Tempest issue: NOT A NUMBER PROBLEM!
Good News.
https://forum-en.gw2archive.eu/forum/professions/elementalist/Tempest-Changes-for-Next-BWE
We got complete list of NUMBER changes.
What are you really shocked?
Telling your self something dose not make it true and not getting that something dose not make it right that you feel the way you do.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
What are you really shocked?
Telling your self something dose not make it true and not getting that something dose not make it right that you feel the way you do.
Oh man, they actually buffed the already powerful dps skill – lightning orb. Now it’s simply OP.
What are you really shocked?
Telling your self something dose not make it true and not getting that something dose not make it right that you feel the way you do.Oh man, they actually buffed the already powerful dps skill – lightning orb. Now it’s simply OP.
Ya… i wish they did not just throw more dps into tempest but i guess that is what most ppl are asking for. I wanted more support i guess water overload got a nice buff.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
What are you really shocked?
Telling your self something dose not make it true and not getting that something dose not make it right that you feel the way you do.Oh man, they actually buffed the already powerful dps skill – lightning orb. Now it’s simply OP.
Ya… i wish they did not just throw more dps into tempest but i guess that is what most ppl are asking for. I wanted more support i guess water overload got a nice buff.
you know what sarcasm is right, and you understand that it is not a DPS thing, we aren’t asking for DPS you clod. we are asking for a new role
you know what sarcasm is right, and you understand that it is not a DPS thing, we aren’t asking for DPS you clod. we are asking for a new role
doesn’t even have to be a new role, just has to look and feel different than what we’ve already been playing for the past 3 years.
Tempest is just a re-skinned D/D Ele.
Buffing the numbers doesn’t change the fact that the design is not what we hoped for and almost every Ele here disliked it after trying it during BWE1.
(edited by scerevisiae.1972)
Sword and mobile assassin like playstyle plz, thx
DD already could be played as a mobile assassin if only there was a way for eles to play anything else than celestial amulet and water+arcane+cantrips. A new traitline won’t fix the core ele problems of being forced into water+arcane+cantrips to have ANY defense at all (now that auras on signets are gone too…)
Zerker DD ele assassin (with signets and auras) hit-and-run style was SO MUCH FUN when the game was released, but sadly we were soon after nerfed into oblivion so only celestial brawlers survived (even zerker DD went arcane of course).
The one thing that made a hit-and-run playstyle possible on Eles? Ride the kittening Lightning on a reasonable cooldown (16 seconds at launch, 12 with the trait, none of that double cooldown nonsense). Mesmers and Thieves both have stealth and great in-combat mobility and escapes for defense. Eles had RTL to get in and out fast.
But now they only have boons for defense, which means celestial brawler.
The only problem RTL had was the buggy 1550 range which was too far. 16 seconds 1200 range would have been balanced from the get-go.
While I also miss old school rtl, d/d doesnt fulfil an assassin like role for me and reverting rtl back to the way it was wouldnt cut it either, although I wouldnt mind some nerfs in compensation for that old rtl cd.
An assassin like role = high risk for reward. I would have liked great access to evasive manuvers and mibility skill kind of like s/d theif playstyle while being punished hard for taking hits. I wanted a playstyle that is above and beyond useful if played well but extremely hard to master.
(edited by Grimreaper.5370)
Sword and mobile assassin like playstyle plz, thx
DD already could be played as a mobile assassin if only there was a way for eles to play anything else than celestial amulet and water+arcane+cantrips. A new traitline won’t fix the core ele problems of being forced into water+arcane+cantrips to have ANY defense at all (now that auras on signets are gone too…)
Zerker DD ele assassin (with signets and auras) hit-and-run style was SO MUCH FUN when the game was released, but sadly we were soon after nerfed into oblivion so only celestial brawlers survived (even zerker DD went arcane of course).
The one thing that made a hit-and-run playstyle possible on Eles? Ride the kittening Lightning on a reasonable cooldown (16 seconds at launch, 12 with the trait, none of that double cooldown nonsense). Mesmers and Thieves both have stealth and great in-combat mobility and escapes for defense. Eles had RTL to get in and out fast.
But now they only have boons for defense, which means celestial brawler.
The only problem RTL had was the buggy 1550 range which was too far. 16 seconds 1200 range would have been balanced from the get-go.
