Tempest promotes awesome new playstyle!
I’m guessing 3 months. 3 months and tempest will be your favorite class and we’ll be best friends <3<3<3.
You’ll regret all these posts and you’ll want to buy cookies for arenanet. It may not look like it now, but you’ll get there. 3 months.
I like your optimism. I on the other hand, have what it appears, more experience in what to expect from ANet and that is little to nothing being done in this manner.
If, by some miracle, for the first time ever I’m surprised and they do what I think they should do? I’ll send the entire ArenaNet office a cake.
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
I’m not sure if the issue with Tempest has been expressed enough( which is has) but, I’ll explain simply. You should never lose more from one option than you gain from some other option. If anything, when you press a button, it should mean you gain something and have no better option than “IT” at that time.
that being said. Overloads are absolutely terrible as they stand in almost all situations. everything you take to be able to call yourself a tempest you can already do, with less risk and more reward. you lose a full trait line as well. the overloads, which many make jokes about, do not respond to that issue with equal value.
“If I give you a spoon and take away all your fingers and toes, what opportunities did you gain and what did you lose?”
Playing many sPvP matches/open world encounters in condi gear and zerker/rampagers/celestial gear, I see no reason to camp any attunement outside of fire. and that is super weak as well. Even with these changes. we are still losing an entire trait line of real traits, and no you cannot call any of them worth a kitten .
These tools we gain by taking tempest are of far less value overall than the traits we lost. be it fire/water/arcane or water (we all know earth is not even an option if you want to not be a hindered to those around you)
(edited by Crusic.6531)
I am thinking d/d tempest aura (non boon aura) support is going to be a thing. Well at least in wvw and maybe gvg / spvp.
This build give you max of 10 auras not all at once but over time 4 of them are frost 2 lighting 1 light(odd one but its still an aura!) 2 lighting and 1 earth. The ideal is not to give boons off the aura but to use the auras them self as tools to help your team. The +33% aura duration helps a lot and keeping auras on your team and your self. Its main weekness is dmg it simply dose not out put a lot of dmg but it should be able to live though most bombs.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Hi everybody, I just wanted to bring some love to the under appreciated Tempest! There have been a lot of less than warm responses to the new elementalist specialization due to a variety of reasons, while some complaints may not be entirely unfounded it’s not a reason to not LOVE the tempest.
Yeah, they are valid reasons not to LOVE the Tempest… which is why I will not be using the Tempest in it’s current form or the next BWE in the PVE end game content that is Fractals.
Can someone explain me clearly what the Overloads do? I did not have the oportunity to prove Tempest myself during the BWE, and now I’m regretting it because I can’t understand how it could be so bad. Do the tempest really stands there, doing NOTHING while waiting for the overload?
that it makes every other class in the game boring to play.”
Hawks
Can someone explain me clearly what the Overloads do? I did not have the oportunity to prove Tempest myself during the BWE, and now I’m regretting it because I can’t understand how it could be so bad. Do the tempest really stands there, doing NOTHING while waiting for the overload?
Here’s an example, something that actually happened to me:
You go into Fire, cast some crap then use Warhorn #5 which is just a huge Fire Field. you start Overloading Fire and well, if your obvious spell isn’t immediately interrupted, you’re now chasing someone around like a spinning idiot. Don’t even think of swapping attunements or dodging or casting Burning Speed or anything because your Overload will get canceled.
Lets try it with Fresh Air then? You go into Air, use Warhorn #4 to pull someone, use Warhorn #5 and do like 1500 damage then start Overloading. Again, if you somehow don’t get immediately interrupted, you now chase someone around like an idiot with your arm raised to the sky and you somehow do worse damage than your auto-attacks.
Barely bothered with Water and Earth Overload because staying in either for 5s = complete loss of offensive pressure. Worse yet is when your opponent decides they can counter-pressure you…which they can do very easily. The Guard decided he can just attack me for all my health? Guess my Fire attunement is on a 20s Cooldown.
Basically, what Anet failed to learn from Churning Earth, is that huge cast times in melee range with little to no defense isn’t very effective. I tried Marauder amulet, I tried Celestial, tried Soldier’s, Knight’s, different runes and sigils, different lines, etc. It’s all ineffective. You know what did function well? Never using Overloads. Suddenly, I didn’t get screwed-up rotations, didn’t have to worry about getting interrupted, and actually could do decent damage.
