(edited by EchenSketch.9142)
We should celebrate!
Anet is the best company ever! They’re always bringing in quality balance patches, fostering a healthy meta, and an environment in which all builds like conjures can get some love!
#InsertSatiricalCommentHere
Everyone needs a little optimism!
I predict the buffs will do nothing because the problem lies in how clunky they are to use, not the skills per se.
The other problem is survival utilities are mandatory, and conjures offer no survivability at all (with exception of FGS mobility).
It’s just a badly-designed class.
This thread, among the many hundreds, sums it up nicely.
Seriously, spread the word, I want this protest <3
Anet’s Jonathan Sharp released this, along with other patch preview notes.
“Elementalist
We’re working on the staff in an effort to make it a stronger support weapon, and we also improved the conjure weapons so that they’re stronger for support. You’ll see improvements to all 4 of the conjure weapons to make them stronger and better for support.
We also increased the healing on Water Blast, the radius on Geyser and we reworked
Unsteady Ground to make it function more like line of warding.”
So much for Jack of All Trades. I guess it IS easier to just pigeon-hole us into a support class, or the unofficial healer.
Oh kitten “support this” support that" “blablabla”
Why just not make it so that when a staff Ele is confronted by any other class in 1 vs 1 it is not completely destroyed? Because right now even running away successfully would deserve a laurel and some achievement points.
I dare you, try this Anet to see just how your game is unbalanced and the ele underpowered:
Underwater battle: level 80 ele VS level 80 mesmer
I also quit playing to. They ruined ele and now they are just repackaging old content every two weeks.
ill try to make it okay?
the buff is useless and conjuring builds is still kitten.. what you sacrifice (on a class which is build 100% over CONSTANTLY attunement swapping and skill spamming through 4 “weapon sets”) will in NO WAY be made up for by anything a conjure weapon can have while not becomming rediculessly overpowered in some situation..
its a “nitche” thing which have no place in the first place on an elementalist. and its kittening sad to look at…
only RIGHT thing to do is REDESIGN all conjuring weapons and make them actually match into the class. maybe make them like the guardians floating weapons which attacks themselve etc… or completely redesign the idea and give us some usefull skills instead which Actually have SYNERGI with the class…
If you look at the Necro’s staff, it has a lot of support, but many offensive capabilities also. If you look at the Ranger’s shortbow, the majority of the damage is from auto-attacks, while the 2-5 skills are used for utilities.
I would be happy if they simply increased the damage from staff auto-attacks, as it’s kitten in its current state.
Now to conjured weapons, this has been said many times before, but as long as our inherit survivability is low (Lower than thief when they have more escape), people will be forced to take 1-2 Cantrips for the sake of surviving. Giving up one of those for a gimmicky weapon that removes 20 skills is simply not worth it.
I for one am glad we live in a world where we have game companies that have learned from other failing games and actually LISTEN to the community.
I feel so heard and appreciated!
It’s almost like I’m proud to be an ele, I will definitely be there reppin’ my swag-a-licious earth shield!
#InsertSatiricalCommentHere
Still waiting to play my elementalist like an elementalist and not a dumbed down version of a warrior.
Not playing ele like it is now.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Try this build DOOM/GLOOMERs.
https://twitter.com/TalathionEQ2
Try this build DOOM/GLOOMERs.
Perplexity does not exist in sPVP.
If you’re in WvW, you’d be more useful just staying in Staff.
Arcane Abatement can only be used near a ledge.
Perplexity only applies if you actually interrupt an action. Just stunning someone who runs through static field doesn’t apply Perplexity.
Perplexity is also pretty broken.
Try this build DOOM/GLOOMERs.
Perplexity does not exist in sPVP.
If you’re in WvW, you’d be more useful just staying in Staff.
Arcane Abatement can only be used near a ledge.
Perplexity only applies if you actually interrupt an action. Just stunning someone who runs through static field doesn’t apply Perplexity.Perplexity is also pretty broken.
