[Suggestion] Flame Strike

[Suggestion] Flame Strike

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Flame Strike teleport enemy 180 back.

Teleport isn’t cc, so lightning rod won’t proc.

Teleport isn’t cc, so stab won’t be peeled.

Teleport is safe, becouse you can’t teleport to fall from edge.

After enemy was teleported by Flame Strike he gain cd for 1s minus 0.0001s for being teleported by it. In that way stacking flamestrike ele that will teleport you far away will be avoided.

Giving more mobility and teleports to ele is always question if it will be balanced.
Giving more blocks/evades to ele is always question if it will be balanced.
Those can apply to any proffesion.

On other hand there is no other skill functioning like that. Especialy on scepter when positioning enemy under dt/pheonix is important.

How important would it be to teleport enemy 180 on node in pvp. Every 1s.

Now to deal damage you mostly need to face enemy or count if he will step on delayed burst. When you strafe you’re almost out of dealing damage. That is why in many cases strafe on scepter ele is looking like: fresh air and superspeed from attuning to air to gain distance turn face torward enemy hit and repeat its: run out of enemy reach, turn about face and hit. Its not fluid strafing, but being much time turned back torward enemy pressing look behind to set delayed aoe in meanwhile.

With repositioning enemy giving you opportunity to land something it would feel more like combat, not doing so many actions that you can forget that you fight.

[Suggestion] Flame Strike

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Posted by: BlackBeard.2873

BlackBeard.2873

Three main problems:

1. This would be incredibly confusing and annoying to play against. People would constantly get lost (even though its a short teleport).
2. You KNOW this would bug people out and stick them in the terrain a LOT. Mesmers still sometimes have problem with phase retreat and swap.
3. This would be OPAF in pvp: decap ele just has to spam 1 with fire scepter, then heal heal heal all day.

What could be interesting is, say, a trait in arcana or maybe fire that increased your strafing/backup speed (probably with some other kind of benefit) so that you can better rely on positioning to survive.

[Suggestion] Flame Strike

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Three main problems:

1. This would be incredibly confusing and annoying to play against. People would constantly get lost (even though its a short teleport).
2. You KNOW this would bug people out and stick them in the terrain a LOT. Mesmers still sometimes have problem with phase retreat and swap.
3. This would be OPAF in pvp: decap ele just has to spam 1 with fire scepter, then heal heal heal all day.

What could be interesting is, say, a trait in arcana or maybe fire that increased your strafing/backup speed (probably with some other kind of benefit) so that you can better rely on positioning to survive.

1. Teleport back, but w/o turning them about face. Indeed it would be looking like you’re lagged and like you keep trying catch something and your hand is always too far.
2. Major flawn of that suggestion. Even though they are still working at it.
3. What is the node size? My first though to counter is stand in edge of node in the closest distance too ele. Pressing w after get hit from flamestrike, 1s too to correct positioning before next teleport. I could think about chain aa. Flamestrike>Flameport, but not neccessary want it. You can be death before you end cast of first flamestrike.

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Posted by: lucadiro.4519

lucadiro.4519

Wtf man, you want an AutoAttack that teleport away people? A instant dragon thoot would be more balanced lol

Parabrezza

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Wtf man, you want an AutoAttack that teleport away people? A instant dragon thoot would be more balanced lol

Its suggestion about teleporting enemy for 180 range back every 1s with aa in fire attunement using scepter on ele. Additionaly don’t know about how balanced and in what tier of balance would be instant thoot.