Can someone explain me clearly what the Overloads do? I did not have the oportunity to prove Tempest myself during the BWE, and now I’m regretting it because I can’t understand how it could be so bad. Do the tempest really stands there, doing NOTHING while waiting for the overload?
Here’s an example, something that actually happened to me:
You go into Fire, cast some crap then use Warhorn #5 which is just a huge Fire Field. you start Overloading Fire and well, if your obvious spell isn’t immediately interrupted, you’re now chasing someone around like a spinning idiot. Don’t even think of swapping attunements or dodging or casting Burning Speed or anything because your Overload will get canceled.
Not completely true. You could do all that if you are trying to be bad and paint overloads in a bad light. There are instant skills you can cast while overloading (some shouts even) that can cover you while you overload or attack. Not sure why the hate on the spin animation, is the same as warrior whirlwind Axe or thief dagger storm. You can use it for Extra might or as a finisher to take advaadvantage of your might.
Don’t be fooled by comparisons to Churning earth. Not only can you move while Overloading but you pulse effects while doing so. It’s more asks to whirlwind Axe.
Can someone explain me clearly what the Overloads do? I did not have the oportunity to prove Tempest myself during the BWE, and now I’m regretting it because I can’t understand how it could be so bad. Do the tempest really stands there, doing NOTHING while waiting for the overload?
Here’s an example, something that actually happened to me:
You go into Fire, cast some crap then use Warhorn #5 which is just a huge Fire Field. you start Overloading Fire and well, if your obvious spell isn’t immediately interrupted, you’re now chasing someone around like a spinning idiot. Don’t even think of swapping attunements or dodging or casting Burning Speed or anything because your Overload will get canceled.
Not completely true. You could do all that if you are trying to be bad and paint overloads in a bad light. There are instant skills you can cast while overloading (some shouts even) that can cover you while you overload or attack. Not sure why the hate on the spin animation, is the same as warrior whirlwind Axe or thief dagger storm. You can use it for Extra might or as a finisher to take advaadvantage of your might.
Don’t be fooled by comparisons to Churning earth. Not only can you move while Overloading but you pulse effects while doing so. It’s more asks to whirlwind Axe.
Okay, first off, I’m not gonna pop Armor of Earth to Overload. That is such a waste. At best I’ll Lightning Flash on top of someone.
Also, the only Shout you got that can be used while Overloading is Feel the Burn; which is okay, but hardly great. The only way that can cover an Overload is with Blinding Ashes(alternatively, Signet of Air does the same thing, but doesn’t require the Fire line and has a passive, but this isn’t exactly “covering” it, you’re still defenseless for nearly 5s).
Second, I hate that animation. It doesn’t look cool to me and it’s just silly, especially for a Storm Calling Mage.
Third, the Might from the Overload lasts basically nothing. You’re better off using it as a “finisher”(good luck with that range, charge-up, and cast time).
Fourth, little known fact: Churning Earth pulses Cripple.
So it actually does something during casting, but it sucks. Sure, you can move while Overloading, but that’s pretty much it’s only advantage. CE has a lower cast time, no charge-up, doesn’t punish you with higher CDs, and you can actually Might stack with it, unlike Overload Earth.
Finally, way to nitpick and ignore the big picture.
Finally, way to nitpick and ignore the big picture.
Oh the hypocrisy…
I wasn’t ignoring the big picture, simply painting it in a subjective light.
As for Churning Earth, that’s not a little known fact. That’s where the cripple comes from, after all. But the comparison, I was speaking of effects, not simply 1. Like Air pulses damage, vulnerability, swiftness and protection during its channel; Water pulses 1 condi cleanse, healing, swiftness and protection, etc. You can use these to your advantage while you overload.
Finally, way to nitpick and ignore the big picture.
Oh the hypocrisy…
I wasn’t ignoring the big picture, simply painting it in a subjective light.
As for Churning Earth, that’s not a little known fact. That’s where the cripple comes from, after all. But the comparison, I was speaking of effects, not simply 1. Like Air pulses damage, vulnerability, swiftness and protection during its channel; Water pulses 1 condi cleanse, healing, swiftness and protection, etc. You can use these to your advantage while you overload.
