Trait Improvement Suggestions

Trait Improvement Suggestions

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Posted by: Ryld.1340

Ryld.1340

Fire Traits
Sunspot -> Now Inflicts Burning for 2 seconds around you after Attuning to Fire as well.
Burning Rage -> Recharges Fire Attunement when you deal damage to a target below half health. (5 second cooldown)
Lava Tomb -> Burning you inflict lasts 33% longer.
Pyromancer’s Alacrity -> All your weapon skills recharge 20% faster while attuned to fire.
Conjurer -> Conjured Weapons do not have a charge limit. Conjuring a weapon counts as a Blast Finisher (At both you and conjured location)(Still has timer.)
One With Fire -> Gain benefit of Flame Barrier while not in Fire.

Air Traits
Zephyr’s Speed -> Swiftness duration increased by 10%
Weak Spot -> Replaced with Fresh Air
Quick Glyphs -> Added Effect: Glyph cast times become instant.
One with Air -> Move 25% faster while Attuned to Air
Inscription -> Air Bonus changed to 2 seconds of Quickness
Aeromancer’s Alacrity -> All your weapon skills recharge 20% faster while Attuned to Air.
Air Training -> Swapped with Tempest Defense. Changed to: Gain 10% bonus critical damage for 5 seconds after you deal critical damage. (5 second cooldown)
Storm Wrath -> When you gain Swiftness, you gain Fury for 3 seconds

Earth Traits
Stone Flesh -> Gain 1 toughness per level at all times. Gain double the amount while attuned to Earth.
Earthen Blast -> Damage removed. Cripple time increased to 6 seconds. Larger area.
Strong as Stone – Recharge Earth Attunement when taking more then 10% of max health in damage
Enduring Damage -> Moved to Grandmaster -Take 10% less damage.
Geomancer’s Alacrity -> All your weapon skills recharge 20% faster while attuned to Earth
Earthbound -> New Trait: Grand master – Earthen Blast now applies 2 seconds of Immobilize as well.

(I really do feel as if Earth traits are in a strong position.)

Water Traits
Soothing Mist – Regenerate Health in an Area around you at all times.
Healer’s Covenant – Replaces Bountiful Power. Recharge Water Attunement when you or a nearby ally drops below 33% health. (5 second cooldown)
Aquamancer’s Alacrity – Moved to Adept. All your weapon skills recharge 20% faster while attuned to Water.
Cantrip Mastery – Added Effect: Gain +40 healing for each Cantrip on cooldown

(Water Traits are strong as well)

Arcane Traits
Blasting Staff – Made Baseline
I really can’t think of any. Any ideas here, let me know. I’m all out of creative juice.

Trait Improvement Suggestions

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Posted by: Fara venator.3908

Fara venator.3908

I wish.

The state of ele is what make me quit this game everytime i retry so any changes is welcome

Trait Improvement Suggestions

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Posted by: Ehecatl.9172

Ehecatl.9172

I feel fire would be a much stronger attunement if Flame Barrier was removed completely and replaced with Burning Precision. Burning Precision is a bit of a lackluster major trait, but would be pretty nice for a level 5 minor trait. This would outright increase our damage output just for dipping into fire, and make the whole trait line even more appealing for a condition build.

Then some traits that give us access to new conditions. Noxious Fumes as one person suggested that’d give us a chance to cause Poison on fire attunement crits. Or something like Tormenting Flame that’d allow us to apply Torment when striking a Burning foe with fire spells. It’d give us an interesting basis to build a condimentalist that’s a serious threat.

And a couple traits that give significant damage increases. Burning Rage should be a 10% damage boost to burning foes, not 5%. Or Blazing Impact that’d increase our damage by 10-20% when at 900+ range. Or Fire and Frost which would give us a 20-33% boost on Fire spell damage against Chilled foes.

And defensive traits. One with Fire could be changed to make standing in or blasting our fire fields also heal us, giving us more heal options to compensate for lack of points in water. Burning Ramparts as a trait that makes our fire fields destroy projectiles (Minus Lava Font for obvious reasons) would give us a huge defensive advantage for negating ranged damage dealers from picking us off. D/D Eles can throw down Ring of Fire for six seconds to recover from being kited around by ranged, focus eles can strategically place Firewall to protect themselves and allies. Staff eles have it harder, but they can Burning Retreat then duck behind the fire wall created for a quick breather. New dynamics with our skills all around!

Trait Improvement Suggestions

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Posted by: Ryld.1340

Ryld.1340

Any more suggestions? I was thinking about extra condition application, but outside of weapon uses, it’s hard to balance that.

Trait Improvement Suggestions

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Posted by: fishbreath.1724

fishbreath.1724

I kind of prefer the 20% cooldown reduction on Cantrip Mastery to your change, but I like these otherwise.

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Posted by: roamzero.9486

roamzero.9486

How about finally fixing Lingering Element to work on more things than Soothing Mist and Flame Barrier.

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Posted by: Glenstorm.4059

Glenstorm.4059

How about finally fixing Lingering Element to work on more things than Soothing Mist and Flame Barrier.

Seriously! And not just the adept minor traits! Lingering Elements should work with all the “while attuned to X element” Traits, if the tooltip is to be believed.

Fear the might of SHATTERSTONE.

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Posted by: PSX.9250

PSX.9250

A lot better than the current traits we have. Also they need to fix bugs with our kitten traits which should not of taken this long to fix.