While I also miss old school rtl, d/d doesnt fulfil an assassin like role for me and reverting rtl back to the way it was wouldnt cut it either, although I wouldnt mind some nerfs in compensation for that old rtl cd.
An assassin like role = high risk for reward. I would have liked access to high mobility and evasive manuvers kind of like s/d theif playstyle while being punished hard for taking hits.
The thing is swords are more about leaps and blocking so more about war and chase down dagger are the main in and out weapons in GW2. If tempest got a sword it would be a war like ele class not a thf like ele class.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
https://wiki.guildwars2.com/wiki/List_of_thief_skills
Rubric sword
TP (chase down) and evade (basically like block)
Thank you
So you basically showed you dont know about other class in addition of ele … do you even play the game ?
…
It does the job well :-)
https://wiki.guildwars2.com/wiki/List_of_thief_skills
Rubric sword
TP (chase down) and evade (basically like block)Thank you
So you basically showed you dont know about other class in addition of ele … do you even play the game ?
Why do you ask rhetorical question?
https://wiki.guildwars2.com/wiki/List_of_thief_skills
Rubric sword
TP (chase down) and evade (basically like block)Thank you
So you basically showed you dont know about other class in addition of ele … do you even play the game ?
Well no a lot of sword also come with main hand def skills that often attk and def at the same time. Dagger still falls into the big hit attks far better then main hand sword.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Sword and mobile assassin like playstyle plz, thx
DD already could be played as a mobile assassin if only there was a way for eles to play anything else than celestial amulet and water+arcane+cantrips. A new traitline won’t fix the core ele problems of being forced into water+arcane+cantrips to have ANY defense at all (now that auras on signets are gone too…)
Zerker DD ele assassin (with signets and auras) hit-and-run style was SO MUCH FUN when the game was released, but sadly we were soon after nerfed into oblivion so only celestial brawlers survived (even zerker DD went arcane of course).
The one thing that made a hit-and-run playstyle possible on Eles? Ride the kittening Lightning on a reasonable cooldown (16 seconds at launch, 12 with the trait, none of that double cooldown nonsense). Mesmers and Thieves both have stealth and great in-combat mobility and escapes for defense. Eles had RTL to get in and out fast.
But now they only have boons for defense, which means celestial brawler.
The only problem RTL had was the buggy 1550 range which was too far. 16 seconds 1200 range would have been balanced from the get-go.
While I also miss old school rtl, d/d doesnt fulfil an assassin like role for me and reverting rtl back to the way it was wouldnt cut it either, although I wouldnt mind some nerfs in compensation for that old rtl cd.
An assassin like role = high risk for reward. I would have liked access to high mobility and evasive manuvers kind of like s/d theif playstyle while being punished hard for taking hits.
The thing is swords are more about leaps and blocking so more about war and chase down dagger are the main in and out weapons in GW2. If tempest got a sword it would be a war like ele class not a thf like ele class.
disagree, Ele doesn’t have the armour/HP to play like a warrior, so would have to be a high mobility/evade/subterfuge style of gameplay like thief, but without the backstab/heartseeker because of Ele’s sustain.
Should have just given us a bow and gone for an arcane archer type of archetype with different elemental themed arrows and a focus on single target damage. I don’t see any reason to give up my bunker staff for a tempest build.
I don’t think the Tempest (or any other elite spec) was meant to supplant meta builds across the board. It’s a niche thing, like all the other builds.
There are people that are playing right now, that are stuck in one game mode and they tried Tempest and its likely the game mode they play doesn’t require a tempest. So, they play their game mode with an off spec, and the whines pour down like rain.
What is the role of the Tempest anyway? For me it seems like its meant to be an AOE specialist that is meant to ramp up. You can build up, overcharge, and keep sending out lots of small AOE’s but the moment you swap gears you have to start building up over again. That to me, seems what Tempests do well that not other build really offers. Staff has plenty of AOEs but you can still spec a Tempest with a staff. I tried all the weapons while in Tempest spec and I feel like not all of them are made equal.
That being said, it makes no sense to have such a high expectation that Tempest is meant to be THE BUILD for whatever you are doing; PVE, PVP, or WvW. Even If speccing into Tempest was supposed to be the ultimate endgame for elementalists, it still wouldn’t translate to every aspect of the game.
