Trait Improvement Suggestions
I wish.
The state of ele is what make me quit this game everytime i retry so any changes is welcome
I feel fire would be a much stronger attunement if Flame Barrier was removed completely and replaced with Burning Precision. Burning Precision is a bit of a lackluster major trait, but would be pretty nice for a level 5 minor trait. This would outright increase our damage output just for dipping into fire, and make the whole trait line even more appealing for a condition build.
Then some traits that give us access to new conditions. Noxious Fumes as one person suggested that’d give us a chance to cause Poison on fire attunement crits. Or something like Tormenting Flame that’d allow us to apply Torment when striking a Burning foe with fire spells. It’d give us an interesting basis to build a condimentalist that’s a serious threat.
And a couple traits that give significant damage increases. Burning Rage should be a 10% damage boost to burning foes, not 5%. Or Blazing Impact that’d increase our damage by 10-20% when at 900+ range. Or Fire and Frost which would give us a 20-33% boost on Fire spell damage against Chilled foes.
And defensive traits. One with Fire could be changed to make standing in or blasting our fire fields also heal us, giving us more heal options to compensate for lack of points in water. Burning Ramparts as a trait that makes our fire fields destroy projectiles (Minus Lava Font for obvious reasons) would give us a huge defensive advantage for negating ranged damage dealers from picking us off. D/D Eles can throw down Ring of Fire for six seconds to recover from being kited around by ranged, focus eles can strategically place Firewall to protect themselves and allies. Staff eles have it harder, but they can Burning Retreat then duck behind the fire wall created for a quick breather. New dynamics with our skills all around!
Any more suggestions? I was thinking about extra condition application, but outside of weapon uses, it’s hard to balance that.
I kind of prefer the 20% cooldown reduction on Cantrip Mastery to your change, but I like these otherwise.
How about finally fixing Lingering Element to work on more things than Soothing Mist and Flame Barrier.
How about finally fixing Lingering Element to work on more things than Soothing Mist and Flame Barrier.
Seriously! And not just the adept minor traits! Lingering Elements should work with all the “while attuned to X element” Traits, if the tooltip is to be believed.
A lot better than the current traits we have. Also they need to fix bugs with our kitten traits which should not of taken this long to fix.