You whose one specific word and completely ignored the rest of the post.
As for the Overloads, the pulses are pretty much all the damage your ever going to get with them ever outside of PvE, so why even point it out?
You whose one specific word and completely ignored the rest of the post.
Huh? What are you talking about?
As for the Overloads, the pulses are pretty much all the damage your ever going to get with them ever outside of PvE, so why even point it out?
Uh, because they’re the damage/effect you’ll get out of them in PvP? Why not point it out? I mean, you didn’t seem to want to bother pointing that out with your first reply.
But one good note about the effects when you complete an overload is Air will have a pretty nice range on it. The only other change that might be nice is having the Flame tornado follow you (slower) so you can use that somewhat to your advantage too.
You whose one specific word and completely ignored the rest of the post.
Huh? What are you talking about?
As for the Overloads, the pulses are pretty much all the damage your ever going to get with them ever outside of PvE, so why even point it out?
Uh, because they’re the damage/effect you’ll get out of them in PvP? Why not point it out? I mean, you didn’t seem to want to bother pointing that out with your first reply.
But one good note about the effects when you complete an overload is Air will have a pretty nice range on it. The only other change that might be nice is having the Flame tornado follow you (slower) so you can use that somewhat to your advantage too.
“Don’t even think of swapping attunements or dodging or casting Burning Speed or anything because your Overload will get canceled.”
That’s literally the only part of my entire post you could choose to nit pick and you then proceeded to ignore the rest of the post, where I was saying how useless they really were. I really don’t know what you were trying to show with your post, because you definitely weren’t agreeing and definitely weren’t disproving anything.
Then, I’m pointing out that by using Overloads, you’re just going to be running around like an idiot, because that’s exactly what happens. No one is just gonna sit there. At best, they’re just running around too and you’ll get like a few ticks of damage. At worst, you’re gonna get annihilated. Isn’t that me pointing out that the pulses suck? Why did you need to say how useful they actually were without anything to back it up? They’re not useful at all. Oh, they might get hit by the resulting field? Good luck. By the time you’re done casting it, you’re probably dead.
Air Overload having more range wont solve anything. Anything below Marauder will do pathetic damage and anything that squishy is going to get destroyed with that huge cast time. There’s just no point. They want us to face tank this crazy damage and conditions with these huge cast times. Literally, the only situation where they can possibly be good is to cleave someone who’s downed(wow, great mechanic) or do use Water Overload when you’re getting focused hard after your Heal in Water(in which case, you could get interrupted because you’re getting focused and now have 0 chance to recover).
Finally, you go on about “not being fooled by Churning Earth”. Why? I’m pointing out the fact that skills with huge cast times are generally really bad. How many times do you use Churning Earth? Well, the Overloads are only marginally better(and that’s arguable).
(edited by Malchior.5732)
You see it as nitpicking, and I see it as not wasting my time responding to ever little sentence you post. Why would I need to bother whining like a child about a game and it’s gameplay when the only real purpose is to have fun. What all your temper tantrum amounts to is you’re not having fun with something. Well newsflash: No one is forcing you to play.
I could spend all day picking your feeble hypocritical nonsense apart (OOH! Overloads will only do pitiful damage! devs give you more damage OMG! You don’t know what you’re doing!!) but holy crap is it a waste of my time. But thank you for showing your true agenda (although it’s not hard to tell) of simply getting people to hate without even trying things out. My hope is, after seeing your behavior, people will realize just how pessimistic you are, that you backtrack your points and don’t know what you want but insist the devs should figure it out, and that your feedback beyond the basic message, won’t likely amount to much more so no one else wastes their time with you.
As for Churning Earth, that’s not a little known fact. That’s where the cripple comes from, after all. But the comparison, I was speaking of effects, not simply 1. Like Air pulses damage, vulnerability, swiftness and protection during its channel; Water pulses 1 condi cleanse, healing, swiftness and protection, etc. You can use these to your advantage while you overload.
I guess you can use an overload for less than 1 second to get that 3s of protection when the enemy spike is coming.
We got the winner, overloads are merely a defensive tool.
