Vague ele notes about upcoming balance patch

Vague ele notes about upcoming balance patch

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Posted by: TimeBomb.3427

TimeBomb.3427

Just incased anyone missed these responses from Powerr (Tyler Chapman), in this thread:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Ele-in-Dev-live-stream-scrimages

Ele should technically be in a much better spot come the feature build.

Pretty anxious not gunna lie..

By technically I mean that we are giving some nice changes to ele but there is so much going into that patch that trying to gauge the meta or what will be strong/too stronk/weak/too weak is just not possible right now.

I’ll say that internally staff Ele has turned out to be strong, scary strong against condi meta. The glass cannon specs seem to be unchanged but the tankier dps specs have seen substantial improvements. Enough? Arguable. At least ele will now bring the cleanse support it has needed. Will the Signet of Resto change be enough to make it super strong? Arguable, but it’s definitely a viable option now. Do you want to lose the cleanse from ether renewal? Probably not.. but dagger specs see a nice sustain boost from using RS. Additionally, our changes has brought a new role to ele and it’s one hell of a role! I’m sure plenty of people will have tons of fun messing around with what they can do on ele now.

Regardless, it’s just really hard to say where ele will stand on the tier chart in PvP with double on swap sigils coming in alone. This might over scale certain specs into godliness while bringing other classes up to par at the same time. We will have to see the implications of what a bunch of stacked up hydromancy, energy, battle, and geomancy sigils do to the tides of battles. Every single class has such drastic improvements to sustain through this that it makes glass cannon specs stand up stronger against foes, at the same time it allows full tank builds to bring out more damage while supporting their group. There is a lot more might flying around. With warrior 5 second weapon swaps, they can utilize 4 different on swap sigils as compared to what most classes can do with 2.

It’s just difficult to gauge at this point with so much happening. I really wish we could speak about what else is changing, but hopefully time flies quickly and we can deliver the news asap. Ele will however, be in a better place than it was I assure you.

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Posted by: oZii.2864

oZii.2864

Saw his comments sounds like to me they just said screw it and made elementalist the best group condition clear support in the game.

Basically if conditions are your problem bring a ele. That’s my guess anyway.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

“Our changes will bring a new role to ele”

That has me excited.
Everything they’ve announced so far has just been an improvement of the existing meta. Fingers crossed.

Fort Aspenwood – Elementalist
Character name: Azilyi

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Posted by: pmnt.4067

pmnt.4067

Hm… strong against the condi meta could mean

  • that the ICD on Cleansing Water falls and maybe improved access to regeneration
  • an ele-exclusive anti-condition boon (that will be accessible to other professions later)
  • a ridicolously buffed Diamond Skin, that gets nerfed in the next patch
  • no changes to ele beyond that what we already know, but nerfs to the condi meta in general

That’s actually the order I thought of, so I should stop thinking before it gets worse…

I can’t wait until ANet releases the game promoted in the manifesto.
Until that, I’ll play GW2.

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Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

I think we can expect changes to diamond skin. That seems like the most likely scenario there.

Fort Aspenwood – Elementalist
Character name: Azilyi

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Posted by: Grevender.9235

Grevender.9235

I must admit I am not optimist in this case, as what’s missing on this class is too much to even list, but hey let’s see where things go

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Posted by: oZii.2864

oZii.2864

He mention Signet of Resortation I wonder if they boosted the sustain on it? Or perhaps as I think this would be awesome if they allowed every 6 slot heal to receive healing boosts if you use it in water. Leave the glyph the same as it does that already but allow ether, sor, and arcane brlliance to heal more if used in water. I think it fits and doesn’t sound particularly OP to me.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: TimeBomb.3427

TimeBomb.3427

He mention Signet of Resortation I wonder if they boosted the sustain on it? Or perhaps as I think this would be awesome if they allowed every 6 slot heal to receive healing boosts if you use it in water. Leave the glyph the same as it does that already but allow ether, sor, and arcane brlliance to heal more if used in water. I think it fits and doesn’t sound particularly OP to me.

I think he’s just talking about the fact that they unnerfed it in spvp. It’s the same as it is in wvw now. So I assume.

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Posted by: Einlanzer.1627

Einlanzer.1627

What I want to see more than anything is functional autoattacks on each of the weapons and attunements so that you aren’t forced to attunement dance using Fire as a fallback just to be viable in PvE.

