Vague ele notes about upcoming balance patch
Saw his comments sounds like to me they just said screw it and made elementalist the best group condition clear support in the game.
Basically if conditions are your problem bring a ele. That’s my guess anyway.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
“Our changes will bring a new role to ele”
That has me excited.
Everything they’ve announced so far has just been an improvement of the existing meta. Fingers crossed.
Character name: Azilyi
Hm… strong against the condi meta could mean
- that the ICD on Cleansing Water falls and maybe improved access to regeneration
- an ele-exclusive anti-condition boon (that will be accessible to other professions later)
- a ridicolously buffed Diamond Skin, that gets nerfed in the next patch
- no changes to ele beyond that what we already know, but nerfs to the condi meta in general
That’s actually the order I thought of, so I should stop thinking before it gets worse…
Until that, I’ll play GW2.
I think we can expect changes to diamond skin. That seems like the most likely scenario there.
Character name: Azilyi
I must admit I am not optimist in this case, as what’s missing on this class is too much to even list, but hey let’s see where things go
He mention Signet of Resortation I wonder if they boosted the sustain on it? Or perhaps as I think this would be awesome if they allowed every 6 slot heal to receive healing boosts if you use it in water. Leave the glyph the same as it does that already but allow ether, sor, and arcane brlliance to heal more if used in water. I think it fits and doesn’t sound particularly OP to me.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
He mention Signet of Resortation I wonder if they boosted the sustain on it? Or perhaps as I think this would be awesome if they allowed every 6 slot heal to receive healing boosts if you use it in water. Leave the glyph the same as it does that already but allow ether, sor, and arcane brlliance to heal more if used in water. I think it fits and doesn’t sound particularly OP to me.
I think he’s just talking about the fact that they unnerfed it in spvp. It’s the same as it is in wvw now. So I assume.
What I want to see more than anything is functional autoattacks on each of the weapons and attunements so that you aren’t forced to attunement dance using Fire as a fallback just to be viable in PvE.
Hoping this improvement will be available to elementalists outside of the 30 pt earth or water traits…
Zulu Ox Tactics [zulu]
Hope it means my ele can last more than 5 seconds against good thieves.
It’s getting a bit tiring tbh.
Hope it means my ele can last more than 5 seconds against good thieves.
It’s getting a bit tiring tbh.
No doubt. Every time I am excited about a new build or weapon set my enthusiasm is punctured by a 3 chain back stab.
Don’t get your hopes up. The only role a staff ele is filling is support/bunker. You’re not going to see an increase in efficacy with your burst ele. New role? Staff can already will that role.
Honestly if I could have some sort of fighting chance against certain classes i’d be happy. The low hp and lack of defensive skills just murder us.
IF cleansing water is reverted, a 30 water/ 30 arcana elementalist will be able to cleanse 4 conditions every 10 seconds from traits alone (3 of them that will affect allies). I’m talking about soothing wave (when critically hit), cleansing wave and elemental attunement (on water swap) and evasive arcana (on water dodging).
That’s strong enough to sustain themselves without ether renewal, which in turn leaves the healing slot open for the reverted Signet of Restoration. That will mean you’ll have really strong passive health recovery, with nearly perma regen, the signet and water’s minor #5 trait with lingering elements.
Perhaps, with the buffed Armor of Earth, it can substitute Mist Form for more protection, no point debunking, and to allow you to keep healing through the signet.
The best thing of this, is that you won’t be stuck to cantrips (soothing disruption won’t be required). This leaves you room to use the glyph of elemental power for the perma weakness and the extra stun breaker. With nearly perma protection, massive regen, and nearly perma weakness, even a thief will have a hard time killing the bunker ele (50% chance of thieves critical hits dealing only 25% of damage, plus the 33% defense from protection).
Cleric’s Amulet is the perfect fit for this, to give you the toughness and healing power you need, with perhaps a jewel with more vitality.
But even better, with the addition of the new amulets, assuming that Power/ Precision/ Healing Power becomes a thing, you can put the remaining 10 points in earth for +10% damage and the toughness, put in some toughness runes/ jewels, and have a dps elementalist with massive healing, cleansing and party support. Weakness from Glyph will certainly be required here for the lack of toughness when fighting direct damage classes, and Renewing Stamina will proc reliably due to high precision. But without this amulet, vigor can be gotten from Soothing Disruption instead of renewing stamina, and the glyph discarded for the third cantrip (probably both armor of earth and mist form in the same build – you won’t need cleansing fire very much).
