Hi guys,
First of all, while ele is not my main, its the class I enjoy 2nd most (after mesmer).
And seeing how Tempest turned out to be the most underwhelming elite spec revealed so far imo, I guess its my time to rant. There are several threads about this already. But I want to focus on a particular topic as stated in the title.
TEMPEST BRINGS ANYTHING NEW TO THE GAME?
Let me see… nothing.. much. Ok, a moving water field on Warhorn #5 (Water) that might not be not as effective as a stationary long-lasting one.
And let’s not talk about the horrible elite which is a gimmicky copy of Chronomancer’s unique ability to speed up skill recharges.
Let’s review what unique new toys other elite specs bring so far to the game:
- Chronomancer: Alacrity, the ability to speed up skill recharges for themselves and allies around them
- Dragonhunter: F3 Virtue – a group wide frontal blocking shield that moves with the character. Do not confuse this improved F3 virtue with already existing projectile blocking skills. This shield will protect you and allies against both ranged and melee attacks.
- Reaper: Chill condition deals dmg, ok this mechanic is strictly selfish but it does give necromancers back the respect of having great mastery over conditions.
-Revenant/Herald: is an entirely new class with ability to swap the 2nd half of the skillbar, meanwhile Herald provides the 3rd and arguably best method to counter stealth in their skillset (in addition to Ranger’s Sic’Em and Engineer’s Analyze).
- Berserker: launch an enemy to push back nearby enemies. Yep, totally new and awesome tech.
- Daredevil: The elite skill that finishes off enemies. Need I say more?
Also note that all these new and unique mechanics mentioned above compliment the core class very well… giving the ‘oomph’ or ‘wow’ factor when its revealed to us.
Mesmer: skill cooldown manipulation (namely Power Block and Interrupt mechanic in general)
Reaper: threatening conditions
Warrior: hard chaining CCs
Guardian: protect allies through Blocking
Thief: eliminate foes, ending the fight as quickly as possible
Don’t get me wrong. The overload concept is really interesting and it somewhat conveys the “Tempest” violent and wild feel of being a powerful ‘stormcaller’.
However, the implementation can use some tweaking to make it more impact, especially towards damage and offensive support imo.
However, it might be a bit too late for the devs to introduce anything completely new to Tempest now, probably just certain tweaks in numbers. Hopefully, I will be proven wrong.
My suggestions regarding new toys Tempest could have:
1] Homing AoEs: The tech clearly exists (those bee swarm AoEs casted by Mordrem Trolls that follow u and can deal tons of damage? Remember those?)
The class is already known for the capability to provide plenty of AoE dmg fields. But the idea to give it the ability to cast AoEs on the ground, then make them move and track down enemies? That would be so awesome.
2] “Rebound!” saving grace: change the functionality of this elite to:
After activation, during the next 15s, your first interrupted skill will have 50% cooldown reduction. This could totally work for allies too.
Remember just the first skill being interrupted to keep it balanced ofc.
This could work as a counterplay for mesmers using Power Block or the new Daredevil using Distracting Daggers, ultimately spice things up further in combat.
So lets hear u guys opinions on this. Did I miss something unique (some combat mechanic) about Tempest that not already existing in the game?
(edited by keenlam.4753)