Staff Buff in the Future

Staff Buff in the Future

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Posted by: Ryld.1340

Ryld.1340

So excited. So happy. So terrible at typing because of phone. Please,be something good. Please be great and amazing. Oh pleaaaase.

https://forum-en.gw2archive.eu/forum/pvp/pvp/Potential-Buffs-according-to-Jon-Peters

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Posted by: Durzlla.6295

Durzlla.6295

the cake is a lie   >_>

I thought this too…. However if it’s true…. Well lets just say I could dust my ele off again!!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Azunai.5974

Azunai.5974

Fire 5 has its cooldown decreased by 2 seconds.

The rest of the skills’ cooldowns are tripled to compensate.

Resident deaf elementalist – Tarnished Coast
Everyone needs a little optimism!

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Posted by: spalt.6938

spalt.6938

“Bifrost’s projectile animation now affects Meteor Shower.”

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Posted by: Solo.9027

Solo.9027

“Bifrost’s projectile animation now affects Meteor Shower.”

Yes! Only i’d make it for healing rain because science.

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Posted by: Adastra.9821

Adastra.9821

“Fireball aftercast decreased by 0.1 seconds to match the other auto attacks.”

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Posted by: Sabull.5670

Sabull.5670

Fiery Greatsword can now be cast while moving.

[TA]

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Posted by: silvermember.8941

silvermember.8941

yay, staff gets healing buff. I am so excited about that. And I guess earth 4 gets a boost as well.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Kodiak.3281

Kodiak.3281

I’ll believe it when I see it. Until then I’m expecting:

Water Blast: Damage coefficent changed from 0.3 to 0.4

…and them to call it good.

Kodiak X – Blackgate

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Posted by: Lycus.2834

Lycus.2834

I honestly hope they don’t buff the staff.. We all know how it will end.. They will “bugfix” it after a couple of weeks leaving staff in a horrible state.

Staff is currently a valid option in PvE, Dungeons & WvW. Any buff they might add will make it way to powerful in the WvW department and causing it to get nerfed, I mean bugfixed, after a couple of weeks.

After that we are stuck with S/D.

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Posted by: Skychok.7854

Skychok.7854

Not sure where people are getting the information about specific buffs.. I think the staff has enough utility, it needs more damage. Or at least fix casting times/delays. It’s such a slow weapon.

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Posted by: titanlectro.5029

titanlectro.5029

Fingers crossed

Gate of Madness | Leader – Phoenix Ascendant [ASH]
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is my Trahearne’s story

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Posted by: Galtrix.7369

Galtrix.7369

Seriously? The staff doesn’t need to be buffed… I already do a ton of damage with it on my Elementalist. The only thing that could be done to it is to decrease some of the cooldowns, which are already fine.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: TimIsOnTheInternet.5946

TimIsOnTheInternet.5946

Cooldowns and delays could do with being shortened. I’m still hoping they give Elementalists and Engineers the ability to swap weapons like everyone else, since our most adaptable skill set by attunement is the trident.

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Posted by: Super Riceman.8702

Super Riceman.8702

Off the top, gust has too long of a cooldown and unsteady ground is unnecessary since there is already access to immobilize. It would be better if it applied small amounts of torment since it scales w/ the stats from earth tree and combos w/ the other abilities better.
and maybe make water blast ground targeted so you can actually take advantage of the healing.

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

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Posted by: Leuca.5732

Leuca.5732

The damage is fine; it needs QoL adjustments such as animation time and a few functions reworked.

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Posted by: dreztina.4820

dreztina.4820

It’s nice that staff is getting some buffs, but I’m annoyed that they are limiting ele improvements to just the one weaponset. I don’t want to see the devs calling all elementalists perfectly fine just because they threw a bone to staff.

Out of Attunement – D/D Ele
Maguuma

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Posted by: Leuca.5732

Leuca.5732

It’s nice that staff is getting some buffs, but I’m annoyed that they are limiting ele improvements to just the one weaponset. I don’t want to see the devs calling all elementalists perfectly fine just because they threw a bone to staff.

Agreed; there’s still a LOT that needs work.

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Posted by: Jamais vu.5284

Jamais vu.5284

soon, and since elem is completely useless in almost all aspects of the game right now.. i can see something like

Good joke!

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

“Fireball aftercast decreased by 0.1 seconds to match the other auto attacks.”

Meanwhile Ranger Shortbow auto-attack got further increase in speed twice as much as it is now because spamming this skill can never be fast enough since requires so much thought processing, positioning, and strategy the ranger’s pet AI gets all stressed out doing all the work.

On a serious note, most if not all skills of the Staff are fine except for Air 2 and 3 and Earth 5 which need faster casting and animation to be more reliable, Water 3 a bigger radius or longer duration since it’s total garbage without blasting it. And then add some extra umph to Fire 2, Water 2, Air 2, and Earth 2. Wait, did I say most skills are fine already? Sorry, I take that back. Please improve this weapon for eles. But please do this AFTER reworking Fire and Water skills of Focus. Thank you!

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Malcastus.6240

Malcastus.6240

I suppose that they eventually change a few things with the lesser used and underwhelming skills of staff (and focus).

A wish of mine is Unsteady Ground (earth 4) changed into a burrowing skill (used as gap creater/retreat, or mole surprise attack), OR a skill that makes you a big, rolling boulder that can crush and knockdown characters in a line.