Undocumented new functionality or bug?
Oh and this also makes four instant cast stunbreakers on a single utility skill.
Its pretty obviously a bug though it inflicting conditions per attunement is really nice I feel
Bad Elementalist
It’s an amazing bug. : P
I tested and… The earth portion of the spell is not affected by the Inscription in any ways. Earth Cooldown stays at 45 sec (Instead of 36) and does not apply protection.
This is amazing
Also the fire grandmaster trait Pyromancer’s Puissance isn’t working either. There is no might on using a fire skill.
Elementalist
#Ele
Thinking about it, wouldn’t glyphs be nice if they all functioned this way?
As is with the functionality slapped on, it’s op but maybe if they tweak some of their numbers, like in the case of GoEP, perhaps increase the cooldown of the individual glyphs to 60sec, or even higher would compensate for having 4 stun breaks in one while also counter balancing the fact GoEP is more used preemptively rather than to react to cc.
For the heal, if the cat time was reverted and the cooldown slightly increased, I think that could cover that.
Also the fire grandmaster trait Pyromancer’s Puissance isn’t working either. There is no might on using a fire skill.
They’ll probably fix that by changing the tooltip.
Also the fire grandmaster trait Pyromancer’s Puissance isn’t working either. There is no might on using a fire skill.
They’ll probably fix that by changing the tooltip.
I would be easier for them to do it and would make more sense. I say they just take away most of the trait lines and leave water tempest and arcane.
Elementalist
#Ele
Lol used it in some matchs… It’s really good. Hope they will left it as it is now
Well even not sharing cd, all four versions still share the effect recharge. So it means if you have all four active you will inflict 1 random condition from these four every 5+ sec and not 4 conditions every 5+ sec (at least it looks like it works this way, at least for me) So this part is not completely op.
But the ×4 stunbreak is really good, I love it! I hope it will remain here for a while…
Btw did you notice that bug when you have Glyph of Renewal equipped (probably not, because nobody uses it) and you use GoEP, the 1st one goes on full cooldown? (Except in air att)
(edited by Avador.8934)
When I saw this, I was so pleased to see they did something nice with glyphs. The 4 stun breakers it provided was so amazing! With Runes of the Tempest it provided some nice healing as well. I really wish they left this “bug” untouched. Great benefit to have when getting stun-locked by most of the other classes out there. I hope they implement this back in, because I would actually start running my build around glyphs.
I agree it is sad they took it away, it made a kinda boring and mostly useless skill good and useful.
If this bug were to be turned into a feature of glyphs, it would be interesting with say druid glyph of empowerment..
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
‘Fixed a bug that made someone slot this glyph for the first time since beta’.
Top kek Anet.
Is my dream build bugmancer ele is going to happened!? I wanna make every rev hiting me with sword 2 bluescreen to death.
Jokeing or not this looks intresting i will check it after work!
Kawaleria (KW)
Oh… they fixed it
Well, I will forgot about this skill just like the most of our utilities.
It’s pretty ironic that a bug made this skill more balanced and finally useful.
Says a lot about the quality of the skill balancing.
It’s pretty ironic that a bug made this skill more balanced and finally useful.
Says a lot about the quality of the skill balancing.
It was good while it lasted, and I’m with you. That bug made the Ele feel more balanced now that we don’t have good survivability. With it I could clean the hard CC the other classes have by bunch.