Oh, and it doesn’t pulse swiftness nor protection but how would you know that?
You see it as nitpicking, and I see it as not wasting my time responding to ever little sentence you post. Why would I need to bother whining like a child about a game and it’s gameplay when the only real purpose is to have fun. What all your temper tantrum amounts to is you’re not having fun with something. Well newsflash: No one is forcing you to play.
I could spend all day picking your feeble hypocritical nonsense apart (OOH! Overloads will only do pitiful damage! devs give you more damage OMG! You don’t know what you’re doing!!) but holy crap is it a waste of my time. But thank you for showing your true agenda (although it’s not hard to tell) of simply getting people to hate without even trying things out. My hope is, after seeing your behavior, people will realize just how pessimistic you are, that you backtrack your points and don’t know what you want but insist the devs should figure it out, and that your feedback beyond the basic message, won’t likely amount to much more so no one else wastes their time with you.
I used facts and you responded by not only picking a single word out, but also calling me a hypocrite and now a whiner and a pessimist.
I don’t particularly enjoy people taking a single word out of a sentence I wrote and then disregarding everything else, as if that actually proved anything. Then, being called a hypocrite? I wasn’t nit-picking. I’m also not being a whiner. I’m stating a truth here: Even the current buffs wont change anything. The issues will persist.
You wasted your time the second you responded with that non-sense.
You see it as nitpicking, and I see it as not wasting my time responding to ever little sentence you post. Why would I need to bother whining like a child about a game and it’s gameplay when the only real purpose is to have fun. What all your temper tantrum amounts to is you’re not having fun with something. Well newsflash: No one is forcing you to play.
I could spend all day picking your feeble hypocritical nonsense apart (OOH! Overloads will only do pitiful damage! devs give you more damage OMG! You don’t know what you’re doing!!) but holy crap is it a waste of my time. But thank you for showing your true agenda (although it’s not hard to tell) of simply getting people to hate without even trying things out. My hope is, after seeing your behavior, people will realize just how pessimistic you are, that you backtrack your points and don’t know what you want but insist the devs should figure it out, and that your feedback beyond the basic message, won’t likely amount to much more so no one else wastes their time with you.
As ever, when arguments end it’s time to use a higher caliber.
You wasted your time the second you responded with that non-sense.
Yet you felt you are worth more of my time, which was my point. I’m not going to sit around picking your posts apart even if I had the time to spare. That would be giving you the attention you feel you deserve. :P
As ever, when arguments end it’s time to use a higher caliber.
Everyone else gets their chance to lose their temper. This is just me taking my turn.
I guess we get to see your true colors.
Humans have emotions.
Where’s that Slowpoke newsflash meme?
Humans have emotions.
Where’s that Slowpoke newsflash meme?
“Yet you felt you are worth more of my time, which was my point. I’m not going to sit around picking your posts apart even if I had the time to spare. That would be giving you the attention you feel you deserve. :P”
What happened to this? Maybe it’s what happens when you argue with emotions and not logic and reason.
Humans have emotions.
Where’s that Slowpoke newsflash meme?
“Yet you felt you are worth more of my time, which was my point. I’m not going to sit around picking your posts apart even if I had the time to spare. That would be giving you the attention you feel you deserve. :P”
What happened to this? Maybe it’s what happens when you argue with emotions and not logic and reason.
I was treating your posts like you’re treating the Tempest, over exaggerating the situation, hyperbole and just sensationalizing everything.
Humans have emotions.
Where’s that Slowpoke newsflash meme?
“Yet you felt you are worth more of my time, which was my point. I’m not going to sit around picking your posts apart even if I had the time to spare. That would be giving you the attention you feel you deserve. :P”
What happened to this? Maybe it’s what happens when you argue with emotions and not logic and reason.
I was treating your posts like you’re treating the Tempest, over exaggerating the situation, hyperbole and just sensationalizing everything.
This is my last response to you in this topic:
It’s not hyperbole. If you bothered to pvp anyone even half-decent during BWE, this is what happened. Using it in a team fight is pretty much suicide. Using it in a 1v1 is also suicide. So what can it do? Apparently it’s really good to you, but you never show “why” or “how”, just that it “can”.