Lately, its just seems to be herd mentality to snapshot little quips out there like “omg tempest sucks, lackluster, etc..” without even giving the context of the gameplay, or mode they used it in. It just looks like click baiting.
Tarnished Coast Server
The problem with Tempest is not a numbers issue. It is a CONCEPT issue.
…
Tl/dr: Tempest today is just competing with D/D cele ele in the exact same role (brawler / group support). That is bad. Tempest should open a new role that is interesting and enticing to play and not be just a better or worse version of D/D cele ele.
QFT. It is so sad that they just adjusted the numbers but haven’t done really anything to offer a different role. “A melee-range, support-focused, brawler build” describes both d/d ele AND tempest builds. They can adjust numbers all they want, but they are still going to leave the ele with only 1 usable pvp spec (if tempest is better than d/d ele, then d/d ele won’t be usable b/c it is suboptimal for the same role).
Please, don’t offer a choice that can be decided purely mathematically as to which is better. Offer a DIFFERENT choice to fulfill a different role (burst, condi, single-target ranged, super-high mobility, etc.). I understand it is tough b/c of how terribly designed the class is (with so much power tied to water/arcana trait-lines, meaning they have to be careful not to just give d/d+), but if you at least attempted to fulfill a different role, then the risk is much lower.
Heck, take the time to actually fix the class so it isn’t pigeon-holed into water/arcana while you are at it, making your future life way easier!
I agree with OP.
Its soo bad that the ele specialisation is just a better version of an excisting build. It brings completly new gameplay for me. In pve its again just a brainless mighstacker. It is fixing the problem elementalists have…that they need to switch the element every 2 seconds in oder to be good…and also makes it not a must to blast any firefield to give allies might…but to be honest..it will just be it again….to be most effective again brainless mightstacking is needed and switching the element every 2-3 seconds…maybe we will wait like 5-10 seconds 1 time to make that fireoverload..but thats it.
As for pvp..i didnt try it out yet..but it looks like it will be a bit stronger than the DD cele ele.
for me i think its so sad that ele have a very limited playstyle there r just 3 acceptable builds for pvp. and for pve anything other than the mightstacker makes no sense.
Would be nice to choose only 2 Elements but make them much stronger and better.
well all in all i think tempest is a nice try to solve the elementalists problem..but i guess it dont solve it.
(3 years experience in ele as main )
I had an idea to be added to tempest for making it realy diffrent. I am shure a lot of people would love it. I would get wide, wet eyes if the do it but i don´t think so :-).
I agree with OP.
Its soo bad that the ele specialisation is just a better version of an excisting build. It brings completly new gameplay for me. In pve its again just a brainless mighstacker. It is fixing the problem elementalists have…that they need to switch the element every 2 seconds in oder to be good…and also makes it not a must to blast any firefield to give allies might…but to be honest..it will just be it again….to be most effective again brainless mightstacking is needed and switching the element every 2-3 seconds…maybe we will wait like 5-10 seconds 1 time to make that fireoverload..but thats it.As for pvp..i didnt try it out yet..but it looks like it will be a bit stronger than the DD cele ele.
for me i think its so sad that ele have a very limited playstyle there r just 3 acceptable builds for pvp. and for pve anything other than the mightstacker makes no sense.
Would be nice to choose only 2 Elements but make them much stronger and better.
well all in all i think tempest is a nice try to solve the elementalists problem..but i guess it dont solve it.
(3 years experience in ele as main )
this percieved “problem” is not a problem. it is how the ele is supposed to play. that is why we have no weapon swap and high CD, an a bunch of traits all about switching attunments.
As for better…are you high? have you even played tempest? it is weaker in everyway and doesn’t synergise.
I agree with OP.
Its soo bad that the ele specialisation is just a better version of an excisting build. It brings completly new gameplay for me. In pve its again just a brainless mighstacker. It is fixing the problem elementalists have…that they need to switch the element every 2 seconds in oder to be good…and also makes it not a must to blast any firefield to give allies might…but to be honest..it will just be it again….to be most effective again brainless mightstacking is needed and switching the element every 2-3 seconds…maybe we will wait like 5-10 seconds 1 time to make that fireoverload..but thats it.As for pvp..i didnt try it out yet..but it looks like it will be a bit stronger than the DD cele ele.
for me i think its so sad that ele have a very limited playstyle there r just 3 acceptable builds for pvp. and for pve anything other than the mightstacker makes no sense.