[Suggestion] Flame Strike

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Posted by: reikken.4961

reikken.4961

while it does sound ridiculous at first glance, it’s actually more reasonable than you’re giving it credit. 180 units is not much distance. And flamestrike is slow. Even if it is spammable, think about it. How are you going to decap anything with this? Decap knockbacks work because they also CC you. This ele is spending a full 1-1.5 seconds doing nothing but moving you back half the distance you can move in that time. It has more in common with a 1.5 second cripple than any kind of decap. It doesn’t interrupt casts or anything. You’re still completely free to attack while the ele is barely doing anything to you.

that said, it’s still a bad suggestion because it’s weird and way out of theme, and it doesn’t really accomplish anything. (I guess you could use it to help land dragon’s tooth, but that’s literally the only thing)

(edited by reikken.4961)

[Suggestion] Flame Strike

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

while it does sound ridiculous at first glance, it’s actually more reasonable than you’re giving it credit. 180 units is not much distance. And flamestrike is slow. Even if it is spammable, think about it. How are you going to decap anything with this? Decap knockbacks work because they also CC you. This ele is spending a full 1-1.5 seconds doing nothing but moving you back half the distance you can move in that time. It has more in common with a 1.5 second cripple than any kind of decap. It doesn’t interrupt casts or anything. You’re still completely free to attack while the ele is barely doing anything to you.

that said, it’s still a bad suggestion because it’s weird and way out of theme, and it doesn’t really accomplish anything. (I guess you could use it to help land dragon’s tooth, but that’s literally the only thing)

Teleport away enemy on aa is not good/bad/balanced/inbalanced in itself as long as how far teleport and about what aa we’re talking about.

About way out of theme – enemy poof in fire – its isn’t so off cosidering poof’ing with lightning or with butterflies or eating rotten wurm or divine-fire powered poof to enemy or shadowy poof around or shiro one.

Countinuing about way out of theme – other things about what scepter could gain were – blocks / evades – making more concerns with balance or teleport self which would destroy that standsteady nuke impression, ofc teleport could be seen on pheonix as agressive version or on water trident with making water pond that you can travel once more between where it was casted to and from, or ride evading on dust earth 3, but pretty much don’t want them.

There could be utility called Blaze tongue – teleport instantly enemy to your nearest fire combo field or maybe it could be fire attunement weapons skill for example focus 5. Something like: tooth>flamewall>blazetongue>pheonix. It would make scepter more fluid instead so obvious attempt for signet of earth and gale.

Somehow its suits to focus.

For dagger offhand would give interact button to detonate fire ring and shoot self in the sky, the bombard area with flame.

Energy storage trait or how there could be synergy cantrip and elementals:
Use lightning flash on you existing elemental to destroy it, refresh lightning flash cd, gain 50% endurance and trigger staff air 2.

That could get more complicated version like gain boon of quality corresponding to ele that destroyed or triggered effect on destroying also corresponding to ele that destroyed. But in that case not neccessary looking forward to see it more complicated.

Nextly about burning precision and blinding ashes instead proc on crit make proc on weapon skill that by deafult apply burn. Flamestrike not included. Weapon skill won’t proc more that one add stack of burn from burning precision nor more blind stacks that one thanks to blinding ashes. More influence over those effects, but it would hurt being in other attunements, so they would have even less damage;x Major minus.

(edited by Mem no Fushia.7604)

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Posted by: juno.1840

juno.1840

A 1s teleport spam would not be good for game — ever.

It’s a nifty idea, just not as you’ve currently designed it.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

+1
Just because this would be hilarious ( but terrible).

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment

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Posted by: Mr Godlike.6098

Mr Godlike.6098

Scrap teleport idea…add knocback → more fitting the theme

Was depressed ele…now depressed druid
Kawaleria (KW)

[Suggestion] Flame Strike

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

It is too much work around.
More simple idea:
trait in fire line:
Sentimental Fire
work:
next fire field after using arcane blast is attached to enemy. Arcane blast mark enemy with Sentimental Fire.

arcane blast is utility so its no weapon gated, have cooldown so its balanced already, is instant so it won’t be clunky, its projetile so its next reason why it is balanced.

its way to search reasons to promote fire line and underused utility arcane blast.

Imagine enemy who sit on lava font for full time. Or walking with flamewall/ring of fire killing his allies. Or being killed by fire overload aoe that remains after successful cast.

Fire field being attached, not talking about clunky following.