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Posted by: Celtus.8456

Celtus.8456

Hoping this improvement will be available to elementalists outside of the 30 pt earth or water traits…

Josre
Zulu Ox Tactics [zulu]

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Posted by: phaeris.7604

phaeris.7604

Hope it means my ele can last more than 5 seconds against good thieves.

It’s getting a bit tiring tbh.

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Posted by: Forzani.2584

Forzani.2584

Hope it means my ele can last more than 5 seconds against good thieves.

It’s getting a bit tiring tbh.

No doubt. Every time I am excited about a new build or weapon set my enthusiasm is punctured by a 3 chain back stab.

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: Pyriall.5027

Pyriall.5027

Don’t get your hopes up. The only role a staff ele is filling is support/bunker. You’re not going to see an increase in efficacy with your burst ele. New role? Staff can already will that role.

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Posted by: phaeris.7604

phaeris.7604

Honestly if I could have some sort of fighting chance against certain classes i’d be happy. The low hp and lack of defensive skills just murder us.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

IF cleansing water is reverted, a 30 water/ 30 arcana elementalist will be able to cleanse 4 conditions every 10 seconds from traits alone (3 of them that will affect allies). I’m talking about soothing wave (when critically hit), cleansing wave and elemental attunement (on water swap) and evasive arcana (on water dodging).

That’s strong enough to sustain themselves without ether renewal, which in turn leaves the healing slot open for the reverted Signet of Restoration. That will mean you’ll have really strong passive health recovery, with nearly perma regen, the signet and water’s minor #5 trait with lingering elements.

Perhaps, with the buffed Armor of Earth, it can substitute Mist Form for more protection, no point debunking, and to allow you to keep healing through the signet.

The best thing of this, is that you won’t be stuck to cantrips (soothing disruption won’t be required). This leaves you room to use the glyph of elemental power for the perma weakness and the extra stun breaker. With nearly perma protection, massive regen, and nearly perma weakness, even a thief will have a hard time killing the bunker ele (50% chance of thieves critical hits dealing only 25% of damage, plus the 33% defense from protection).

Cleric’s Amulet is the perfect fit for this, to give you the toughness and healing power you need, with perhaps a jewel with more vitality.

But even better, with the addition of the new amulets, assuming that Power/ Precision/ Healing Power becomes a thing, you can put the remaining 10 points in earth for +10% damage and the toughness, put in some toughness runes/ jewels, and have a dps elementalist with massive healing, cleansing and party support. Weakness from Glyph will certainly be required here for the lack of toughness when fighting direct damage classes, and Renewing Stamina will proc reliably due to high precision. But without this amulet, vigor can be gotten from Soothing Disruption instead of renewing stamina, and the glyph discarded for the third cantrip (probably both armor of earth and mist form in the same build – you won’t need cleansing fire very much).

Although some things will never be as they were (new meta, soothing disruption and cleansing wave both at master tier, etc), if cleansing water gets reverted, let’s not forget the new things eles have had since then: stronger weakness on a glyph that also got defensively stronger, soothing wave to proc cleansing water, improved minor earth #5 trait (in numbers and bug fixed with lingering elements) for healing/ toughness builds, improved armor of earth, more dodging and blast finishers on dagger, regen on water trident, etc.

So we, elementalists, can attempt to take advantage of all our tiny buffs we have gotten since then, couple them with all the reverts, and get something potentially really strong.

(edited by DiogoSilva.7089)

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Posted by: Grevender.9235

Grevender.9235

Hope it means my ele can last more than 5 seconds against good thieves.

It’s getting a bit tiring tbh.

we certainly have all disadvantages against thieves, but s/d burst build WILL kill most of them in five seconds (providing you start the fight, our best defense is attack…).
We should be given some more tools to counter this, and I am still waiting what comes next -,-

more disappointing than fighting a random thief, is fighting a random warrior which is even easier than thief to play and has more hp, more armor, more power and even more mobility (so if he doesn’t kill you smashing random buttons he can just run away with 95% HP bar….)

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Posted by: Nabuko Darayon.9645

Nabuko Darayon.9645

FInally some love. Can’t wait to see mroe of my fellow Ele people in WvW again!

I doubt we’ll be godlike, but at least I hope we get to even play field like the rest of popular/top notch professions.

~ King Arian and Isabella of [EG] ~

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Posted by: juno.1840

juno.1840

I found the info from Tyler surprising because no where in this topic is there a single buff to staff:

https://forum-en.gw2archive.eu/forum/professions/balance/Feature-Build-Balance-Preview/first

On top of that, I’m already scary efficient at removing conditions on my Staff ele (with Water traits).

