Compiled the guide, images, and spreadsheets into a more accessible PDF, here
Dec 15th, 2013 Revision:
- Incorporated suggestions/criticisms posted in comments prior to Dec 15 ; click here to view post-revision comments:
DISCLAIMER:
Most of the following content does NOT consist of my own original ideas. Rather, it is a compilation of bits of information gathered from multiple other threads, and more importantly, it includes “best practices” used by top speed-run guilds.
This guide is intended for use in all Story-Mode and Explorable Dungeons, and Fractals up to lvl 30. The builds specified in the guide can be used for Fractals 31-40, but many players choose not to. It is not intended for use in PvP, WvW, or Fractals above lvl 40.
This guide is oriented towards players who do PvE content in zerk groups, and would like to maximize their group’s damage, which is the best way in which they can help their group. The term “zerk groups” includes both organized guild runs and pugs who ping zerk gear – yes, you CAN pug with these builds!
Settings:
- Turn on “AoE Loot On Interact”
- Turn on “Autoloot”
- Turn on “Show Skill Recharge”
- Turn off “Disable AoE Rings”
- Turn off “Autotargeting”
- Turn off “Melee Attack Assist”
- Set “Targeting” to “Instant” or “Fast-Cast”
Assumptions & Variables:
All builds assume the following:
- Zerk ascended trinkets without stat infusions
- Zerk ascended weapons (for s/f, force + night/dungeon [15% modifier]; for staff, night/dungeon [10% modifier])
- Scholar Runes
- Powerful Dungeon Potion (10% modifier)
- Discipline Banner (170 prec & 15% crit dmg)
- Strength Banner (170 power & 170 condi dmg)
- Arcane Brilliance healing skill
- Signet of Fire (180 prec) & Arcane Wave Utilities; Lightning Hammer for s/f, Arcane Blast for staff
- A burning, bleeding, vulnerable target
- You have perma: Fury, 25 Might, 5 boons total, 50% uptime on full endurance
- On the staff build, 100% uptime on Arcane Lightning (10% crit dmg)
- On the s/f builds which have Arcane Lightning, 50% uptime on the 10% crit dmg.
- On all s/f builds, Conjure Lightning Attributes (180 prec & 5% crit dmg)
Variables used to optimize each build’s damage:
- zerk/assassins exotic armor mix
- 250 power/prec from bloodlust/perception stacking weps
- Food, either Sweet&Spicy (100 power & 10% crit dmg) or Curry (100 prec & 10% crit dmg)
My calculations can be reviewed here. (There are tabs for both Exotic and Ascended armor. The following builds assume Exotic armor for the zerk/assassins mixes, but if you’re using Ascended, refer to the relevant tab in the spreadsheet instead.)
Which Build Should I Use?
You should use different builds based on what your group needs. The following link contains a diagram that shows various builds (also attached at the end of this post). Each build maximizes your personal DPS within the given constraints (does the group need me to stack Might? Fury? Vuln? Etc.).
Each of the following builds is labeled A through G, which refers to its place in the previous diagram.
The Builds:
A: Staff, 30/20/10/10/0
Might? – 9 stacks for first 20 secs, 6 stacks with 66% uptime after initial 20 secs
Fury? – perma for first 30 secs, 66% uptime after initial 30 secs
Vuln? – No
= Traits: =
- Fire: (30) (VI)(VII)(XI)
- Air: (20) (VI)(VII)
- Earth: (10) (VI)
- Water: (10) (VI)
- Arcana: (0)
= Variables: =
- Zerk: Gloves, Legs, Boots; Assassins: Head, Shoulders, Coat
- Perception Stacking (Precision)
- Sweet&Spicy (power/crit dmg)
B: S/F, 0/20/25/25/0
Might? – 21 stacks with 66% uptime; 25 stacks with 100% uptime if fire fields from external source
Fury? – No
Vuln? – No
Conjurer? – No
= Traits: =
- Fire: (0)
- Air: (20) (VI)(VII)
- Earth: (25) (IV)(VI)
- Water: (25) (IV)(VI)
- Arcana: (0)
= Variables: =
- Zerk: Coat, Gloves, Legs, Boots; Assassins: Head, Shoulders
- Bloodlust Stacking (Power)
- Butternut Squash (prec/crit dmg)
C: S/F, 25/10/10/25/0
Might? – 21 stacks with 66% uptime; 25 stacks with 100% uptime if fire fields from external source
Fury? – No
Vuln? – No
Conjurer? – Yes
= Traits: =
- Fire: (25) (II)(V)
- Air: (10) (VI)
- Earth: (10) (VI)
- Water: (25) (IV)(VI)
- Arcana: (0)
= Variables: =
- Assassins: Full
- Bloodlust Stacking (Power)
- Butternut Squash (prec/crit dmg)
(edited by Anierna.6918)