Would be nice to choose only 2 Elements but make them much stronger and better.
well all in all i think tempest is a nice try to solve the elementalists problem..but i guess it dont solve it.
(3 years experience in ele as main )
this percieved “problem” is not a problem. it is how the ele is supposed to play. that is why we have no weapon swap and high CD, an a bunch of traits all about switching attunments.
As for better…are you high? have you even played tempest? it is weaker in everyway and doesn’t synergise.
i dont get the part of me to take drugs (try not to insult everyone whos not with ur opinion)…..but…y i played the tempest and for me the mighstack and boonshare combo is now much stronger on ele..thats a fakt (with warhorn and firetrait)
bcs it is the way it is suppost to play it is a problem..
and what i mean by problem is..that elementalist got only 1 playstyle..so swap elements like crazy and the tempest just support this ..and this is for me a problem..i cant imagine playing this class even 2 years more if it stays like this (and this is already the class i enjoy the most).
The thief gets a tottaly new playstyle. also the mesmer….but ele just get the same playstyle as before.
Tbh, if they scrapped the current tempest and just made churning earth, dragon tooth, and shatter stone viable skills I would be somewhat satisfied. Release tempest later, idc if it takes a little more time after the expansion comes out.
(edited by Grimreaper.5370)
How so? The key problem is that Tempest is being designed as a “melee brawler / group support” specialization, but that is exactly what D/D cele elementalist is all about.
I agree. Nerf core Ele, so tempest becomes useful.
How so? The key problem is that Tempest is being designed as a “melee brawler / group support” specialization, but that is exactly what D/D cele elementalist is all about.
I agree. Nerf core Ele, so tempest becomes useful.
Boon duration was nerfed, FGS was nerfed, our elites are useless, might blasting was nerfed… and you want more nerfs. Everything was nerfed so much that only a bunker build with some burning damage is functional. There is absolutely no way to nerf d/d ele without breaking all the squishier build possibilities. Almost any build that is currently not full bunker gets 1-shot by mesmers.
Just learn the class and you’ll learn to counter it.
(edited by Xillllix.3485)
I agree with OP.
Its soo bad that the ele specialisation is just a better version of an excisting build. It brings completly new gameplay for me. In pve its again just a brainless mighstacker. It is fixing the problem elementalists have…that they need to switch the element every 2 seconds in oder to be good…and also makes it not a must to blast any firefield to give allies might…but to be honest..it will just be it again….to be most effective again brainless mightstacking is needed and switching the element every 2-3 seconds…maybe we will wait like 5-10 seconds 1 time to make that fireoverload..but thats it.As for pvp..i didnt try it out yet..but it looks like it will be a bit stronger than the DD cele ele.
for me i think its so sad that ele have a very limited playstyle there r just 3 acceptable builds for pvp. and for pve anything other than the mightstacker makes no sense.
Would be nice to choose only 2 Elements but make them much stronger and better.
well all in all i think tempest is a nice try to solve the elementalists problem..but i guess it dont solve it.
(3 years experience in ele as main )
this percieved “problem” is not a problem. it is how the ele is supposed to play. that is why we have no weapon swap and high CD, an a bunch of traits all about switching attunments.
As for better…are you high? have you even played tempest? it is weaker in everyway and doesn’t synergise.
i dont get the part of me to take drugs (try not to insult everyone whos not with ur opinion)…..but…y i played the tempest and for me the mighstack and boonshare combo is now much stronger on ele..thats a fakt (with warhorn and firetrait)
bcs it is the way it is suppost to play it is a problem..
and what i mean by problem is..that elementalist got only 1 playstyle..so swap elements like crazy and the tempest just support this ..and this is for me a problem..i cant imagine playing this class even 2 years more if it stays like this (and this is already the class i enjoy the most).
The thief gets a tottaly new playstyle. also the mesmer….but ele just get the same playstyle as before.
saying that someone is high is not an insult. If i should insult you for anything it is your spelling.
The issue, trying to make a playstyle about staying in 1 attunment is just bad. because it doesn’t mix with our high cool downs. you say that might stack is stronger. it isn’t. because you are losing effectivness by sticking to 1 attunement.