Although some things will never be as they were (new meta, soothing disruption and cleansing wave both at master tier, etc), if cleansing water gets reverted, let’s not forget the new things eles have had since then: stronger weakness on a glyph that also got defensively stronger, soothing wave to proc cleansing water, improved minor earth #5 trait (in numbers and bug fixed with lingering elements) for healing/ toughness builds, improved armor of earth, more dodging and blast finishers on dagger, regen on water trident, etc.
So we, elementalists, can attempt to take advantage of all our tiny buffs we have gotten since then, couple them with all the reverts, and get something potentially really strong.
(edited by DiogoSilva.7089)
Hope it means my ele can last more than 5 seconds against good thieves.
It’s getting a bit tiring tbh.
we certainly have all disadvantages against thieves, but s/d burst build WILL kill most of them in five seconds (providing you start the fight, our best defense is attack…).
We should be given some more tools to counter this, and I am still waiting what comes next -,-
more disappointing than fighting a random thief, is fighting a random warrior which is even easier than thief to play and has more hp, more armor, more power and even more mobility (so if he doesn’t kill you smashing random buttons he can just run away with 95% HP bar….)
FInally some love. Can’t wait to see mroe of my fellow Ele people in WvW again!
I doubt we’ll be godlike, but at least I hope we get to even play field like the rest of popular/top notch professions.
I found the info from Tyler surprising because no where in this topic is there a single buff to staff:
https://forum-en.gw2archive.eu/forum/professions/balance/Feature-Build-Balance-Preview/first
On top of that, I’m already scary efficient at removing conditions on my Staff ele (with Water traits).
My best guess is maybe the “elite signet” leak might be reality, allowing more frequent switching into Water attunement.
I found the info from Tyler surprising because no where in this topic is there a single buff to staff:
https://forum-en.gw2archive.eu/forum/professions/balance/Feature-Build-Balance-Preview/first
On top of that, I’m already scary efficient at removing conditions on my Staff ele (with Water traits).
My best guess is maybe the “elite signet” leak might be reality, allowing more frequent switching into Water attunement.
Still pigeon-holing everyone into 30 water.
If you want to be a condition clearing beast, then yes 30 water is going to be required on Staff.
However, I don’t feel pigeon-holed into Water otherwise. In fact there’s a popular DPS staff build that doesn’t use water (although don’t ask me what it is exactly as I do love my Water traits).
Still pigeon-holing everyone into 30 water.
Elementalists can’t go 30 air, 30 water and 30 arcana at the same time. Besides, no one actually picks 30 water now, because the cleansing water trait with CD is useless against current condition builds.
I think with the intro duction of ferocity which takesplace of crit dmg… They will split fury in to a boon that stackes critchance that is intensity stackable and one that is crit damage that is furation stackable and the ele changes will allow combo fields that grant the crit boons.
Cleansing water ICD is being removed in PvP, per Karl’s most recent post on the upcoming changes thread. Back to 30 water, I guess.
(edited by Atrophied.8725)
Hope it means my ele can last more than 5 seconds against good thieves.
It’s getting a bit tiring tbh.
I don’t see how it’s gonna change. Ele health and armor is staying the same.
They didn’t change anything guys lol. They just made it so you have to stick 30 water and arcana trait lines…the same as it has been forever.
Instead of addressing class issues they are just pidgeon holing elementalists into cantrips and arcana/water again lol.
They will just revert those nerf until it is not overbuffed then the previous ele.
So I read the leaked patch notes and I don’t see anything that specifically buffs the staff such that it’s “strong, scary strong against condi meta”.
You could argue the magnetic aura buff which reduces condition duration by 10% is a buff… but that by itself doesn’t make the staff “scary strong”.
I don’t want to link the leaked patch notes as that appears to be against forum policy. However you can find it as the second link down if you google “gw2 leaked patch notes”.
Staff has never been good for PvP and probably never will. It’s to clunky and slow to play with. The only reason you want to go staff is for PvE and WvW. D/D, S/D or S/F is the way to go for PvP.
Staff has never been good for PvP and probably never will. It’s to clunky and slow to play with. The only reason you want to go staff is for PvE and WvW. D/D, S/D or S/F is the way to go for PvP.
It depends on how you play it. Staff is obviously a group weapon, and I can tell from experience that in larger fights (2v2 or 3v3) the staff gets better. Especially if you’re fighting over control of a point, you get the room to support your allies through area control.
