Tempest Bug list

Tempest Bug list

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Posted by: The V.8759

The V.8759

Hey guys! Several bugs have been found on the tempest specialisation, and I tought it would be a good idea to bundle them here. I am placing this here and not in bug forum since it seems more appropiate since we all have the elementalists here. If I am wrong, please move it bugs (@devs).

  • Rebound : When used with a utility skill, it removes the rebound effect and not lower cooldown.
  • Feel the burn : Doesn’t give the allies 50% of the time the visual effect of the aura.
  • Wildfire : Combo fields doesn’t work properly: For more information on this go to this link https://forum-en.gw2archive.eu/forum/professions/elementalist/Wildfire-Combo-Bugs/first#post5460118
  • Shock and aftershock : Immobilize problems with overloading. More information at https://forum-en.gw2archive.eu/forum/professions/elementalist/Shock-and-Aftershock-bug (could not find confirmation)
  • Unstable Conduit : Tooltip on overcharges show that the aura is 4s, whilst it is 5s.
  • Overload Air : Interrupts enemies in the AoE like static field without any visible CC effect. Effect in tooltip is missing.
  • Wash the pain away : Does not correctly show healing ammount: Only shows first pulse healing. Does not show the healing for allies.
  • Water Globe : Combo fields skill fact missing.
  • Overload Fire : creates only one whirl finisher (Unknown if it’s bug or not).
  • Sand Squall : Protection in tooltip is wrong, actually is 7s (Or 3,5s and then doubled).
    Also the blast finisher is instantly applied, making it possible to interrupt it for kitten cd blast.
  • Lightning Orb : Can only be cast in a cone in front of you. If this is intended, the marker should not be green but red when cast in your back.

This is all I could find. Couldn’t really test things that affect allies. If you find anything, please post it here and I will place it in the list

Have a good one! Fvux.

One of the Firstborn Channel of Fvux

(edited by The V.8759)

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Posted by: Adrian Guardian.9480

Adrian Guardian.9480

I tried the air overload and looked for interrupts. Yup, I get interrupt messages and I see mobs suddenly standing still at the edge of the overload field.

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Posted by: Treetoptrickster.4205

Treetoptrickster.4205

With Air Overload the thundercloud effect doesn’t show up for me more often than not.
Also, the shocking aura granted by this skill when taking Unstable Conduit seems to swap to being centred around your HAND instead of your BODY provided you’re using your auto attack from any Attunement with the staff while standing still.

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Posted by: BlackBeard.2873

BlackBeard.2873

Sand Squall – Applies blast finisher immediately upon activation, before skill is cast. This can be cancel-cast for a blast finisher on 5s CD.

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Posted by: Valento.9852

Valento.9852

Warhorn Bugs:

  • Some warhorn skills still sounds like farts (I MEAN IT, FAAARTS): Fire #4, Water #5, Air #5, and Earth #5 – some of them have minor sound issues
  • You cannot back-cast/side-cast Lightning Orb (only diagonal, and frontal); not sure if intended.
Attempts at ele specs:
Shaman
Conjurer

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Posted by: The V.8759

The V.8759

Thank you guys! Added them to the list (bug ones). I am not sure about the warhorn sounds.
Next to that I do not get what you mean with yours treetopkickster.

One of the Firstborn Channel of Fvux

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Posted by: Ele Of Yo.6253

Ele Of Yo.6253

Cyclone is blockable, when tooltip shows its unblockable. it does however spam the skill on a person who’s blocking, filling up your screen with “Blocked” or stripping all blocks if stacks.

(edited by Ele Of Yo.6253)

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Posted by: The Scars of Time.6324

The Scars of Time.6324

Fire overload does trigger multiple whirl finishers, just doesn’t show the text for it. You can aim the projectiles from the whirl upwards with the camera for better visibility, just like you can aim fireball etc.

Sand squall only shows the blast finisher text at start, the blast actually occurs at the end, like many other blast finishers work. It does give more protection than expected.

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Posted by: Valento.9852

Valento.9852

Is Sand Squall bug real? Has someone tested that WITHOUT Arcane spec? Because you know Arcane increases boon duration by 15% or something…

Attempts at ele specs:
Shaman
Conjurer

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Posted by: The Scars of Time.6324

The Scars of Time.6324

Yes, without arcana or food. Tooltip for protection says 2 seconds. I can imagine that gets extended by the listed 2 seconds for all boons as well, so the expected result would be 4 seconds. Instead it gives 7 seconds, which would mean a base duration of 5 seconds. 50% boon duration from a nearby revenant gave me a little over 9 seconds protection.