All interrupts apply Perp.
https://twitter.com/TalathionEQ2
Try this build DOOM/GLOOMERs.
Perplexity does not exist in sPVP.
If you’re in WvW, you’d be more useful just staying in Staff.
Arcane Abatement can only be used near a ledge.
Perplexity only applies if you actually interrupt an action. Just stunning someone who runs through static field doesn’t apply Perplexity.Perplexity is also pretty broken.
All interrupts apply Perp.
Only if they’re doing something when you interrupt them. Thus the term interrupt.
Try this build DOOM/GLOOMERs.
Perplexity does not exist in sPVP.
If you’re in WvW, you’d be more useful just staying in Staff.
Arcane Abatement can only be used near a ledge.
Perplexity only applies if you actually interrupt an action. Just stunning someone who runs through static field doesn’t apply Perplexity.Perplexity is also pretty broken.
All interrupts apply Perp.
Only if they’re doing something when you interrupt them. Thus the term interrupt.
When is someone not doing something? Most people smash there face on the keyboard.
https://twitter.com/TalathionEQ2
Try this build DOOM/GLOOMERs.
Perplexity does not exist in sPVP.
If you’re in WvW, you’d be more useful just staying in Staff.
Arcane Abatement can only be used near a ledge.
Perplexity only applies if you actually interrupt an action. Just stunning someone who runs through static field doesn’t apply Perplexity.Perplexity is also pretty broken.
All interrupts apply Perp.
Only if they’re doing something when you interrupt them. Thus the term interrupt.
When is someone not doing something? Most people smash there face on the keyboard.
Only when they have picked up an ele conjure.
Try this build DOOM/GLOOMERs.
Perplexity does not exist in sPVP.
If you’re in WvW, you’d be more useful just staying in Staff.
Arcane Abatement can only be used near a ledge.
Perplexity only applies if you actually interrupt an action. Just stunning someone who runs through static field doesn’t apply Perplexity.Perplexity is also pretty broken.
All interrupts apply Perp.
Only if they’re doing something when you interrupt them. Thus the term interrupt.
When is someone not doing something? Most people smash there face on the keyboard.
Only when they have picked up an ele conjure.
I don’t know why but all that made me laugh! Thank you
Try this build DOOM/GLOOMERs.
Perplexity does not exist in sPVP.
If you’re in WvW, you’d be more useful just staying in Staff.
Arcane Abatement can only be used near a ledge.
Perplexity only applies if you actually interrupt an action. Just stunning someone who runs through static field doesn’t apply Perplexity.Perplexity is also pretty broken.
All interrupts apply Perp.
Only if they’re doing something when you interrupt them. Thus the term interrupt.
When is someone not doing something? Most people smash there face on the keyboard.
Only when they have picked up an ele conjure.
Hey man, Conjures are totally viable now, what’s mistform?
Bumping. Yay for conjure tweaks/buffs!
:)
Um You’re in the wrong forums to be trying to spread anet appreciation
The warrior forums is that way —-—→
(edited by Senjun.8149)
The only way for conjures to be successful is to make them overpowered. When we throw down an ice bow we want our allies to actually want to pick it up. If they have to reduce the duration to 30s then so be it. It will be funny when no one runs conjures even after they buff them.
Bad Elementalist
The only way for conjures to be successful is to make them overpowered. When we throw down an ice bow we want our allies to actually want to pick it up. If they have to reduce the duration to 30s then so be it. It will be funny when no one runs conjures even after they buff them.
The main reason people don’t use conjured weapons is they have long cds and limited charges which makes them very inconsistent in effectiveness.
There’s also no flexibility because once you swap weapons you lose them until the CD is finished so it forces you to use them without weapon swapping for the duration.
It would be far better if they were simply made into kits like the way engs have. (After some rebalancing) That way you may see some interesting new build variants based on certain conjured weapons. (Bunker hammer elementalists, dps roaming fiery gs elementalists, a lot of possibilities)