My best guess is maybe the “elite signet” leak might be reality, allowing more frequent switching into Water attunement.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Otaur.9268

Otaur.9268

I found the info from Tyler surprising because no where in this topic is there a single buff to staff:

https://forum-en.gw2archive.eu/forum/professions/balance/Feature-Build-Balance-Preview/first

On top of that, I’m already scary efficient at removing conditions on my Staff ele (with Water traits).

My best guess is maybe the “elite signet” leak might be reality, allowing more frequent switching into Water attunement.

Still pigeon-holing everyone into 30 water.

Blackfang’s Demon Alliance [BfDA]

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Posted by: juno.1840

juno.1840

If you want to be a condition clearing beast, then yes 30 water is going to be required on Staff.

However, I don’t feel pigeon-holed into Water otherwise. In fact there’s a popular DPS staff build that doesn’t use water (although don’t ask me what it is exactly as I do love my Water traits).

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Still pigeon-holing everyone into 30 water.

Elementalists can’t go 30 air, 30 water and 30 arcana at the same time. Besides, no one actually picks 30 water now, because the cleansing water trait with CD is useless against current condition builds.

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Posted by: Mystogan.4157

Mystogan.4157

I think with the intro duction of ferocity which takesplace of crit dmg… They will split fury in to a boon that stackes critchance that is intensity stackable and one that is crit damage that is furation stackable and the ele changes will allow combo fields that grant the crit boons.

Thy Shall Fear The Reaper (FxRe)

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Posted by: Atrophied.8725

Atrophied.8725

Cleansing water ICD is being removed in PvP, per Karl’s most recent post on the upcoming changes thread. Back to 30 water, I guess.

Xandra – 80s in all classes – Ele/Guard mains – [TL] – NSP

(edited by Atrophied.8725)

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Posted by: Wintel.4873

Wintel.4873

Hope it means my ele can last more than 5 seconds against good thieves.

It’s getting a bit tiring tbh.

I don’t see how it’s gonna change. Ele health and armor is staying the same.

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Posted by: avilo.1942

avilo.1942

They didn’t change anything guys lol. They just made it so you have to stick 30 water and arcana trait lines…the same as it has been forever.

Instead of addressing class issues they are just pidgeon holing elementalists into cantrips and arcana/water again lol.

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Posted by: rhodoc.2381

rhodoc.2381

They will just revert those nerf until it is not overbuffed then the previous ele.

[VcY] Velocity – Gargamell

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Posted by: juno.1840

juno.1840

So I read the leaked patch notes and I don’t see anything that specifically buffs the staff such that it’s “strong, scary strong against condi meta”.

You could argue the magnetic aura buff which reduces condition duration by 10% is a buff… but that by itself doesn’t make the staff “scary strong”.

I don’t want to link the leaked patch notes as that appears to be against forum policy. However you can find it as the second link down if you google “gw2 leaked patch notes”.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Eviscera.9703

Eviscera.9703

Staff has never been good for PvP and probably never will. It’s to clunky and slow to play with. The only reason you want to go staff is for PvE and WvW. D/D, S/D or S/F is the way to go for PvP.

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Posted by: ThiBash.5634

ThiBash.5634

Staff has never been good for PvP and probably never will. It’s to clunky and slow to play with. The only reason you want to go staff is for PvE and WvW. D/D, S/D or S/F is the way to go for PvP.

It depends on how you play it. Staff is obviously a group weapon, and I can tell from experience that in larger fights (2v2 or 3v3) the staff gets better. Especially if you’re fighting over control of a point, you get the room to support your allies through area control.

And on a sidenote, whenever I encounter a non-staff ele, I usually beat them 1v1 with my staff ele. Anecdotal maybe, but so are most posts.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Eviscera.9703

Eviscera.9703

Staff has never been good for PvP and probably never will. It’s to clunky and slow to play with. The only reason you want to go staff is for PvE and WvW. D/D, S/D or S/F is the way to go for PvP.

It depends on how you play it. Staff is obviously a group weapon, and I can tell from experience that in larger fights (2v2 or 3v3) the staff gets better. Especially if you’re fighting over control of a point, you get the room to support your allies through area control.

And on a sidenote, whenever I encounter a non-staff ele, I usually beat them 1v1 with my staff ele. Anecdotal maybe, but so are most posts.

A good ele using s/d or d/d will never lose to a staff ele, never.