The chronomancer compliments the mesmer style, it doesn’t go against it. and that is the key difference. It doesn’t matter if you hate it, attunment swapping is core to the ele. trying to change that would have to be done in an intelligent way that doesn’t conflict with everything else the ele does.
If you want to play a melee support, switch to herald. I am sure you would have fun since it is full of easy to use passives that look to be a rather mindless playstyle. you don’t have to think about what element to switch into and what skills to use for the situation while maintaining and effective rotation.
If you want to play a melee support, switch to herald. I am sure you would have fun since it is full of easy to use passives that look to be a rather mindless playstyle. you don’t have to think about what element to switch into and what skills to use for the situation while maintaining and effective rotation.
While I totally agree that Tempest sucks in its current iteration, saying Herald is mindless is rather…ignorant.
Yes, it has Passives(which you need to activate…), but they eat away at your Energy, the same resource you use for your weapon skills. Then there are the active skills that put your utilities on cooldowns. So they work kinda like Signets, but with a resource. To say that they’re mindless isn’t correct. Just activating them all and leaving them on is not only a waste of Energy, but not as effective(in fact, a lot of traits and skills point to Glint utilities being a tad too weak).
I agree with OP.
Its soo bad that the ele specialisation is just a better version of an excisting build. It brings completly new gameplay for me. In pve its again just a brainless mighstacker. It is fixing the problem elementalists have…that they need to switch the element every 2 seconds in oder to be good…and also makes it not a must to blast any firefield to give allies might…but to be honest..it will just be it again….to be most effective again brainless mightstacking is needed and switching the element every 2-3 seconds…maybe we will wait like 5-10 seconds 1 time to make that fireoverload..but thats it.As for pvp..i didnt try it out yet..but it looks like it will be a bit stronger than the DD cele ele.
for me i think its so sad that ele have a very limited playstyle there r just 3 acceptable builds for pvp. and for pve anything other than the mightstacker makes no sense.
Would be nice to choose only 2 Elements but make them much stronger and better.
well all in all i think tempest is a nice try to solve the elementalists problem..but i guess it dont solve it.
(3 years experience in ele as main )
this percieved “problem” is not a problem. it is how the ele is supposed to play. that is why we have no weapon swap and high CD, an a bunch of traits all about switching attunments.
As for better…are you high? have you even played tempest? it is weaker in everyway and doesn’t synergise.
i dont get the part of me to take drugs (try not to insult everyone whos not with ur opinion)…..but…y i played the tempest and for me the mighstack and boonshare combo is now much stronger on ele..thats a fakt (with warhorn and firetrait)
bcs it is the way it is suppost to play it is a problem..
and what i mean by problem is..that elementalist got only 1 playstyle..so swap elements like crazy and the tempest just support this ..and this is for me a problem..i cant imagine playing this class even 2 years more if it stays like this (and this is already the class i enjoy the most).
The thief gets a tottaly new playstyle. also the mesmer….but ele just get the same playstyle as before.saying that someone is high is not an insult. If i should insult you for anything it is your spelling.
Just wanted to comment just in case the posters aren’t native English speakers, saying someone is high or asking if they are is considered an insult…unless you do happen to be under the influence of some sort of substance that is impairing your judgement and thinking skills, to which it’s more a reason similar to not being a native speaker is a reason for grammar errors.
On topic, my issue on these forums is that players bemoan the idea of tempest for being a bunch of the same but they don’t want tempest to be a new playstyle. They want it to fit right on top of how ele plays with no variation.
On topic, my issue on these forums is that players bemoan the idea of tempest for being a bunch of the same but they don’t want tempest to be a new playstyle. They want it to fit right on top of how ele plays with no variation.
It’s puzzling how you manage to reach that conclusion. People are tired of the same exact playstyle we had over past 3 years and now that we’re getting more of that it simply broke the camel’s back. Tempest brings absolutely no new boon, no new condition, overloads are what ele is already about (fire – might and burning, water – heal and condi cleanse, etc).
While the overload concep itself is against current ele´s rotation it is more a number problem. Its the traits and rebound that need to be adressed.
I still hope that rebound is made a realy elite worth shout.
Tempest needs a self condi cleanse. Shouts, aura trait or pack a full cleanse(e.g. rebound could send your condis to enemies in 600 + spread light aura) into the elite.
Then adding baseline speed to tempest would be one of the keys to allow more tempest builds.
This won´t make tempest stronger then other traitlines but it would open more options to pick shouts for group support instead of sticking full cantrips.
On topic, my issue on these forums is that players bemoan the idea of tempest for being a bunch of the same but they don’t want tempest to be a new playstyle. They want it to fit right on top of how ele plays with no variation.
It’s puzzling how you manage to reach that conclusion. People are tired of the same exact playstyle we had over past 3 years and now that we’re getting more of that it simply broke the camel’s back. Tempest brings absolutely no new boon, no new condition, overloads are what ele is already about (fire – might and burning, water – heal and condi cleanse, etc).
Well, I’m just as puzzled how those posters can complain about the spec being more of the same and yet also complain that it doesn’t fit the same elementalist style. Even if the resulting conditions and boons are the same, you can still vary how those effects are obtained or applied…
That is to say, I don’t disagree that no new effects were added but the elementalist theme is tied to the elements itself. It’s like complaining that fire burns and ice is cold.
Well, I’m just as puzzled how those posters can complain about the spec being more of the same and yet also complain that it doesn’t fit the same elementalist style. Even if the resulting conditions and boons are the same, you can still vary how those effects are obtained or applied…
Maybe those are different people?
That is to say, I don’t disagree that no new effects were added but the elementalist theme is tied to the elements itself. It’s like complaining that fire burns and ice is cold.
Why then elemental contingency gives retaliation in fire attunement? Also, why do ele get an elite spec if it won’t be any different from the vanilla? After all, anet asks in 2nd blog about the same thing:
Did they change the way you play your profession in a meaningful way?
The answer for tempest is pretty clear.
On topic, my issue on these forums is that players bemoan the idea of tempest for being a bunch of the same but they don’t want tempest to be a new playstyle. They want it to fit right on top of how ele plays with no variation.
It’s puzzling how you manage to reach that conclusion. People are tired of the same exact playstyle we had over past 3 years and now that we’re getting more of that it simply broke the camel’s back. Tempest brings absolutely no new boon, no new condition, overloads are what ele is already about (fire – might and burning, water – heal and condi cleanse, etc).
Well, I’m just as puzzled how those posters can complain about the spec being more of the same and yet also complain that it doesn’t fit the same elementalist style. Even if the resulting conditions and boons are the same, you can still vary how those effects are obtained or applied…
That is to say, I don’t disagree that no new effects were added but the elementalist theme is tied to the elements itself. It’s like complaining that fire burns and ice is cold.
More of the same, as in, Fire does Burning and Might, Water does Cleansing and Healing, etc. There’s nothing new here to play with really; it will always compete with base Ele. To say that “fire burns” and “ice is cold” is just being lazy.
Why can’t Fire cleanse and Heal? It’s not a new concept(Cleansing Fire), but would help differentiate Tempest from Ele.
Why can’t Water be damaging or have a lot of Control?
Why can’t Air apply new boons like Quickness or Earth apply Aegis or something? Why can’t they do new things that are still in-theme?
Then it doesn’t fit the “Elementalist style” because Overloads have 0 synergy with a lot of our traits and weapons that benefit swapping. Are you seriously telling me that I’m supposed to sit in Water attunement for 5s with D/Wh? That’s a long time just to give someone a chance at interrupting me.
If they’re not going to make big changes to Overloads, at least remove the charge-up time. It completely destroys any chance of them being useful during a fight.
Not counting overloads this might be a funny shout healer spec. But i gues its more fun then powerful. I might try it next beta if i can get that kind of equipment. Have nothing of such things and only 11 gold ;-).
(edited by Wolfric.9380)
Something I think people are forgetting too is that new profession mechanics on elite specs take up the adept minor trait slot, meaning they aren’t a free addition. You could’ve had a perk there if you had taken a core spec there instead. For tempest it’s even worse, though. The master and grandmaster minors are also sacrificed for overloads, adding swiftness and protection when you cast them.
Absolutely everything about overloads just gives them a far too high opportunity cost. The only way they could possibly be worth such a high cost is if they were ‘I win’ buttons, which would be bad for obvious reasons.
Absolutely everything about overloads just gives them a far too high opportunity cost. The only way they could possibly be worth such a high cost is if they were ‘I win’ buttons, which would be bad for obvious reasons.
