I can’t help but find the tempest design to look underwhelming from a PvP perspective…
-Shouts probably wont replace Cantrips
-Being locked out of an attunement for 16+ seconds means very little use of overcharge, being locked out of attunements for longer than you already are is poor game design when it comes to the functionality of the elementalist.
-The majority didn’t want warhorn, we got warhorn. Hoped that warhorn could at least provide a unique playstyle, warhorn turns out to be another support based off hand weapon which doesn’t seem to offer a whole lot different compared to focus or OH dagger besides a water field and some ally boon application.
-If I try and live in a delusional fantasy world then maybe wash the pain away will see some use but lets be honest whos going to want to get rid of healing signet? Even if Wash the Pain away turns out to actually be decent when considering your allies, how many people will be selfless enough to use it?
Like a lot of you competitive spvp people I was really hoping to break out of the support role and play around with a sword main hand… I can live with this not being the case but after also seeing what the Temepest brings to the table I’m left very disappointed, I was hoping for something a bit more complex.
Anet, I plead you! Please reconsider the route you’re taking tempest!
(edited by Grimreaper.5370)