Water trait (Piercing shards) question :D
in fire you have pyro’ training that gives you 10% dmgi increase while staying in fire, so you lose 150power and that 10%.
in fire you have pyro’ training that gives you 10% dmgi increase while staying in fire, so you lose 150power and that 10%.
omg i missed that , ty for remind bro u’re right
You go water mainly for icebow. And yes your 20% more damage is obviously better than 150 power.
honestly, piercing shard pairs best with dagger water auto attack, since the projectile (not combo finisher) applies vulnerability and hits all the targets twice with good positioning. pair that with the +10% damage while health is above 90%, and that’s +30% damage before adding runes, sigils, and might stacks. IF you want to use water for damage.
if you’re focusing on meteor shower, don’t bother with gimmicks like swapping attunements to increase the damage on the last 2 seconds of the skill, because you’ll lose damage using other attunements’ skills instead of lava font + fireball.
You also forget the +10% against burning foe
SO in fact you’r elosing 20% and 150power by switching from fire to water
Forgotten, everything you said was non sense …
First dont use water’s DD AA plz ….
Secondly you can switch right when you start casting meteor so i really dont see why the kitten you’re talking about “on the last 2second of the skill”
…
It does the job well :-)
i never said that water dagger autoattack was good… my point was more that piercing shards isn’t worth using in a staff build, and then i went into hyberbole mode. my bad for assuming that the internet recognizes sarcasm and exaggeration.
PS: the +10% damage against burning foes is all the time, not just when in fire attunement, so the trade off is still +10% damage +150 power in fire attunement, or 20% damage against vulnerable foes in water attunement
the last consideration would be: might stacks… would dropping out of fire attunement for 8-10 seconds lose party might stacks? yes? the trade off isn’t worth it. no? the trade off may be worth it
Piercing Shards is most effective when used in conjunction with Glyph of Storms (Lightning Storm), Meteor Shower, and Ice Bow 5 (if applicable) 4 and 3 all together. With proper rotations, Fire Attunement should be coming off CD as you finish using these skills, so you can quickly resume spamming Lava Font and autoattack. Piercing Shards is included in the PvE meta staff build for this valuable damage modifier.
Staff is not an effective weapon for might stacking, so this should not be an issue.
Piercing Shards used to b run in some scepter builds since it gave water attunement better auto attack damage, making it part of a damage rotation with fresh air.
Bad Elementalist