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Posted by: Zabroccoli.5870

Zabroccoli.5870

Staff has never been good for PvP and probably never will. It’s to clunky and slow to play with. The only reason you want to go staff is for PvE and WvW. D/D, S/D or S/F is the way to go for PvP.

It depends on how you play it. Staff is obviously a group weapon, and I can tell from experience that in larger fights (2v2 or 3v3) the staff gets better. Especially if you’re fighting over control of a point, you get the room to support your allies through area control.

And on a sidenote, whenever I encounter a non-staff ele, I usually beat them 1v1 with my staff ele. Anecdotal maybe, but so are most posts.

A good ele using s/d or d/d will never lose to a staff ele, never.

Never EVER.

80 Elementalist – Codex Day – Incinerator
80 Mesmer – Liara Tree Soni – Eternity
Sea of Sorrows

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Posted by: Jabberwock.9014

Jabberwock.9014

Cleansing water nerf reversed? Maybe in another year they’ll revert rtl.

Get stoned whenever you want:
Endless Petrification Tonic

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Posted by: ThiBash.5634

ThiBash.5634

A good ele using s/d or d/d will never lose to a staff ele, never.

Then I guess I’m only facing poor players.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Eviscera.9703

Eviscera.9703

A good ele using s/d or d/d will never lose to a staff ele, never.

Then I guess I’m only facing poor players.

Yes.

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Posted by: ThiBash.5634

ThiBash.5634

Then I guess I’m only facing poor players.

Yes.

Gotta give me the name of that program you used to hack my pc and watch my PvP matches. Because I’m sure your opinion isn’t mostly based on theory. As for my part, I can’t remember the last time I lost to a non-staff ele. So I’ll stick with my original premise: staff eles can beat non-staff eles just fine.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

(edited by ThiBash.5634)

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Posted by: Wyrden.4713

Wyrden.4713

Then I guess I’m only facing poor players.

Yes.

Gotta give me the name of that program you used to hack my pc and watch my PvP matches. Because I’m sure your opinion isn’t mostly based on theory. As for my part, I can’t remember the last time I lost to a non-staff ele. So I’ll stick with my original premise: staff eles can beat non-staff eles just fine.

if u can record it, pretty pls. if not then nvm

personally i would love to see a staff ele killing s/d , s/f eles

just my ytb channel

FeintFate~

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Posted by: Truebanana.5936

Truebanana.5936

If you are on gunnar or desoolation i could also show you now it feel to die against a lvl 60.

Truebanana [Opt] Solo roaming D/F Elementalist on Augury Rock
Dolcebanana [Opt] Solo roaming D/F Elementalist twink lvl 60 on Augury Rock
http://www.youtube.com/watch?v=a3xj7suly_U

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Posted by: Vragg.2470

Vragg.2470

About staff vs other stuff – whenever I saw a staff ele, I was like “lol, free kill”, being s/f ele myself. I win most of all ele matchups pretty hard too anyway, so… But its true, its not all about 1v1ing.

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Posted by: PSX.9250

PSX.9250

Cleansing water nerf reversed? Maybe in another year they’ll revert rtl.

Whoa! Don’t get too crazy now! Baby steps.

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Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

You can win 1v1 as a staff ele with a lot of practice and a little luck.

But I don’t recommend it. Only if you’re super serial about playing staff ele should you even consider giving it a try. Not just because its hard—but because its hard, and even if you master it you’re never going to get the same results/payoff for your efforts as you would as any other class/weapon choice.

Here’s some “proof” that it works:

Part 1 – Focus on combos/Staff burst damage
http://www.youtube.com/watch?v=QDX7lo1xtak

Part 2 – More 1v1s in this one with a focus on Staff Ele vs. Thief.
http://www.youtube.com/watch?v=roANj4g0Skc

Fort Aspenwood – Elementalist
Character name: Azilyi

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Posted by: Chaosky.5276

Chaosky.5276

You can certainly win 1v1s with zerker staff, but once your enemies realize that your attacks actually hurt, they start playing more cautiously and you die horribly.
For example, to avoid the Static Field-Eruption-Shockwave combo, you pretty much just have to cleanse the immobilize from Shockwave before you dodge, or eat the stun, cleanse, and dodge. For Eruption-Unsteady Ground, just stop moving when they cast Eruption.
A lot of opponents will also have get-out-of-jail-free cards in the form of teleports, blocks, etc.

To be fair, though, slowing your opponent’s attack is still a good result in SPvP.

(edited by Chaosky.5276)