

then it’ll be 13,3/11,4/10s

Rachat – Elementalist (Abbadon’s Mouth)

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Posted by: STRanger.5120

STRanger.5120

then it’ll be 13,3/11,4/10s

Are you high?

#ELEtism 4ever

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Posted by: Gorni.1764

Gorni.1764

No, the calculation on wiki is wrong. Just measured it myself to make sure I calculated it correctly.
It doesn’t lower the CD but increases the recharge-rate.
10P -> 16/1,2
20P -> 16/1,4
30P -> 16/1,6

arcana gets worse the more points you spend in it

Rachat – Elementalist (Abbadon’s Mouth)

(edited by Gorni.1764)

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Posted by: STRanger.5120

STRanger.5120

No, the calculation on wiki is wrong. Just stopped it myself to make sure I calculated it correctly.
It doesn’t lower the CD but increases the recharge-rate.
10P -> 16/1,2
20P -> 16/1,4
30P -> 16/1,6

arcana gets worse the more points you spend in it

No, your calculation is wrong m8
It’s recharge rate increase, not recharge cooldown decrease. You’re not the first one who interpreted this wrong.

Basically, it increases the amount of how many times you can switch to the same attunement in a period of time, let’s say per minute.

#ELEtism 4ever

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Posted by: Gorni.1764

Gorni.1764

That’s exactly what I wrote.
With 0 points you have 1s CD reduction each second: 16/1 = 16s
With 1 point you have 1,02 CD reduction each second (2% increased rate): 16/1,02=15,7
and so on

Rachat – Elementalist (Abbadon’s Mouth)

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Posted by: Zelyhn.8069

Zelyhn.8069

No, the calculation on wiki is wrong. Just stopped it myself to make sure I calculated it correctly.
It doesn’t lower the CD but increases the recharge-rate.
10P -> 16/1,2
20P -> 16/1,4
30P -> 16/1,6

arcana gets worse the more points you spend in it

No, your calculation is wrong m8
It’s recharge rate increase, not recharge cooldown decrease. You’re not the first one who interpreted this wrong.

Basically, it increases the amount of how many times you can switch to the same attunement in a period of time, let’s say per minute.

To my knowledge, Gorni is right.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: STRanger.5120

STRanger.5120

That’s exactly what I wrote.
With 0 points you have 1s CD reduction each second: 16/1 = 16s
With 1 point you have 1,02 CD reduction each second (2% increased rate): 16/1,02=15,7
and so on

Well, my bad obviously, but how the heck I got those numbers before? I was calculating correctly
Maybe a sunspots or something, my apologies

#ELEtism 4ever

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Posted by: paleeshi.1924

paleeshi.1924

Does stomping in Mist Form really works still? or they just changed it in PvP? Cus it doesn’t seem to work anymore in spvp..

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Posted by: Treborlavok.3504

Treborlavok.3504

Does stomping in Mist Form really works still? or they just changed it in PvP? Cus it doesn’t seem to work anymore in spvp..

Yes stomping in mf still works, atleast in wvw. I haven’t been in pvp lately because obvious reasons.

But the only reason to use mf now is if you’re roaming alone and by a keep so you can get in safely or close enough to be able to use downstate mf. Lol, I still like it just for the fact that I find it hilarious to troll mf stomp ppl in the middle of a Zerg. But if they get stealth you then turn into a pile of mush as soon as mf ends.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

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Posted by: Bsgapollo.5364

Bsgapollo.5364

Good stuff guys. Altough it’s pretty obvious sometimes what skills do I’m sure these guides are some kind of help to new players and even core players. I probably won’t write down all the stuff you guys wrote in my first post since I don’t have a lot of time and I’m also quite lazy tbh. However, I’ll do mention that people need to check down below because there are some great suggestions as well. Thanks for the feedback, we ele’s need to stick together afterall :p

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

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Posted by: LightningBlaze.4913

LightningBlaze.4913

Idk if more people already learnt this after me trying so many times to prove it…. Ele can really burst without being glass cannon in wvw pvp.

Heidia- The elementalist is the #1 most OP profession in this game since beta!

(edited by Moderator)

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Posted by: Findo Gask.4103

Findo Gask.4103

  • Lightning flash can be used while casting skills such as churning earth.
    *and “earthquake” with a bit of practice (specially handy for foes running away)

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Posted by: Imagi.4561

Imagi.4561

Some of these I knew, but quite a few were new to me. Very educational.

#ELEtism
By Ogden’s hammer, what savings!

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Posted by: Taldren.7523

Taldren.7523

Endurance regen caps out at 100%. Vigor, by itself, hits the cap which makes the traits Vigorous Scepter and Zephyr’s Focus pointless in combination with Renewing Stamina.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.