EXACTLY!! I agree 100%…They MUST reduce the costs significantly (traits, time penalties, casting times, etc.), as currently the only effects that would justify these astronomical costs end up being OP.
Lower the costs a lot (while making the effects proportional to the cost), add NEW utility (so that overloads aren’t “more of the same”) and more people will accept the concept.
Absolutely everything about overloads just gives them a far too high opportunity cost. The only way they could possibly be worth such a high cost is if they were ‘I win’ buttons, which would be bad for obvious reasons.
EXACTLY!! I agree 100%…They MUST reduce the costs significantly (traits, time penalties, casting times, etc.), as currently the only effects that would justify these astronomical costs end up being OP.
Lower the costs a lot (while making the effects proportional to the cost), add NEW utility (so that overloads aren’t “more of the same”) and more people will accept the concept.
At the very least, they should remove the Charge-up time. If I want to use Water/Earth Overload, I’m gonna need it NOW, not 5 seconds later.
They also need to make the Overloads do something unique. Maybe make one of them pulse Aegis or Strip Boons or something to make them potentially worth stopping your rotation.
(edited by Malchior.5732)
Release date is Oct. 23rd. So ANet has decided that Tempest is an awesome spec and only needs some minor number tweaks.
So I am not going to waste the BWEs with providing feedback since it will just be ignored anyway.
Release date is Oct. 23rd. So ANet has decided that Tempest is an awesome spec and only needs some minor number tweaks.
So I am not going to waste the BWEs with providing feedback since it will just be ignored anyway.
Please do provide feedback. Silence will be taken to mean “tempest = awesome because we fiddled with a couple of numbers”
I couldn’t agree more with this sentiment about Tempest. While Reaper, Berserker, Dragonhunter and Chronomancer provide a new and interesting take on the class with interesting new skills, Tempest just gives Arcane+. Dare Devil suffers a similar problems to Tempest, but dodges it because it adds lots of unique things and can be used with acrobatics to great effect even though Dare Devil itself is Acrobatics+.
I’ve never though anything more about Tempest than “Wash the Pain Away is cool” and “it’s just arcane+”. It just adds a whole load of free stuff, with no actual focus on what it wants, except Arcane defined itself by boons and attunement cooldown. Maybe the idea was to solve the issue of Elementalist swapping attunements constantly and simply performing skill rotations. But we already have that much more organically with staff, instead of the idea that players can stall for time in fire attunement for (stop me if you’ve heard this before) might, burning and damage. Everything about the tempest is just more of the same. More instant/quick utilities, more fields, more of every boon and condition determined by which attunement you’re in and of course Rebound’s entire concept.
If tempest is supporting, I don’t really see it. Wash the Pain Away is cool and all, but it’s not like Elementalist doesn’t already have the best party healing in the game.
“There, it’s dead and it’s never coming back!” – Famous last words
(edited by HotHit.6783)
Please do provide feedback. Silence will be taken to mean “tempest = awesome because we fiddled with a couple of numbers”
I honestly don’t feel too confident about that statement though. From the BWE1 post, a lot of the feedback was ignored and several things were considered as “good enough” in concept, but needing only number adjustments.
The biggest forum wide complaint that Tempest is just more of the same that we already have / does not give a “new role” has been completely glossed over from day 1 of the reveal. And if they decide to later just take stuff away from base ele and give it to Tempest – which is starting to seem what they will do – is just a cheap way to say they are adding stuff the base class doesn’t have.
At this point, with the release date just a bit more than 1 month away, I hardly believe they will tackle the big issue of what makes this elite specialization the worst of all.
They will just keep throwing numbers at us until it is “good enough for launch” and then, after we have a bit of fun with an OP thing, they mark it down as a “success” and tackle the unbalanceness of the numbers they created throwing Tempest into oblivion and moving on to other things.
Will elementalists survive that? Who knows and at this point I am not sure I care much anymore.
I don’t know if it isn’t a number problem. At least some of it is. I ran the numbers in the other BWE feedback thread, and have come up with some necessary changes.
“Options” my kitten . Why would anyone play Elementalist with a build that isn’t Celestial D/D? Everyone knows it’s broken, everyone knows it fills every role simultaneously. Honestly, I’m just impressed they even gave Ele an elite spec at all, considering that nobody would use it regardless of what it is, because D/D will always be better.