And on a sidenote, whenever I encounter a non-staff ele, I usually beat them 1v1 with my staff ele. Anecdotal maybe, but so are most posts.
Staff has never been good for PvP and probably never will. It’s to clunky and slow to play with. The only reason you want to go staff is for PvE and WvW. D/D, S/D or S/F is the way to go for PvP.
It depends on how you play it. Staff is obviously a group weapon, and I can tell from experience that in larger fights (2v2 or 3v3) the staff gets better. Especially if you’re fighting over control of a point, you get the room to support your allies through area control.
And on a sidenote, whenever I encounter a non-staff ele, I usually beat them 1v1 with my staff ele. Anecdotal maybe, but so are most posts.
A good ele using s/d or d/d will never lose to a staff ele, never.
Staff has never been good for PvP and probably never will. It’s to clunky and slow to play with. The only reason you want to go staff is for PvE and WvW. D/D, S/D or S/F is the way to go for PvP.
It depends on how you play it. Staff is obviously a group weapon, and I can tell from experience that in larger fights (2v2 or 3v3) the staff gets better. Especially if you’re fighting over control of a point, you get the room to support your allies through area control.
And on a sidenote, whenever I encounter a non-staff ele, I usually beat them 1v1 with my staff ele. Anecdotal maybe, but so are most posts.
A good ele using s/d or d/d will never lose to a staff ele, never.
Never EVER.
80 Mesmer – Liara Tree Soni – Eternity
Sea of Sorrows
Cleansing water nerf reversed? Maybe in another year they’ll revert rtl.
Endless Petrification Tonic
A good ele using s/d or d/d will never lose to a staff ele, never.
Then I guess I’m only facing poor players.
A good ele using s/d or d/d will never lose to a staff ele, never.
Then I guess I’m only facing poor players.
Yes.
Then I guess I’m only facing poor players.
Yes.
Gotta give me the name of that program you used to hack my pc and watch my PvP matches. Because I’m sure your opinion isn’t mostly based on theory. As for my part, I can’t remember the last time I lost to a non-staff ele. So I’ll stick with my original premise: staff eles can beat non-staff eles just fine.
(edited by ThiBash.5634)
Then I guess I’m only facing poor players.
Yes.
Gotta give me the name of that program you used to hack my pc and watch my PvP matches. Because I’m sure your opinion isn’t mostly based on theory. As for my part, I can’t remember the last time I lost to a non-staff ele. So I’ll stick with my original premise: staff eles can beat non-staff eles just fine.
if u can record it, pretty pls. if not then nvm
personally i would love to see a staff ele killing s/d , s/f eles
If you are on gunnar or desoolation i could also show you now it feel to die against a lvl 60.
Dolcebanana [Opt] Solo roaming D/F Elementalist twink lvl 60 on Augury Rock
http://www.youtube.com/watch?v=a3xj7suly_U
About staff vs other stuff – whenever I saw a staff ele, I was like “lol, free kill”, being s/f ele myself. I win most of all ele matchups pretty hard too anyway, so… But its true, its not all about 1v1ing.
Cleansing water nerf reversed? Maybe in another year they’ll revert rtl.
Whoa! Don’t get too crazy now! Baby steps.
You can win 1v1 as a staff ele with a lot of practice and a little luck.
But I don’t recommend it. Only if you’re super serial about playing staff ele should you even consider giving it a try. Not just because its hard—but because its hard, and even if you master it you’re never going to get the same results/payoff for your efforts as you would as any other class/weapon choice.
Here’s some “proof” that it works:
Part 1 – Focus on combos/Staff burst damage
http://www.youtube.com/watch?v=QDX7lo1xtak
Part 2 – More 1v1s in this one with a focus on Staff Ele vs. Thief.
http://www.youtube.com/watch?v=roANj4g0Skc
Character name: Azilyi
You can certainly win 1v1s with zerker staff, but once your enemies realize that your attacks actually hurt, they start playing more cautiously and you die horribly.
For example, to avoid the Static Field-Eruption-Shockwave combo, you pretty much just have to cleanse the immobilize from Shockwave before you dodge, or eat the stun, cleanse, and dodge. For Eruption-Unsteady Ground, just stop moving when they cast Eruption.
A lot of opponents will also have get-out-of-jail-free cards in the form of teleports, blocks, etc.
To be fair, though, slowing your opponent’s attack is still a good result in SPvP.
(edited by Chaosky.5276)