(edited by Malchior.5732)
I was treating your posts like you’re treating the Tempest, over exaggerating the situation, hyperbole and just sensationalizing everything.
The logical mind would take that “elite” spec with joy and be grateful for designing such an admirable extension of vanilla ele.
This is my last response to you in this topic:
I’s not hyperbole. If you bothered to pvp anyone even half-decent during BWE, this is what happened. Using it in a team fight is pretty much suicide. Using it in a 1v1 is also suicide. So what can it do? Apparently it’s really good to you, but you never show “why” or “how”, just that it “can”.
You actually uncovered the secret of most “tempest defenders” – they haven’t played it or played it for 2 minutes and liked the new animations.
Guys, please calm down.
All I ask is for someone to simply describe, objetively, what the Overloads actually do/let you do. The depictions you are giving now are so wildly different one from the other that I still can’t imagine the thing…
Im reading this:
- Normal Ele can use skills normally.
- Press Overload button.
- Overload effect begin.
- Overload is a field centered where the Ele activate.
- Overload effects are negligible, dealing less damage than basic autoattack.
- Ele can move but the field stays in place.
- Ele can’t evade, use skills (with the exception of shouts) or change attunements, because doing so interrupts the Overload.
- Overload final effect activates.
- Ele can’t use that attunement for an extended time afterwards.
Is this “correct”? (It ovbiously isn’t, but I hope you can clarify it further)
that it makes every other class in the game boring to play.”
Hawks
Guys, please calm down.
All I ask is for someone to simply describe, objetively, what the Overloads actually do/let you do. The depictions you are giving now are so wildly different one from the other that I still can’t imagine the thing…
Im reading this:
- Normal Ele can use skills normally.
- Press Overload button.
- Overload effect begin.
- Overload is a field centered where the Ele activate.
- Overload effects are negligible, dealing less damage than basic autoattack.
- Ele can move but the field stays in place.
- Ele can’t evade, use skills (with the exception of shouts) or change attunements, because doing so interrupts the Overload.
- Overload final effect activates.
- Ele can’t use that attunement for an extended time afterwards.Is this “correct”? (It ovbiously isn’t, but I hope you can clarify it further)
Mostly. You can use any insta-cast skills(Cantrips, Arcanes, etc.), so only one Shout fits: Feel the Burn. The rest have cast times, so they wont work at all.
You can remain in the attunement after the Overload, but switching out means you can’t switch back in for 20s. The 20s CD begins ticking down immediately after the Overload.
I must say seeing that they are adding in a field that stays with the war spec zerk i would really like to see fields that stay with the tempest when they are using overload. Ele as a class has some what this effect with nado but its only one field i love the ideal of tempest making a field that they cant use but only there team can use.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I can’t believe you just dumped on pvp Staff ele like that. =[
Learn 2 Play Mesmer Here! || Lookit! Gots me a youtube!
Mesmer Personality Quiz! Exclamation Points!
Who in their right mind would praise anet for such a HORRIBLE DESIGN! No offense but I think the team over at anet could do a little better at providing a new and fresh idea… Pleaseeeee AT LEAST reconsider the direction youre taking the trait line for tempest! The current overload design is not cutting it.
(edited by Grimreaper.5370)
Who in their right mind would praise anet for such a HORRIBLE DESIGN! No offense but I think the team over at anet could do a little better at providing a new and fresh idea… Pleaseeeee AT LEAST reconsider the direction youre taking the trait line for tempest! The current overload design is not cutting it.
Its not a bad ideal just a bit odd how they set different duration for the overloading making it harder to add more effect to it with out making some overloads to strong and others ones to weak. What they did for earth giving it a brake bar and making it the longest seems a bit odd where the others are shorter and lack this brake bar.
Over all trait lines tend to be more of a number problem that should be fix in time.
Its a good ideal for a support ele a “bard” ele who shout and plays wh to help there team out. Just lacking in how well it dose this and at what rate (cd). All that can be fix with a few buffs to numbers and maybe a few add on such as brake bar to all overload a shout cdr effect and more fields.
Its the only “song” class in the game atm there just one type of utility shouts that are song like and one wepon type that is song like (all though foces is a harp and there is a bell foces too just not the same sadly as true sound base weapons like a WH).
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA