(edited by Arheundel.6451)
To all Eles! Let's stop the uncalled nerfs
go in tpvp section
Nobody really complains about ele….
Go in thief section
Someone tried…..proved he just miss how ele’s work, and was disproved in the same section by thief players…
Go in other sections.
Ele doesn t even exists.
A couple players complaining about a class will always write on forums, but they are few.
They’ll nerf us the same but just because its a tradition
Ant patch note should begin with an ele nerf u.u
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
@LordByron
There was a post about it on the WvW forum.
You don’t see it yet because it’s a new popular build. But it will soon be a FotM.
This build is 2x as effective as other Elem build, especially with all the healing. An Elem not builded like it is prolly shooting himself in the foot.
I don’t know If it’s OP yet, as those I fought to this day were very very good player, so it’s hard to judge.
But for sure, Other Elem build/Weapon set should be modified to be OnPar with this DD build.
Server : Anvil Rock (Since Release!) [SOLO]
You want the entire Ele community to join and say that D/D build shouldn’t get a nerf because it’s the only thing useful?
Sorry, I don’t do D/D and mayhaps I’m shooting myself in the foot (as aforementioned) but I’m quite happy using the staff and being a Glass Cannon. So if they were to nerf D/D it wouldn’t affect me at all.
I wouldn’t have posted anything if you didn’t ask for it… but I’m fine if they want to nerf it. Why only have a few broken skills anyways?
it was a single post as said there have been one about rangers beeing OP and one for necro also …..
Now i think that staff ele is horrible underpowered and also boring, but aside that DD is not even comparable to most classes.
you have more heals, more risk and lower dmg output……but most of all you are stuck in short range…this is a huge drawback people seems to forget.
Remember you cannot compare DD ele to staff ele or ranger, you have to compare it to MELEE classes…
You’ll see it suddenly becomes slightly underpowered expecially if you balance pro and cons (compare with a guardian and it pales …..).
SO yeah sometimes you’ll read a single post about ANY class….
We need serious offensive buffs for staff and some general buff for focus….
We suffer necro a lot and mesmers too for example.
Like DD thieves suffers eles because they are hard to backstab XD (daze thief build is effective unfortunately :|) and 1HB warriors too.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
We need serious offensive buffs for staff and some general buff for focus….
Aside from being very glassy – would love to get feedback as to why this build isn’t ‘seriously offensive’
https://forum-en.gw2archive.eu/forum/professions/elementalist/My-PvE-level-80-Ele/first#post825360
Always feel like I’m some abnormal freak when people say Staff Ele is underpowered and I have no troubles whatsoever.
you have more heals, more risk and lower dmg output……but most of all you are stuck in short range…this is a huge drawback people seems to forget.
More risk? How the hell do you have more risk?
I’m a dead weight for my DD Elem friend, because he can hit and run any group of 5-10 player without much risk of dying.
Sure you have to go in range, but you can also get out of there really fast.
D/D ele with thief prolly has the best mobility in the game. Shouldn’t be an issue to hit and run for you.
Oh a Prediction : don’t underestimate the players. People hate to be killed, but they hate even more not being able to kill somoene. And if a good DD Elem don’t want to die, he won’t die. So you’ll see the wave of crying popping on the forums. Just give it some time.
Arheundel know too it’s coming, that’s why he is doing this post.
Elem, Brace yourself! Hope that they buff your other spec and not nerf your only viable one!
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
my 2cents:
- D/D is nowhere near where it should be. The tiny -but constant- boosts received in the past weeks are proof that even A.Net agree on this.
- Staff: people didn’t yet realize how it is meant to play and expect each set of weapons to accomplish the same task.
You want raw destructive power? you have to tradeoff by staying in melee with foes
You want to stay away in a secure place, maybe cuddled by allies? less “direct” damage output, slow casting time (who cares? you are far anyway and someone is protecting you while you cast…) but the vastest amount of combo fields and support a party can wish for.
This has been very obvious to me since when I started doing dungeons (I waited until lv80 for full traits and decent equip). I mainly use D/D and glass cannon build (always between 14k and 16k HP), and have been able to outlast any party member I met so far, often avoiding full party wipe by staying alive and soloing for minutes ’till all other members come back from WP in dungeon; nonetheless some Boss forced me to run away and use staff, either because of its damage could oneshot me or I was not efficient by just dealing massive damage: SUPPORT was mandatory, range was mandatory.
In the end: d/d requires more fine tuning, especially more damage output (bring back the “cannon” to glass cannon) and S/F – Staff both require more correct meta. I say correct meta because ppl is still struggling to use them as they were meant to reach the same goal of D/D, that won’t help understanding what’s missing.
Oh a Prediction : don’t underestimate the players. People hate to be killed, but they hate even more not being able to kill somoene. And if a good DD Elem don’t want to die, he won’t die. So you’ll see the wave of crying popping on the forums. Just give it some time.
Arheundel know too it’s coming, that’s why he is doing this post.
Elem, Brace yourself! Hope that they buff your other spec and not nerf your only viable one!
I hate that first sentiment you discuss, because a D/D ele built in such a way so that he/she can always escape will ALSO have some difficulty killing other players. For example, the 0/10/0/30/30 spec used by dapheonix is tremendously difficult to kill, but it also doesn’t kill others in seconds and dapheonix might be the best Ele in the game. When people whine, “but he got away,” I always retort, “but you’re only whining about that cause he couldn’t kill you either!” (this is not to say D/D Ele’s can’t kill people quickly, cause they can, especially the Aura build varieties.)
And yeah, i’m bracing for the D/D nerf (which is hilarious, cause they just buffed it the patch before last) if only because everyone and their brother is rolling it these days and other players find the spec to be a nuisance, so it’ll get nerfed eventually. Even though it takes a high skill level to play well, and even when done so it can’t kill players as fast as a thief, it’ll get the nerf bat. Of course, they likely won’t address the root cause of the issue, that is we’re ALL D/D cause staff and scepter blow. Staff was only used for because of the EA blast finisher, they should have never taken that away without providing increased offensive power to make up for the loss in healing/survivability.
Legion of Anvil Rock [XXIV] – Anvil Rock
The way I see it…we, as players, should just want the game to be balanced. This means that no class should ever be “immune” to nerfs. Personally, I don’t really see an issue where D/D would need a serious nerf, but if there is something about a certain D/D spec that is truly OP and needs to be brought down…then I wouldn’t be opposed to a nerf.
That said, I do think that ANet has a tendency to over nerf sometimes…like what they did to EA.
[Envy], [Moon]
@Bsquared
You have to build it hybrid. I had the build somewhere at home, but I don’t have it right now. My friend use it, and trust me, he doesn’t have any DPS issue, nor mobility.
You have to balance it, and use your heal/boon effectivly.
Will try to find it back when I get home!
And yeah it’s not about being OP or not, because that very hard to judge from players point of view. Too many factor (player skill, counter and ect).
But it’s about all the whinning, like I keep saying, the whinning train is coming. Mostly because there seems to be a wave of DD Ele, not sure why.
Server : Anvil Rock (Since Release!) [SOLO]
you have more heals, more risk and lower dmg output……but most of all you are stuck in short range…this is a huge drawback people seems to forget.
More risk? How the hell do you have more risk?
I’m a dead weight for my DD Elem friend, because he can hit and run any group of 5-10 player without much risk of dying.
should i even explain?
really…LOW armor LOW HP
You can see that post in www for yourself
aa thief complaining he could not kill a bunker dd ele for 10 mins….
He didn t thougt for a moment his GLASS CANNON thief was able to survive the
ele either……
Add that if you miss a combo or just commit a judgement mistake, you are dead.
Sometimes i doubt on the real purpose behind some common posts like “i saw things…i dunno what happened but they are surely OP”
there are maybe 10 person out of all forum complaining about DD eles and 8 of them are thieves….i already explained why…
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
The only thing I see “OP” is the amount of condi removal a D/D has, conditions should really be counter to the D/D builds as they pack a lot of healing and high defense however we have a crap ton of condi removal so even if we get rooted – a direct counter we’re out of it in a heartbeat.
Though D/D now outperforms the other two weapons sets but that is only due to the others being nerfed to a ridiculous point without any forms of buffs. D/D now supports better than the staff can and can dish out better burst than S/D. I hate the fact I am forced into D/D, I’m not the in your face kind of person, I like raining AoEs or being the support, I thought I’d get both with Staff but I got the support and some AoEs that thought they where damage. Now we need either a buff to the other two weapon sets in terms of damage or create a new weapon set that is 1200 ranged DPS so we don’t have to do D/D just to get a bit of DPS.
Kittens, Kittens everywhere!
We need serious offensive buffs for staff and some general buff for focus….
Aside from being very glassy – would love to get feedback as to why this build isn’t ‘seriously offensive’
https://forum-en.gw2archive.eu/forum/professions/elementalist/My-PvE-level-80-Ele/first#post825360
Always feel like I’m some abnormal freak when people say Staff Ele is underpowered and I have no troubles whatsoever.
Here is the secret of why the staff ele is consider UP, it is a very difficult secret to keep because not everyone can do it. its called Eruption, it is the single most damaging move in your arsenal of skills(hard to hit with i know) you just have to get the timing down, not everyone can hit people with this, that is why there is a move called shockwave and frozen ground or if melee just pop it where you are standing. i tested it, on a decently clad warrior if he doesn’t remove the bleed it does about 33% of his total health(i was condition focused soo). but keep it a secret or don’t. that is why staff eles are considered UP, not many can time it right or hit with eruption forget about the blast effect if you need to. even without focusing on condition damage at all it will do a grand total of 3k damage with very little or no focus upon condition damage
In PvP I am trying out a condition staff build and it seems to be working glass cannon thieves, i laugh at their glassyness, since i have learned the fine art of hitting with eruption(note even if you get timing down its really really hard to hit with since it has such a long hit time nearly 3 sec more like 2.5sec) usually by the time it hits the enemy i am facing has already burned a lot of their condition removals because of frozen ground flame burst, knockback, possibly blind, immobilize, and bleed. but the most satisfying thing i have ever had happen was this, a glass cannon warrior killed himself because i activated magnetic aura, i literally just had to finish his last 2k health off
(edited by Atomic Sharks.7250)
Oh a Prediction : don’t underestimate the players. People hate to be killed, but they hate even more not being able to kill somoene. And if a good DD Elem don’t want to die, he won’t die. So you’ll see the wave of crying popping on the forums. Just give it some time.
Arheundel know too it’s coming, that’s why he is doing this post.
Elem, Brace yourself! Hope that they buff your other spec and not nerf your only viable one!
I hate that first sentiment you discuss, because a D/D ele built in such a way so that he/she can always escape will ALSO have some difficulty killing other players. For example, the 0/10/0/30/30 spec used by dapheonix is tremendously difficult to kill, but it also doesn’t kill others in seconds and dapheonix might be the best Ele in the game. When people whine, “but he got away,” I always retort, “but you’re only whining about that cause he couldn’t kill you either!” (this is not to say D/D Ele’s can’t kill people quickly, cause they can, especially the Aura build varieties.)
And yeah, i’m bracing for the D/D nerf (which is hilarious, cause they just buffed it the patch before last) if only because everyone and their brother is rolling it these days and other players find the spec to be a nuisance, so it’ll get nerfed eventually. Even though it takes a high skill level to play well, and even when done so it can’t kill players as fast as a thief, it’ll get the nerf bat. Of course, they likely won’t address the root cause of the issue, that is we’re ALL D/D cause staff and scepter blow. Staff was only used for because of the EA blast finisher, they should have never taken that away without providing increased offensive power to make up for the loss in healing/survivability.
The problem is that those complaining cannot be considered PvPers, players who smash their combo on an ele using mistform or shocking aura should not even be allowed to complain let alone be the reason behind balance.
To be able to beat every other profession I created an alt for each one of them, learned their traits-combos and animations and now I beat these so called “pro” with a 13k HP ele, all these champions XX/ r++ get destroyed in no time; shatter mesmer-BS thief-100b warrior you mention them, once I hit them for a 4k burning speed+6k firegrab, they’ll start running…and running…on the forums to QQ about eles being too strong.
The class was built around versality, so it shouldn’t come as a surprise if I just adapt to all kind of dangers, kitten that’s what they designed the ele for!
Do people expect me to die 24/7 to a warrior 100b after having faced hundreds of them? Do people expect me to die to a shatter mesmer who use the same rotation over and over? Do people expect me not to use shocking aura against a thief who’s more worried about unleashing its combo rather than check what the target using as defense?
The hell with this bullkitten, I can beat a d/d ele on every other profession…simply because I have played the profession and know how it works.
We all remember when Jon Peters said:" people need to learn to play , you can find a counter for everything", kitten right man!
Does Anet expect me to die to a newb spammer who press 1-2-3 everytime?
It does make no sense at all, so ele d/d tank are “unkillable”? LoL
First I don’t attack when the auras are up, I know churning earth animation and the teleport combo, I know that and this, I time your defense and once down I send you to the netherworld.
Same strategy applied to all other profession:
1) Guardian = I made one and memorized the hammer animation ( to avoid skill 4); memorized the virtues mechanic and how mace/shield works with boons duration and more
2) Mesmer= I made one and memorized how sword/pistol combos work, how to avoid distortion and how to avoid the burst combo with a dodge and punish the mesmer in all kindness
3) etc etc etc
People should stop to kittening complain and make the class themself, that’s why d/d eles are not problem for me, I can even use scepter/focus and and still kill a d/d ele, I spent great amounts of time practicing with my ele and now I should be rewarded not punished because some random guy, who prefer to go and spamm 1-2-3 all day long, lose horribly to me
We need serious offensive buffs for staff and some general buff for focus….
Aside from being very glassy – would love to get feedback as to why this build isn’t ‘seriously offensive’
https://forum-en.gw2archive.eu/forum/professions/elementalist/My-PvE-level-80-Ele/first#post825360
Always feel like I’m some abnormal freak when people say Staff Ele is underpowered and I have no troubles whatsoever.
Here is the secret of why the staff ele is consider UP, it is a very difficult secret to keep because not everyone can do it. its called Eruption, it is the single most damaging move in your arsenal of skills(hard to hit with i know) you just have to get the timing down, not everyone can hit people with this, that is why there is a move called shockwave and frozen ground or if melee just pop it where you are standing. i tested it, on a decently clad warrior if he doesn’t remove the bleed it does about 33% of his total health(i was condition focused soo). but keep it a secret or don’t. that is why staff eles are considered UP, not many can time it right or hit with eruption forget about the blast effect if you need to. even without focusing on condition damage at all it will do a grand total of 3k damage with very little or no focus upon condition damage
Nice tip, will have to keep it in mind as I found the Ice Spike to do the most power-based damage. I spec for both Power and Condition though so since the timing for both are quite similar (Eruption being a bit longer cast time) I think you just made my build even more deadly lol
@Arheundel
I don’t die to BS thief.(thought I hate fighting an invis ennemy0
I don’t die to shatter Mesmer.
I surely don’t die to HB warrior.
But I die to good player, and have yet to counter Elem D/D. Note that I ddn’t say they were OP, but they for sure got something, since you see them pop like preteen at a Justin Bieber show.
Server : Anvil Rock (Since Release!) [SOLO]
We need serious offensive buffs for staff and some general buff for focus….
Aside from being very glassy – would love to get feedback as to why this build isn’t ‘seriously offensive’
https://forum-en.gw2archive.eu/forum/professions/elementalist/My-PvE-level-80-Ele/first#post825360
Always feel like I’m some abnormal freak when people say Staff Ele is underpowered and I have no troubles whatsoever.
Here is the secret of why the staff ele is consider UP, it is a very difficult secret to keep because not everyone can do it. its called Eruption, it is the single most damaging move in your arsenal of skills(hard to hit with i know) you just have to get the timing down, not everyone can hit people with this, that is why there is a move called shockwave and frozen ground or if melee just pop it where you are standing. i tested it, on a decently clad warrior if he doesn’t remove the bleed it does about 33% of his total health(i was condition focused soo). but keep it a secret or don’t. that is why staff eles are considered UP, not many can time it right or hit with eruption forget about the blast effect if you need to. even without focusing on condition damage at all it will do a grand total of 3k damage with very little or no focus upon condition damage
That’s why staff is considered UP like the scepter, because you need long CD skills to land your only fonts of dmg and that make you extremely weak when they’re on CD
I know the all frozen ground-shockwave idea, but that’s too much of investment for a moderate result, at full HP you won’t kill anybody with that combo, you just wasted 3 skills to deal something like 7k dmg on a 24k HP warrior who can hit you for 1.5k dmg with his axe auto-attack which does not require any particular skill to actually land
@Arheundel
I don’t die to BS thief.(thought I hate fighting an invis ennemy0
I don’t die to shatter Mesmer.
I surely don’t die to HB warrior.But I die to good player, and have yet to counter Elem D/D. Note that I ddn’t say they were OP, but they for sure got something, since you see them pop like preteen at a Justin Bieber show.
What I get from this is that you know how to counter:
*A BS Thief
*A Shatter Mesmer
*A HB Warrior
I have two good friends, one plays a engi, one plays a necro. They have both learned how to counter my attacks through sPvP.
It seems like you may need to practice with a friend.
Also, unless spec’d for it, Ele’s have limited condition cleansing.
Tarnished Coast [TC]
The only thing I see “OP” is the amount of condi removal a D/D has, conditions should really be counter to the D/D builds as they pack a lot of healing and high defense however we have a crap ton of condi removal so even if we get rooted – a direct counter we’re out of it in a heartbeat.
Though D/D now outperforms the other two weapons sets but that is only due to the others being nerfed to a ridiculous point without any forms of buffs. D/D now supports better than the staff can and can dish out better burst than S/D. I hate the fact I am forced into D/D, I’m not the in your face kind of person, I like raining AoEs or being the support, I thought I’d get both with Staff but I got the support and some AoEs that thought they where damage. Now we need either a buff to the other two weapon sets in terms of damage or create a new weapon set that is 1200 ranged DPS so we don’t have to do D/D just to get a bit of DPS.
A lot of truth here. Honestly they probably don’t need to nerf D/D much as to me it seems quite balanced. As you said, most run it not because it’s “the OP” option, but because it’s almost our only option. In fact, nerfs at all are probably not needed. They could simply restore some of the other sets to even half of their former glory and they’d probably be on par.
Anyways, if they really worked hard on balance across all professions, and boosting many unused weapon sets, people wouldn’t have as much to complain about because there’d at least be more viable options to counter some of the current builds out there.
We need serious offensive buffs for staff and some general buff for focus….
Aside from being very glassy – would love to get feedback as to why this build isn’t ‘seriously offensive’
https://forum-en.gw2archive.eu/forum/professions/elementalist/My-PvE-level-80-Ele/first#post825360
Always feel like I’m some abnormal freak when people say Staff Ele is underpowered and I have no troubles whatsoever.
Here is the secret of why the staff ele is consider UP, it is a very difficult secret to keep because not everyone can do it. its called Eruption, it is the single most damaging move in your arsenal of skills(hard to hit with i know) you just have to get the timing down, not everyone can hit people with this, that is why there is a move called shockwave and frozen ground or if melee just pop it where you are standing. i tested it, on a decently clad warrior if he doesn’t remove the bleed it does about 33% of his total health(i was condition focused soo). but keep it a secret or don’t. that is why staff eles are considered UP, not many can time it right or hit with eruption forget about the blast effect if you need to. even without focusing on condition damage at all it will do a grand total of 3k damage with very little or no focus upon condition damage
That’s why staff is considered UP like the scepter, because you need long CD skills to land your only fonts of dmg and that make you extremely weak when they’re on CD
I know the all frozen ground-shockwave idea, but that’s too much of investment for a moderate result, at full HP you won’t kill anybody with that combo, you just wasted 3 skills to deal something like 7k dmg on a 24k HP warrior who can hit you for 1.5k dmg with his axe auto-attack which does not require any particular skill to actually land
here’s the funny thing, i no longer need shockwave or frozen ground to hit with it, it just makes it slightly easier
and yes ice spike is the best for most damage for shortest amount of time, but whenever i need a quick kill and knowing they have low health i use Air 2 on my staff and snipe them while they are running
@Arheundel
I don’t die to BS thief.(thought I hate fighting an invis ennemy0
I don’t die to shatter Mesmer.
I surely don’t die to HB warrior.But I die to good player, and have yet to counter Elem D/D. Note that I ddn’t say they were OP, but they for sure got something, since you see them pop like preteen at a Justin Bieber show.
That come as no surprise, think about it.
The increase in number of eles is indirectly proportional to the amount of people complaining about this profession.
At most now you see threads like :" QQ We’re forced to use DD" – “Conjures skill suck” and similar stuff, no more intimidating titles like :" The ele design is flawed" and this because now even your average person who like the mage archetype can make an ele, pick d/d and do fairly good in PvP.
Before you had people picking a staff and getting oneshotted by : warriors-thieves-mesmers etc etc, before you had situations were 2 people of similar exp in game would pick and ele and mesmer respectively and perform greatly different from each other where the mesmer would destroy consistently the ele and this was the reason behind the amount of Ele QQ thread a couple of months ago.
The d/d set is the only set which does not require uber elaborate tactics to land even your basic attacks and that’s why new ele players can enjoy the profession without worrying about memorizing some combo to land basic attack not even talking about heavy hitting skills ( where the all tactic plan talk should exist), me as advanced player can safely land skill 1 to 3 without using some long CD snare which can be saved for the real heavy hitting skills like fire and earth 5, to be used at the right moment.
All other sets should be changed accordingly as I’ve stated before, we have given plenty of suggestions regarding staff and scepter like reduction in dmg for skill 1 to 3 but more responsiveness like not be forced in waiting 3-4s for the skill to activate; I mean how can a developer talk about active combat MMO when a profession is forced to use skills comparable to the ones found in a turn based RPG?
The only thing I see “OP” is the amount of condi removal a D/D has, conditions should really be counter to the D/D builds as they pack a lot of healing and high defense however we have a crap ton of condi removal so even if we get rooted – a direct counter we’re out of it in a heartbeat.
Though D/D now outperforms the other two weapons sets but that is only due to the others being nerfed to a ridiculous point without any forms of buffs. D/D now supports better than the staff can and can dish out better burst than S/D. I hate the fact I am forced into D/D, I’m not the in your face kind of person, I like raining AoEs or being the support, I thought I’d get both with Staff but I got the support and some AoEs that thought they where damage. Now we need either a buff to the other two weapon sets in terms of damage or create a new weapon set that is 1200 ranged DPS so we don’t have to do D/D just to get a bit of DPS.
But if we take all the weapon sets as they stand without any trait , just counting skill 1 to 5; we’ll see that d/d got a single condition removal!
So when talking about “huge condition removal” you should refer to the build itself no the weapon set, on its own d/d got far less condition removal than s/f isn’t that right?
who is daphoenix? never seen him in tpvp :|
I’m with Arheundel on this one. Too far and no further backwards. He’s been an objective Ele player since release and even further back during beta.
Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}
@Arheundel
I don’t die to BS thief.(thought I hate fighting an invis ennemy0
I don’t die to shatter Mesmer.
I surely don’t die to HB warrior.But I die to good player, and have yet to counter Elem D/D. Note that I ddn’t say they were OP, but they for sure got something, since you see them pop like preteen at a Justin Bieber show.
What I get from this is that you know how to counter:
*A BS Thief
*A Shatter Mesmer
*A HB WarriorI have two good friends, one plays a engi, one plays a necro. They have both learned how to counter my attacks through sPvP.
It seems like you may need to practice with a friend.
Also, unless spec’d for it, Ele’s have limited condition cleansing.
I’m not sure everyone talk about the same build here. When back at home I will have to check for it.
But yeah, I practicing with my Elem friend. Tho, I gotta say, it’s a lot harder to counter then a HB warrior (1 dodge/DS) or a BS Thief that are both one trick poney.
But not everyone is willing to do that. Most class don’t have a “to counter me you have to play me” build. I’m sure Ranger would love to do that.
If they ever nerf DD build, they should buff other weapon as much.
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
@Arheundel
I don’t die to BS thief.(thought I hate fighting an invis ennemy0
I don’t die to shatter Mesmer.
I surely don’t die to HB warrior.But I die to good player, and have yet to counter Elem D/D. Note that I ddn’t say they were OP, but they for sure got something, since you see them pop like preteen at a Justin Bieber show.
What I get from this is that you know how to counter:
*A BS Thief
*A Shatter Mesmer
*A HB WarriorI have two good friends, one plays a engi, one plays a necro. They have both learned how to counter my attacks through sPvP.
It seems like you may need to practice with a friend.
Also, unless spec’d for it, Ele’s have limited condition cleansing.
I’m not sure everyone talk about the same build here. When back at home I will have to check for it.
But yeah, I practicing with my Elem friend. Tho, I gotta say, it’s a lot harder to counter then a HB warrior (1 dodge/DS) or a BS Thief that are both one trick poney.
But not everyone is willing to do that. Most class don’t have a “to counter me you have to play me” build. I’m sure Ranger would love to do that.
If they ever nerf DD build, they should buff other weapon as much.
What I’m trying to say is D/D doesn’t need another nerf, it already took a major hit the last patch. Just because it is hard for you to counter “x” build, doesn’t mean it’s OP, it just means that it takes a little more skill for you to counter. All builds can to some extent be countered. The best way to counter a D/D Ele is to outplay a D/D Ele. Learn how D/D’s open with their attacks, and you’ll learn how to be a D/D Ele.
I play D/D and staff. I usually outplay and beat other D/D Ele’s I come up against, because it’s easy to copy a build and try to run with it, it’s a lot harder to master a build and know how to use/time every skill to your ability.
And, I found the best way for me to counter a class I don’t know how to fight is to run away. I’ve rarely ever had an issue running XD
Tarnished Coast [TC]
who is daphoenix? never seen him in tpvp :|
He’s primarily a WvW player, and one of the best D/D I have ever seen. He’s basically impossible to kill whether the enemies are upleveled or not, even 10 on 1 (here, check out his video below). He’s 0/10/0/30/30 specced without powerful aura (as far as I can tell), meaning he’s got mad condition removal (cause cantrips grant regen, and regen clears conditions) and good healing power. He’s a beast. He’s what players think of when they say D/D Ele’s are overpowered, nevermind that he could probably pick up any class and roflstomp pwn folks…
http://www.youtube.com/watch?v=Q2_GXr9o-Us&feature=plcp
But if we take all the weapon sets as they stand without any trait , just counting skill 1 to 5; we’ll see that d/d got a single condition removal!
So when talking about “huge condition removal” you should refer to the build itself no the weapon set, on its own d/d got far less condition removal than s/f isn’t that right?
D/D as a weapon set doesn’t have a ton of condition removal, but almost every D/D build (bunker or auramancer) will have 30 pts in water and will run triple cantrips. As i’m sure you’re aware (but outside non-Ele players might not be), it’s the water trait line and cantrips that give us such amazing condition removal. You can make a staff build thats EVEN BETTER than D/D for condition removal (because of healing rain) but you won’t be as mobile and won’t burst as well as D/D. Focus doesn’t have a lot of condition removal (none, it’s worse than dagger) but has more projectile shields and an invulnerability (which I don’t believe strips already applied conditions, ala mist form).
I would have thought people would have learned by now, you won’t kill a PvP specced Ele with purely conditions. You kill them with burst and immobilize/chill (but you must COVER your immobilize with other conditions, e.g., bleed, burn, poision, weakness, vulnerability, etc., to prevent chill/immobilize from being immediately wiped).
Also, I think the mobility of D/D ele’s messes with people (especially melee) and makes them THINK we’re tougher than we are. If you watch Dapheonix’s video’s, he’ll stand in a group of enemies for seconds at a time and take little to no damage, cause they’re facing the wrong way and he’s a constantly moving target. He also hides behind walls/boxes/tree a lot to negate line of sight and avoid hits. They see this as “he’s too mobile, I can’t hit him, the class is OP, nerf!” when in reality if THEY could turn their camera, hide behind obstacles, and generally react as fast as HE does, they’d hit him just fine. The issue is that he’s a superior player (far superior), and he could probably circle-kite them as a greatsword warrior…
Legion of Anvil Rock [XXIV] – Anvil Rock
if D/D gets nerfed that will be the second profession rendered utterly useless.
I tried guardian and it was BO_RING_
If anything we need evasive arcana blast finishers back. the amount of juggling needed with the 4 attunements is already insane.
I’ll fully agree on this, there should be buff and reworks to current Traits and Skills, not nerfs to anything. This is hands down the hardest class to play with to achive the same results as a 2 button warr/thief. Ele is the only class i have to 80 and if anything else is nerfed without good reason or without something else being buffed in return, i will most likely quit this game like all of my friends already have.
They need to get thier priorities stright, like adding more F-ING content to PVP….no one cares about Dom game modes any more!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@Bsquared
I agree that most of the damage isn’t aborbed or dodged, but him moving away from it.
That a big pros to this build, as it is for Thief. Thief don’t absorb damage, they evade it by jumping everywhere and being invis.
You might think it’s only because he has such good movement, but don’t forget something :
The entire fight, he had swiftness and vigor up. That’s really big to dodge and move around. Most class don’t have perma swiftness, as well as perma vigor. Actually he has 5 buff up 100% of the time.
Not even counting the 12 sec stability he get at 50% hp.
Just think about target attack. IT’s hard in a high pace fight to land everything. Now with a swiftness/endurance/blinking elemn that heal overtime, it’s a whole other level.
Server : Anvil Rock (Since Release!) [SOLO]
You might think it’s only because he has such good movement, but don’t forget something :
The entire fight, he had swiftness and vigor up. That’s really big to dodge and move around. Most class don’t have perma swiftness, as well as perma vigor. Actually he has 5 buff up 100% of the time.
Not even counting the 12 sec stability he get at 50% hp.
Just think about target attack. IT’s hard in a high pace fight to land everything. Now with a swiftness/endurance/blinking elemn that heal overtime, it’s a whole other level.
That’s a good point, the perma swiftness plays into his escapability and general shiftiness
Also, clerical correction, but I don’t think dapheonix gets armor of earth at 50% hp (which only carries 8s of stability, and a 90s cooldown) as he has his 10 pts in air for fury/swiftness on aura’s. I believe he’s 0/10/0/30/30 (he definitely has evasive arcana). He’s switched his build up numerous times (especially after the EA nerf) but in the video I posted he has 30 arcane for sure.
Regarding the sheer number of boons that Ele’s have typically (e.g., might, regen, swiftness, vigor, fury, protection, should almost all be up near 100% of the time) that’s a perk of the class. Without those boons our survivability drops substantially (HINT HINT, I’m looking at YOU Necro’s and any other class with boon wipes or conversions).
XD
Legion of Anvil Rock [XXIV] – Anvil Rock
who is daphoenix? never seen him in tpvp :|
He’s primarily a WvW player, and one of the best D/D I have ever seen. He’s basically impossible to kill whether the enemies are upleveled or not, even 10 on 1 (here, check out his video below). He’s 0/10/0/30/30 specced without powerful aura (as far as I can tell), meaning he’s got mad condition removal (cause cantrips grant regen, and regen clears conditions) and good healing power. He’s a beast. He’s what players think of when they say D/D Ele’s are overpowered, nevermind that he could probably pick up any class and roflstomp pwn folks…
http://www.youtube.com/watch?v=Q2_GXr9o-Us&feature=plcpBut if we take all the weapon sets as they stand without any trait , just counting skill 1 to 5; we’ll see that d/d got a single condition removal!
So when talking about “huge condition removal” you should refer to the build itself no the weapon set, on its own d/d got far less condition removal than s/f isn’t that right?
D/D as a weapon set doesn’t have a ton of condition removal, but almost every D/D build (bunker or auramancer) will have 30 pts in water and will run triple cantrips. As i’m sure you’re aware (but outside non-Ele players might not be), it’s the water trait line and cantrips that give us such amazing condition removal. You can make a staff build thats EVEN BETTER than D/D for condition removal (because of healing rain) but you won’t be as mobile and won’t burst as well as D/D. Focus doesn’t have a lot of condition removal (none, it’s worse than dagger) but has more projectile shields and an invulnerability (which I don’t believe strips already applied conditions, ala mist form).
I would have thought people would have learned by now, you won’t kill a PvP specced Ele with purely conditions. You kill them with burst and immobilize/chill (but you must COVER your immobilize with other conditions, e.g., bleed, burn, poision, weakness, vulnerability, etc., to prevent chill/immobilize from being immediately wiped).
Also, I think the mobility of D/D ele’s messes with people (especially melee) and makes them THINK we’re tougher than we are. If you watch Dapheonix’s video’s, he’ll stand in a group of enemies for seconds at a time and take little to no damage, cause they’re facing the wrong way and he’s a constantly moving target. He also hides behind walls/boxes/tree a lot to negate line of sight and avoid hits. They see this as “he’s too mobile, I can’t hit him, the class is OP, nerf!” when in reality if THEY could turn their camera, hide behind obstacles, and generally react as fast as HE does, they’d hit him just fine. The issue is that he’s a superior player (far superior), and he could probably circle-kite them as a greatsword warrior…
As you should know it is VERY hard to burst down a D/D ele, mainly for the interrupts and the fact we can survive the initial burst just to heal it all back up. I feel like I have an excessive amount of condi removal, especially with ether renewal which is a beaut of a skill, it means my movement goes unhindered. Now when it comes down to damage ect D/D is fine it doesn’t need any nerfs in that respect, though I feel the condi removal could do with being toned down, this may also mean more emphasis on Staff support build.
I’ve been PvPing a lot more recently and in the past few days I’ve seen 2 staff eles, one of which complained at how squishy they are, 1 S/D Ele which was me and around 6-7 D/D Eles, this on it’s own kind of proves that D/D is the only viable weapon choice, and by viable I mean competitive, by all mean can the other two work they’re just more of a gimmick at the moment – we took a nerf nuke that we haven’t still recovered from, it’d be nice to get some finer attention to detail.
I just think that Eles are in an awkward situation at the moment, they’re not UP by any means neither OP but they still need some love to make the class balanced as a whole.
Though there are two other classes that need more love than us at the moment.
Kittens, Kittens everywhere!
You might think it’s only because he has such good movement, but don’t forget something :
The entire fight, he had swiftness and vigor up. That’s really big to dodge and move around. Most class don’t have perma swiftness, as well as perma vigor. Actually he has 5 buff up 100% of the time.
Not even counting the 12 sec stability he get at 50% hp.
Just think about target attack. IT’s hard in a high pace fight to land everything. Now with a swiftness/endurance/blinking elemn that heal overtime, it’s a whole other level.
That’s a good point, the perma swiftness plays into his escapability and general shiftiness
Also, clerical correction, but I don’t think dapheonix gets armor of earth at 50% hp (which only carries 8s of stability, and a 90s cooldown) as he has his 10 pts in air for fury/swiftness on aura’s. I believe he’s 0/10/0/30/30 (he definitely has evasive arcana). He’s switched his build up numerous times (especially after the EA nerf) but in the video I posted he has 30 arcane for sure.
Regarding the sheer number of boons that Ele’s have typically (e.g., might, regen, swiftness, vigor, fury, protection, should almost all be up near 100% of the time) that’s a perk of the class. Without those boons our survivability drops substantially (HINT HINT, I’m looking at YOU Necro’s and any other class with boon wipes or conversions).
XD
Oh I thought it was 12 sec, that what I had in mind, My bad my mistake! And I also thought I saw it pop in the video? Would have to check it again later.
Sadly, Corrupt boon isn’t as effective as people seems to think. I used it a lot with a DD Elem I was fighting, it only slowed him down a bit, not like when I cast it on a guardian and he has to retreat.
Each time I cast it on a DD Elem, they cast their boon right up after. And the conditions.. well like somoene said you don’t kill a DD elem with conditions.
Server : Anvil Rock (Since Release!) [SOLO]
Oh I thought it was 12 sec, that what I had in mind, My bad my mistake! And I also thought I saw it pop in the video? Would have to check it again later.
It may have, maybe he’s running 0/10/10/20/30 these days (so he doesn’t get condition clears on regen).
Sadly, Corrupt boon isn’t as effective as people seems to think. I used it a lot with a DD Elem I was fighting, it only slowed him down a bit, not like when I cast it on a guardian and he has to retreat.
Each time I cast it on a DD Elem, they cast their boon right up after. And the conditions.. well like somoene said you don’t kill a DD elem with conditions.
Yeah, you’ll never strip all the boons off an Ele. We get one just for switching attunements, which with daphoenix’s build happens every 10 seconds or so, maximum. But it can help
D/D Ele’s are very tough to kill solo (just like stealth spamming thieves) because of their mobility. It’s why we all play D/D now since staff and scepter are so lackluster in comparison. I hope we don’t get a 2nd round of nerfing, but I’m bracing for it anyway (I don’t wanna get trucked like with the EA nerf, which I never imagined they’d remove all the blast finishers entirely. I thought we’d keep the 1 in earth, c’est la vie).
Legion of Anvil Rock [XXIV] – Anvil Rock
I’ve been running 0/10/0/30/30 D/D in WvW since September so I’ll chime in with my experiences. First off, I don’t believe the build is overpowered. Its a rarity among all the profession specs because of the relatively low number of successful elementalist players and the important but simple niche that staff users occupy in team fights. The distinct advantage of rare specs is that people aren’t used to fighting them. Compound it with the fact that the build is really good at what it does, and you have a very effective and hard to counter build. This is the same thing Mesmers have going for them again inexperienced players.
Now why am I praising this build if I think it’s not overpowered? That’s because my praise for it ends there. D/D can be very situationally good in WvW, but the situations its good in doesn’t necessarily warp the meta unlike certain other classes. Aside form maybe stopping a a small group supply camp stealthers it doesn’t necessarily do much good for your server to be able to eventually duel 1 or 2 players at the same time. In zerg v zerg, which is what ANet seems to want WvW to be balanced around, D/D is a terrible idea as its survivability hinges on health upkeep through heals and regen and not pure damage resistance. It’s good for timed melee pushes and flanking but for that to happen there needs to be ranged AoE first to reduce enemy. Even during flanks and pushes warriors and thieves do a better job of quickly focusing key players down.
As previously mentioned there also the matter of the relative skill of your opponents. For those of your commenting, it helps to post this type of context of your experiences since for a build because it establishes relative player skills. When I first started using the build, my server which is Northern Shiverpeaks was in the lower brackets. This build was incredibly effective then because most players weren’t used to the combat system and were just bad and disorganized, making them easy to pick off even in zerg v zerg. Now that we’re in the mid-tier I find this build to be far less effective because most everyone is at least compentent. If I encounter a medium-sized group there’s a high chance that someone will cc me and make me waste a condition removal or else I’d instantly melt. When solo-roaming or scouting there are players running specs that counter d/d and know how to use them against me. Some players who aren’t prepared to fight me flee to their keeps or use sentries (sometimes very effectively) for protection.
As for sPvP, I don’t have much experience outside of viewing streams and hotjoin. I think it’s a strong but it has exploitable drawbacks, just like any other build. No need to touch it there.
(edited by TwoBit.5903)
Oh I thought it was 12 sec, that what I had in mind, My bad my mistake! And I also thought I saw it pop in the video? Would have to check it again later.
It may have, maybe he’s running 0/10/10/20/30 these days (so he doesn’t get condition clears on regen).
Sadly, Corrupt boon isn’t as effective as people seems to think. I used it a lot with a DD Elem I was fighting, it only slowed him down a bit, not like when I cast it on a guardian and he has to retreat.
Each time I cast it on a DD Elem, they cast their boon right up after. And the conditions.. well like somoene said you don’t kill a DD elem with conditions.
Yeah, you’ll never strip all the boons off an Ele. We get one just for switching attunements, which with daphoenix’s build happens every 10 seconds or so, maximum. But it can help
D/D Ele’s are very tough to kill solo (just like stealth spamming thieves) because of their mobility. It’s why we all play D/D now since staff and scepter are so lackluster in comparison. I hope we don’t get a 2nd round of nerfing, but I’m bracing for it anyway (I don’t wanna get trucked like with the EA nerf, which I never imagined they’d remove all the blast finishers entirely. I thought we’d keep the 1 in earth, c’est la vie).
I feel this picture is relevant to this topic.
(I could have swore someone posted a reply to something I said, I must be going crazy.)
Kittens, Kittens everywhere!
I’m a Thief main with a beloved Ele alt. This thread is amusing. =)
+1 Would read again.
Point of WvW is take keeps and stuff, not try to zerg down one bunker ele. PUG fights doesn’t really tell you which classes need nerf.
Seafarer’s Rest EotM grinch
ele is strong yes but ikittennow how to play one you know how to counter it, i have so many kills becouse the 99% does not even have 1 stunbreaker in their build. thats becouse many people take the burst damage build, they want their quickness utillity, few sec immortal utillity and other stuff that wont help you if your the one being targeted. people need to start mastering their profession before they start crying about others.
I’m simply explaining why I’m right.
So basically from this PvP stream this is what I could understand:
- A thief roamer(Metor) and necro staff spammer(Lowell) complain about bunker eles
- But those complaining use speccs which get countered by bunker eles, isn’t that how meta works?
- Mr Sharp state that even now the “bunker” eles are no their watch list
And this how it goes:
“Dear Anet rock is OP but paper is ok, pls nerf rock.
Your sincerely
Scissor”
Anet- “Dear Scissor you’re right, we’ll nerf rock and tone down paper for you”
D/D elementalists are not overpowered. First of all, it’s one of the highest skill cap classes in the game. There’s so much ignorance regarding d/d ele going around because people get beat in a fight and they don’t try and adapt or learn strategies for countering it they just come to the forums and complain it’s overpowered.
I’ve had 1v1 fights that were extremely close with every class except ranger. Rangers I freely admit need some help / buffs. Every other class you has no excuse. People just don’t like it that they actually have to come up with a new strategy and or actually time certain abilities to defeat a good d/d ele.
Sure it’s fun to go in kill someone in the middle of a zerg, mist stomp them and get away. Thieves have been doing it since the beginning too. Is it game-breaking? No.
My biggest fun is seeing how many people I can take at one time. But I’m also fighting people who don’t have near as much PvP experience as I do. Most of them are underleveled and undergeared as well. The unique thing about WvW is that it’s not a closed system and you do have situations where you’re outnumbered or whatever.
I have a bad feeling though, the whiners will win out in the end, we shall see. If that’s the case and d/d does get nerfed (enough to cripple it) that’s game over for me.
Imo the other classes should be as complex as ele & mesmer. Easy to play, but hard to master. The problem with classes like guardian and warrior is there’s a very low skill ceiling. Once you hit that, you’re really not going to be able to get past it.
Someone I regularly pvp with used to be a guardian. I didn’t think much about it at the time, he seemed like an “okay” pvper. Then he decided to switch to d/d ele and the difference is huge. It’s not because it’s overpowered, but because of the flexibility of the class, and the skill gap allows you to do more.
I can count the number of enemy D/D elementalists I’ve seen that are “really amazing” on one hand. The rest are pretty average and are certainly not going to be doing the crazy stuff you see being done in videos.
PvP in this game suffers imo because a lot of skills are simply “stale” and don’t do a whole lot besides dps. D/D is the rare exception in this case as many of their skills allow for creative usage for unique situations. If anything, other classes need things like this.
For example the guardian skill which allows you to teleport to a nearby enemy. Why not change this to be a ground target of your choosing. Totally changes the way the ability works, and allows tons more flexibility. Further increases skill gap as well.
Just tonight, someone on my side said in chat “D/D Ele’s need a nerf”, I assumed he just had his behind handed to him and replied “D/D Ele’s don’t need a nerf, you just have to learn how to play better”. He then followed that up with “lol, I just watched you fight 3 people with ease”.
The level of ignorance of other people astounds me sometimes. They see me fighting 3 players, 2 were low levels and one was an 80 guardian and they call for nerfs. Those 3 players were pretty bad and I’m actually pretty good at my Ele. If they had seen the 5v1 I had before that when I downed 3 before I eventually had to run away, then they might have cause to call for a nerf :p
I’ve played D/D Ele since beta, I can take on 2,3,4 players at once (sometimes more), if those players are bad, I’ll kill them. If just ONE of them knows what they are doing with their profession (apart from rangers) then I’m in for a fight. Some players are just so bad, it’s no challenge at all to kill them. I can tell you right now the good players I’ve fought against, 1 Warrior, 1 guardian, 1 Ele, 1 Mesmer. These were random 1v1’s where the opposition player was amazing at their profession, the Mesmer in particular I couldn’t kill and that’s in my entire time WvW’ing since the game launched.