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Posted by: The V.8759

The V.8759

Is Sand Squall bug real? Has someone tested that WITHOUT Arcane spec? Because you know Arcane increases boon duration by 15% or something…

I’ve been rtesting it without any duration buffs or anything. Always got 7s. I hope it’s the tooltip thats wrong tho, and not the duration

One of the Firstborn Channel of Fvux

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Posted by: Bambu.4270

Bambu.4270

Lucid singularity seems to heal you at the end of the overload (fire, air, earth). Here’s the pic with fire.

edit: it only heals allies, not yourself

Attachments:

That’s progress. Hooray for progress!

(edited by Bambu.4270)

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Posted by: The V.8759

The V.8759

Lucid singularity seems to heal you at the end of the overload (fire, air, earth). Here’s the pic with fire.

edit: it only heals allies, not yourself

Wauw that’s an odd one! It only happens when that trait is equipped?

One of the Firstborn Channel of Fvux

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Posted by: Bambu.4270

Bambu.4270

Yeah I tracked down that it’s lucid singularity trait. Some googling showed it used to heal you while in channeling but that was a long time ago.

That’s progress. Hooray for progress!

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Posted by: AlienMenace.7516

AlienMenace.7516

  • Rebound : When used with a utility skill, it removes the rebound effect and not lower cooldown.

It also looked like the Rebound effect was being removed by #1 skill autoattacks which don’t have any cooldown to reduce.

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Posted by: Leara.1204

Leara.1204

Lucid singularity seems to heal you at the end of the overload (fire, air, earth). Here’s the pic with fire.

edit: it only heals allies, not yourself

Wauw that’s an odd one! It only happens when that trait is equipped?

Yeah I can confirm it was that trait. It also gives a better amount of healing at overload end than the combination for auramancer Unstable conduit + Element bastion.

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Posted by: Xillllix.3485

Xillllix.3485

I can confirm the aftershock bug with earth overload, I’ve tested it a dozen times.

The immobilize durations do not stack, Aftershock removes the immob of Overload Earth.

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

What’s the point of reporting bugs?

We’ve been telling them for over 3 years that, for example, Fire Aura is bugged and doesn’t give the 20% reduced condition duration that its tooltip states. Yet they didn’t fix the ability, they didn’t change the tooltip, they didn’t even acknowledge the bug.

Arenanet bugtracking is beyond awful.

Last of the Red Hot Swamis

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Posted by: The V.8759

The V.8759

What’s the point of reporting bugs?

We’ve been telling them for over 3 years that, for example, Fire Aura is bugged and doesn’t give the 20% reduced condition duration that its tooltip states. Yet they didn’t fix the ability, they didn’t change the tooltip, they didn’t even acknowledge the bug.

Arenanet bugtracking is beyond awful.

Giving up before even trying is kinda low. Elite specs are of great importance for anet, even with all the negative feedback. Now we give them a list and its up to then if they use it or not.

One of the Firstborn Channel of Fvux

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

What’s the point of reporting bugs?

We’ve been telling them for over 3 years that, for example, Fire Aura is bugged and doesn’t give the 20% reduced condition duration that its tooltip states. Yet they didn’t fix the ability, they didn’t change the tooltip, they didn’t even acknowledge the bug.

Arenanet bugtracking is beyond awful.

Giving up before even trying is kinda low. Elite specs are of great importance for anet, even with all the negative feedback. Now we give them a list and its up to then if they use it or not.

Some of us have tried for 3 years though… and after 3 years of Anet thoroughly ignoring player feedback it gets kinda stale. Just look at the developer feedback we got from BWE1 (not even from our developer lol) and compare it to the feedback other classes get, even when not in beta.

Last of the Red Hot Swamis

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Fresh Air does not work after overloading air.

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Posted by: apoidea.7095

apoidea.7095

I found that rebound works fine on utilities, but there’s a delay after casting the skill before the effect is applied, so that might be why your utilities are going on full CD.

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Posted by: BlackBeard.2873

BlackBeard.2873

Sand squall only shows the blast finisher text at start, the blast actually occurs at the end, like many other blast finishers work. It does give more protection than expected.

I can’t retest it now, but I was consistently able to blast Water-5 with this ability, even if I was slow on swapping because it started applying the blast before the ability even fired off. Some might argue that is right, but it seemed like I was still getting the heal even though I was late with the ability.