I know my class inside and out, I know other professions inside and out, learned how to counter them, know when to use my abilities and time my attacks, I know how to escape when things go sour. I fight other Ele’s all the time and kill them, 99.9% of them are just horrible players, I’ve only ever come across one other Ele that seemed to be on the same skill level as me, the fight went on for ages, I eventually downed him and he logged off :P
Just because I’ve taken the time to practice and learn, does not automatically mean Ele’s are OP. Honestly, if arena net listen to the whiners who can’t play and can’t be bothered to learn to play and they nerf D/D Ele’s, I’ll be done with this game once and for all, I hope that doesn’t happen, since to play a D/D Ele well and take on multiple opponents you have to be good, that’s not the definition of an OP class.
Cyrus Glitch – sPvP/tPvP Mesmer
Doctor Loki – sPvP/tPvP/WvW Power Necro
(edited by Loco.4561)
@Loco
Agreed, and it’s not just D/D eles either. I can take on multiple opponents with several of my level 80 characters because players in WvW are either undergeared or just plain bad. The disparity of skill and gear can be very large. Just the other day I was able to down several players, one of who was a level 80 thief, on my engineer using toolkit and grenades. They were so weak/bad that I even made an effort to hit downed enemies with a toolkit wrench for the lulz.
No offence but WvW is not evidence enough to warrant any form of balancing (Unless it is completely broken) so those in WvW that cry over an Ele doing that need to check out other classes doing it, I’ve seen Mesmers to Necros do the same.
And honestly they can’t balance the classes too much other wise the Meta will just the X,Y,X,S and A always in the same comp and it will become stale, thats why they need the “Perfect Imbalance” so the meta is constantly evolving – there needs to be a counter to everything. And if I’m honest (Based on experience, so it may be that I’ve good had a good/bad experience in PvP) there is no real counter to a decent D/D ele (Note that I say decent) because I think they’re too balanced aka they have everything for every situation in one build. I hope that sounds right, I don’t really know how to explain it tbh. ._.
Kittens, Kittens everywhere!
who is daphoenix? never seen him in tpvp :|
Some guy that runs around in WvW, who has a survival/healing/mobility build. He never really get any kills (far in between), but is staying a live a lot, even though it means fleeing, then coming back to slowly pick at opponents hp.
I don’t see D/D as being OP. Are there complaints about the eles condition removal now? Seeing as how Anet went more for the healing side of it (traitwise), and toned down the damage on eles (far too much imo), I don’t see what the fuzz is about. Bunker builds are lame, and more boring than an episode of Alf in black and white, without sound. Who waaaants to liiiiive foreveeeeeer?
If they are to nerf the bunkerish aspect of things, I would hope they do something about Cleansing Wave on Evasive Arcane, which seems to be the thing that takes things a tad too far. Change it to an AoE vulnerability thing perhaps, with damage on top, or just a lesser heal.
Of course they would need to beef up damage on quite a few skills as well to balance it out, making more build viable. As it stands, you need to go for condition removal builds, in order to survive an encounter, due to the lack of damage they can perform. Eles are dependant on condition removal, as they otherwise will be utterly broken.
Here few comments taken from GW2 GURU FORUM in light of the recent comments in yesterday PvP livestream, I’m again referring to the comments of two “top” players : Metor ( BS thief roamer for esport team) and Loweell ( Wells necro staff spammer for SuperSquad):
@Featherman
I think that’s metor being silly. Like him saying bunker s/d is too powerful, which is understandable since it sort of counters necros and certain thieves. But no, it’s not. Please don’t listen to him Jonathan :[
@DLeague
It wasn’t meteor saying s/d is too powerful, he was just agreeing with the comment along with everyone else. If you actually played paid tournaments you would know ele is currently the most necessary proffesion right now. The current meta is heavy aoe damage which ele has combined with unbelievable heals, aswell as having the only downstate which can avoid being stomped AND survive the aoe spam by removing all conditions and healing half your hp bar.
Did i mention ele also has the second best mobility in the game? Did i also mention ele has the best condition removal in the game?
@MisfitAndy
Did you mention that ele has far worse damage than any other class to achieve those things? You can’t have GREAT aoe damage and have the best condition removal. You can’t have “unbelievable heals” and expect to do decent damage.
So basically, they are going to nerf elementalist, which is already the most difficult class to play effectively. If this happens I am done.
@DLeague
l2p QQ ragequit inc.
fact is ele has the best healing in the game, along with the 2nd best mobility, also has THE BEST condition removal in the game, and still puts out good AOE damage with all this support. We could also go into the buffs and combo fields/blast finishers it provides to the team
@Featherman
He was agreeing with Lowell. No one else was really, except about the down state which is really powerful in the meta. Both Meto and Lowell happen to use classes/specs which are countered by bunker eles so I think it’s funny hearing it from those two and not really anyone else. And yeah I’m aware of the ele’s lists of features, just as I’m aware of their many possible counters. And S/D being too powerful? Maybe if you want to tickle enemies to death or hope that DT lands. S/D has too many drawbacks to be considered “too powerful.” D/D is clearly the better weapon set, even when using bunker stats. Hits harder, heals slightly better, and the tradeoff of range isn’t much of an issue since boon application and healing occurs in close proximity.
But anyway, this type of discussion is best left for other parts of the forums. I’m glad they’re looking into adding in some much needed features such as spectator and custom arenas. Hotjoin gets boring and is only good for testing out builds, tPvP is hard to organize if you don’t want to get farmed, and paid tournaments have a barrier that lock out too many people. There needs to be modes that help introduce players to higher levels of play, not lock them out of it.
@ Blindude
Its logical the class with lowest health to have the best condition removal and if you ve noticed the aoe removal has been actually nerfed alongside the staff nerf.
Its also quite logical that the class with the lowerst armor should have more healing too.As for aoes well its just the current meta.
The thing is that Metor claimed there that playing 8 hours per day made him eligible on fixing the game but imo he can also like everyone else get carried over by his “personal preferences” and kitten other classes.
Pointing out the problem is the easy part ,fixing it without *ing up the class is the difficult one.
(Not to mention that most saying ele is strong , even bordeline op are not playing that class and see the limitations on the gameplay..you cant have an unplayable class for the new player )
It would appear as I wasn’t the only who got annoyed by the recent comments of these players who consider themself to be the TOP just because they practice 8 hrs per day and collected hundreds of QP..all this practice but still acting like your common newb guy who start whining everytime something happen to counter his cheesy build abused for months
If they nerf D/D ele i am out of here, really its so annoying an underpower class like ele nerfed again and again!!! Arenanet you need to buff us not nerf us! kitten /p>
S/D Op? Lmfao, to me its the second worst weapon set to use at the moment, worst being S/F.
I’ve noticed that a lot of high ranked players aren’t as good as their rank states.
Kittens, Kittens everywhere!